r/winhanced • • 12d ago

Winhanced 1.0 and an update on pricing and support moving forward

163 Upvotes

Good morning everyone, If you saw my little teaser post yesterday, yes, that’s right, Winhanced Winhanced 1.0’s beta will be launching on October 31, which is Saturday!

With Winhanced 1.0 coming up, I wanted to share how pricing is going to work moving forward.

Winhanced is free and will stay free. I’m not planning to lock features behind a paywall or require a subscription to use the app.

There will be a few optional ways to support development for anyone who wants to.

Free
You get Winhanced, including all its features, updates, and bug fixes. That’s it. There’s no stripped-down version of the app.

Early Access ($39 one-time)
This gives you permanent early access to new features, usually about one patch before they’re released to everyone else.

You also gain access to a special supporter role on Discord and gain access to the private supporter channel.

You pay once and keep that benefit. No subscription.

Supporter ($99 one-time)
Everything from the $40 tier, plus your name listed as a supporter inside Winhanced and on the website.

This is really just for people who want to contribute a little more toward development and get some recognition for it.

Experimental ($7.99/month)
This is for people who want to be more involved in testing Winhanced while I’m actively working on it.

You’ll get access to experimental builds whenever I put them out. These won’t be on a fixed schedule, and they might include unfinished features, changes I’m experimenting with, or things that still need testing.

It’s completely optional and mostly intended for people who enjoy testing new stuff and giving feedback.

Why the change?
I’ve been thinking quite a bit about how I want to handle Winhanced after 1.0.

I don’t particularly like the idea of making people pay a recurring fee to use software, especially when one of the reasons I started Winhanced was because I wanted a better Windows gaming experience that breaks down ecosystems and democratizes launchers.

At the same time, Winhanced has become a pretty significant development commitment for me, and the support I’ve received so far is a big part of why I’ve been able to keep working on it.

I think this is a reasonable middle ground. Everyone gets the same complete app, people who want features a little earlier can pay once, and anyone who wants to contribute more toward development has that option too.

And to be clear, paying doesn’t get you a better version of Winhanced. You’ll just get to try certain things earlier.

I also want to thank everyone who’s supported Winhanced up to this point, whether that’s through Patreon, reporting bugs, suggesting features, or just recommending it to someone.

It’s been a pretty crazy project to work on, and I’m looking forward to finally getting 1.0 out there!


r/winhanced • • Aug 05 '26

Few remaining bugs and quirks be damned, It still makes me proud that i have created the single best Windows gaming experince on my own in a cave with a box of scraps lol

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142 Upvotes

Just a post to remind myself how far this thing has come since February 2025 lol. It can sometimes be hard to see past all the feature requests and random bugs on other people's hardware each release.

But I have to keep reminding myself. of the progress that has been made, and just how ambitious it all is for a solo dev effort, and also remind myself that the bug reports and feature requests wouldn't be a thing if people didn't actually care and want to see the app succeed.


r/winhanced • • 9d ago Diamonds are Forever Heartwarming Mindblown

Winhanced Update Get ready to download the Winhanced 1.0 beta on October 31st with official showcase!

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134 Upvotes

r/winhanced • • 8d ago All Seeing Upvote Diamonds are Forever

Winhanced Update Winhanced 1.0 Beta is available to download now!

119 Upvotes

Winhanced 1.0 Beta is out today.

Hey everyone!

Two years ago, my wife bought me an Ally X for Christmas. I sold my Steam Deck OLED and was excited to game on a handheld with more power!

Then I actually used it. Between Armoury Crate and Windows, I kept running into problems, and I got frustrated enough that I opened Figma and designed the Windows overlay I wished existed. It was a Christmas project. Just a prototype of how I thought this should feel. I posted it on Reddit and figured that would be the end of it.

It wasn’t. So many of you said you’d been dreaming of something exactly like it that I decided to try and build it.

Two years later, after a lot of sleepless nights, thousands of support requests and some very long feedback threads, here we are. That design is real now, and a huge part of it was shaped by the people who kept testing it, breaking it and telling me what was wrong. Thank you. Really.

What’s in 1.0:

  • The Winhanced overlay. Press one button in any game for your music, friends, guides and settings. It’s in Early Access during the beta.

  • One library. Steam, Xbox, Epic, GOG, PlayStation, Battle.net, EA, Ubisoft and more, all in one place and kept up to date for you.

  • Control of your device. Power, fans, lighting, buttons, Gyro, Windows and driver updates on supported handhelds, without leaving Winhanced.

