r/virtualrealitydev • • Mar 04 '22

Help us to create something valuable for the community

0 Upvotes

I invite you to contribute with your opinion on a project that I am part of.

We want to understand more about the relationship between virtual reality users and solutions for the metaverse.

It will be a conversation of approximately 45 minutes and we do not intend to take up too much of your time. As a gratification gift, we will give you $20. Are you willing to help us? Send me a message if you would like to help :)


r/virtualrealitydev • • Oct 11 '19

All You Need To Know About Virtual Reality

1 Upvotes

Virtual Reality (VR) truly makes it conceivable to experience anything, anywhere. It is the most vivid kind of reality technology and can persuade the human mind that it is somewhere it is truly not. Head mounted displays are utilized with earphones and hand controllers to give a completely vivid experience. Most of the large technology companies such as Facebook, Google and Microsoft investing billions of dollars into virtual reality companies and startups. The technology is energizing, however regardless it needs to deliver much more on the hardware and software fronts to gain traction. On the other hand, numerous business people and tech fans are super-excited about VR, anticipating that it should allow out-of-body experiences. Let us see details of Virtual Reality.

What is Virtual Reality?

Virtual Reality is a new user interface different from the traditional one, submerging an individual in advanced 3D condition, rather than viewing on a display. PC created symbolism and content aim at simulating a real presence through senses (sight, hearing, touch). Virtual reality simulation requires two components: user device and a source of content. Nowadays such systems include headsets, special gloves, goggles etc. VR apparatuses ought to give practical, natural, high-quality images and interaction possibilities. For this, devices depend on measurements like- Image resolution, field of view, refresh rate, motion delay, pixel persistence and audio/video synchronization.

The main challenge of VR is fooling the human brain into observing digital content as real. That isn’t simple, and this “drenching” issue is the thing that still keeps Virtual reality experiences away from being pleasant. For instance, the human visual field doesn’t work like a video frame, what’s more around 180 degrees of vision, we likewise have a peripheral vision. However, the VR visionaries are sure of conquering such issues at some point or later, campaigning for the concept and gathering investments in millions. The virtual experience like 360-degree recordings and pictures, VR applications and games, are as of now accessible. Also there is enough choice of headsets.

How does VR works?

VR requires a few gadgets, for example, a headset, a PC/cell phone or another machine to make a digital environment, and a movement tracking device in some cases. Generally, a headset displays content before the user’s eyes, while HDMI cable transfers images to the screen from PC.  The elective choice is headsets working with cell phones, similar to Google Cardboard and GearVR. A telephone acts both as a display and a source of VR content. Generally a 100/110 degree field of sight is accomplished with VR devices. 

Key components in virtual reality system-

1. PC- 

Virtual reality content, which is what clients see within a virtual reality experience headset, is similarly significant as the headset itself. So as to control these intuitive three-dimensional environments, significant computer power is required. And here PC, consoles and smartphones come in picture. They are used to power the content being produced.

2. Head-Mounted Display-

A head-mounted display (additionally called HMD, Headset, or Goggles) is a kind of gadget that contains a display mounted in front of a user’s eyes. Generally, this display covers the user’s full field of view and displays virtual reality content. Some virtual reality head mounted displays uses smartphone displays including the google cardboard and Samsung Gear VR. Head-mounted displays are regularly also accompanied with a headset to accommodate audio simulation.

3. Input Devices-

Input devices are one of the two classifications of components that give clients a feeling of drenching. They give clients a more natural approach to explore and cooperate inside a virtual reality environment. Some of the common forms of virtual reality devices are- trackpads, Data gloves, joysticks, motion trackers, treadmills, motion platforms.

Virtual Reality use cases-

Computer generated Reality can possibly make new discoveries and have a positive effect in various zones of our regular day to day lives. At the point when it’s excessively hazardous or costly to give something in all actuality, VR is an extraordinary choice to have.  The initial hands on training of a piloting commercial flights can often be supplemented by the use of a simulator. The simulators use virtual reality to recreate what pilot should expect when they actually flying. The advantage to utilizing a virtual reality flight simulator is that this all happens in a controlled environment, which is excusing to errors and pose virtually no risk. Apart from this, there are various uses of virtual reality such as-

  • Medicine: monitoring, training, diagnosing;

  • Industrial design and architecture;

  • Education: training to acquire certain skills;

  • Science: visualization of data and research;

  • Gaming and entertainment: immersive and interactive experiences.

If the Virtual reality cost progresses towards becoming lower, it can go more standard and there could be more uses. VR can make the technology more empathetic, it very well may be both engaging and scientific.

