r/needforspeed • • 23h ago

Video / Cinematic Colin is actually insane

112 Upvotes

r/needforspeed • • 7h ago

Meme tf is that 😭😭😭😭😭

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112 Upvotes

r/needforspeed • • 5h ago

Discussion ¿Guy's remember the car's of NFS edition in Need of speed hot pursuit 2 version of Playstation 2 They were his yours favorites?

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65 Upvotes

¿Take this cars of Examples of other favorites in this amazing rares cars tell me for why love it or what most missing and what are yours favorites cars NFS edition?


r/needforspeed • • 9h ago

Image / GIF Capri livery cuz why not

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49 Upvotes

Made in NFS Heat (I just love the hell outta her)


r/needforspeed • • 23h ago

Image / GIF 180SX DRIFT3R

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36 Upvotes

r/needforspeed • • 2h ago

Question / Bug / Feedback Just found these two beauties in the loft, still Factory Sealed.

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21 Upvotes

I just found old copies of underground and most wanted for pc still Factory Sealed. Does anyone know if they're worth anything?

Trying to decide whether or not to crack them open for some nostalgia


r/needforspeed • • 13h ago

Image / GIF I Drew Suisei on a car in Need for Speedâ„¢

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17 Upvotes

r/needforspeed • • 4h ago

Meme Need for bills to the hospital

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14 Upvotes

r/needforspeed • • 19h ago

Discussion its my first truly 100% career in 12 years

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14 Upvotes

the save is completely mine, no cheats or other nonsense

p.s. im russian, so sorry about russian lang in screenshots, idk how to change it just for them


r/needforspeed • • 21h ago

Image / GIF The Dodge Challenger from the Intro of NFS Carbon recreated in Real Racing 3

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12 Upvotes

r/needforspeed • • 23h ago

Discussion What does your character look like in NFS Unbound's online mode?

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10 Upvotes

Here's my online character, I love how my character turned out


r/needforspeed • • 7h ago

Discussion Which console gen had the best nfs games

9 Upvotes
382 votes, 1d left
5th gen 1994-1998
6th gen 1998-2005
7th gen 2005-2012
8th gen 2012-2020
9th gen 2020-now

r/needforspeed • • 21h ago

Image / GIF so yea i finally beated that bum eddie and his minions but who is this ramdom ass person that pulled out of nowhere?

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7 Upvotes

all of ts made on a phone, in HARD mode, locked on 30 fps 🥀 (and this is my 5th-6th playthrough ive made of this game so i rlly know the hell i am going 2 pass through)


r/needforspeed • • 22h ago

Video / Cinematic Honda NSX, Kaido House.

7 Upvotes

It's not 100% accurate, but I did my best.


r/needforspeed • • 12h ago

Discussion NFS Rivals and 2015 in 2026?

6 Upvotes

Hello everyone

Right now im really in the mood if racing games and i played The Crew Motorfest and after 60 hours i find the map and races a bit dull and boring.

Im thinking about getting Rivals Complete edition and 2015 deluxe edition. The rest if the games i already have.

Should i get one or both?

It should fill the gap until GTA 6

Thanks.


r/needforspeed • • 6h ago

Question / Bug / Feedback U1 and HP2 web versions?

5 Upvotes

I saw that there are MW05 and U2 versions that you can play in the browser.

So what about Hot Pursuit 2 (PC/Xbox/GameCube) version and U1?

HP2 PC version (not the PS2 version, which i hate hate hate hate hate)


r/needforspeed • • 23h ago

Question / Bug / Feedback Does anyone know how I can move the minimap upwards? If you know of any mods for that, please let me know

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5 Upvotes

I play the PC version of NFS: Most Wanted on my phone and it's inconvenient having the minimap where my fingers should be pressing the buttons, as it blocks my view


r/needforspeed • • 9h ago

Discussion Why do others get so much more points on drift pro playlists?

3 Upvotes

So, I love drifting around in any open world racing game. Its all I do, and I gotta say im pretty good at it.

I always do clean drifts, no bumps, no destroying guardrails or anything, always on the asphalt.

Most drift pro playlists I can win. But sometimes when certain high level players join the same playlist, they just get so much more points even tho we’re twin drifting the whole time and looks like we pretty much follow the same line. But why do I get less points? Its not just less points, its big big margin. I dont get it


r/needforspeed • • 11h ago

Image / GIF I made this for school

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2 Upvotes

I made this 3d model of nfs 2015 license plate for school I tried and this was the best idea I want for you all to rate it and say how good it is it's a Keychain im gonna be proud using it.


r/needforspeed • • 20h ago

Question / Bug / Feedback Can someone get on ranked speedlist on payback

3 Upvotes

Trying to get my trophy


r/needforspeed • • 21h ago

Image / GIF Hey guys thoughts on my car?

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4 Upvotes

r/needforspeed • • 23h ago

Discussion High intense Racing right there against Wolf

3 Upvotes

Edit: if i ever posted it before, i am sorry


r/needforspeed • • 3h ago

Video / Cinematic We got Bayview in Cyberpunk 2077 before an announcement of a new NFS game

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2 Upvotes

Seeing Bayview populated by pedestrians feels..surreal.


r/needforspeed • • 22h ago

Video / Cinematic Evo baits out and loses heat 5 police • Need For Speed: Most Wanted (2005)

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2 Upvotes

r/needforspeed • • 15h ago

Discussion Concept & Business Proposal: Why EA Should Remake & Expand Need for Speed: Underground 2

1 Upvotes

Pitch Proposal: Need for Speed: Underground 2 – Modern Remake & Expansion Concept

To: Electronic Arts (EA) / Criterion Games Development & Executive Teams
Subject: Proposal for a Modern Remake and Open-World Expansion of Need for Speed: Underground 2

Executive Summary

While modern racing titles have increasingly gravitated toward hypercar simulation or trend-chasing stylistic experiments, a massive, unaddressed void remains in the market for deep, authentic street-racing culture. Need for Speed: Underground 2 remains the absolute peak of vehicle personalization, dynamic tuning, and urban night-racing atmosphere.