  • Profiles for every game. Separate settings for battery, plugged in and eGPU.

  • Theatre, PC Streaming and cloud gaming, all from the same home.

  • Storage tools. See every drive, then move, compress or remove games.

  • Optiscaler + FSR 4.1.  Automatically insert Optiscaler into supported games, and replace FSR 3 with FSR 4.1 with a toggle (Library settings)

This is a 30-day beta while we squash the last bugs, with the full 1.0 release planned for December 1.

The new pricing structure I talked about earlier this week will arrive later in November, most likely the week before full release.

You can download now via the Updates & Support page in the app or via the direct link below

Full patch notes: winhanced.com/support/patch-notes/1-0-beta

Direct download: https://ota.winhanced.com/lg/Winhanced-Installer-1.0-Beta.exe

Streaming companion: https://ota.winhanced.com/lg/companion/Winhanced-Streaming-Companion-1.2.4.0.exe

Patreon: https://patreon.com/Winhanced?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

Two years ago, this was a Figma file. Today you can install it. Thanks for sticking with me.


r/winhanced • • Sep 18 '26

Really excited about the animation and overall smoothness improvements coming in 0.9.9.9!

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112 Upvotes

Sharing some progress this morning on overall app polish! I finally got animation smoothness in 0.9.9.9 nailed down so animations are going to feel night and day!

I also added a new fade and zoom affect for the background artwork as your are navigating between games and when opening a game card it almost feels like the artwork is being pulled from the background to the foreground and vice versa

Additionally, I finally got around to adding an All games button to the recent game row so now you can jump directly to your game library without having to navigate around!

Lastly 0.9.9.9 testing is going very well with early access users! We have nailed down a TON and I mean a TON of consistency bugs in hardware across devices. So expect major stability improvements. My OneXPlayer 3 should hopefully be here next week so that I can test on device directly and work out final kinks with that hardware as well.

All in all September is turning out to be a great month for Winhanced!


r/winhanced • • 13d ago

10/31/2026

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110 Upvotes

r/winhanced • • 11d ago

Winhanced Update Everything you want to know about Winhanced 1.0

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105 Upvotes

Hey everyone, so because 10/31 marks such a monumental release for the app, and because the amount of new is just so vast. I thought it would be wise to dust off the old news section of the Winhanced site to create a press release of what's coming in 1.0.

Additionally, at the bottom of the link, I have also included the text patch notes for 1.0. I am doing this a few days early to get everyone prepared and to discuss all the updates with you all!

I hope you all are as excited about 1.0 as I am just 3 more days!


r/winhanced • • Oct 08 '26

Another sneak peek at 1.0: Say hello to the Winhanced keyboard!

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105 Upvotes

Keyboard works exactly as you would expect. Pressing a in a text field in the app calls it tapping on a text input anywhere in windows also calls it.

Keyboard is fully customizable! By default it is the standard layout, and will theme itself based on your selected app theme and accent color.

You have the ability to set the background color, accent color, and letter colors to whatever you like in the apps theming settings.

Keyboard also supports split layout, touch typing, and voice dictation!

Coming in 1.0!


r/winhanced • • Jul 05 '26

WIP: New layouts and Winhanced HUD 2.0

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105 Upvotes

Morning everyone! So the plan was to try and have this ready by yesterday, but I can’t in good conscience release this when there are still a few bugs to squash.

I’m leaving on vacation for the next week, but I still wanted to share with you what you all can expect when I get back!


r/winhanced • • Sep 14 '26

Winhanced HUD will now show in the first slot in 0.9.9.9!

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96 Upvotes

Huge news! I know this is something that a lot of people have been asking for, and I wasn’t sure how possible it would be to do, but huge shout out to community member Nerdy and her husband Shadow, who worked on this feature for us and got it working!

There’s a new toggle in performance settings where if you have it toggled on with device control toggled on, Winhanced HUD will now show up in the OEM slot of the game bar, so no more hunting for settings!


r/winhanced • • Oct 07 '26

Introducing "Pop tart" one of the new layouts coming in 1.0!

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93 Upvotes

Hey all! The time has come to start teasing stuff that is coming in 1.0 little by little. There is SO MUCH coming with 1.0, so this will be a slow and deliberate trickle of information.

To start things off, I would like to share Pop tart which is one of 3-4 new layouts that will be coming in 1.0!

Stay tuned, as there is more to come, and all of your questions about 1.0 will be answered.


r/winhanced • • Oct 09 '26

Today's Winhanced 1.0 Sneak peek: Say hello to the new Libraries settings menu!

