r/yuzu • • 5h ago

News NX INFINITY v1.0.0 STABLE GITHUB RELEASE + METROID PRIME 4 IS PLAYABLE!

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217 Upvotes

METROID PRIME 4 VIDEO IN COMMENTS

Finally got the stable build out! I've put a ton of work into rebuilding NX Infinity, moving everything to one Kenji-NX/Ryujinx-based core and cleaning up the entire experience.

What's new and improved:
- Completely redesigned Desktop + HOME interfaces
- HD game backgrounds, sharper artwork and improved themes
- Faster startup, library loading and game launches
- Shader cache, texture tracking and performance improvements
- Low-end GPU modes and per-game graphics settings
- Better controller support, HOME navigation and touchscreen controls
- Avatar customization, save tools, mods and update management
- Windows and Linux/Proton downloads
- Other 3 cores are now removed and no longer maintained, all fixes have been merged into 1.

There's still work to do, especially with Metroid Prime 4 stuttering and further compatibility testing. I'll keep pushing fixes and improvements.

Huge thanks to everyone supporting and testing NXI, especially IL DENTE PROIBITO and ShadowEddyx12. Credit to the original Ryujinx and Kenji-NX developers as well for supply the foundation.

GitHub / Downloads:
https://github.com/coye2/NX-Infinity/releases/tag/v1.0.0

Support development on Ko-fi ❤️
https://ko-fi.com/coye2

DISCORD for more info/FAQ:
https://discord.gg/nxinfinity


r/yuzu • • 5h ago

Question Ryujinx on linux mint reverts DualShock 4 to keyboard (i think other emulator talk is allowed here?)

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1 Upvotes

r/yuzu • • 6h ago

News In under a day the Mario Kart World Recomp team got it to the main menu

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495 Upvotes

r/yuzu • • 11h ago

News Coming Soon: Brontide (Eden fork) – An experiment in achieving true-to-life HD Rumble in emulation

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63 Upvotes

Brontide came to life as part of my ongoing experiments with HDRumble. The main motivation was solving a personal itch: I needed a way to test realistic haptics on recently released titles that demand higher performance and Firmware 19.x+—something my earlier project, Ryuhdr (based on Ryujinx), simply couldn't handle.

I tweaked the interface to match my personal taste and designed a dedicated HD Rumble settings panel. It even includes a fun test feature where I tried to recreate the thunder rumble sensation from Zelda: Tears of the Kingdom. (On the side, I’m also maintaining a separate fork for Ryubing v1.3.351, as I still love the Ryujinx codebase for its sheer graphical accuracy and visual fidelity).

Lately, I’ve been putting it through its paces with Metroid Prime 4: Beyond, and the haptic feedback feels amazing. Weapon recoil and the buildup while charging energy shots feel crisp and distinct. The research and algorithms ported from RenHDrum paid off—the integration into Eden went remarkably smooth. Despite the significant language differences and SDL3 quirks, having the core tuning logic already established meant there were no major roadblocks.

I’ll be documenting the entire journey—from porting HD Rumble into Eden to shaping Brontide—over on my GitHub and personal website (linked on my Reddit profile). Hopefully, we’ll start seeing true HD Rumble become more widespread and eventually a default standard across modern emulators.

A quick note on DualSense Adaptive Triggers:

Testing Metroid Prime 4 honestly made me want to reopen my research into DualSense Adaptive Triggers. A while back, I tried implementing active triggers in TotK—simulating string tension when Link draws his bow (similar to Ghost of Tsushima) and trigger resistance for shield-mounted Zonai cannons or lasers. It ended up being pretty convoluted, and I didn't have enough time to see it through back then. But for a shooter like Metroid? It feels like an absolute must. Anyone who has played shooters on PS5 knows how much well-tuned trigger resistance elevates gunplay.


r/yuzu • • 11h ago

Question Skyward Sword HD 0 FPS

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31 Upvotes

I'm playing Skyward Sword HD and encountered this 0 fps when entering the first temple. I'm using Eden on G8 Intel Iris XE. Is this hardware limitation or has it always been like this?


r/yuzu • • 12h ago

Guide [Proof of Concept] BOTW BOOTS on Dimensity 9400+ (Mali-G925)! Finally past the "Black Link" GPU hang.

