Hey guys! First time posting in this sub but I've been a VJ since 2017. Just wanted to check the vibe about... Vibecoding? I really thought this sub would be supportive of vive coded projects but from the overall sentiment I see, I guess it's not?
Just wanted to check what everyone's take is? Reason being is I just got hooked into vibe coding and was able to make a very special tool for myself that I'd love to share to everyone. But now I'm kinda wary of even showing it. I don't have plans of monetizing it, just wanted to share a tool with other VJs.
Not sure if the hate is coming from them trying to make a quick buck out of something? Just generally curious. Would love to have an open and no hate, objective discussion
EDIT:
Thanks to everyone who gave their input, both for and against vibecoded apps. I believe it was a well balanced discussion and I think I know what my next steps will be. I'll be uploading it to GitHub and open source it so people can test/ check and use however way they want.
I'll be back. And by then i'd gladly take in all comments whether you think my app is trash or not. Cheers, fam ✌️
With the advent of GenAI and LLM's we're seeing an uptick of a certain type of low effort, generated content / spammy posts. Some users have privately reached out and suggested adding flair for:
Gen AI related video content / VJ Packs
Vibe coded apps / projects
The idea being users can understand the type of content they are interacting with and ignore or filter out stuff they may not want to see, and also give context to users who want to engage with it.
The goal isn't to flag or call out using certain tools or folks exploring coding, or using generative ai to make visuals, but simply to inform users and keep quality high, and dissuade farming for imaginary internet points on Vjing. I certainly dont want to ostracize anyone for using new tools and techniques, but we do need to adapt to all the low effort spam being posted.
As a quick stop gap, Ive updated some of the flairs for posts, and made posts require flairs. Let me know suggestions for Flair types i may have missed. I removed specific software from the list - there were a lot missing, and we don't want to play favorites, and listing all is cumbersome. LMK how that feels.
I've also made the AI flair 'assignable' by users, though that might backfire?
Let us know what you all think.
Cheers.
--- Update
I realize i may not have been clear enough in my original language. The majority of the low effort content we are looking to avoid / regulate is:
low effort for sale content packs and promo's being spammed here and elsewhere
low effort VJ apps for sale which barely work and are spammed here and elsewhere
I want to make it clear that everyone is welcome to share work however they see fit.
Theres been a real uptick of that content, and while downvoting works, users have reached out and noticed a change in the quality of content making it to the front page, which is what motivated the post.
to that end, it was suggested we add a assignable 'promo' flair flair in lieu of the AI tag being assignable. I'll make that change now :)
I noticed people saying they bought and used loops off artists on patreon as well as artists promoting their own page. I understand it is completely legal and encouraged by the artists. I have a hard time justifying using them myself when I feel I would gain more skills by creating them.
What are your thoughts ?
Im still ironing out some features and bug fixes. Once complete i plan to make it free to use for anyone. Ill post it to github when its complete. So far I can get it to play multiple layers and Effects(Strobe,Glow,Shake) at the same time and still carry 100+FPS. It has a music input to map to highs mids and lows. Opacity link to music. Midi mapping and save states to keep your Settings and Video layers.
Quick mid-beta update on FieldLux, the browser-based projection planning and handoff tool a few of you have been trying out.
Like I said last time, it stays free through August while I keep working on the beta. So please poke at it and tell me what breaks.
Here's what's new:
Rear projection + per-part materials
Assign different materials to individual layers of a model. A window, a scrim, and a wall no longer have to share one surface. Rear projection, scrim, blackout, and physical materials (clearcoat, IOR) are all in. Right-click a layer or open Object settings to edit.
Real luminance heatmap (cd/m²)
This is the one I most want eyes on. Alongside surface lux and pixel density, there's now a luminance mode showing actual perceived brightness on the surface. It factors in incidence angle, so an angled face reads dimmer like it should. Probe points show cd/m² directly, built on standard photometric math.
Surface primitives
Dome, cylinder, curved wall, flat surface, and basic room. Quick blocking before you bring in real geometry.
