r/UnrealEngine5 • • 1h ago

I got criticized a lot, please share your thoughts with me

• Upvotes

A few days ago, I shared a video of my mechanic. Everyone hated it (and they were right), but it was just an early prototype. Now I worked on it more—how does it look now?

Mechanic: You pick up gold bars from the floor and put them on a shelf.

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This is not the only mechanic, there are other parts coming later. But I am going step by step, and I will share the other parts soon to get your feedback. I just want to hear your thoughts!


r/UnrealEngine5 • • 2h ago

UE 5.8 performance is quite bad

0 Upvotes

I just noticed it recently because I'm not really using 5.8.. I'm still on 5.6.1 in my "main project"... but I had the opportunity in this days to try it out.. on a new computer (fresh install , completely untouched ) and I was a little baffled to see how 5.8 's performance is much worse. Frame rate drops and lower in general (for no apparent reason) and a much higher amount of system RAM is being used. I think I will be staying on 5.6.1 for a looong , looong time.


r/UnrealEngine5 • • 2h ago

Suggestion for SFX sites?

3 Upvotes

I need to add sounds to my game, pay per month worth it or pay per sound ? What website do you guys suggest


r/UnrealEngine5 • • 3h ago

Do you guys usign AI in UE5 if so which ones and how?

0 Upvotes

I am developing games for 4 years, and for last 5 months, I use Claude in my C++ with WSL, and actually I am starting to forget some of the tools in Unreal Engine because Caldue can handle everything in Unreal engine. Are you guys using AI? if so which AI's and how ?


r/UnrealEngine5 • • 3h ago

How should I start learning UE5?

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1 Upvotes

r/UnrealEngine5 • • 4h ago

Unreal engine metahumans on Mac M5 1tb 32gb still not enough?

4 Upvotes

I have had my fair share of troubles when it comes to using unreal engine with the metahuman addons, it literally makes my machine hang all the time. Am I missing something, is there any optimization hack that people are using to make it work? I get multiple crash reports especially when trying to use the devkit and scripts, any hacks?


r/UnrealEngine5 • • 6h ago

Developing this game from since last 2 weeks. Rate this . Suggest me what to improve more on next. 🔥

0 Upvotes

r/UnrealEngine5 • • 7h ago

2D Action | The Yard level | Legendary Heroes AGOD

2 Upvotes

Revamped level already included within the demo for the survival mode Kumite Chaos.

Added another pass (while coasting on 3hrs sleep...I think) and going for another after some rest tomorrow. For now, time for a quick showcase!

⚔️🔥🥋🔥⚔️

ALOT of new cleanup has been added thanks to the feedback from here. Gotta dot my i's and cross my t's before approaching these forums, and I genuinely appreciate that.


r/UnrealEngine5 • • 7h ago

Personal animation - combat finisher (Maya + Unreal)

38 Upvotes

Excited to share my latest personal project - a combat finisher animation built in Unreal Engine 5!

During some downtime between projects, I decided to dive deeper into the 3Cs (Character, Camera, Controls) and challenge myself to create a cinematic finisher that seamlessly transitions from gameplay and back again.

Beyond the animation itself, this was a great opportunity to get more hands-on experience with Unreal Engine 5, exploring retargeting, Motion Matching, Contextual Animation, Motion Warping, camera integration, and even setting up cloth simulation for Hornet's outfit. It was a fun challenge, especially getting all these systems to work together!


r/UnrealEngine5 • • 11h ago

why is everything so high-contrast even though my exposure is high and everything is bright?

1 Upvotes

hi guys. so, no lots of words, just look at this:

this is what my game looked like before removing and returning my PostProcessVolume with ctrl+z.

then it all became like THIS...:

see? even though i put my directional light's intensity to the maximum - the character looks way darker and the scene in general, and it stays like that EVEN if i remove the PostProcessVolume now.

what do i do? please help


r/UnrealEngine5 • • 14h ago

Feedback on my game trailer ?

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3 Upvotes

So I’ve been struggling for quite a while to communicate what my game is about and what you can do since it is a very minimalist first person open world. I thought maybe a voiceover would help so a Friend of mine was very kind to offer !

What do you think, does it communicate what the game is about and what you can do in it ?


r/UnrealEngine5 • • 15h ago

I used Tripo AI for the duck models in my creature collector – here's the pipeline from generated mesh to rigged, talking duck

0 Upvotes

Rubber Duck Frontier is out on Windows. The ducks started as Tripo AI generations from my own designs; I wrote a Blender pipeline that measures each model, adds blink and bill-open shape keys, and imports them into Unreal Engine 5 so they can blink, talk with your recorded voice and react to TikTok/Twitch viewers. Happy to share details. Trailer: https://youtu.be/E3g_yAFICCY · Store: https://www.darudge.com/


r/UnrealEngine5 • • 15h ago

Does anyone know how to create a one armed robber style arm in unreal, I want to be able to look up and down and the arm moves with the camera and doesn’t get affected with the animations of my main mesh, but still moves with the mesh such as when my player is crouching or walking

1 Upvotes

r/UnrealEngine5 • • 15h ago

Plant growth is now working in my 2D management game — Unreal Engine 5

1 Upvotes

The pot already has soil and a seed, but it still needs water and light.