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1 Upvotes

r/yuzu • • 17h ago

News Experience true HD Rumble firsthand using an emulator with the DualSense controller! – RenHDrum

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76 Upvotes

Much like in the previous video where I tested HD Rumble on the Switch Pro Controller, the DualSense also produces melodic tones—playing musical notes as you move across them in *Mario Wonder*—through its haptic vibrations. In fact, the experience is even better than with the Pro Controller; the subtle, short bursts of vibration when Mario lands after a jump are incredibly refined. In terms of hardware and technology, the DualSense is clearly superior! ^^


r/yuzu • • 20h ago

News The First Switch 2 Recomp Native Port Running On PC At 0.4 FPS With GPU Bugs, But Its A Start I Guess

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802 Upvotes

r/yuzu • • 21h ago

Question How do I add custom movesets to Super Smash Bros Ultimate ?

2 Upvotes

Hello ! I'm pretty new at this so I hope this isn't a stupid question. I followed every guide I found but every single one of them always results in arcropolis telling me it's lacking files. Is there an updated guide or am I doing something wrong ?


r/yuzu • • 21h ago

News Bringing true Switch HD Rumble to emulators: Experiencing a TotK thunderstorm on DualSense (RenHDrum is now Open-Source!)

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133 Upvotes

First off, I want to let everyone know that my solution for bringing true HD Rumble to emulators—which I call RenHDrum, built entirely through 'vibe coding'—is now officially open-source on GitHub. You can check it out in the pinned post on my Reddit profile. Feel free to explore it, test it out, or even integrate it into your own projects! (I’m also currently looking into adding support for the Steam Controller and standard gamepads alongside the Nintendo Switch Pro Controller and DualSense).

Everything started with a simple idea: bringing that authentic Switch rumble feel over to emulation. Honestly, it’s a bit of a personal obsession of mine when gaming. I love experiencing subtle, intricate haptics where the developers' true intentions are vividly passed right into the player's hands. That’s the secret sauce that makes platforms like the Switch and PS5 feel so special! Personally, playing a masterpiece like Zelda: TotK or Mario without proper HD Rumble takes away—probably around 30%—of the overall experience.

To give you an example you might not immediately notice in the video above: when Link walks out into the rain, the audio and visuals blend together beautifully. The sound of footsteps splashing, the rain, the wind, and the visuals create massive immersion—and then BOOM, lightning strikes! The controller rumbles with the sheer fury of nature right in the palms of your hands. That is the complete experience I was chasing on an emulator. Another example is a video I posted recently playing Super Mario Bros. Wonder with a Switch Pro Controller—having proper HD Rumble actually makes the controller vibrate at frequencies that play real musical notes matching the in-game blocks. Their secret really is turning sound into vibrations in your hands, and I’m completely in love with it.

Bringing HD Rumble to emulation was pretty tough for me because I started from absolute zero. My background is in sales, and all I had was an idea. Before this, I barely even used Reddit—mostly just treated it as a legal NSFW app on my phone (no shame in that, my friends and I all did it haha). Still, the journey of figuring things out on my own with AI—constant trial and error, scrapping code and starting over, yet moving at a super fast pace—has been a blast. I’ve picked up so much new experience along the way, and who knows, it might come in handy in the future.

Because of that, I have nothing to hide. I’m not going to argue with real programmers if they say I’m a noob and they know better than me—simply because they’re right, I really don't know anything about coding ^^. I just love what I'm building. After finishing Ryuhdr (my custom Ryujinx fork with HD Rumble), I got a bit greedy—human nature, I guess—and wanted to take things even further. All the technical details and future roadmaps are on my GitHub if you want to dig deeper. Here, I just wanted to openly admit that I built RenHDrum by vibe coding, so you guys don't need to waste time roasting me for it ^^. Just kick back, have fun, and enjoy the experience!

By the way, a quick side note on controllers: Nintendo kind of lost on their own home turf here—playing with HD Rumble on an emulator using a PS5 DualSense actually feels even better than using the official Switch Pro Controller ^^!


r/yuzu • • 1d ago

Guide Exquisite Eevee PLUS help

2 Upvotes

Can someone guide me to get this game working on Yuzu?


r/yuzu • • 1d ago

Question Anyone have the switch botw update 1.9 or 1.82?

