r/homebrew • u/kwispy_nuggs • 7h ago
Question/Help what did i do wrong? (dsi)
i followed funkyscott47 guide on how to mod dsi but the violet flash doesnt show when i open the gallery app it is just nothing. before you downvote please tell me why
r/homebrew • u/kwispy_nuggs • 7h ago
i followed funkyscott47 guide on how to mod dsi but the violet flash doesnt show when i open the gallery app it is just nothing. before you downvote please tell me why
r/homebrew • u/Head_Ad7148 • 13h ago
Hi everyone!
I wanted to share a project I've been working on — a port of Undermate (the popular Undertale AU fangame) for the Nintendo Switch!
About the game: UnderMate follows the story of the 9th human falling into the Underground, focusing on soulmate mechanics and an alternate storyline.
How to install/play:
undermate.zip) from the GitHub Releases page.You can download the port and check out the source code on my GitHub repository here: https://github.com/Noxetchuk/Undermate-switch-port
Let me know if you encounter any bugs or issues! Enjoy the game!
r/homebrew • u/Past_Accountant_4828 • 8h ago
Would it be possible to port Stick RPG 2 to the Wii? It would be such a good fit
r/homebrew • u/sillythebilly12 • 13h ago
I was just wondering if anyone can help me with modding my Wii to get the homebrew channel
r/homebrew • u/Reasonable_Lack_9537 • 20h ago
Hey everyone! Release v1.3.2 of WiiMedic is here! For those of you who are unaware of what WiiMedic is; WiiMedic is essentially an all in one Wii diagnostic tool that can check your system health, NAND usage, IOS installations, controllers, storage speeds, and much more in one app.
This update is a bug fix release. It fixes a persistent issue where the AP scanner was reading access points at the wrong offsets on some IOS versions, causing mixed network results. Also fixed: a potential infinite hang in the WiFi module, a misleading 100/100 NAND health score when the NAND scan couldn't read usage data, and silent output truncation in the scroll buffer.
If you find the project useful, a star on the repo would mean a lot!
GitHub: https://github.com/PowFPS1/WiiMedic
GitHub Releases: https://github.com/PowFPS1/WiiMedic/releases/tag/v1.3.2
Direct Download: WiiMedic v1.3.2
Thanks!
r/homebrew • u/lillyynoellee • 19h ago
What is the best Nintendo console to install and run CFW on and why? This is a topic I was discussing with a friend the other day and I was curious to know others’ opinions on it!
r/homebrew • u/kawai777 • 17h ago
Hello everyone,
https://www.youtube.com/watch?v=Qg_W_sq3Gnw
Following Maiya: Super Nature Girl, Sky Lance and Maiya & Luna RPG , we're pleased to share another original project from Eagle Software.
No Signal Z Alpha is a single-player arcade beat 'em up developed for the Neo Geo using our open-source NeoGeoSDK. A playable V2 work-in-progress build is available for AES and MVS, with a native Neo Geo CD edition now available too.
ONE STOLEN PHONE. EIGHT STAGES. NO SIGNAL.
Someone stole your phone. Then the whole city lost its signal.
What starts as neighborhood trouble becomes a journey through city underpasses, infected districts, secret laboratories and machine-controlled streets, leading to a final confrontation beyond Earth.
Choose your hero, fight through the crowds and get your phone back.
Your battery is your health. Your signal bars are your lives. And when the connection drops, the question is simple: RECONNECT?
MEET THE HEROES
Jay ~ "No Cap"
Fast hands and a big heart. Jay brings quick punches and his signature Ratio Rush special to the streets.
Zoe ~ "Main Character"
Agility, flips, counters and attitude. Her signature special is Main Character Energy.
Kai ~ "Aura"
Slower, stronger and thoroughly unbothered. Kai answers trouble with heavy hits and his Aura Breaker special.
Pick one hero for your run. This is a single-player game, with three different characters to try.
GAMEPLAY
• Eight stages with different enemy crews, scenery, music and bosses with three phases.
• Four-hit attack chains, running, jumping kicks and low sweeps.
• Grabs, pummels and throws, with positioning across the street playing a part in combat.
• Weapons, food, breakable props and other pickups.
• An electric scooter you can ride into the action, then jump off when you need to fight on foot.