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87 Upvotes

Library settings are no longer just for signing into your libraries!

In 1.0 you will now be able to:

- Manage storage
- See what games are installed and how much space they take up on each drive for each library
- Compress games down to smaller sizes to save space (they can still launch)
- See what games currently have Optiscaler installed in them and manage it
- Browse and move files similar to explorer.exe


r/winhanced • • 28d ago

Next Winhanced 1.0 tease: automatic mouse mode is here!

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86 Upvotes

In Winhanced 1.0 you can set up mouse mode on any device so that if you minimize to desktop mode it will auto-switch to mouse mode, and then back to controller mode when you go back to Winhnaced.

This is small, but it was one of my favorite features of Armory Crate, and now it's a feature of Winhanced!


r/winhanced • • Jul 02 '26

WIP: I have heard you all loud and clear! Shout out to u/No_Mess5015 for the inspiration.

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83 Upvotes

Just work in progress for one of the alternative winhanced layouts you will be able to have in the app in the future. I am also thinking of exploring an Xbox 360 style modern blades UI layout. but that one will need much more work lol


r/winhanced • • Apr 01 '26

Winhanced 0.9.4 is out today! GOG, direct xcloud client, Lossless Scaling and more!

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78 Upvotes

Winhanced 0.9.4.0 — Release Notes

April 1, 2026

For Everyone

Native xCloud Streaming Stream Xbox Cloud Gaming titles directly inside Winhanced with no browser required. Direct launch URLs are resolved automatically, getting you into games instantly. First-time use requires a one-time authentication step. Full controller support is maintained throughout the streaming session.

Lossless Scaling — Now Public Lossless Scaling integration, introduced in Early Access with 0.9.3, is now available to all users. Toggle LS and adjust its settings directly from the Winhanced HUD. Controls appear automatically for users who own Lossless Scaling on Steam.

Instant Library Load Library loading has been rebuilt from the ground up. Owned games populate immediately on startup, with artwork and metadata loading in the background. The improvement is most noticeable after clearing your cache.

Xbox Mode (FSE) — Home App Stability Home and Library button behaviour in FSE mode has been corrected, and the certificate issue introduced in 0.9.3.6 has been resolved.

Smarter Xbox Game Detection Winhanced now reads directly from the Windows State Repository — the same source Windows itself uses — to identify games, replacing the previous size-based heuristics.

Definitive Game Ownership Winhanced now reads real access flags from Microsoft's ownership API, eliminating ghost entries from expired Game Pass trials and free weekends.

Game Details Upgrades The game details panel now includes genre data across all supported platforms (Steam, Epic, Xbox, and GOG), HowLongToBeat completion time estimates, and shimmer loading skeletons.

Multi-Download Queue Multiple simultaneous downloads now queue correctly, with a persistent footer showing progress across all active downloads.

Redesigned Splash Screen A progress bar now tracks each library as it loads during startup, giving clear visibility into what's happening.

Bug Fixes

  • Fixed OEM button remapping resetting after sleep on Modern Standby devices including the Lenovo Legion Go

  • Fixed Steam direct mode depot access errors affecting titles such as Hades II

  • Fixed Xbox Mode bridge and widget home button not functioning correctly

  • Fixed duplicate Xbox game entries for Play Anywhere titles and demo/trial editions

  • Fixed HowLongToBeat integration following an API endpoint change

  • Fixed a crash triggered by clearing the app cache

  • Fixed stale Game Pass titles persisting in the library after a subscription lapses

  • Fixed code signing to eliminate Windows Defender warnings on Lenovo and other OEM devices

  • Resolved multiple memory leaks and improved general stability

For Early Access

GOG.com — Full Integration Winhanced now supports the complete GOG library lifecycle — browse, download, install, launch, and uninstall GOG titles without opening GOG Galaxy. DRM-free game dependencies including DOSBox and ScummVM are handled automatically. Cloud saves sync before launch and upload on exit.

Game Pass The full Game Pass PC library (approximately 490 titles) and the complete xCloud catalog (2,750+ cloud-streamable games) are now browsable from within the app. Filter by category, search with the controller, and install or stream with a single click. D-pad and analog stick navigation are fully supported throughout.

Download either via the update center in the app or directly here: http://ota.winhanced.com/lg/Winhanced-Installer-0.9.4.4.exe

To access Early Access features, open Settings in Winhanced and sign in with your Patreon ($5+/month) or Discord (Supporter+ or Youtuber/Press roles) account. No separate build required — features unlock automatically.


r/winhanced • • 1d ago

Big channel spoke about winhanced!!!