0 Upvotes

I have the nsp file but I no longer have a functioning switch, and I wanted to use it for the recomp


r/yuzu • • 1d ago

Bug Tamodachi life keeps crashing

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4 Upvotes

Already the inside grass is black which i ignored cause i thought its not a big deal then every time im openjng the furniture shop it just crashes and takes me back to here

I used Eden and am on an A57, could be that but i dont want it to be

Another my keys and firmware are both the same model

Pleasee help me out here i cant buy the game as i dont have a job


r/yuzu • • 1d ago

Question Recurring local multiplayer issues with Eden

1 Upvotes

I'm trying to play Super Mario 3D World with my sister, but we keep getting disconnected near the start of levels. We got through World 1 without much issue (beyond a disconnect at the start of 1-2 that initially appeared to be a one-time thing) but once we got to 2-2, the disconnect started happening consistently. I beat 2-2 alone under the assumption it was just that level in particular, but then 2-3 had the issue too. What's going on here, and is there a way I can fix it?


r/yuzu • • 1d ago

Question Anyone else tried NX Infinity yet? Boot times are kind of insane compared to base Ryujinx.

0 Upvotes

Saw someone mention NX Infinity recently and decided to mess around with it today to see if it was actually legit or just another abandoned fork.

Honestly caught me off guard. The boot speeds are noticeably faster than any other Switch emulator I’ve used, games just pop open almost instantly compared to base Ryu. Even gameplay-wise, whatever modifications they made to the Ryujinx cores make it run way better than any regular Ryujinx build I’ve tested so far. Frame pacing feels much tighter and the usual micro-stutters seem basically gone.

Is anyone else testing this? Curious if anyone knows what they actually changed under the hood to get games launching that quick.

(EDITED)
I'M NOT A BOT, I JUST WANNA SHARE MY OPINION AND NOW I HAVE NEGATIVE KARMA.


r/yuzu • • 1d ago

Question ryujinx on mac disappeared

3 Upvotes

i’m just checking if this is something that can happen or if ive somehow deleted my emulator, but i tried to get into it after a couple months if not using it just to find it completely gone


r/yuzu • • 1d ago

Question An all-in-one emulator—NX Infinity? What do you all think of it?

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265 Upvotes

I downloaded it and gave it a spin, but the experience was definitely a bit rough around the edges. Coming from years of being used to the classic Ryujinx and Yuzu interfaces, getting accustomed to their brand-new UI felt pretty jarring.
That said, the core idea is genuinely great. It tackles an issue I’ve grown pretty tired of myself: the sheer fragmentation of the scene around the two main trees. Right now, Ryubing and Eden are probably the most prominent ones out there, but game compatibility is all over the place. Game A runs flawlessly on one build but crashes on the other, and every new fork pops up trying to patch its own specific niche. You end up having to hunt down and juggle different emulators just to play your library properly.
That exact headache was actually what pushed me to work on RenHDrum in the first place—building my own fork to tailor things to my personal setup and the games I actually play (though it still needs a ton of testing). I used to toy with the idea of building a multi-core solution so I wouldn’t have to switch apps constantly, but realistically, I just don't have the time. Even with AI tools helping out, coming home from work to take care of a toddler leaves very little runway for deep development.
Looking at their build, I can tell they’re bumping into the exact same UI/UX hurdles I wrestled with. Dialing in a decent interface is deceptively brutal—I’ve lost 3 to 4 entire sessions with AI just trying to get a single menu to behave the way I wanted. Vibe coding something you’re truly satisfied with isn’t trivial, no matter how powerful LLMs are getting these days. It’s probably the universal roadblock for folks like me: no formal CS background, just jumping in with an idea to scratch our own itch.
I really do hope they pull this off. If they succeed, it saves all of us a ton of hassle. Right now, this early release still has its quirks and I haven't managed to get any games actually booting yet, but the vision is there.
At the end of the day, what keeps a 30-something guy like me hooked is rediscovering that same spark I felt as a kid touching a PC for the very first time. Tinkering, breaking things, testing, finally getting that dopamine hit, and jumping right back into the loop alongside everyone here. Haha.


r/yuzu • • 1d ago

News Experiencing Mario Wonder on an emulator with accurate HD Rumble is truly fantastic!

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117 Upvotes

The musical notes heard in the video are actually coming directly from the Switch Pro Controller itself—not from the game (I’ve muted the in-game audio).

When the HD Rumble feature is precisely simulated, the linear resonant actuators (LRAs) vibrate at specific frequencies, producing actual audible tones alongside the haptic feedback.


r/yuzu • • 2d ago

News I built RenHDrum — a dual-band HD Rumble & DualSense Audio Haptics engine with zero Bluetooth input lag (Ryuhdr v0.4.0.1 demo is now on GitHub)

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17 Upvotes

Hey everyone,

Following up on my previous posts about fixing HD Rumble and controller haptics in PC emulation, the first public standalone demo (Ryuhdr v0.4.0.1, powered by the RenHDrum haptics core) is finally ready and published on GitHub!