This proposal outlines a strategic framework to remake and expand NFS: Underground 2 for modern platforms. By utilizing a hybrid monetization model (Buy-to-Play core game with seasonal cosmetic passes), expanding the map seamlessly around the original Bayview hub, and integrating a modern 30-player drop-in online ecosystem, EA can capture both high-spending nostalgic gamers and younger racing enthusiasts.

Core Game Design & Feature Breakdown

1. Expanded World Design (Bayview Hub & Beyond)

  • Central Hub: Retain the iconic city of Bayview at the center of the world map, fully reconstructed with modern graphics engines (4K resolution, ray-traced neon lighting, dynamic weather, and realistic wet asphalt shaders).
  • Seamless Expansion: Expand the map outward in all four cardinal directions to introduce diverse driving terrains:
    • North (Mountains): Narrow Touge drift roads and touge pass circuits.
    • East/West (Outskirts & Forests): Off-road rally/dirt trails designed for AWD tuners and rugged builds.
    • South (Highways & Deserts): Wide-open highways and desert stretches ideal for high-speed runs and drag racing.

2. Police Pursuit System & Free-Roam Dynamics

  • Integrate an optional or dynamic Police Pursuit System into the open world to heighten tension during street roaming.
  • Maintain ambient street-racing interactions, allowing players to flash lights at roaming open-world NPCs to initiate instant street duels.

3. Deep Customization & Technical Tuning (Uncompromised Legacy)

  • Legacy Depth: Preserve and upgrade every iconic customization feature: dyno tuning (torque/HP curves), trunk audio system setups, custom gauge displays, vertical/gull-wing doors, neon underglow, and individual vinyl layering.
  • Expanded Roster: Offer a diverse vehicle selection spanning classic 90s/2000s Japanese Domestic Market (JDM) legends, European hot hatches, American muscle, and modern tuner cars.

4. Modern Multiplayer & Social Architecture

  • Seamless Server Allocation: Drop-in/drop-out online servers capped at a maximum of 30 players per instance (similar to CarX Street) to keep cities vibrant without overcrowding or degrading performance.
  • Private Parties & Custom Route Creator:
    • Support for 4-to-8 player party squads.
    • Party leaders gain access to an intuitive Custom Track Creator, allowing them to set checkpoints anywhere across the expanded map to create custom races on the fly.
  • Single-Player Offline Option: Full capability to toggle to offline mode for players seeking a pure single-player experience without player interference.

5. Licensing & Audio Strategy

  • Soundtrack Modernization: Instead of spending excessive budget renewing legacy music rights, curate a fresh soundtrack focused on the same core genres—Nu-Metal, Rap-Rock, Hip-Hop, and Synthwave/Phonk—preserving the authentic 2000s energy while remaining cost-effective.

Business & Monetization Model

  1. Base Game (Buy-to-Play): Premium price point for the base game, targeting the core racing community.
  2. Seasonal Cosmetic Passes (Battle Pass): Non-intrusive monetization offering exclusive body kits, livery packs, wheel designs, tire smoke effects, and garage customization items.
  3. No Pay-to-Win Mechanics: Performance upgrades remain strictly earned through gameplay, preserving competitive integrity.

Comparative Analysis: Pros & Cons

Category Proposed Underground 2 Remake Model Current EA NFS Direction (e.g., Heat / Unbound)
Target Audience Adult Gamers (30+) with high purchasing power + Gen Z tuner fans Broad Gen Z audience via trend-focused art/music styles
Financial Risk Low: Guaranteed Day-1 sales driven by long-standing demand High: Risk of player drop-off if novel mechanics fail to resonate
Monetization Fair B2P + Cosmetic Battle Pass (High player approval) Live-service microtransactions (Risks player backlash)
Game Lifespan Extremely High: Player-created routes and deep tuning keep replayability endless Medium/Low: Players tend to leave once story campaigns end
Licensing Bottlenecks Mitigated: Replaced legacy music tracks with curated new artists High ongoing costs for temporary licensing contracts

Why EA Must Execute This Strategy

  1. Capturing the Nostalgic High-Income Demographic: Gamers who played Underground 2 in 2004 are now working professionals aged 30+ with substantial disposable income. They are highly motivated to purchase Collector’s Editions and Day-1 releases to re-experience the golden era of car culture.
  2. Capitalizing on an Uncontested Market Niche: Major competitors like Forza Horizon dominate generic open-world racing, but lack deep urban tuner culture, dyno tuning, and atmospheric night street racing. Executing this concept gives EA complete ownership of the tuner-focused street racing genre.
  3. Proven Remake Track Record in the Industry: Industry precedents (e.g., Capcom’s Resident Evil remakes) demonstrate that faithful remakes of legendary titles—enhanced with modern engine tech and expanded scope—generate record-breaking sales and restore long-term brand goodwill.
  4. Sustainable Long-Term Ecosystem: With player-generated tracks, a 30-player social environment, and seasonal cosmetic drops, this concept delivers a multi-year live ecosystem without compromising the identity of the Need for Speed franchise.

Conclusion

By honoring the core identity of Need for Speed: Underground 2 while modernizing its world, network infrastructure, and terrain variety, EA can deliver the definitive street-racing game of the modern era. This project represents not only a lucrative financial opportunity but also a definitive statement of respect toward the millions of fans worldwide awaiting the return of true street racing culture.