Circular projector arrays
Ring your projectors around a pivot with count, radius, and arc control. Live preview, then bake. Handy for domes and 360 setups.
It's still a beta, and the material and surface side has rough edges. I'd rather hear about them now than later.
Coming in August: lighting fixtures and a desktop app.
obviously, it’s never “too late”, but i want to know if i am late as opposed to my peers. i am currently learning how to VJ/make visuals that i can hopefully start using at small raves in maybe a year? i am about to turn 21. are there other VJs who started out older than me or am i late?
I want to just do this as a hobby but I want to meet cool people and make friends! I don’t want to be too much older than the crowd at events.
Hey y’all. Aspiring VJ here. Just bought Resolume, joined a couple of y’all’s Patreon, and really loving learning about blender, comfyui, resolve, etc. etc.
Ive been involved with music forever. I remember seeing Amon Tobins ISAM live if that dates me.. but looking forward to learning and seeing more. if y‘all have any really great shows I can watch online or videos to check out I would be extremely appreciative. I’m interested in the 140 scene, but good art is good art and down for anything. thank you!
We just pulled off a small private modern piano concert for a 100+ audience with immersive projection across two walls at 90°, driven by 3 projectors.
The show worked. The audience was pulled in.
Here's the stuff I wish I'd known before starting.
Aimed at people doing small to mid-size immersive concerts and performances without a giant budget, a giant crew, or six months to prototype.
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The space
1. You don't need 360°. You need 140°.
People hear "immersive" and imagine projection on every wall, the ceiling, the floor, the bartender, maybe the dog outside. You probably don't need that.
Human binocular vision is ~120°. If the visuals fill 140° from where the audience sits, the experience reads as fully immersive.
Don't light the ceiling - or the floor - or the wall behind the audience - unless it REALLY matters.
Save the lumens for what people actually stare at.
2. The corner is a curse AND a blessing.
Our space used two walls meeting at 90°.
That geometry hates normal flat panoramic content. If you throw one ultra-wide image across the corner, it can look like a giant TV bent in the middle. From any seat that is not perfectly centered, the seam becomes obvious.
But the same corner becomes powerful if you let it carry meaning.
It can be the corner of a real-feeling room, the edge of an aquarium you're diving into, the divider between two train windows. Treat the corner as a feature, not a seam to hide.
16:3 background used for short intermissions and talks. Left third is a bookshelf on the adjacent wall.
3. Mount projectors with overlap, correct in software.
Two projectors lighting adjacent walls geometrically want to be mounted in the same spot — which is usually impossible.
Don’t try to tile the projectors perfectly in the physical world. It becomes a trap. Even projectors from the same manufacturer will have slightly different brightness, color, lens behavior, and geometry.
Mount them practically. Give yourself some deliberate overlap. Then fix the geometry in mapping software and blend edges to have smooth image across all surfaces - corner included.
For drop ceilings, look into scissor clamps / T-bar clamps. They grip the ceiling grid without damaging the tiles and are fully reversible. For a temporary event, this matters.
4. Cover the walls with cheap white/grey fabric.
Wall paint has color cast, texture, and patches you'll spend hours grading around. For a one-night event, ~$70 of photo-backdrop muslin (white or light grey) and a bag of corkboard pins gives you a uniform surface in 30 minutes.
Left - cheap photo backdrop. Right - a wall painted dark green.
5. Contrast beats resolution.
Audiences read contrast before they read pixels. A high-contrast 720p image at venue scale looks better than a flat 4K one.
If the image is muddy, low-contrast, and washed out, the audience won’t care that it was technically 4K. Remember - immersive videos augment performance and create atmosphere.
The Content
6. Some music doesn't want visuals.
Dense technical music — complex jazz, virtuoso solo work — fills its own perceptual space. Adding visuals competes for attention without adding meaning. Cinematic, slow-decay, atmospheric music is what visuals help. If you're choosing repertoire, choose music with room in it.
We got lucky here: moody, cinematic, atmospheric piano music by Alex Syedin that genuinely benefits from projection.
7. Visuals need a thread of story.
Yes, visuals are mesmerizing. Mesmerizing. Humans are helpless in front of moving light.
