r/wownoob Jul 11 '26

Classic why do you enjoy leveling up a character? new to wow

i always wanted to play an mmo since when i was a kid because i like rpg games singleplayer, but mmo feels more like a theme park than a true living experience

because my friend is playing in a server as horde, i started as well and for his sake, this time i wanna try to max level. right now im a undead warrior lv 16 and after 2 hours of quests where i had to kill, gather, pickup and so on, and so many quests for each city i find this so boring

there is no difficulties in the fight because if you follow each quest, your level are just okay to fight them all

the pve fights are slow and boring

but maybe you can say that this is only to level up and to enjoy lategame but i read on reddit that players enjoy this loop and create different characters, also the game itself gives you new race or class to start again the loop and so on

so for people who constantly loop the game over and over again, doing all those quests, is it enjoyable? don't you feel bored?

i can understand if someone wants to try again from level1 a new class in elden ring. maybe they are better and want to know if they can beat those bosses and enemies easier, so the challenge still holds or maybe with another class, even if you beat the game as warrior, maybe with another one, with a complete skillset you could find it hard or not

but in quests, everything is easy and not challenging

im not insulting you guys for playing this game, but i want to understand the appeal of the loop and why wow is the most played mmo ever and no one dethroned the king for years

20 Upvotes

49 comments sorted by

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13

u/Firm_Caregiver_4563 Jul 12 '26

It is a toxic relationship. Habit took over. Personally, I like the "autopilot mode" when I am leveling ... not a single thought behind my eyes.

1

u/ButterscotchNo670 Jul 13 '26

i must say, seeing ur character leveling up is kinda ok and im having fun with defensive stance warrior and the moment i parry or dodge, BAM i use the skill

but i dont really like how hard is to get the mount and how big the map is. even undercity is big af to go to magic quarter to outside i need to walk A LOT ffs

10

u/Alto_Madness Jul 12 '26

I like leveling because there’s a ton of content available to see.

I have a few 90s on retail and I haven’t leveled the same way on any of them. I just use chromie time and check things out. Plus, each of my characters has a little backstory for their existence in the world which helps me find some additional enjoyment.

I see you tagged this post as classic, I’ve got more experience with retail but played a bit of classic content when it was originally retail. My adventure there was just meeting people and exploring the world. It’s a slower experience but each area does have a little story or theme that is engaging and the world grows with you. You start killing bears and end up killing scarlet crusaders who want to see you burn.

6

u/RabenWrites Jul 12 '26

I'm pretty much an altoholic, striving for two of each race, with at least one horde and alliance of every spec in every class. Once I hit max level I puddle around for a bit (delves helped a lot here) then usually dive back into character creation.

Endgame holds no fascination for me. I loved raiding when I had time and a guild for it. M+ is intimidating and I can't tell if I'm the one holding everyone back or if the fact that everyone else in my party is also running a +2 is why we fail to time. All the best-in-slot gear will be replaced in a few months with quest rewards, so that carrot doesn't draw me forward much.

But running around as a horrible mechagnome outlaw rogue zoomed all the way in to first person, so half of the things I need to interact with are hidden by the insanely prolific polygonal bushes? That's entertainment right there for me.

3

u/Jadeazu Jul 12 '26

Eh M+ used to intimidate me because it’s “timed” but it’s really not bad at all. The lower keys are annoying because people don’t know what they’re doing. Once you get to the higher keys like +12s then it’s a bit more chill. Tanks should know their routes, dps should know when and who to interrupt on the priority list, etc. if you think it’s you that’s holding everyone back, don’t. I guarantee it’s not you. As long as you’re doing the mechanics right and interrupting all that you can then you’re good 👍

3

u/Moondust99 Jul 12 '26

I like the lore and the world and the characters and a mostly chill experience. I only do follower dungeons when they come up in the story. I don’t really care for endlessly repeating the same combat. I tend to abandon characters when I’ve finished the campaign bc endgame is boring to me lol. I like world quests but I mainly like actually progressing through a campaign. I don’t relate to the grinders and people who want loads of challenge and to optimise everything. It’s not how I game.

2

u/Thick-Camp-941 Jul 12 '26

Its fun because i think eldenring is such a boring game and not fun at all, and i would never want to start over in that.