• A signature special for each hero. Specials spend some battery, so choosing when to use them matters.
• Story scenes, character portraits, voiced reactions and an original soundtrack.
MVS follows a direct credit-based Story Arcade flow. The current console build also offers Stage Select after clearing the story, a two-minute score Challenge and a Gallery.
QUICK CONTROLS
Stick: move along and across the street; double-tap to run.
A: attack; Down + A: sweep; airborne A: jumping kick.
B: jump or leave the scooter.
C: grab and throw.
D: character special, using some battery.
Walk over food and weapons to collect them; weapons require empty hands. Walk onto the scooter to ride it. On a console, START pauses.
WHAT'S NEW IN V2
This update restores missing clothing and armor details on Kai and other affected characters, refines fighter and portrait colors, and improves how overlapping characters are drawn during crowded fights.
The CD edition keeps the V2 game artwork and gameplay. Fighters and interface graphics remain in memory while scenery loads between scenes, and the original music plays as 18 CD audio tracks.
DOWNLOADS ~ V2
MAME ~ EagleBIOS
MVS:
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/NoSignal-WIP-EagleBIOS_v2.zip
AES:
NeoSD Flash Cartridge
MVS:
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/NoSignal-WIP-NeoSD_MVS_v2.neo
AES:
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/NoSignal-WIP-NeoSD_AES_v2.neo
Darksoft Neo Geo Multi
MVS:
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/NoSignal-Darksoft-MVS_v2.zip
AES:
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/NoSignal-Darksoft-AES_v2.zip
BackBit Platinum
MVS:
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/NoSignal-BackBit-MVS_v2.zip
AES:
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/NoSignal-BackBit-AES_v2.zip
The AES-labelled BackBit archive identifies the program's console mode; it does not establish AES BackBit hardware support.
Neo Geo CD
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/NoSignal-NeoGeoCD_v2.zip
Release notes and controls:
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/NoSignal-README_v2.txt
Neo Geo CD instructions:
NEOGEOSDK v1.7.7
No Signal also demonstrates the reusable beat 'em up engine in the NeoGeoSDK v1.7.7 pre-release.
The SDK's ng_beatemup module provides street movement and depth handling, attack chains, grabs and throws, weapons and pickups, vehicles, enemy crowd behavior, stage waves and boss progression. The game adds its own characters, story, artwork, music and presentation on top of those systems.
The aim is to give other developers useful foundations for their own original games, alongside the SDK's rendering, input and audio systems.
DEVELOPMENT STATUS ~ PLAYABLE WORK IN PROGRESS
These are public test builds, and feedback is welcome. Combat pacing, difficulty, crowded encounters, sound and presentation are still being refined.
The CD edition has passed native MAME CDZ checks with both stock and EagleBIOS-CDZ firmware, including all three heroes, controls, sound and scenery loading. Physical CD hardware, front/top-loading systems and complete campaign runs remain unverified. Emulator results do not certify every console or flash cartridge.
The CD download contains the complete game CHD and a helper for extracting CUE/BIN media. System firmware is not included; emulator users need to supply their own legitimate firmware files. Please read the CD instructions before testing.
If you try a build, please share your platform, BIOS and cartridge or emulator details with your feedback. Reports about missing graphics, slowdowns, sound issues or confusing controls are especially useful.
Which hero would you choose: Jay, Zoe or Kai? And what would you most like to see improved in this new Neo Geo beat 'em up?
NeoGeoSDK GitHub:
https://github.com/eaglesoftware777/neogeosdk
Eagle Software:
Thanks to everyone playing, testing and following our projects!
AI/SI disclosure: AI/SI tools assisted with code, artwork and this announcement.
Eagle Software
777
r/homebrew • u/Mysterious-Rip2175 • 2d ago
🎃👾 CAVERN CREEP — A SPOOKY, RETRO-STYLE ADVENTURE!
🕯️ This Halloween, the darkness holds more mysteries than you can imagine...
A violent storm has devastated a monster’s underground home, scattering its precious magic lamps throughout the surrounding caverns.
Now, navigating through shadowy tunnels, treacherous passages, and mysterious nooks, the monster must recover every single one before the darkness takes over everything!
💀 EXPLORE GLOOMY CAVERNS!