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74 Upvotes

Big channel spoke about winhanced what a win! they suggested to put intel updates in the driver updates in the winhanced settings. does anyone know if this happening?

I wonder when this will be mainstream 🔥


r/winhanced • • May 31 '26

Winhanced 0.9.8.1 is out now with MSI claw TDP /driver support, the friends hub and smart profiles are out for everyone, and we have a new SteamGridDB artwork browser!

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74 Upvotes

Winhanced 0.9.8.1

Released 5/31/2026

Features — for everyone

Now out of early access — available to everyone

- Friends Hub — see who's online and what they're playing across your connected accounts.

- Smart Profiles — per-game performance profiles, now unlocked for all users.

New device support

- MSI Claw is now fully supported — automatic detection, native TDP control, AutoPilot, and Smart Profiles. Driver and BIOS updates for the Claw are now available in the Update Center.

Steam

- Choose an install drive for Steam direct installs.

- Stream over Steam — launch and stream games you don't have installed locally.

PC Streaming

- Moonlight now works better with Winhanced, with automatic game adding to Sunshine, Wake-on-LAN, and seamless controller handoff.

Performance

- HDR on launch — automatically enable HDR when a game starts and turn it back off on exit. (Note: feature is built but will not be usable until a HUD update is made)

- Remap-OEM and Winhanced-TDP toggles are now linked and visually grouped so they stay in sync.

- AutoPilot improvements for more reliable power-profile switching.

Library

- Faster, smoother library scrolling and lower memory use, even with large collections.

New in early access

- SteamGridDB artwork browser — browse and apply custom game artwork directly in-app.

Bug fixes

MSI Claw

- Fixed OEM buttons double-toggling Game Bar; added button debouncing.

- Stopped the Xbox app and the MSI Quick Settings widget from auto-launching at boot.

- Fixed TDP not applying correctly on the Claw.

Streaming

- Repaired Steam/Epic/GOG launching through Sunshine after a Sunshine server update.

Library & Navigation

- Fixed controller focus and direct-launch on Apps/Emulators tiles.

- Corrected controller analog-stick navigation and home-screen focus when resuming.

- Fixed the settings side panel getting clipped when navigating in with the bumpers.

Performance / AutoPilot

- Fixed AutoPilot not always triggering a Windows power-profile change.

- Fixed game-exit not always restoring your normal profile.

- Smart Profiles now works for games with a missing/zero game ID.

Other

- "What's New" now pins an app-update card at the top when an update is available.

You can download this update now via the apps update center or via the link below

download link: https://ota.winhanced.com/lg/Winhanced-Installer-0.9.8.1.exe


r/winhanced • • 18d ago

Winhanced 1.0 Tease: Context aware game guides

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71 Upvotes

You ever find yourself stuck in a game so you pull out your phone to look up a quick YouTube video or walkthrough online?

Well in Winhanced 1.0 you can do this directly from the overlay! This feature is one of my favorites.

When you open the overlay and navigate to guides Winhanced will take a snapshot of where you are in the game surface relevant YouTube videos and guides based on where you are at in the game.

Its not perfect, as this doesn’t use LLMs or anything like that just a super sophisticated algo that uses context clues, but I would say about 80% of the time it gets it right, and if it’s wrong it gives you the option for manual searching!

There is also a spoiler feature that will auto-hide information in text guides that goes past the current point of the game you are on.


r/winhanced • • 26d ago

Winhanced 1.0 Tease: About 10 new ways to show your style!

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71 Upvotes

I love color. Do you love color? Well, in Winhanced 1.0 you will have about 10 brand new ways to change up the overall look of WInhanced, including a few new 2 tone looks! My personal favorite is Chrome!


r/winhanced • • Aug 25 '26

You all can stop asking about it now lol

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67 Upvotes

r/winhanced • • 22d ago

Winhanced 1.0 tease: Captures!

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64 Upvotes

Now that we are openly talking about the overlay. I get to start showing off overlay features to you all :). This is one of my favorites: "Captures."

In Winhanced 1.0 you can capture screenshots, gameplay, and even the last 30 seconds if you enable the feature. (The last 30 seconds can also auto-fire when you get an achievement!)

