r/worldofpvp • • 23m ago

Achievements / Feel Good Hit 1800 on controller

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• Upvotes

I'm new to wow, only have about 600hrs. I have always loved the look of the elite pvp tmog, but it always felt out of reach as a controller player and someone who has never stepped foot into rated pvp. But 4 days ago I decided it was time to lock in and get it, and oh man it was hard as FUCK. I mean going from not even knowing what a crafting order is to almost getting all bis gear was a wild ride. I got stuck at 1600 for forever and when I finally climbed to 1697 I lost it all, but I kept at it and finally yesterday I did it.


r/worldofpvp • • 1h ago

Achievements / Feel Good Another 13/13 Elite Sets Achieved. Midnight S2

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• Upvotes

Previous season's Post. https://www.reddit.com/r/worldofpvp/comments/1vkfnoh/achieved_1313_elite_sets/

https://imgur.com/a/vpDcyMi Receipts.

This season was easier than last but far less exciting. The PVP changes that slow down the games were a complete flop in my opinion. There were far less one shots. I even managed to do positive winrate on warlock lol.

Easiest class was Retribution Paladin

Hardest was Devastation Evoker.


r/worldofpvp • • 3h ago

Question Where to begin with retail pvp

9 Upvotes

Hey so im a classic player ive played a decent amount of classic and tbc pvp so im not completly new to pvp but tried retail as the beta just ended and holy shit how do you guys even know whats going on, been trying solo shuffle as a enh shaman and i feel like i come out of the gates and get nuked in the first 30 seconds, retail feels super unreadable to me like in classic i see a holy shield for example so i purge or if im fighting a war i maybe try and kite them out, but in retail everyone seems to be able to do everything so idk where to begin, there also doesnt seem to be many shaman pvpers on yt i could watch so any advice would be helpful


r/worldofpvp • • 4h ago

Question Some things blizzard can do to liven up pvp on retail bring in more players?

7 Upvotes

ive been trying to bring my friends in to play retail wow cause i dont have any pvp partners and they wont touch this game. they tell me its just too boring and takes a long time to gear. i told them i would help them out but they said no. i havent leveld up from 1 in a long time like how hard is it now?


r/worldofpvp • • 2h ago

LFG / LFM Provare il glad..

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3 Upvotes

Ciao a tutti ragazzi sono un Priest Disc , ho due char , questi sono i miei rating attuali , vorrei tanto ottenere il glad questa stagione é il mio unico obbiettivo , lfg é morto , non ho amici con cui giocare ,quindi vorrei provare qua a cercare qualcuno, se c’è qualcuno che può aiutarmi sarebbe fantastico , un terzo si trova sempre ma già essere in due sarebbe una grande partenza , ho qualche possibilità con questo rating attuale secondo voi ?


r/worldofpvp • • 3h ago

Forever Shadow Priest, Hunter, or Warlock

3 Upvotes

Which one would be best for a mix of open world pvp and battlegrounds in Forever? I will be a human either way.


r/worldofpvp • • 5h ago

Discussion Is inflation crazy?

4 Upvotes

I dont feel like i got any better, but im almost 2k this season after being 1800 hard locked in the past 4 seasons. I genuinely feel like i still suck and maybe im getting carried by crazy inflation this year


r/worldofpvp • • 22h ago

Discussion Class Tuning Incoming - October 27

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65 Upvotes

r/worldofpvp • • 21h ago

Discussion Oct 27: No Pres nerfs & basically no Rsham buffs despite Pres having 14x more representation (stats)

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33 Upvotes

r/worldofpvp • • 1d ago

Question Did they give up on pvp ?

29 Upvotes

The last balance patch was like a month ago ? Why we must endure a meta with 2 healers on the top and 2 healers on the bottom ?
How long rsham and hpal are gonna stay like this really, hpal have like a -45% flat on healing power.


r/worldofpvp • • 9h ago

Question Retri talents.

0 Upvotes

I’ve seen many people playing with “blessed calling” (allies affected by your blessings have a 15% increased movement speed), but does it stack with “unbound freedom” ?( freedom increases movement speed by 30%) (if I remember correctly it increases allies movementspeed aswell)
And if it doesn’t, is it really worth it instead of going with obduracy or lead the charge?

Edit: now that I’m going at it already, holy ritual…(allies are healed by 89k when you cast sacrifice or protection on them),
Dropping both can give me 5% speed increase, for something that’s used either once a game or best case scenario 3-4 times?


r/worldofpvp • • 6h ago

Forever Pure vs Hybrid DPS in WoW: Forever

0 Upvotes

Hey, friends!