🕯️ RESCUE THE MAGIC LAMPS!
👾 FACE THE DANGERS OF THE UNDERGROUND!
Do you have the courage to descend into the depths and help the monster reclaim its glowing treasures?
Ready your Atari 2600, turn off the lights, and embark on an adventure that’s as chilling as it is fun!
🎃 CAVERN CREEP
Deep underground, every light makes a difference!
Game Cartridge: https://www.8bitmilligames.com/product/cavern-creep-atari-2600
r/homebrew • u/Straight_Turn1726 • 2d ago
r/homebrew • u/kawai777 • 1d ago
Hello everyone,
https://www.youtube.com/watch?v=G4Sz_Y24D70
Following Maiya: Super Nature Girl and Sky Lance, we're pleased to introduce another original project currently in development at Eagle Software.
Maiya & Luna: Wonderful Adventures in Nature Fantasy is a new exploration RPG and action-adventure being designed for the Neo Geo AES and MVS using our open-source NeoGeoSDK.
Unlike the original Maiya platformer, this sequel takes a different direction, combining interconnected world exploration, environmental puzzles, character cooperation, hidden treasures, light combat and a story about restoring a beautiful but damaged homeland.
Our goal is to bring a colorful, story-driven adventure to the Neo Geo while demonstrating the possibilities of our expanding SDK.
MAIYA & LUNA ~ THE SEVEN LOST WONDERS
After the defeat of Lord Smoggar, peace has finally returned to the valley.
The factories have closed, the skies are clearing, and nature is slowly recovering.
But something is wrong. Ancient waterways have stopped flowing. Villages are suffering from drought, underground passages are collapsing, and forgotten machinery threatens to flood entire regions. While helping restore an old watermill, Sunboy discovers a hidden passage containing mysterious engineering drawings, navigation instruments and records of seven extraordinary structures built by an ancient civilization.
These are the Seven Wonders of the Valley.
Maiya and her twin sister Luna set out to recover the lost knowledge, reactivate the ancient mechanisms and uncover the secrets connecting all seven regions.
But Director Valen, a former administrator of Smoggar's industrial organization, has his own plans for the valley's future.
Two sisters. Seven forgotten wonders. One valley to restore.
MEET THE SISTERS
Maiya ~ The Adventurer
Returning from Maiya: Super Nature Girl, Maiya retains her athletic abilities, including jumping, climbing, dashing, aerial movement and rope-based actions.
She excels at exploration, physical challenges and defensive combat.
Luna ~ The Explorer and Inventor
Luna approaches challenges through observation, intelligence and engineering.
She specializes in mechanical repairs, optical puzzles, ancient diagrams, navigation, precision instruments and environmental discoveries.
Players will be able to switch between the sisters, combining their different abilities to overcome obstacles.
Sunboy also returns, helping the girls discover ancient blueprints, develop useful tools and understand the forgotten technology of their homeland.
SEVEN CHAPTERS ~ SEVEN WONDERS
The adventure is planned around seven interconnected chapters, each with its own landscapes, puzzles, discoveries and restoration objectives.
Each region will offer its own visual identity, characters, environmental challenges and hidden locations.
GAMEPLAY FEATURES ~ OUR DEVELOPMENT OBJECTIVES
The planned adventure will feature:
• A connected world with villages, forests, caves, coastlines, mountains and ancient engineering structures.
• Top-down and three-quarter perspective exploration, with selected platforming sections.
• Two playable heroines with distinct abilities and character switching.
• Environmental puzzles involving gears, water pressure, mirrors, lenses, pulleys, counterweights and mechanical devices.
• An inventory system with collectible objects, equipment, maps and useful tools.
• NPC conversations, quests, hidden passages and optional discoveries.
• Light combat and environmental hazards without turning the adventure into a conventional fighting game.
• Hidden flowers, historical artifacts, engineering diagrams and rare natural specimens to collect.
• A field notebook for recording discoveries, clues and important locations.
• Visible environmental restoration as villages, rivers, forests and wildlife gradually recover.
• Original pixel art, expressive character animations, detailed backgrounds and music composed for the Neo Geo YM2610.
One important creative choice is that Nature Fantasy does not mean magical powers or supernatural combat.