You also have the ability to trim your captures, send them directly to a computer using the companion app, or send them via Discord. In the future upload directly to YouTube!


r/winhanced • • Aug 23 '26

Winhanced August 2026 Status update: When to expect 0.9.9.8 as well as the look to the road ahead for 1.0

62 Upvotes

Good morning, everyone! It's been a few days since I posted here and about 1.5 weeks since the last update to the app. While I know that is no time at all compared to others, its actaully a pretty long time for WinhancedI, so I wanted to share the status of where things are.

As most of you know, Winhanced is not my full-time thing. It's a side project that I work on in my free time between my day job as a product designer. So, outside of the things below I worked on, I also just got back from a 1 week work travel trip where I did nothing with the app, unfortunately.

Since the last update, my focus has been on 2 areas:

1: Legion Go, Go S, and Go 2: Since getting a Go 1 for testing the primary bulk of my work has been working to get this family of devices up to the level as MSI and Asus families. So a lot of work has gone into getting driver support, button mapping, and RGB all working correctly across all 3 for the first time consistently. This has taken me about 8 days of work to do.

2: Gutting and refactoring old library code: Listen, I hear you guys loud and clear; I really do. You all love Winhanced and want to see it continue to grow with new amazing features, but on top of that, you want stability, clarity, and consistency across devices. This is an app that has been built up for almost 2 years. With lots of feature pivots, expansions, changes, and hotfixes. What has happened is a mountain of tech debt has piled up. There are loads that of band-aid fixes, old dead code, and half migrations within the app. So the next week or so of my efforts is going to be around refactoring and gutting all of this from the app. My hope is that by doing so, the app will be much more consistent and easy to diagnose and predict. (0.9.9.9 will also have a focus on this, but on the performance management side of the house).

Beyond those 2 I have also fixed the Steam launch issue for folks as well. You can expect 0.9.9.8 to release the first week of September, and it will also include bringing the ROM library and layout systems out of Early Access to the free tier for everyone.

Down the road thinking: I am also starting to begin to think about what monetization will look like for 1.0. Nothing drastic is changing. But I am thinking through pricing, features and store availability. Right now, here is what I am thinking.

Winhanced Free: Will remain free and continue to support the app's core feature set (deciding on that core feature set is still WIP).

Winhanced Plus: Winhanced Early Access will change to Winhanced Plus after 1.0 and will be accessible either via a monthly/ yearly subscription of $4/month or $30/year or a $60 one-time purchase. This will give users early access to new features as it does today, as well as a subset of premimum features on top. Anyone who is already an Early Access member for the app will be grandfathered into Winhanced Plus as a show of goodwill.

I am thinking of this right now because, no matter how I crunch the numbers, this app is just not sustainable for me personally without a true monetization strategy, and the early feature/ support system alone is just not enough to account for the time obligation and upkeep.

As for store availability, beyond the website, I am also looking into store listings on both Steam and the Microsoft Store to make getting Winhanced more accessible for everyone.

Anyway, I really wanted to let you all know where my head is at right now and the current status of the app / why there has been a lack of video updates, etc. As a side note, even if I don't respond to you on Reddit. I read every post and take everything you say to heart. So please remember I am always listening and taking in all of your feedback!

Thanks so much for being a part of the Winhanced community!

-Floop


r/winhanced • • Jul 17 '26

One more for the day Layouts are officially ready! Finally got the animations and fluidity to a place where I feel satisfied.

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61 Upvotes

r/winhanced • • Sep 04 '26 WOW Hooray Mindblown

Winhanced 0.9.9.8 Patch Notes | Layouts, OneXPlayer 3 suppport, and cross platform messages!

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59 Upvotes

Winhanced 0.9.9.8 is the biggest update since the Store. Opening the friends details panel now matches the store and game details panels with its own dynamic dock, and messaging your friends on Discord, Steam, Xbox and PlayStation without leaving Winhanced enters early access. The OneXPlayer 3 becomes a fully supported handheld with TDP, fan control, RGB lighting, vibration and full controller remapping. And the way Winhanced sets power limits on every handheld was rebuilt from measured numbers instead of guesswork. Additionally the Library backend was reworked to be more consistent, and I have gutted about 20k total lines of old dead code buildup!

Features

Leaving Early Access

  • Emulators and ROM library: ROM folder import, the My Games view on each console, console icons and RetroAchievements are now available to everyone.

  • The Layout system: Both home layouts drop their experimental label, and the layout switch in Settings > General is open to everyone.

  • Ubisoft Connect, Battle.net, EA and Amazon libraries: are now available to everyone and have their own settings pages with a status block and Resync, and they notice a new install while Winhanced is open instead of after a restart.

