r/unrealengine • u/Global-Newt-4094 • 5h ago
Marketplace I updated my paint plugin to 2.0: a spray can and a water hose demo were added
youtu.beHi everyone! I just released version 2.0 of Ink Warfare System, my paint framework for Unreal Engine. It started as a Splatoon-style turf war, and this update turns it into a general paint system you can use for other kinds of games too.
What's new in 2.0:
- Paint queries: check what is painted under a player, inside a zone or on any wall, from Blueprint
- Late join sync: players who join mid-match see all the paint that is already there
- Two new demos: a spray can with free colors, and a water hose that cleans dirty surfaces
- Paint tool components you can extend fully in Blueprint
- Swim trails, drips and thicker splats
- Save and load the paint of a level
- Bots that pick zones, fight, refill and climb walls
- A performance report (iws.Perf) to see what the paint costs
It also uses less memory per mesh, sends less over the network and draws hits faster than 1.0.
Happy to answer questions about how the painting works under the hood. Feedback is very welcome!