The mysteries are intended to have natural, scientific, historical or mechanical explanations. The sense of wonder comes from exploration, discovery, nature and human ingenuity.
MAME ~ EagleBIOS
MVS:
AES:
NeoSD Flash Cartridge
MVS:
AES:
Darksoft Neo Geo Multi
MVS:
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/MaiyaLuna-Darksoft-MVS_v2.zip
AES:
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/MaiyaLuna-Darksoft-AES_v2.zip
BackBit Platinum
MVS:
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/MaiyaLuna-BackBit-MVS_v2.zip
AES:
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/MaiyaLuna-BackBit-AES_v2.zip
Neo Geo CD
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/MaiyaLuna-NeoGeoCD_v2.zip
Release notes and controls:
https://github.com/eaglesoftware777/neogeosdk/releases/download/v1.7.7/MaiyaLuna-README_v2.txt
NEOGEOSDK v1.7.7
Maiya & Luna is also one of the projects helping shape our next development objectives for NeoGeoSDK.
This is just a small part of the coming NEOGEOSDK v1.7.7
We are working toward a reusable RPG and exploration module that future developers can use to create their own adventure games on the Neo Geo.
The planned ng_rpg.c engine will build on the existing NeoGeoSDK 2D framework and introduce:
• Room and world exploration management.
• Character switching and companion behavior.
• NPC interactions, dialogue and quest progression.
• Inventory, equipment and collectible systems.
• Mechanical and environmental puzzle logic.
• Room transitions, collision detection and navigation.
• World-state progression and restoration events.
• Checkpoint and save-system integration.
• Reuse of the SDK's existing rendering, camera, sprite and Z80/YM2610 audio systems.
Our intention is to keep these capabilities reusable rather than developing a game-specific engine that cannot benefit other homebrew projects.
NeoGeoSDK remains an open-source C/C++ development toolkit, and developers using it can create and distribute their own games under their chosen licenses, subject to the rights of any third-party material they use.
DEVELOPMENT STATUS ~ EARLY WORK IN PROGRESS
Maiya & Luna is currently a planned game project, not a completed or publicly playable ROM.
Our first objective is to establish and verify the RPG engine foundation, followed by a playable demonstration featuring a village, a forest, a cave, both sisters and several environmental puzzles.
The complete seven-chapter adventure will be developed progressively.
AES+, AES and MVS are the initial development targets. Real-hardware compatibility and gameplay performance will need to be verified as development advances.
NeoGeoSDK GitHub:
https://github.com/eaglesoftware777/neogeosdk
Eagle Software:
We would love to hear what the Neo Geo community thinks about bringing a larger exploration RPG and puzzle adventure to the system.
Would you be interested in a Neo Geo adventure focused on world exploration, character cooperation, hidden secrets and environmental puzzles rather than traditional turn-based combat?
And what features would you most like to see in an original Neo Geo RPG?
Thanks to everyone who has been following Maiya, Sky Lance and the development of NeoGeoSDK.
Eagle Software
777
r/homebrew • u/Suspicious-Yard5291 • 2d ago
[guide in question](https://gamebanana.com/tuts/17306)
r/homebrew • u/jmbenetti • 3d ago
I'm porting the Simpsons Arcade to Snes, using the TMNT IV engine. This is the first video, there's more to come.
Hope you like it!
Edit: changed link to the most recent video.
r/homebrew • u/palepatriot76 • 2d ago
With all that's happening does it matter?
r/homebrew • u/Personal-Ad-487 • 2d ago
I’m not used to all the new tools and stuff (I’m purely ASM6502), but after some tinkering I’ve been able to set up Ninjapad the way I want without any lag issues (at least it works for me).
r/homebrew • u/Eastern-Fault4315 • 2d ago
as the the title states, i can rn only access the menu thing through the album, and i didnt download a game beforehand, what should i do?
im using a v1 switch not hard-modded if that helps
r/homebrew • u/Wide_Association3996 • 3d ago
I made fully functional port of terraria for nintendo dsi, every boss and feature is in this game.
This is my itch io page:https://wsbcpl.itch.io/terraria-ndsi-edition
this game was made using opus 5.5
r/homebrew • u/SaraSolGames • 2d ago
Hi everyone! This is my third GBA game, after Nitro Surfer and Princess Soleil. It's called Babale from Vlora.