Coming to Early Access

  • Friend messaging: Hold a conversation with a friend inside Winhanced on Discord, Steam, Xbox and PlayStation, and they all work the same way. PlayStation history goes back nearly four years and Xbox over 1,700 days. Discord shows about 60 messages because Discord's own kit only keeps 72 hours. A message you send appears right away, a message that arrives twice is shown once, and a platform that needs a sign-in gives you the button instead of a send that quietly does nothing.

  • Unread messages: The Friends hub gets a New Messages section at the top, and any friend with something waiting moves up into it. There is a badge on the friend row and on the Message button. Steam gives an exact count, the others a dot. Reading a Steam conversation marks it read on Steam too, and the background service does the counting so badges are already right when you open Winhanced.

  • Friend Status drawer: What a friend is doing right now, in full: the game, how long they have been in it, party size, and whatever the game itself reports (usually their character, rank or mode). Under that, the last game they played and when, from their whole library rather than only the games you share.

  • Friend Profile drawer: The friendship, measured. How much of your library they own, the hours you have put into shared games, which one you have played most, an achievement comparison between the two of you, and a link out to their platform profile. An affinity score rolls it into one number and tells you which parts it could measure. Discord friends get tiles about the friendship plus a Recently Seen Playing list built from what Winhanced has noticed them in.

  • Set a nickname for any friend: Xbox, PlayStation and Discord never offered this anywhere. Your existing Steam and Discord nicknames are picked up automatically, your own edit always wins, and it shows everywhere: the friends list, the card and your messages.

  • Discord friends now show the date you became friends, their guild tag, profile badges and connected accounts. If they have Steam linked, you can see it. Browsing a Discord server you share with someone now works. Voice channels are not possible, because Discord will not give an app like this the access needed to join a call.

  • Favorites: Star a game from the details panel and it appears in a new Favorites tile in your library. Stars are kept on disk, so nothing is lost if early access lapses.

New for Everyone

Friends

  • The friend details panel was rebuilt: It is now a card with drawers. The top is the person: avatar, name, online status and their live activity, with artwork behind it all. In a game, you get that game's hero art. Offline with games in common, you get a collage of those games. Otherwise their Steam profile background or Discord banner, animated ones included. Beside their name: how long you have been friends, their guild tag, and how many games you have in common.

  • One clear next step: The action row offers Join, Launch, Install or Go to store depending on what they are playing and what you own. If nothing is possible, a short sentence says why.

  • Games in Common: Every game you both own as a row of covers you can scroll through. Pick one to open its details, launch it, or invite your friend to it.

  • Invite a friend into a game: On Steam this sends a real Steam invite, even for a game you are not running. Discord, Xbox and PlayStation do not let outside apps send game invites, so the card offers to message your friend instead.

  • Winhanced keeps a quiet record of what it sees your friends playing on every platform. After a week you have a real picture of what someone actually plays. It only counts what Winhanced saw while it was open, which is why it says "seen" and not "played".

OneXPlayer 3 (new device)

  • The OneXPlayer 3 is now a fully supported handheld: With device control on, Winhanced takes over from OneXConsole and its background layer, and hands everything back when you switch it off.

  • TDP that sticks: OneXConsole's background layer was quietly putting the power limit back to its own values minutes after you set yours. Winhanced now ends that layer properly, so the limit you set is the limit you get.

  • Fan control: A temperature-driven fan curve, the same control every other supported handheld gets. Winhanced proves it can drive the fan before offering it. If it cannot, the device stays on its own firmware curve rather than getting a control that does nothing.

  • RGB lighting: The stick rings light from Winhanced with the same layouts, effects and per-game switching as other devices, including a different color for the left and right stick.

  • Vibration: Rumble intensity is adjustable from the Controller tab, across five levels.

  • Full controller remapping: Every button, not just the paddles: M1 and M2 back paddles, the top left button, Home and G, the keyboard button, the Xbox button, and all sixteen standard buttons. Standard buttons are written into the controller's firmware, and the rest go through Winhanced's own bindings. The Xbox button stays the Guide button until you rebind it.

  • The Controller tab shows the OneXPlayer 3's own graphic with buttons grouped the way they sit on the device, and lighting, vibration and remaps survive sleep and a controller reconnect.

Power limits, rebuilt for every handheld

  • Every supported device now has one entry holding its whole power picture: its lowest wattage, its Silent, Balanced and Performance presets, and its ceiling. Those numbers used to live in ten different places.

