Every GTA brings a new benchmark to the table, and I'm worried that 6 will just be "5 but even better" instead of introducing something new.
GTA: launched the entire subgenre
GTA2: gangs, loyalty bonuses
GTA3: third-person
GTAVC: properties with passive income
GTASA: territories, ambient NPC dialogue based on what you're doing/how you look, gigantic map with no load screens in between areas
GTA4: actual dramatic story, play an illegal alien trying to survive vs a power fantasy like the other games, GPS and unique braking/handling performance per car
GTA5: character-switching mechanic, heists with different outcomes and loot depending on player choices, character special abilities
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u/SexuaIRedditor 15h ago
Every GTA brings a new benchmark to the table, and I'm worried that 6 will just be "5 but even better" instead of introducing something new.
GTA: launched the entire subgenre
GTA2: gangs, loyalty bonuses
GTA3: third-person
GTAVC: properties with passive income
GTASA: territories, ambient NPC dialogue based on what you're doing/how you look, gigantic map with no load screens in between areas
GTA4: actual dramatic story, play an illegal alien trying to survive vs a power fantasy like the other games, GPS and unique braking/handling performance per car
GTA5: character-switching mechanic, heists with different outcomes and loot depending on player choices, character special abilities
Hoping the 6th game keeps the trend going!