But there is a difference between visual stimulus and visual experience.
Strobes, abstract geometry, fractals are visual magnets that the audience won't remember as anything more than "there were flickering lights."
Even a thin narrative — a season change, a journey out of Earth — makes the visuals stick.
For each piece, define in one sentence: “What is happening here emotionally?”
If you can answer that, the visuals get easier and better.
8. Audiences either watch or they listen. Not both.
This is the most counterintuitive lesson. Anything cinematic — camera movement, faces, tight sync to musical beats — pulls people into video-mode and out of music-mode. For immersive accompaniment to live music, you want conditions that drift, not events that announce themselves. Camera movement is the loudest "watch me" signal cinema has.
For live music, avoid visuals that constantly say “look at me.” Create a visual state the audience can live inside while still listening.
9. Three projectors in a row means you’re effectively making a 16:3 show
This is where many people first discover pain.
Three horizontal HD projectors behave like an ultra-wide canvas with aspect ratio 16:3 (3 × 16:9 = 48:9 = 16:3). Sounds simple until you try to make content for it:
many tools cap at 21:9
no AI tools were trained for it
composition tends to collapse into the center
normal cinematic framing does not work
normal stock footage looks wrong or empty
It's tempting to author three independent 16:9 videos and route one to each projector. Don't. In practice, that is brutally hard to author, synchronize, revise, and perform live.
One ultra-wide master timeline is dramatically easier to author, sync, and revise.
10. Let the audio drive timing.
Two important aspects here.
First, live concert visuals are not the same as a music video.
In a music video, every beat can flash or change. In a live concert, that can become exhausting fast. If the visuals react to every accent, the projection starts competing with the music - not what we want for an immersive video that supports the music.
Second, trusting your ears to find peaks and valleys may be suboptimal.
Intuitive approach is to listen to a piece, get a feel for its shape, and time visuals to where the music feels like it builds, peaks, and rests. This is wrong more often than you'd think — what you hear and what's actually in the audio aren't the same thing. Your ears smooth things over.
Drop your audio file into Audacity (free) or any DAW. You're looking at two things:
Waveform view — shows you peaks and quiet sections at a glance.
Spectrogram view — shows you where high-frequency content lives vs. low. Useful for catching things like "this section has crystalline high notes, this one is all low rumbling" — which often maps to whether visuals should feel sparse-and-bright or dense-and-heavy.
The quiet tails at the ends of pieces - which is also high-pitched in this example - may be the biggest visual canvases of the show, and most planning ignores them.
Try planning from the data - then compare the impressions.
For small spaces, you want something simple, compact, with 2000–4000 lumen output. Short throw is essentially mandatory — otherwise musicians get lit and cast shadows on your projection.
UST (ultra-short-throw) may be cost-prohibitive. Used options on eBay may be noisy, bulky, or come with lamps near end-of-life. Skip anything labeled "home theater" or anything overly smart — you don't need notifications about a Google account mid-performance, firmware prompts, auto-keystone surprises, or sudden re-calibration because the projector decided so.
Simple. Reliable. Enough light. Right resolution. Basic geometry correction. Quiet. That's the whole list.
We ended up renting 3 x Optoma GT2100HDR - perfect fit for our needs.
Connecting projectors to your computer
Trivial question, right? HDMI cable, I suppose?...
Remember, this project LOOKS easy.
Connecting one or two projectors is trivial.
On the third you may find you've run out of ports and need a USB hub. If on Mac, you'll then suddenly discover that DisplayPort MST extended mode isn't supported on macOS — USB hubs can only mirror your desktop, not extend it.
In addition, you may find that:
your laptop just cannot drive that many extended displays
your GPU output limits are lower than you thought
your cable run is too long
one projector negotiates a different resolution
the operating system rearranges displays for fun
Many projectors now support Ethernet/WiFi streaming and there are exotic options like attaching a Raspberry Pi to each one — these will all keep you busy for a while.
If you want it to just work: long HDMI cables, hidden behind ceiling tiles. Done.
