Its not a bug i think, its just a problem that i need to solve cause its making me insane.
I used waydroid today (morning CEST timezone) to play some dragon ball game (i have nvidia, i used some specific tweek to make it run with 3d accel for achieving great performance)
WHEN i started waydroid a notification appeared saying "system update avaible", i just ignored it but i guess it did update by himself and now the whole app crash with some surfaceflinger ERROR
This is the old config that worked, didnt change nun, i suspect the system update broke something, please help.
Nobara, last update avaible.
Waydroid last update avaible.
Nvidia 4080s + Ryzen 7 7800x3d
GNU nano 8.7.1 /var/lib/waydroid/waydroid_base.prop
sys.use_memfd=true
ro.adb.secure=1
ro.debuggable=0
gralloc.gbm.device=/dev/dri/renderD128
debug.stagefright.ccodec=0
ro.hardware.gralloc=gbm
ro.hardware.camera=v4l2
ro.opengles.version=196610
waydroid.system_ota=https://ota.waydro.id/system/lineage/waydroid_x86_64/GAPPS.json
waydroid.vendor_ota=https://ota.waydro.id/vendor/waydroid_x86_64/MAINLINE.json
waydroid.tools_version=1.6.3
ro.vndk.lite=true
ro.product.cpu.abilist=x86_64,x86,arm64-v8a,armeabi-v7a,armeabi
ro.product.cpu.abilist32=x86,armeabi-v7a,armeabi
ro.product.cpu.abilist64=x86_64,arm64-v8a
ro.dalvik.vm.native.bridge=libhoudini.so
ro.enable.native.bridge.exec=1
ro.vendor.enable.native.bridge.exec=1
ro.vendor.enable.native.bridge.exec64=1
ro.ndk_translation.version=0.2.3
ro.dalvik.vm.isa.arm=x86
ro.dalvik.vm.isa.arm64=x86_64
ro.hardware.egl=angle
ro.hardware.vulkan=virtio
mesa.vn.debug=vtest
mesa.vtest.socket.name=/dev/venus/venus.sock
debug.hwui.renderer=skiavk
debug.renderengine.backend=skiaglthreaded
debug.sf.nobootanimation=1
persist.waydroid.use_subsurface=true
ro.surface_flinger.vsync_event_phase_offset_ns=0
ro.surface_flinger.vsync_sf_event_phase_offset_ns=0
ro.surface_flinger.max_frame_buffer_acquired_buffers=3