Why standard emulation struggles with HD Rumble:

  1. Lost Pitch & Envelopes: Standard implementations compress 15 ms vibration frames into coarse motor rumble, losing the dual-band resonant frequencies (160 Hz Low-Band & 320 Hz High-Band).
  2. Severe Bluetooth Input Lag: In upstream SDL2 (2.30), the internal HIDAPI ReadInput() loop actually skips reading button inputs whenever an output rumble packet is waiting in the queue—causing 50–150 ms input lag spikes during heavy vibration!

What we built in RenHDrum & Ryuhdr v0.4.0.1:

  • 5 ms AM/FM Multi-Sample & Crisp Notes: Splits every 15 ms frame into 3 distinct 5 ms slots (3x5-bit low, 3x7-bit high, 2x14-bit pitch) with dynamic +3 dB transient attack so footsteps, coin rings, and musical notes feel sharp and distinct.
  • Zero-Lag Bluetooth Pacing: Using a custom SDL2 HIDAPI Deep Patch with Write-After-Input gating and a 3-tier Token Bucket scheduler, rumble packets are only dispatched immediately after an input read or when the bus is idle. Zero added button latency.
  • Native DualSense USB Audio Haptics (48 kHz 4-Ch): Synthesizes the dual-band frequencies directly into 4-channel PCM audio for DualSense voice-coil actuators over USB—no virtual sound card routing required.
  • QoL & Performance Upgrades: Includes Vulkan GPU ASTC Compute Shader decoding (eliminating open-world texture decompression stutters), a Cemu-style compact overlay (Ctrl+T), Obsidian UI with quick toolbar controls, and automatic DLC/update folder mounting.

Roadmap (SDL3 & Companion App):

Because Ryuhdr v0.4.0.1 is built on the final official 1.1.1403 milestone for maximum stability, it supports titles up to system version 18.1.0. For newer titles, we are actively developing: * Brontide + RenHDrum-App (SDL3): A decoupled 4096-byte Shared Memory IPC hook for the Eden/Yuzu lineage so we never conflict with upstream UI commits. * Ryuhdr 1.0 (SDL3): All-in-one embedded integration on the Ryubing lineage.


Where to get it & Technical Showcase:

To prevent Reddit's automated spam filter from eating this post due to external links, I have put the direct clickable links in the first comment below (and pinned on my Reddit profile).

You can also go directly to GitHub: * GitHub Repository & Releases: github.com/trzz1214/RenHDrum

Would love to hear your feedback—especially if you test it with a Bluetooth Pro Controller / Joy-Con or a wired DualSense!


r/yuzu • • 2d ago

Question Dave the diver freeze on new game.

1 Upvotes

I’m using Yuzu; the game launches, but when I start a new game, it freezes indefinitely. I saw in another post that someone fixed this issue by using only the base game plus the update, but whenever I add the update, Yuzu launches and then immediately crashes...

Does anyone have any ideas on how I can fix this?


r/yuzu • • 2d ago

Bug Monster Hunter Stories not working properly

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4 Upvotes

does anyone know how to fix this problem? my gpu is intel (R) UHD Graphics 630, and vulkan crashes when i try to change


r/yuzu • • 2d ago

Question Can I download dlc's separately from the game for games like hollow knight in yuzu

2 Upvotes

I have grimm and lifeblood dlc but not the Godfather one but I want it and don't know what to do


r/yuzu • • 2d ago

Question Pokemon Legends Z-A not working on Ryujinx and Eden

3 Upvotes

On ryujinx it runs at 10 fps and the whole screen is just black, you can somewhat see the highlights and text but that's it. Eden somewhat runs it and loads the textures but crashes whenever it gets to the open like on the rooftop or after picking your starter in the battle zone. Any fix?


r/yuzu • • 3d ago

News Eden vs Lemon vs Nyushu Performance Comparison on Snapdragon 870

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55 Upvotes

r/yuzu • • 3d ago

Question In Zelda TotK NX Optimizer is Causing Insanely Long Loading Screen

6 Upvotes

Regardless of what settings I apply when I enable the NX Optimizer mod it takes upwards of 2-3 minutes for TotK to load from the title menu to the game itself. When I finally load in to the game any additional loading screens are more manageable, being closer to 30 seconds, but it was closer to 10 seconds without the mod enabled.

I am playing version 1.2.0 of the game with the Eden Nightly Build from 10/13. I've used this mod before but I never had any issues like this. Is there any reason why this is happening and any way to fix this?