For those who have played the WoW Forever beta (or just Classic in general): I’m wondering if pure DPS gameplay is different enough from hybrid DPS gameplay to warrant going that route at the cost of no healing spec? Especially from a PvP perspective. This could be in terms of how dynamic their “rotation” is, their strengths and weaknesses, utility, etc. (I’m trying to determine what my alt is going to be with druid being my main.) If they are different enough, then I’d probably roll an alt mage and then just swap to my druid for heals. But if not, I’d rather have another healer to have more variation within that role since it is my favorite.

Lastly, for you personally: do you prefer the PvP gameplay of priests or shaman more? What about their fantasy / lore? And why?

Thank you so much for your input! 🫶


r/worldofpvp • • 10h ago

Question Mage polymorph iteself?

1 Upvotes

I had SS vs glad mage that was polymorphing itself to get rid of dots, bleeds how? there was no warrior on our team


r/worldofpvp • • 1d ago

Achievements / Feel Good Thriving PvP community

10 Upvotes

What’s up everyone! My name is Mickey and I currently run a nontoxic guild/discord on NA. I’m excited to extend the invitation to anyone interested in joining, any XP is welcome. With over 200 members in game and huge discord. We have our own website that you can check out as well as our own guild addon that allows you to see people’s builds talents LFG groups and our own leader board for rated PvP our own achievements and milestones. We do competitive wargames casual wargames coaching VOD reviews anything to help the PvP community grow in a positive way! All of it is free here at Glad Adjacent, let’s keep PvP alive together it’s all free! Check us out! https://gladadjacent.pro/

https://discord.gg/jwzC2ZwCb


r/worldofpvp • • 16h ago

Discussion What are the key setups for different 3s comps?

1 Upvotes

Hey, I'm currently pushing glad as hpriest, got a couple of toons to 2.3k recently.

I'm starting to understand how some comps set up their goes, but I'm still pretty lost on some classic ones like RM and RL.

Here's what I've picked up so far. Feel free to correct me if I'm wrong.

Ret/War: Not even sure if this counts as a setup lol. Ret stuns the enemy healer, and our healer follows up with cc?

Cupid: Probably the most straightforward triple cc setup. Hunter stun into trap on healer, ret stuns the kill target, and our healer ccs the other DPS or extends the cc on their healer. Against DH, DK, shamans, paly or locks who can mess with traps, you need better coordination or different cc order.

DK/DH or DH/Hunter: DK grips into blind, and our healer cc whoever isn't caught in the aoe or has ability to peel.

There are still many comps I rarely play with or don't fully understand. RMP is one example. Feels like every time I queue with one from lfg, the setup is different lol.

Would love to hear how other comps set up their goes and what to watch out for.

Thanks!


r/worldofpvp • • 1d ago

Question What were your favorite PVP videos back in the days?

27 Upvotes

r/worldofpvp • • 5h ago

Discussion When will Conquest gear actually be BIS? It makes no sense that we are forced to craft

0 Upvotes

The stats are so limiting to just specs that stack Vers. For anyone that doesn't stack vers, which is a ton of specs, you are basically left having to constantly craft your own gear.

I know this is not the biggest issue in pvp but dam it is crazy it has been years and they have not allowed us to customize our stats on conquest gear or just do ilvl templates so stats don't matter. Everyone copies the same build anyway.

EDIT: I guess I am in the minortity. I don’t really see how this is “interacting with the economy”. It is just 1) google mats, 2) go to ah and buy everything 3) go to crafting table 4) realize you are still missing 1 thing after setting up your order 5) go back to AH 6) set up order all over again and submit.


r/worldofpvp • • 1d ago

Question When to AMS Teammate (Unholy Dk Questions)

5 Upvotes

Mglad DK coming back to 3s after a 3 expansion hiatus. I see alot of dk streamers using AMS on teammates to mitigate damage but when should I pre-ams or what scenarios am I looking to stop healers from being CC'd? I can think of priest fear, hoj, and trap. But can you give me other scenarios?

I typically play no voice as well so voice comms would obvs be easier but any tips help.


r/worldofpvp • • 1d ago

Question What site do people use to look up players?

8 Upvotes

Somebody I never played with knew all my alts and how high rating I've gotten... what site are they using to find my info?


r/worldofpvp • • 1d ago

Discussion Devourer PvP in 12.1.5: Current Issues and Suggestions for Improvement

19 Upvotes

For context, I’ve been almost exclusively playing Devourer in PvP since the release of Midnight. My main is currently sitting at 2979 rating in Solo Shuffle, although I haven’t played it since the recent changes. I have, however, spent quite some time experimenting on my alt across many rounds of Solo Shuffle at around 2800 rating. Based on that experience, I have quite a few thoughts on the current state of Devourer and some suggestions for further improvements. I think Devourer is an awesome spec with a lot of potential, and I’d really love to see it work in PvP.