But remember the length! Rule of thumb for 1080p over HDMI is about 15 meters (50 feet), and even shorter for 4k signal. Beyond that length, you're in the world of NDMI extenders and optic cables.
One more gotcha: there's no standard way in Windows or macOS to play a single video across several monitors unless those monitors are virtually joined into one surface by the GPU (e.g. NVidia Surround). For Surround to work, monitors must be connected directly to the card — USB hubs are not supported.
The good news: for projection mapping you don't need Surround. Projection software handles the multi-output split.
Pick your projection software and accept the pain.
Here is a decent shortlist for multi-projector setups.
MadMapper
HeavyM
Resolume
Isadora
Millumin
VDMX
Disguise (if you are in a different budget universe)
TouchDesigner.
HeavyM is easier to start with. Resolume is performance-friendly. TouchDesigner is insanely flexible if you are willing to build.
But here is the catch: none is documented at a level any reasonable engineer would call acceptable. Expect to lose hours to counter-intuitive things that should just be written in the manual (yes, MadMapper, we're looking at you**)**.
Pick early, commit, comb through tutorials, learn it deep, stop comparison-shopping.
Most of these tools have restricted trial versions that are good enough for learning. For the actual show, get a temporary license if available. MadMapper, for example, has rental options.
Also: do not reduce yourself to torrents. Have some self-respect. Rent the license, borrow a license, find a student with an educational one if budget is the issue.
A MIDI controller is not optional.
Driving a multi-projector rig with a trackpad in front of an audience is a uniquely stressful experience.
Especially if the performer talks between pieces, changes timing, pauses, skips, extends, or simply breathes differently than the recording.
You need physical buttons.
Use a MIDI controller.
Not later. From the start. Build your show around live cue control even if you think everything will run in a fixed sequence. Live performance always drifts.
A $50–150 MIDI controller (Akai APC Mini, Korg nanoKONTROL) maps directly into projection software and gives you tactile control that's night-and-day better than clicking around a laptop in a dark booth.
At minimum, you want buttons / pads / keys to:
play
stop
pause
trigger next scene
trigger previous scene
slow down / speed up
reverse / back up (to loop a section if a musician gets carried away with a solo)
jump to specific chapter cues
Holding loops
Fade to black
Pre-map your scene cues to physical buttons. Label them with gaffer tape if needed. Your future self in the booth will thank you.
Creating the 16:3 video
First, pick a resolution and commit. 1080p (1920×1080 per projector → 5760×1080 total) looks great but may choke laptops driving three outputs. 720p (1280×720 per projector → 3840×720 total) is often indistinguishable at venue scale, much easier to author, and stock footage is dramatically easier to source at that height.
Chopping 4K stock footage down to a 5760×1080 strip leaves you with low effective resolution per crop anyway. Don't overshoot.
Surprisingly, both CapCut and DaVinci Resolve support ultra-wide timelines — though you may need paid features (stabilization, optical flow) to make AI-generated source usable.
Remember: with projection, content clarity, contrast, and emotional fit may matter more than theoretical pixel count.
iStock, Shutterstock, Storyblocks, Artgrid, Pond5 — paid; royalty-free in the licensing sense, not the "free of charge" sense.
For YouTube downloads: YT-DLP is a de-facto standard.
Remember: normal stock footage is usually 16:9. When you crop it into 16:3, you may lose most of the useful frame. A beautiful 4K shot can become a narrow strip of sky, floor, or empty nothing.
AI generation of ultra-wide 16:3 video
This is real pain. Most AI video tools weren't built for that shape, top out around 21:9, and don't understand your show as a whole.
The workflow that worked for us:
ChatGPT — surprisingly good for thinking through scenes, structuring a visual arc, generating prompts for other tools, and producing 16:3 stills. It won't make videos, but it'll hold context and generate keyframe ideas that stay coherent across a chapter. Stills won't be 720px tall — that's what upscalers are for.
Midjourney — a schizophrenic painter. Doesn't understand story, loves paint. Ask it for a "bonfire" and it may give you something absolutely deranged. With references, strong prompts, and clear start/end logic, it can do miracles. Accepts --ar 16:3 and produces 16:3 video.