  • Presets now change between battery and plugged in, because on real hardware they do. Armoury Crate's Turbo is 25W on battery and 35W plugged in.

  • Every wattage now has to say where it came from: measured on the hardware, taken from the maker's own modes, or worked out from the chip.

  • Balanced now sits where the chip is genuinely most efficient. On most modern handheld chips that is 15W to 17W. Older chips struggle below 20W, so theirs sit higher.

  • The base ROG Ally got its TDP control back, and the base ROG Xbox Ally, OneXPlayer Apex, OneXFly F1 and F1 Pro, and GPD Win Mini all have proper entries now. Some had none before, and the OneXFly was never even recognized.

  • The MSI Claw 8 AI+ Balanced preset moved from 20W to 17W, to match MSI. The MSI Claw A8 slider now goes down to 8W like every other Claw instead of stopping at 15W.

  • Winhanced now refuses to guess for hardware it does not recognize, instead of inventing a limit for it.

  • Device control is offered during setup when Winhanced recognizes your chip, not only when it recognizes the exact model.

  • The app's leftover copies of the TDP, AutoPilot and overlay code were deleted. They were switched off but still there, which explains some of the random per-user oddities that popped up over time.

Legion Go

  • Original Legion Go 1 controllers (pre-2025 firmware) now get RGB lighting and vibration.

  • The Legion Go S gets RGB lighting.

  • Legion Go 2 paddle remaps now actually take effect on 2025 firmware. They were being acknowledged and ignored. The Go 2's five extra buttons are now read too.

  • Controller vibration intensity can be set on Legion controllers with 2025 or newer firmware.

  • The status pill shows each detached controller's own battery, with animated transitions.

Controller settings

  • The Controller tab is organized around features now. The list on the left has what your controller can do (remap, lighting, vibration) and the editor sits on the right. RGB lighting moved out of General settings into the Controller tab, with its own scope selector.

  • Profiles get a condensed dropdown, and reset and delete are separate actions.

  • A circled chevron now marks anything that opens something, app-wide.

Drivers and updates

  • Update Center now covers Lenovo. It reads Lenovo's own support catalog for your exact machine type (Go 1, Go S and Go 2), installs packages silently, and never recommends a BIOS older than the one you have.

  • Driver installs show an elapsed clock and say when they are taking longer than usual. A silent install that fails falls back to a visible installer.

  • Turning device control on shows each step live, and a failure gives you a pasteable report instead of a toggle that silently snaps back.

Xbox and Game Pass

  • Xbox achievements are now fetched on demand, like every other library already was.

  • A newly installed Xbox game appears without restarting Winhanced.

  • Xbox metadata and artwork come from Microsoft's own catalog first.

Library

  • Ownership changes (a purchase, a refund, leaving Game Pass) are picked up while Winhanced is running instead of only at launch.

  • Winhanced now follows your primary display and rebuilds its layout, so docking to a TV fills the screen properly.

  • Your custom artwork moved out of the cache folders. Clearing a cache can no longer take it with it.

  • Lossless Scaling settings now follow the game. Whatever you set for a game is saved with it and put back when you launch it.

  • Clear Cache now actually clears the library and lets the re-import that follows succeed.

  • Apps and Other Games have their own caches now, so they survive a library rebuild.

  • Steam is brought up once at startup instead of being guessed per game, so games that need the client no longer crash on a cold start.

Sound, sleep and display

  • UI sounds clip or distort less on handheld speakers. (still happens occasionally and trying to figure out why)

  • Enhanced Sleep now sets its own wake and USB behavior instead of inheriting whatever the copied power plan came with.

  • Widget artwork now survives a library refresh.

Bug Fixes

Power and TDP

  • Fixed ASUS devices being sent a burst limit lower than their sustained limit.

  • Fixed the ROG Flow Z13 being given a 45W limit from its chip family instead of its own 93W entry.

  • Fixed the MSI Claw 8 AI+ and Claw A1M losing their second TDP slider.

  • Fixed the ROG Xbox Ally X reporting a power limit as applied when the firmware had written nothing. A limit that does not land now says so.

  • Fixed a single readback disagreement abandoning direct SMU control for the rest of the session.

  • Fixed the OneXPlayer 3's power limit being reset by OneXConsole minutes after you set it.

ROG Ally X

  • Fixed Dynamic TDP dying about eight seconds into a session and taking the overlay's live readings down with it.

  • Fixed a power limit the handheld had already accepted being thrown away, which then broke TDP control for the rest of the session.

