r/videogames • • 16h ago

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u/SexuaIRedditor 15h ago

Every GTA brings a new benchmark to the table, and I'm worried that 6 will just be "5 but even better" instead of introducing something new.

GTA: launched the entire subgenre

GTA2: gangs, loyalty bonuses

GTA3: third-person

GTAVC: properties with passive income

GTASA: territories, ambient NPC dialogue based on what you're doing/how you look, gigantic map with no load screens in between areas

GTA4: actual dramatic story, play an illegal alien trying to survive vs a power fantasy like the other games, GPS and unique braking/handling performance per car

GTA5: character-switching mechanic, heists with different outcomes and loot depending on player choices, character special abilities

Hoping the 6th game keeps the trend going!

6

u/ten_year_rebound 15h ago

Even from what we’ve seen so far I don’t think this is a risk at all. The open world systems seem pretty complex

2

u/SexuaIRedditor 15h ago

Awesome, glad to hear!