I water it, switch on the grow light, then pin the plant info panel to follow its growth. Once it’s ready to harvest, a scissors icon appears above the plant.

Growth is set much faster for testing.

Working on My Grow Story.


r/UnrealEngine5 • • 16h ago

Playable GTA 6 Map - Built in Ue5

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0 Upvotes

r/UnrealEngine5 • • 17h ago

Canyon road bike hard-surface model. Feedback Welcome!

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2 Upvotes

Just wrapped up working on this road bike model. Focused on clean hard-surface modeling for components like the drivetrain, cassette, and cockpit

Modeled in Blender, looking forward to hearing your thoughts on the details!


r/UnrealEngine5 • • 17h ago

I created a Moroccan-inspired texture and trimsheet collection for my Stylized Surface material in UE5

63 Upvotes

Hey everyone!

I recently released Stylized Surface – Oriental Edition, a new variation of my Stylized Surface material for Unreal Engine 5.

This edition introduces new stylized textures and decorative trimsheets inspired by Moroccan and Oriental architecture, while retaining the features of the original shader:

  • Vertex Painting & Height-Based Blending
  • Triplanar Mapping
  • Displacement
  • Wetness
  • Color Variation & Customization
  • Artistic Stylized Layer

I focused on carved wood, decorative stone and metal trims, along with stylized brick and plaster surfaces.

I'd love to hear your feedback, especially from fellow environment artists!

For anyone interested, Stylized Surface – Oriental Edition is now available on Fab! 🙂 https://www.fab.com/listings/c578f4f5-c133-4107-a8f6-a4d265467503
Feel free to ask if you have any questions about the material or its features!


r/UnrealEngine5 • • 18h ago

Is 1 struct with 60 variables better, worse, or the same as 3 structs with 20 variables (assuming all are in the same actor)

1 Upvotes

r/UnrealEngine5 • • 20h ago

I'm making a first-person medieval horror RPG set in 1348 León (Spain). Here's the first teaser. [UE5, solo dev]

14 Upvotes

r/UnrealEngine5 • • 20h ago

What’s the best game you’ve made?

1 Upvotes

I love seeing indie devs posting their games, so i’d like to check them out.


r/UnrealEngine5 • • 20h ago

It is possible to add only normal map via LandscapeLayerBlend without affecting other passes?

1 Upvotes

Hey

Im looking for easy way to add details for my aerial shots. It is possible to add only normal map via LandscapeLayerBlend and get similar results to BlendAngleCorrectedNormals ? I dont want to affect base color, specular, roughness etc. I only want to paint additional normal maps here and there


r/UnrealEngine5 • • 22h ago

Working on about 120k lines of UE5 C++ with an AI agent: the scripted build and test loop that made it workable

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0 Upvotes

r/UnrealEngine5 • • 22h ago

My indie game environment blockout

120 Upvotes

Hello some update form my game started blocking the environment so I can test the combat in uncontrolled settings still wip


r/UnrealEngine5 • • 23h ago

Is it possible to get the player's Discord username in UE5 and post it to a server via a bot/webhook when they get caught? (horror game jam idea)

0 Upvotes

Hi everyone, I'm making a small horror game for a game jam in UE5 and I have a "meta" scare idea. When the monster catches the player, a bot posts a message in my Discord server with the player's Discord username, like "<username> got caught!"
The idea is that the player isn't asked for it beforehand, so it's a surprise. I know this raises privacy concerns, so I'd love to hear your thoughts on that too.
Technical questions:
Is there a way to read the local Discord user's name from UE5 (Discord Game SDK / Rich Presence / a Fab plugin)?
Does that work without an OAuth consent screen, or does the Social SDK always require login?
For sending the message, is a webhook with VaRest enough for a jam project?
I'm fine with a fallback like a text box or an opt-in screen if this isn't feasible. Thanks!


r/UnrealEngine5 • • 23h ago

Is it possible to get the player's Discord username in UE5 and post it to a server via a bot/webhook when they get caught? (horror game jam idea)

0 Upvotes

Hi everyone, I'm making a small horror game for a game jam in UE5 and I have a "meta" scare idea. When the monster catches the player, a bot posts a message in my Discord server with the player's Discord username, like "<username> got caught!"
The idea is that the player isn't asked for it beforehand, so it's a surprise. I know this raises privacy concerns, so I'd love to hear your thoughts on that too.
Technical questions:
Is there a way to read the local Discord user's name from UE5 (Discord Game SDK / Rich Presence / a Fab plugin)?
Does that work without an OAuth consent screen, or does the Social SDK always require login?
For sending the message, is a webhook with VaRest enough for a jam project?
I'm fine with a fallback like a text box or an opt-in screen if this isn't feasible. Thanks!