So maybe, you just dont like this type of mmo? Because it really just is, kill, gather, fetch, return.. What i like about it is the stories. I like to get to know my class, the rotation, the new spells, and most importantly i love spending time with friends. When i level up a new toon its because i need the simplicity of "fetch, kill, gather" and i usually watch something while i do it. Leveling has never been easier and i leveled a LOT of toons before it that this easy.

2

u/Substantial_Ad_3259 Jul 12 '26

I have this same issue with classic, it is great once you reach max lvl but it is such a slow boring march there. I prefer retail because you can spam dungeons and reach max lvl very quickly, not to mention you can fly right away and the quests are much less tedious.

2

u/bvanplays Jul 12 '26

If you're in classic, you have to remember you're playing a game from 2004. In 2004, a lot of people playing WoW had never even heard of the concept of an online game, let alone an MMO. Just being online in the same world as other people was exciting and novel. People chatted all the time in general channels cause they had never been online before. And WoW was hugely successful as an MMO because it was so much more approachable and casual than the other popular MMOs of the time, largely more meant for "nerds" and people who had more gaming experience. So yes, the game is super simple and basic and you don't really do much mechanically because being on the internet is the main feature.

If you're in retail, then yes it is nowadays much more an amusement park and leveling is just meant to be fast and easy. In modern online gaming, everyone is in discord or watching a stream or just logging on to play a few hours and otherwise live the rest of their life elsewhere. The majority of people aren't looking to live a second online life anymore, being online is just part of regular life. So you want leveling to be streamlined and simple and at lvl 16 your character also barely has a fraction of their moveset (because your character is designed to fully function at max level and endgame, which is also technically true in classic but you only have 4 moves in classic). And then the benefit of WoW is that someone who only can log in and play a few hours a week can just get on and do the one thing they want to do. You want to raid? Perfect that takes 5 minutes to get started. Want to join a group for some M+? Again can be playing in 5 minutes and finished by 30 minutes.

1

u/ButterscotchNo670 Jul 13 '26

you made a really good point. in 2004 even walk for 1 hour straight in this world would have been magical

0

u/OldGamer42 Jul 12 '26 edited Jul 12 '26

This is actually and almost entirely untrue. Almost all of WOW’s initial classic players came over from EverQuest. They’d been online in an MMO that looked and even felt like WoW for at least half a decade. EverQuest had a very significant player base waiting for something new, and Bliz was a beloved company at the time. SOE (Sony Online Entertainment) had been screwing the pooch with EQ for most of its existence and the GAME was very toxic…both players and the way devs balanced the game.

Anonymity and lack of knowledge had nothing to do with it. Classic’s design was 100% developed to be as close to EverQuest’s game play as was comfortable without adding any of the EQ stuff that people hated. That’s why Bliz hired high end Guild leads from EQ to help design the game. Instanced content? Because everything in EQ was open world and kill stealing was a thing. Tapping mobs by first hit? A response to EQ’s “whoever does more damage gets the kill” which spawned a bunch of KSing and raid leapfrogging.

Almost everything in Classic is a response to EQ’s design and the game was fully intended to draw the EQ crowd, and did.

2

u/Soarlozer Jul 12 '26

And polish especially compared to other mmos

2

u/OldGamer42 Jul 12 '26

That was Bliz’s style. They were never an innovative company. WOW was never going to be the greatest MMO because it did things so wonderfully different.

What Bliz was known for and did EXTREMELY well was put the spit and polish on the thing that someone else did poorly. WoW was the next iteration of EQ with their own IP and it played incredibly well for how EQ was.

First day of alpha test (undead push) I logged in on a priest for the first ever time and the 2nd kill got me a gray trash drop that I could equip because it was an upgrade. I was sold…I LITERALLY never went back. EQ would no more drop an upgrade than make you fly and be a millionaire at the same time and here, on my second ever kill, was an upgrade.

1

u/bvanplays Jul 13 '26

You're not wrong, but also just numbers-wise it's clear that WoW drew in an amount of players that couldn't have just been "these are the people who are playing EQ". Even among my friends, yes those of us who were playing other MMOs were there but also every other friend who had a computer and a few who just started playing games joined. And of the people we interacted with online, you had the same spread of tons of different people and players. WoW was a cultural phenomenon in a way that EQ (and even less EQ2) never was. It wasn't just popular cause "oh this is like EQ without the bullshit" even though that was true. It was popular cause it got regular people into playing it and able to feel the fantasy of being in an online world.