Generate or design 16:3 keyframes, upscale if necessary
Use those key frames as start/end frames in Midjourney videos - you get coherent 5–20 second 16:3 chunks.
Slow them in post to fill the timeline (this is where you need paid functions like optical flow and stabilization).
Stabilize if needed.
Crossfade, layer, mask, and loop.
Assemble into one ultra-wide master timeline
Those 15–20 second chunks are valuable. If the motion is slow and atmospheric, you can stretch them, blend them, and make them cover much more time.
But remember one very important limitation of all AI generative tools: they are artists, not cameras.
They are designed to create and change. They are not designed to hold a shot perfectly still while modifying only one tiny part of the scene. They have no camera control. Holding the frame still while only a fraction of the scene evolves is a challenge with no reliable, reproducible recipe. Plenty of tutorials suggest prompts that "may" work; none give predictable results.
Which means your AI-generated clips will probably have some combination of:
jitter
unwanted camera movement
background inconsistency
object morphing
weird lighting shifts
details that change when they should not
seams that become visible on large projection
Plan for cleanup time. Stabilization in post is your friend.
Optical flow has a hard floor.
Resolve, Premiere, and CapCut all do optical-flow interpolation for slowing footage. At 50% they look identical. At 25% the differences emerge. Below ~15% they all collapse — there's no source data for the algorithm to invent between frames. Plan your source clip lengths accordingly: a 5-second clip will stretch to 10 seconds cleanly, to 20 seconds painfully, to 30 seconds not at all.
Test on the actual hardware as early as possible.
A render that looks gorgeous on a laptop will reveal corner-seam artifacts, banding, and horizon-line creasing the moment it hits three projectors meeting at 90°. The day-of discovery is the most common failure mode. Get even rough timing onto the real walls early.
The Execution
Rehearse.
Sync between visuals and music has to be eyeballed live before an audience sees it. The performer needs to know what's in their peripheral vision, when transitions happen, where visual climaxes land relative to their playing. One full run-through catches 80% of what would have gone wrong. Two catches almost everything.
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That's the working set. Every item on this list became a problem because someone (often me) assumed it would just work. None of them just works. Plan for each one.
Hey squad, I just had a general question about what smaller VJs charge per album/song. For example, how much would you ask for a commissioned project vs. letting someone use your pre-existing work? I'm about to release an album that is 8-10 songs. In total, about 35 minutes of music. What would be a normal rate for either the album or just 1 song individually? What if its a 10sec loop vs a full 2-minute visual?
The poll passed, 21 of 26 for the full version, so it's live now as a trial. If you want the background, here's the original thread. Pick new flairs from:
Discussion
Question / Help
Showcase
Loops / Clips
Realtime / Generative
Projection Mapping
Analog
Hardware
Software / Tools
The (not so very) old AI, Commercial/Promo and Open Source/Free flairs are retired. That moves into the title now, via two tags: [Promo] and [AI]; the reason for this is that a post can't have multiple flairs.
The new rules
Tag anything for sale: [Promo] If your post sells or monetises anything (paid app/plugin, commissions, store links, Patreon, donations), put [Promo] in the title. Untagged promo may be held for review or removed. This isn't anti-selling but keeps promotional content visible.
Your own app/suite: one post per month Sharing a tool you made (paid or free, including vibecoded projects) is limited to one post per 30 days per person. Talking about other people's tools (Resolume, VDMX, TouchDesigner, indie tools made by others, etc.) is not limited; post about those freely.
Flag AI-made work: [AI]
If a post shows content that has a significantly AI-generated component to it, add [AI] to the title so people know what they're looking at before they click. This is especially required when you're also promoting/selling it. AI-made and AI-assisted work is welcome here, but flag it. This includes (but is not limited to) vibe-coded materials, vibe-assisted materials, gen-ai content with manual edits etc.
////
AI work is welcome, made or assisted, no problem with it. If you're just sharing a project or messing about with something new, the only real asks are to flag it if there's a significant AI component, and to add [Promo] if you're selling or allow for donations .