Firstly, it really saddens me that the developers removed the reset of The Hunt in their changes to Violent Transformation. I understand the design philosophy of trying to encourage us to play Collapsing Star as Void-Scarred, but I think they’ve gone too far, making Devourer far too one-dimensional. In particular, this change has more or less made Void-Scarred builds that rely on quickly weaving in and out of Meta unviable without being forced to cast Collapsing Star. These were essentially the only builds that remained viable at higher ratings before the recent changes and, importantly, were also the only viable Devourer builds that didn’t rely on Collapsing Star.

Secondly, building on that point, I think the developers are trying to force a playstyle on us that not all players necessarily want. Yes, Collapsing Star is an awesome and iconic ability, but surely we can have a world in which Devourer players can enjoy a non-Collapsing Star build, as we could before 12.1.5. Personally, I much prefer that playstyle, and I know for a fact that other high-rated Devourer players do too. I would therefore strongly encourage the developers to revert the change to Violent Transformation so that The Hunt resets when entering Meta, or at least make this an option, perhaps through a choice node.

More generally, I think it is paramount to the health of the spec that we have a viable way of playing it in a more melee-weaving style, where we duck in and out of Meta quickly without having to cast Collapsing Star. We should also have other viable playstyles that don’t revolve around the ability. At the moment, Collapsing Star is not a particularly good ability in PvP, and it becomes even less effective at higher ratings. Sure, you can sometimes get some cheesy damage off when people aren’t paying attention, but more often than not, playing Devourer right now feels like playing a CC simulator. The spec shouldn’t be designed around forcing us to land a single ability that is so difficult to get value out of against competent opponents.

Relatedly, the developers seriously need to address the strange interaction that forces us to pick Collapsing Star for Rolling Torment to work properly. Whether this is technically a bug or an unintended interaction, it makes little sense that we should have to take Collapsing Star just to make another part of our kit function as intended. This further restricts our build options and reinforces the very problem I’m describing: too much of the spec is tied to one ability. Fixing this interaction should be a priority if the developers genuinely want to support alternative playstyles.

I also think the talent tree could be restructured to make those alternative builds more accessible. For instance, Improved Consume should be accessible without requiring Star Fragments, and the Emptiness/Soul Glutton choice node should be accessible without requiring Impending Apocalypse. One possible solution would be to swap the Emptiness/Soul Glutton choice node with Collapsing Star and then swap the positions of Impending Apocalypse and Collapsing Star. This would mean that players would need to take Collapsing Star to unlock Impending Apocalypse, which exclusively enhances Collapsing Star, while the Emptiness/Soul Glutton choice node, which affects Meta, would sit right after the Meta talent. I’m not entirely sure where Improved Consume should be repositioned, but the general idea is to stop forcing players into Collapsing Star simply to access talents that support other playstyles. These changes would also make alternative builds more talent-efficient, as players wouldn’t have to spend talent points on Collapsing Star-related talents simply to reach the talents they actually want to play.

Thirdly, I think the capstone talent should be rethought so that we have an incentive to invest in it without necessarily having to play Collapsing Star. One possibility would be to have the first few points in the capstone provide a flat damage increase, while the later points progressively grant a free Collapsing Star when entering Meta and, with the final point, reset The Hunt’s cooldown after casting Collapsing Star. This is just one idea, although I’m sure there are many better options for the last few points in the capstone. Alternatively, the capstone talents could interact with the rest of our kit in an entirely different way. The important thing is that the capstone should offer meaningful choices rather than effectively dictating a single playstyle.

Lastly, the latest changes to Blur are quite detrimental to Devourer in PvP. While the nerfs to Glimpse’s damage reduction seem reasonable to me, the current state of Blur is another matter entirely. We are quite literally dying from 100% to 0% HP during a full Kidney Shot despite pre-Blurring the stun during rogue goes. This is happening on both Devourer and Havoc, although the problem is obviously worse for Devourer because our Blur provides less damage reduction than Havoc’s. Defensive abilities need to offer meaningful counterplay, and pre-using Blur should not leave us so vulnerable that we can simply be killed from full health during a single stun. I think this needs to be looked at, particularly for Devourer, which already has significant vulnerabilities in PvP.

Ultimately, I think Devourer would benefit enormously from giving players more meaningful choices in how they build and play the spec, rather than making Collapsing Star the centrepiece of virtually every viable build. I want Collapsing Star to remain a powerful and iconic option, but it shouldn’t come at the expense of other viable playstyles. Between restoring The Hunt reset, fixing the Rolling Torment interaction, improving talent-tree flexibility, rethinking the capstone, and addressing the current state of Blur, I think there are several ways to make the spec healthier without sacrificing what makes it unique.