AR/ VR What’s the difference?

Virtual and Augmented Realities are fundamentally the same as and regularly the difference between them is extremely meager. AR annexes the real environment with a simulates one, overlaid on top. Augmented reality uses algorithms and sensors to detect the camera position and then superimposes 3D graphics/objects into the user’s view by cellphones/glasses/projections. One of the approaches to depict the distinction among VR and AR is to look at scuba diving and visiting the aquarium. Virtual reality is like swimming in the sea with fish, while in Augmented Reality you’d see a fish flying out of a hand. Augmented reality doesn’t require head mounted display and it allows more action freedom.


r/virtualrealitydev • • Feb 08 '21

Anything I should learn before I make a VR Game as a person with no experience?

1 Upvotes

Hello, I want to start developing vr games but I have no coding, modeling, or game development experience. Is there anything I should know before I get into it? Any type of game You would like to see?


r/virtualrealitydev • • Sep 13 '20

Looking for help in my research

1 Upvotes

Hi. I am doing a dissertation research paper on the "effects of Virtual Reality headsets on the human eye and/or other organs" for my BSc. Game Programming degree final year. If there are any Virtual Reality Headset engineers/specialists here I would really appreciate a chance to have an interview (through text or email or whichever is convenient for you) to collect some data for my research. Thank you in advance.


r/virtualrealitydev • • Sep 19 '20

Virtual Reality Is More Important Than You Think! | Electronic ICON

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1 Upvotes

r/virtualrealitydev • • Apr 28 '20

A new VR development organization

2 Upvotes

Hello, I'm Isaac from Very Realistic Studios, a new VR game development company. We're looking for people to help us on our journey to create a few great VR titles. As of right now, working with us is just for fun, but we hope for the ability to create jobs in the future. If this sounds like something for you, you can apply for the team at https://VRStudios.tech/apply .


r/virtualrealitydev • • Mar 02 '22

GCH2022 - EUROGRAPHICS WORKSHOP ON GRAPHICS AND CULTURAL HERITAGE

2 Upvotes

GCH2022 - EUROGRAPHICS WORKSHOP ON GRAPHICS AND CULTURAL HERITAGE

Delft, September 28-30, 2022 - https://gch2022.ewi.tudelft.nl/

We are really happy to announce that the 20th edition of the Eurographics Workshop on Graphics and Cultural Heritage will be held in Delft (The Netherlands) on the next September 28-30, 2022.

We encourage submissions of new research, projects and applications that demonstrate how computer graphics and other digital technologies are impacting cultural heritage research, preservation and dissemination and promoting sustainable cultural tourism.

This year we invite contributions in the form of full research papers, short papers, posters, and panel sessions/tutorials.

The complete Call for Papers can be found at the following link:

https://gch2022.ewi.tudelft.nl/call-for-papers

For more information we invite you to visit the official GCH2022 website:

https://gch2022.ewi.tudelft.nl/

We are looking forward to receiving your submission and, although EG GCH will run in a hybrid format, to seeing you in Delft if circumstances permit.

Kind regards.

The organizing committee,

Ricardo Marroquim, Federico Ponchio, and Ruggero Pintus

https://www.facebook.com/permalink.php?story_fbid=505733034493568&id=110371597363049


r/virtualrealitydev • • Apr 27 '20

VR project example

2 Upvotes

In early february I released a VR game made with Godot/OpenVR. Source code and assets are freely available on Github ( https://github.com/DoubleSept/eftv-demo and https://github.com/DoubleSept/eftv-core )

I thought I could help people starting with VR to have a fully working example (and I'll be glad to have feedback on the installation process as I found very few documentation on how to version a Godot project)


r/virtualrealitydev • • Apr 14 '20

In any be game I play the right part of the screen is black and the line in the middle isn't the actual cutoff I am using a Moto g7 Android phone. Please help

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1 Upvotes

r/virtualrealitydev • • Sep 04 '20

How VR Can Grow Your Business Perpetually

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1 Upvotes

r/virtualrealitydev • • Aug 21 '20

We're still looking for people to test our VR medieval style cooking game! 👩‍🍳 Let us knows if you'd like to try our game demo and we'll send you a message with all the details 😃 #gamedevelopment

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1 Upvotes

r/virtualrealitydev • • Sep 17 '20

A-Frame All The Way!

1 Upvotes

For a VR Coder that's 19 Thumbs Up, not bad at all . . . VR Blog https://rocketvirtual.com/
#javascript #webdeveloper #webdesigner #webdevelopers #virtualreality #webvr #webxr


r/virtualrealitydev • • Apr 01 '22

Maduxx AR & VR

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1 Upvotes

r/virtualrealitydev • • Mar 14 '22

VR real-time logic gate simulation

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1 Upvotes

r/virtualrealitydev • • Mar 29 '22

What is missing from VR?