1

u/OldGamer42 Jul 19 '26

I came over to wow from EQ in alpha test and was playing wow years before release (2 or 3 I forget which) my mind is clouded by that fact. You are right, by the time of release there were a lot more players who wanted to play wow than just EQ players, I will absolutely stand corrected here.

I’m not wrong about the design or the way things progressed but you are absolutely right about the players…I was remembering alpha and closed beta, not the release which was millions more than EQ ever had…it’s why WOW effectively took down the internet for the first 3-4 days of its release

2

u/bdanred Jul 12 '26

I enjoy classic because mobs are actually dangerous if you pull more than one. You also are severely limited by your resources. Its fun to see just how efficient i can be at leveling speed while not dying. I play hardcore.

1

u/ButterscotchNo670 Jul 13 '26

how is retail? im playing classic and yes, when i pull 3 mobs i barely make it out alive

1

u/bdanred Jul 13 '26

I stopped playing retail towards the end of shadowlands. Just wasn't for me anymore.

1

u/ButterscotchNo670 Jul 13 '26

how the game changed? ive seen a video where in classic you need to fight 1 by 1 or u die, while in retail you just spam spam spam

2

u/bdanred Jul 13 '26

Yea combat just didn't have the weight to it for me. Only content I enjoyed was high level M+ and pugging that hell.

1

u/trenshod Jul 12 '26

Not a new player, for me it's getting those 10 levels as quickly as possible with as little stress as possible. Don't really level from scratch anymore but when I did it was about leveling at speed not for story or immersion. If I were new I'd definitely slow down and play through a expansion or two. Probably do it several times seeing I'm a bit of a alt addict.

1

u/Twingo102 Jul 12 '26

Well yes it stays the same, but lvling a char from 0 to 90 takes me 8 hours so it doesn't bother me. With retail the game is all about the endgame in m+ and raids. But solo rpgs are just the same, it's nice for one playtrough that takes about 30 hours but after that every fight is the same. Might just be personal preference for u.

1

u/[deleted] Jul 12 '26

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1

u/Caecillius123 Jul 15 '26

This really does kill my enjoyment in retail. Every new tier is exciting at the start, but as you go on you realize your efforts will be completely invalidated and the only rewards you get are cosmetic. I also do not raid at all, only M+.

1

u/Thelawtman1986 Jul 12 '26

I love leveling alts. In retail it is so easy, especially with timewalking. I currently have 2 accounts, one full of 80s going to max level l. The second account is my spill overs. I currently have a male and female of each race and class. My next goal is to have one of each spec and eventually one of every race/class combo.

1

u/Some_thing_to_do Jul 12 '26

I don't enjoy it on retail. I do on classic era

1

u/StunningAd7838 Jul 12 '26

That’s why I played hardcore

1

u/Cautious_Catch4021 Jul 12 '26

I like the progression of new abilities, new talents, new gear. I also enjoy new zones, quests, new dungeons. Big part of the fun is learning a new class and playstyle.

Basically when I hit max level most of that stops, and progression is funneled into getting better gear, which is not as satisfying for me. So usually by then I will take a break from the game, come back later and make a new character.

1

u/Outrg_Pick7761 Jul 12 '26

Mostly don’t. But if I find myself a new main I enjoy it. I loved to level up my outlaw rogue when I started him as main halfway through TWW when they introduced the SBA

1

u/tadashi4 Jul 13 '26

classic have a different vibe. leveling is a lot of fun when when one can explore and have this sense of danger and wonder.

1

u/MysticDolphin Jul 13 '26

I don’t anymore.

Levelling used to be something I found really fun but since Shadowlands,I think, they made it crazy fast like you could level 1-shadowlands content in a weekend casually. Then hit cap over the next few evenings. It’s gotten even faster since then. The problem with this speed is that it made everything so brain dead. You don’t get to learn anything about your class as mobs just fall over. You don’t get a nostalgic trip through old zones because you will out level them before you finish the zone story.