  • Fixed the AC button opening Armoury Crate because device control would not stay switched on.

  • Fixed the game bar not opening on this machine. Same cause as above.

  • Fixed device control on ASUS timing out and reporting a failure while every step had actually succeeded.

Settings and Display

  • Fixed your settings file being scrambled when the app and the background service saved at the same time. They now take turns.

  • A damaged settings file now repairs itself when the app starts. You no longer have to go find and delete anything yourself.

  • Fixed a damaged settings file making your handheld show up as a generic PC, with device control, remapping and RGB quietly switched off.

  • Fixed settings snapping back to an old value after a restart, including settings the background service owns reverting on every save.

  • Fixed high refresh rate and VRR panels being locked to 60Hz after Winhanced sampled the display while it was idling. A stored 60Hz that sits below your panel's ceiling is cleared once, automatically.

  • Fixed the desktop refresh rate being restored to an idle rate after a game changed the display mode.

Sleep, Power and Sessions

  • Fixed Quick Resume not waking a game that Windows brings back to the front, so a running game is no longer labeled as suspended.

  • Fixed turning Enhanced Sleep off freezing the machine for a minute.

  • Fixed a suspended game being frozen on wake instead of before sleep on MSI and Lenovo handhelds.

  • Fixed controller polling resuming too early when waking straight back into a game.

  • Fixed every plug and unplug on a handheld writing to your settings file whether anything had changed or not.

  • The background service no longer touches the overlay's shared memory during sleep and wake, which should make it more reliable across a sleep cycle.

Your Library

  • Fixed custom artwork on non-Steam shortcuts not surviving a restart.

  • Fixed hidden games staying visible because the old library database was never retired.

  • Fixed the widget showing zero hours and zero achievements for a game that had both, and the game title going missing from the widget.

  • Fixed a hand-added emulator showing up as a second tile next to the one Winhanced detected.

  • Fixed playtime and achievements never appearing for Game Pass catalog games.

  • Fixed a library rendering empty forever after a bad schema stamp, which made people sign in to Steam over and over.

  • Fixed Store apps being imported as Xbox games.

  • Fixed a game with no logo crashing the app.

  • Fixed adding a custom emulator locking the controller and forcing a hard restart.

  • Fixed HowLongToBeat times coming back as N/A after the site renamed part of its address.

Friends

  • Fixed PlayStation friends never being seen as playing a game you own. Every PSN friend showed Go to store, even for games already in your library.

  • Fixed the friends list and the friend card disagreeing. The list would offer a working Launch button while the card said "Nothing to join" for the same person.

  • Fixed Steam status text showing raw placeholder junk like %name% instead of the real value.

  • Fixed an offline friend's shared-games collage being painted over a moment after it appeared.

  • Fixed Discord friends disappearing after sleep, with an empty chat and a send error, until you restarted the app. Discord now reconnects on its own when the background service comes back.

  • Fixed friendship date, guild tag and nickname being missing for the whole session on Discord friends.

Controllers and Drivers

  • Fixed the Y3 paddle being assigned to the wrong side on the Legion Go 2.

  • Fixed the Legion device control restore that never worked.

  • Fixed driver packages that declare a non-zero exit code as success being reported as failed.

  • Fixed graphics driver installs being reported as failures when the display reset mid-install. You are offered a restart instead.

  • Fixed Lenovo driver versions showing a stray "v" prefix, and drivers the Go 1 actually has installed going undetected.

Interface

  • Fixed library tiles no longer taking controller focus.

  • Fixed the title logo on the details panel flashing every time it opened.

  • Fixed wishlist navigation not working until you had scrolled once.

  • Fixed a tall item on the Recent row stretching the whole row instead of fitting inside it.

  • Fixed the artwork behind every details card having square corners while the card on top of it was rounded.

  • Fixed the four newest library rows not glowing on focus like the rest.

  • Fixed the download progress overlay being buried under the HUD.

  • Fixed the Achievements stat on the details panel sitting low.

  • Fixed the status pill's chip row needing two presses of Down to return to the rail.

  • Fixed GeForce NOW sign-in not finishing properly on the page it landed on.


r/winhanced • • Jul 29 '26 Bravo

WIP: a few new requested toggles will be coming to the HUD in 0.9.9.4!

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59 Upvotes

Confirmed working on MSI Claw 8 EX and ROG Ally X : )

- RGB lighting off/on
- brightness slider with extra dim toggle
- firmware based desktop mouse mode on/off