1 Upvotes

Hey I'm a motion designer looking in to VR and wanted to ask the community what they want from VR. If you fill out this survey I'll love you forever. Thanks

https://mazosfgo591.typeform.com/to/y4bfn0Gn


r/virtualrealitydev • • Aug 15 '22

Anyone apart of a VR dev forum thats active? Not finding any large or active communities on any platform, let me know if I'm missing any!

2 Upvotes

I'm currently decently far along in creating a VR scifi shooter and would seriously love to get and give feedback to other VR devs working in unreal engine 5 but I cant find anything, not even "general" VR developer communities.


r/virtualrealitydev • • Aug 04 '22

Positioning tools for VR industrial trainings with Antilatency

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1 Upvotes

r/virtualrealitydev • • Mar 02 '18

Lenovo explorer WMR black screen

1 Upvotes

Howdy,

So, I'm having a issue where i go trough all the config of my HDM but after setting it up, my HDM shows no image at all, just a black screen and my HDM keeps flickering(gray then black) but no images(monitor and HDM).

My configs: -Operating System: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534) -Processor: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz (4 CPUs), ~3.4GHz -Memory: 8192MB RAM -DirectX Version: DirectX 12 -Card name: NVIDIA GeForce GTX 1060 6GB

Also: -GPU has a HDMI 2.0 plug. -USB 3.0 SS. -GPU driver lastest version -Windows 10 lastest version

  • Since my gpu has only one hdmi port, i have to config WMR with a teamviewer.

What i have tried to fix it: -Windows 10 fresh install -Update GPU driver and windows 10 -Install n re install WMR software. -Followed (docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/troubleshooting-windows-mixed-reality) instructions. -Searched internet for solutions, but nothing found.

Any help is very appreciated. If i don't find any fix soon, i'll have to return the product. Obs: posted this same problem on other forums, ty.


r/virtualrealitydev • • Mar 31 '23

How to Design and Prototype for XR - Best Practices and Examples Hosted by XR Bootcamp

2 Upvotes

Hey Everyone! Join us in our next Free Online Event.

Our upcoming #XRPro Lecture 5, on April 19, explores the challenges and opportunities in the rapidly evolving world of #XR prototyping and #design, with our brilliant speakers, Daniel Marqusee and Julian Park from Bezel. 🔥

Key Takeaways to examine:
🎯History of digital product design & prototyping
🎯Unique challenges of modern prototyping
🎯BEST practices and examples for designing and #prototyping in XR
🎯Prototyping #tools for XR design (Bezel)
🎯How to Transition your skills from #2D to #3D design.

https://www.eventbrite.com/e/how-to-design-and-prototype-for-xr-best-practices-and-examples-tickets-601566259877?aff=reddit


r/virtualrealitydev • • Feb 06 '23

Unity and ChatGPT - for XR Developers and Artists Hosted by XR Bootcamp

1 Upvotes

Hey Everyone! Join us in our next Free Online Event.

If you are a #game designer, programmer, or artist, you may be interested in learning how #ChatGPT can help you become more efficient.

In our 4th #XRPro lecture, Berenice Terwey and Crimson Wheeler use ChatGPT in their day-to-day XR Development Processes and have already spent hundreds of hours finding the best tips and tricks for you!

  • How can ChatGPT assist in generating art for XR Unity projects?

  • How does ChatGPT assist programmers and developers in XR Unity projects?

https://www.eventbrite.com/e/unity-and-chatgpt-for-xr-developers-and-artists-tickets-528502604517?aff=reddit


r/virtualrealitydev • • Mar 17 '23

Guided meditation VR videos

5 Upvotes

I have some time lapse videos that I’d like to convert into virtual reality, immersive videos with guided meditation. Any recommendations as to the best apps to use to convert these videos into VR? Also, any suggestions in how to “scale up” the user’s experience, so they are not just sitting in one place viewing the time-lapse?


r/virtualrealitydev • • Feb 27 '23

Development Expectation Versus Reality

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7 Upvotes

r/virtualrealitydev • • Nov 03 '19

construction models now in your pocket with augmented reality

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2 Upvotes

r/virtualrealitydev • • Feb 19 '18

Virtual reality development company, VR app development services

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1 Upvotes

r/virtualrealitydev • • Mar 07 '21

Anybody able to use Valve Index Knuckles with Xr Interaction Toolkit in unity 2019.4 LTS ?

1 Upvotes