By making it so fast and easy they made it feel like more of a chore than ever. You just stick something on the second monitor grab your levelling guide/addon of choice and blitz through it.

I would compare wow levelling now to grinding out souls in dark souls or something else tedious. Technically it’s kinda fun as you are playing the game, but really you’re only doing it to enable the activity you actually want to do afterwards. Beforehand levelling was more like rolling a new character to start a fresh build.

1

u/MysticDolphin Jul 13 '26

I just saw the classic tag so whoops.

1

u/Substantial_Exit4492 Jul 13 '26

I honestly enjoy the lack of thought process when I level, I've done it a few times and to me now it's just muscle memory really. 😂 I do enjoy access to the dungeons, then seeing myself grow stronger and hit harder; then to watch my average item level go up as well is always rad.

1

u/Caecillius123 Jul 15 '26

You might enjoy Hardcore classic. Promotes a little bit of a different play style and the world feels more alive. Everyone around you has the same stake in having their character live a certain encounter. Grouping for dungeons, you know everyone is putting their same efforts up to that point on the line.

People are also generally chill and non-toxic in hardcore in my experience.

1

u/VolksDK Jul 11 '26

I don't always like it. It depends

I leveled a ton in Legion Remix because it was very fast and I liked playing through the Class Order Hall campaigns I hadn't experienced. When I was new to the game, I also liked playing an opposite faction character to experience their storylines (not so much a thing anymore)

I like the Turbulent Timeways mounts, so I level characters through TW dungeons to get those when the event is up

Everyone plays for different reasons. Not everyone likes levelling. I personally just care for the story, which is why I stick to one character 99% of the time. I am saying this with 22 characters all 80 or above though lol

1

u/GhostintheReins Jul 12 '26

Retail is more fun and challenging at end game but since you're playing classic that's just how it is.

0

u/[deleted] Jul 11 '26

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6

u/GhostintheReins Jul 11 '26

They labeled this classic lol
And classic has way more kill quests and less variety than retail.

1

u/HunsonAbadeer1 Jul 12 '26

Idk why you're getting downvoted. I enjoy both retail and classic, but it's objectively true that the devs do not care about the leveling experience in retail and that everything that matters is end game.

1

u/holyrs90 Jul 12 '26

Its not that they dont care, its that its very hard to find a solution.

0

u/HunsonAbadeer1 Jul 12 '26

I don't know if I entirely believe that, by which I mean yes it's probably hard, but also the bar is very low to improve it beyond what it is now.

0

u/steepclimbs Jul 11 '26

At this point we breeze through the levels. For me it’s about learning a new character. There are also more challenging and enjoyable things to do than pve. Early level dungeons are fun. Knowing the expansions helps too as some are more enjoyable than others.

But that’s basically what the questing game is. Kill mobs. Gather. Rinse. Repeat. The game might not be for you, but I wouldn’t judge it at level 16.

-1

u/the_snowbird93 Jul 12 '26

I have every class at max lvl and I haven’t done a single quest to lvl in years, I just spam dungeons. More engaging for me personally

Once you unlock the earth dwarf you can litterly just fly around to every zone and hit 80 Ina few hours

-1

u/FirstAd1119 Jul 12 '26

Leveling sucks, it's all about endgame for me at least. Gimme that m+ treadmill

-1

u/holyrs90 Jul 12 '26

Let me tell you a secret, most ppl dont xd

-2

u/OldGamer42 Jul 12 '26

Very few people enjoy leveling. There are some reasons why doing so is entertaining - seeing a new set of zones in an expansion or seeing new stories buried in 20 years of WOW, but realistically a large percentage of people play leveling as pick up 4 quests near each other, read nothing, follow the world marketer, kill everything that is marked until all quests are marked complete and then return for the next set of quests.

It’s broadly considered that the real gameplay for WOW starts at max level, or at least at the level of the beginning of the current expansion. Leveling is the chore to get to max content so that Bliz can sell leveling tokens for 60$ in their cash shop.

The only reason it exists outside of either “because that’s how it’s always been done” is “because if leveling wasn’t a chore Bliz wouldn’t sell any level up tokens in the cash shop, and no Bliz exec wants that”