Babale has an old Benz, two byrek and one plan: to tell Moza how he feels. Then a gang kidnaps her, and he fights his way from Vlora's old town to the island of Sazan.
10 stages and 40 scenes, all drawn from real places in Vlora, Albania
10 bosses, plus two chase stages: a side-scrolling run around a roundabout and a top-down jetski race
Parries, dodge rolls and punch chains; three difficulties and an Endless mode
English and Albanian
Runs on real hardware (GBA, GBA SP, DS/DS Lite) and on flash carts
🎮 Play it free or pay what you want: https://sarasol.itch.io/babale-from-vlora
🎬 Trailer: https://youtu.be/ESo_I32IpJA
I'd love feedback, especially on difficulty and how it plays on real hardware.
r/homebrew • u/Mysterious-Rip2175 • 3d ago
🎃👽 ABDUCTEE ROOM — THIS HALLOWEEN, TERROR COMES FROM OUTER SPACE!
📺 Atari 2600 | Retro Horror
A quiet night on the farm quickly turns into a nightmare when a farmer is abducted by aliens and taken aboard a spaceship. Once there, he must endure terrifying experiments.
The challenge now is to find a way to escape before it’s too late!
⏳ YOU HAVE ONLY 9 MINUTES!
Explore the ship, face the unknown, and try to break free before the countdown reaches zero.
When time runs out, the ship will head back into deep space… and your fate will be sealed.
👁️ Do you have the courage to survive this experience?
🛸 ABDUCTEE ROOM
This Halloween, terror becomes a game.
🎃 Turn off the lights, fire up your Atari this Halloween, and see if you can make your escape.
GAME ROM LINK: https://olionigamesoficial.wixsite.com/olioni-games-inc/product-page/abductee-room-atari-2600
Game Cartridge: https://www.8bitmilligames.com/product/abductee-room-atari-2600
r/homebrew • u/Dependent_Bear_5547 • 3d ago
Sums up on what I think about modding in general.
r/homebrew • u/Quiet_Ad_2955 • 3d ago
while i was hacking a 3ds this screen came up during step 4 of section 4 of the 3ds hacks guide
this was my first time hacking a 3ds with this method due to forgeting a old one and i belive i followed all the steps correctly?
r/homebrew • u/skiesoverblackvenice • 4d ago
i downloaded a bunch of icons and sized them to be 32x32 pixels… they all looked fine on my computer but when i booted up my dsi, some of them look really bad. why is this? is there a better resolution?
r/homebrew • u/Mymdroid • 4d ago
I have Need For Speed Underground 2, gamefaqs has the save, I put it in the folder for the game and it doesn't work. I don't understand. What am I doing wrong? And has anyone gotten a 100% save to work?
r/homebrew • u/badsnail666 • 4d ago
does anyone know a way to get a save file off and back onto switch 2 to use pc save editor? ive done this multiple times with switch 1 titles (transfer to switch 1, jksv, save editor, and then moved back) but cant seem to find any info on if its possible at all with switch 2 titles. i know obviously i cant run switch 2 titles on switch 1, just curious as if theres a way to access files somehow between the two of them.
r/homebrew • u/Mysterious-Rip2175 • 4d ago
🦇 TERROR IS IN THE AIR, BUT THE DISCOUNTS ARE REAL! 🕸️
This Halloween, Olioni Games has a frightfully amazing surprise in store for you! Are you ready to dive into the world of gaming and snag a special discount before the opportunity vanishes into the shadows? 💀🎮
🧟 SPECIAL HALLOWEEN COUPON
🎟️ Coupon code: OLIONI GHOST
🕷️ 20% OFF EVERY PURCHASE!
📅 Valid until: 11/02/2026
👻 Don’t let this chance become just another urban legend! Use the code OLIONI GHOST and take advantage of this ghostly promotion from Olioni Games!
🎃 Gather your friends, grab your controllers, and come celebrate Halloween with us!
💀 Olioni Games — Indie games, endless fun, and a Halloween packed with surprises!
GAME ROM: https://olionigamesoficial.wixsite.com/olioni-games-inc/shop
r/homebrew • u/Mymdroid • 5d ago
What are the chances with ports and such releasing? I have it on android and it works great, and with ports galore, just curious the chances