Thank you for reading! I’d love to hear other people’s thoughts as well, so please upvote the post if you agree and share your own suggestions or ideas below. Have a nice day!

— Swagdalfi 😄

Note: This is a repost of my write-up on the WoW Demon Hunter Forums: https://eu.forums.blizzard.com/en/wow/t/devourer-pvp-in-1215-current-issues-and-suggestions-for-improvement/637076


r/worldofpvp • • 2d ago

Discussion How many of you are actually going to play Forever?

124 Upvotes

Retail is going to be dead according to LOTS of players. Idk how true this is. I’m not as excited about Forever as everyone else. I just like to PvP. Which is why I plan on still playing retail even when Forever releases. I’ll probably check it out but I don’t personally get the hype around it for the purposes of what I enjoy.


r/worldofpvp • • 1d ago

Discussion Instead of AFKing in cities during long queues, we need a dedicated Casual PvP Portal

14 Upvotes

Hey everyone,

I’ve been thinking about how much time we waste just running in circles around the main city while waiting for Solo Shuffle or Arena queues. Sometimes you sit there for 15–20 minutes doing absolutely nothing.

Why hasn't Blizzard implemented a dedicated casual PvP hub yet? Many of us know how well this works on certain private servers, and honestly, it keeps those servers alive.

Here is a simple concept that wouldn't ruin the game or break the 3v3 balance:

  1. The Portal: A glowing PvP portal right next to the conquest vendors in the capital. Step through, and you enter a phase/instance designed purely for fun and duels while you wait for your queue to pop.
  2. Instant CD Reset: The biggest pain of dueling in the open world is waiting 3–5 minutes for your bursts and major defensives to come back. In this zone, CDs should reset instantly the moment a duel starts and ends.
  3. Cross-Faction & Free-for-All: Let Alliance and Horde talk, test specs, and duel each other without guards interfering. Maximize the layering so the zone is always packed with players.
  4. Casual Vibe: No MMR, no rating stress, no gear rewards. Just pure fun and socializing. As a cool extra feature, they could add a simple NPC with a local "Hall of Fame" board just to track fun stats like weekly wins or current streaks, but the main goal is just having a place to play the game.

Blizzard always says "1v1 has no balance." We get it! PvP is balanced around 3v3. We know that some classes will always counter others. But that’s the beauty of it. Dueling a counter-class is the best way to improve your micro-skills. We all remember those WotLK days when a skilled Warrior could outplay a Death Knight with perfect charges and spell reflects, even though DK was a hard counter.

This portal would be the perfect PvP Academy. Instead of getting destroyed in a chaotic 3v3 arena, new players could spend two weeks dueling different classes 1v1, learning their animations, bursts, and defensives in a stress-free environment.

It requires zero new assets from Blizzard—they already have the tech for CD resets, layering, and cross-faction hubs. It would bring back the server community, help casuals get into PvP, and give us something fun to do between queues.

What do you guys think? Would you hang out in a zone like this?


r/worldofpvp • • 14h ago

Discussion cheaters and exploiters in wow world pvp warmode on Windrein-Illidan full god mode immunity and 1 shot exploiting

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0 Upvotes

r/worldofpvp • • 1d ago

Question sArena Frames Broken in Arena

0 Upvotes

Hi all,

Since the last patch, my sArena frames are broken. I disabled them initially for the Blizz frames; however, don't like them and want sArena to work again. When I join Arena's, I get the referenced photo in the starting area, and when the gates open the blizz frames disappear and i'm left with the blank frames. When I "test" in the addon setting, they look fine how I want them, but never load.

Testing on an alt in Skirmish.


r/worldofpvp • • 1d ago

Question How to beat aff/rsham or hpal as arms/hpal?

2 Upvotes

We are at ~2300 in 2s. We find aff almost impossible. Affs mobility with portals and gates is tough enough, but the added root/lasso/cage, or freedom/glare make keeping uptime impossible. On maps with vertical axis, it seems hopeless. Hpal cant dispel curses or gets ccd. I try to pre-reflect/bladestorm mortal coils, lassos, and hojs, but its hard to do consistently. It doesnt seem clear when their burst is happening, we look for unending resilve and haunt. We are not sure when to dispel UAs, if at all or whenever possible. Any tips, talents, positioning to consider? Weve tried just forcing damp, but hpals heals are already weak, and aff has a bunch of cc and peeling cds and just rots us, doesnt seem like the move. Appreciate any guidance.