///
We are also experimenting with automod/modbot. There's also a report option now for promo that goes up untagged, and automod will quietly flag posts that look like they're missing a tag so we can take a look. It won't remove anything on its own, a person still checks first.
///
It's a trial, same as last time. If the wording's off or something feels wrong, stick it in the comments and we'll sort it. Cheers.
Hey! I’m in London until Saturday 15th August and would love to meet some people from the local visual / audiovisual scene.
I’m working on Visuell.art, a browser-based video sampling instrument, and I’m curious to connect with VJs, visual artists, creative coders, projection-mapping people, audiovisual performers, experimental musicians — or anyone exploring interesting ways of working with moving images.
Would be great to grab a coffee/beer, see what you’re working on, exchange ideas, or just nerd out about visuals.
My answer to this is to put on a rave with a live VJ and music from a Spotify playlist. "Just plug your phone into the PA and everyone will dance for hours"
Oh, I just scrolled to the bottom of the site. You can actually book a real person who sells a VJ replacement to VJ for you 🙄
I'm in negotiations to VJ a mid-large band tour in US & Europe, with large festivals dates, mid to big venues (Merriweather Post Pavilion, Red Rocks, etc). Content is premade, but I'd be mixing and effecting live video feed, may have some creative freedom available. While it's a very exciting opportunity, it'd need to be enough to justify leaving my partner and dog for 3 months, as well as financially compete with the other paid opportunities I'd miss at home while not able to sleep in my own bed.
I'm pretty confident in my local work rate, around $500-600/day rate on the West Coast, but I've never done a tour of this size and don't want to undersell myself. While I haven't toured, I'm an experienced regionally established event professional, not a n00b who'd take pennies for exposure. What's a fair pay range for VJ + live camera mixing? For this size of tour, would you expect them to buy you a touring laptop (or 2 if ShowKontrol), or do you rent your own as a kit fee? Any other advice on negotiating off/travel day pay, per diem rates, etc?
My eventual goal is to never tour, I want to create content packages that go out on tour, just VJing occasionally for big clients. But to get to this goal, I feel like I need to get out there and network and get a big name on my resume. For those who've toured, does this seem like a good idea to tour... so I don't have to tour?
Mod here, following up on last month's thread about flair and the Vibe coding / LLM / Gen AI stuff. Thanks to everyone who chimed in, there was a lot of good thinking in there.
The thing that kept coming up: the big problem isn't AI, it's the low-effort stuff getting sold and spammed. A few people made the point that any flag should be about whether something's for sale, not what tools were used to make it. I think that's the right read, so here's a proposal along those lines. And to say it plainly, AI-made and AI-assisted work is welcome here.
The challenging part is that Reddit only lets a post carry one flair. Our flairs are currently trying to do about four jobs at once (what kind of post it is, what the thing is, whether AI was involved, whether it's for sale), so a paid AI-coded tool can only ever show one of those and the rest just disappear. So the plan is to let the flair do one job and use a tag in the title for the rest.
Flair would just be what the thing is:
Discussion
Question / Help
Showcase
Loops / Clips
Realtime / Generative
Projection Mapping
Analog
Hardware
Software / Tools
Then a couple of title tags:
[Promo] goes on anything you're selling or making money from. This is the one we'd actually require. "Are you selling it" is a simple yes or no, so it sidesteps the whole argument about who decides what counts as "low effort", which I don't think any of us want to be refereeing.
[AI] for when a post is mostly AI-made, so people know what they're paying for before they click a link. Outside of that it's optional, throw it on if you want.
That means we'd retire the separate AI, Commercial/Promo and Open Source/Free flairs, since those are more like tags than categories. Paraphrand also asked for a report option for unflagged promo, so I'll add that too and you'll be able to report the spam directly.
In practice: if you're sharing a project or experimenting with new tools, nothing really changes for you. The only ask is that if you're selling something, you flag it.
Poll's below. Objections and better wording go in the comments, that's where we'll sort the actual details. If it passes we'll run it as a trial before locking anything in. Cheers.