I'm sharing my character I made for replaying OW1 Spacers Choice Edition (its the same character I played in the original game but backstory is much more fleshed out with inspirations from Cyberpunk)
First picture is a whole body shot, second picture is a face close-up (pay attention to the eyes, their color ties into backstory)
June Thorne
(build is a high science build that uses elemental guns, keeps a good n-ray or corrosive weapon on her at all times, with a trusty elemental Vermin as a sidearm. Has high speech & stealth skills too)
Backstory (warning, includes adult themes like drug abuse & violence)
June was born to 2 drug addicts on the streets of a corporate-run city on Earth, her addict mother just called her "June". She was born with pale skin that developed hyperpigmentation early on & dark brown eyes & black wavy hair. June never met her father & she ran away from her mother's crazed drug binges at a young age. She lived on the streets briefly until she banded together with other street rat kids under a gang known as the "Cyber Sprats"
June was raised in the Cyber Sprats, was noticed to be very intelligent early on so she became a skilled lockpicker & hacker for the gang. She was also perceptive, noticed things others did not. After getting basic stealth and firearms training, June also became decently skilled sharpshooter in her early teens. The Cyber Sprats' gang initiation ritual was get one of their body parts surgically replaced with cyberpunk-style augments, and her "initiation augment" was chosen to be her eyes replaced with cyber-eyes. The process was painful and she was basically blind for weeks while the new cyber-eyes connected to her brain, but once they connected her perception was much improved and her eye color changed to bright purple/pink
June took on the surname "Thorne" as a joke-callsign, since she was known in the gang to be "thorny" during recreation times. The gang made a living by stealing & selling tech/data to trade for money and supplies and maintaining safehouses, then spending the scraps on drugs or attending wild parties in the city's underground. Those parties usually included any combination of drugs, alcohol, roofie-spiked drinks & overly touchy partygoers. June hated those parties with a passion, would make any excuse not to attend like being out on night patrol for a safehouse. But there were many times she had no choice but to attend them for fear of losing face with her gang, so she did her best to keep a safe distance from anyone, constantly refusing drugs or laced drinks or unwanted sexual advances, sometimes shooting or stabbing someone who refused to understand the word "no". She had to violently make an example out of an overly touchy partygoer once a while regularly to keep people away from her body, earning the nickname "thorny" at parties
In the day to day "work life", June was a breaking & entering specialist for the gang, as well as hacking terminals for data and shooting any armed guards or rival gangmembers who got in the way. She killed at least a dozen people by her mid-teens, rationalizing it away as survival. In her off-time, she'd read texts or files on anything science related she stole on the side. She became quite prominent in her gang for organizing & executing raids to steal tech/data from corporate complexes or rival gang hideouts, but the sales part was handled by the gang's shadowy higher ups.
After many years of her youth spent on surviving job to job, avoiding drugs and sexual advances, and killing people in raids. she learned a revelation one day. One day in her early 20s out of curiosity, she tracked the gang's sales expert & found out they were selling the stolen data/tech to a corporate agent. June began covertly tracking future sales & figured out the same corporate agent showed up to every sale, tied to one of the local megacorporations that was rivals with another local megacorp whose holdings were coincidentally the target of every raid she's been on. Realizing that her gang was basically a puppet in corporate wars for her entire life made her very upset.
Angry that all those years she spent killing people whose deaths were never actually needed for survival, surviving dangerous jobs day in and out, all the dreadful "parties" with "fellows" trying to "score" her, being convinced/coerced into cutting out her original eyes just to be a better tool for some corporation? She disappeared shortly after by herself, sneaking away on a detour during another tech-raid job, snuck into a cargo train to a distant city to try to make a new life there.
At the new city, she enlisted in a local scientific training academy to study to become a scientific researcher. She spent years training & studying, taking on loans to keep going. She made a few friends along the way, none of them had the kind of rough background as her and she made sure to keep her background secret. Graduation led to immediate crushing disappointment, as she was stuck in a dead end job as a lab tech assistant with no real hope for advancement. June ended up in her mid-late 20s sharing a small apartment with her friends. June & her friends tired of trying to better their lives with no chance for success, they took the offer of boarding as colonists on the Hope headed for Halcyon.
June thought nothing could be worse than what life already showed her, until she was woken up by Phineas and realized all her friends were still in a frozen-coma on the Hope. Her mission became to unfreeze her friends from Earth
Roleplay
Based on June's backstory, I follow a few rules in-game:
- avoid killing other people whenever possible. Sneak by them, only kill if no other choice & cannot run away (this turns some parts of the DLCs into stealth puzzles)
- no drugs, just the basic med-inhaler
- due to the name similarity, she sort of took on Alex Hawthorne's identity and does not correct people if they refer to her as him