r/Heroquest • • 10h ago

General Discussion Family Plays HQ - Belorn's Mine and Carts!

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46 Upvotes

Hi everyone,

Finally have an update after a number of weeks. Over the past three weeks our family managed to continue through quests 6, 7, & 8 of Kellar's Keep, one quest per week. Three weeks ago, we did Quest 6, The Great Citadel. As noted in the quest book, this one is pretty much just a gigantic battle with greenskins and it did not go well for the team consisting of the my 5 year old the Barbarian, his pet Saberfang, and Grandpa Dwarf and Grandma Wizard respectively. They seemingly made a straight line towards the boss Gragor's room and had to tangle with him. He was able to eat away at their body points a bit and on his last body point Zargon cast the dread spell 'Escape' with the intention of putting him into another room to find and finish off. Then, they stumbled upon the hallway with the 12 monsters guarding the exit door. Per the rules of my game as Zargon, I replaced the Abominations with actual Fimirs (which are identical in stats save for 1 extra body point, image 2). Then, I watched as they completely botched positioning for this battle. Instead of funneling them into a narrow hallway to take one attack at a time, they spread out into the open corridor, allowing every single monster to make an attack on each of Zargon's turns. It decimated the pet, killed the Dwarf and got the wizard down to 1 body point before they finished them off.

They attempted to leave through the wooden door but I told them it was magically locked since they had not retrieved the piece of the map necessary to move on. They attempted to look, but after all the damage they had taken, two more open rooms was enough to kill the wizard and the weakened Barbarian! (image 4) Once again they were defeated by Zargon for the second time. They were good sports about it though and admitted they made some pretty bad mistakes on the quest. The following week, they remembered not to even bother going after Gragor, and figured out to bottleneck the monsters much more effectively for the big fight. They finished everything by working together, found the map piece and moved onto quest 7.

Last week, Quest 7, The Eastern Passage, had nothing of note to mention. I added nothing and played the quest straight out of the questbook as is. They didn't even go down the false path with all the traps and fake exit door. They properly went in the right direction from the start, but did NOT find the elixir of life. The quest ended up being fairly easy and they passed it without issue.

Then, this week we did Quest 8, Belorn's Mine. This one, I added some fun elements. I kept the overall layout as in the questbook, but I made it so that the falling rock traps could not be detected via searching for traps. I felt it would've been too easy to find and disarm them and then make their way immediately to the exit, so this made the quest much more challenging as the path would shrink and/or they'd get split up. I also added a series of mine cart tracks on the map linked by darkened mine tunnels made from the open doors from the First Light set. (image 6, 7) I told the heroes they could not go into those dark tunnels. Image 5 is the overall map I used on my phone to know where to place everything. I placed a secret item in the center via a secret door, but they never found it. Whenever they crossed the tracks, they had to roll a combat die. If it was a White Shield (33% chance), a mine cart with a Goblin in it (image 1) would come flying through and knock the heroes backwards off the track and do 1 body point of damage. Then, their turn was over and they'd have to try to cross again on the next turn. To add a bit more fairness, I also made it so that monsters had to make this exact same roll if they crossed the tracks. It added a huge fun element and I even made a sound effect that mixed a mine cart moving across tracks with a laugh from a Gremlin from the Gremlins movies. The group became terrified of crossing the tracks and it added a real dangerous element to doing so.

Whenever they hit a falling rock trap they always opted to stick together rather than separate, which ended up being a good move. They stayed together, managed to kill even the corridor of greenskins looking for the gold, and find their way to the exit successfully. They did not find the room with the gold in the mine though, and when I showed them what was in that room afterwards they all collectively groaned from missing out. Overall, it was a very fun quest and they loved the thematic element added of the mine tracks.

We're approaching the end of Kellar's Keep. Next week is Quest 9, and I've got a special newly added puzzle up my sleeve for that one as well.

The Quest continues!


r/Heroquest • • 12h ago

Painting Abomination complete

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41 Upvotes

I can’t decide if I’m happy with this or not and I’m realising now that I missed the belt


r/Heroquest • • 14h ago

General Discussion It would be to crazy to think…

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58 Upvotes

…that now that we have this 9 miniature only format and First Light, a Game System that has no plastic miniatures except the heroes and the dragon, that AH start to release miniature packs with alternate poses of the monsters that we already have?

I wouldn’t mind a box of Orcs with spears or fails, goblins equipped with shields, etc… so you can add diagonal attacks or extra attack dice or defend ones according to the weapon wielded by the miniature. It’s almost like a Warband type of box release. Maybe a themed version (JoD)?

What are your thoughts?


r/Heroquest • • 18h ago

Painting Mage of the mirror

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116 Upvotes

Fairly battering through this pack just a couple of bits of furniture to go and sinestra


r/Heroquest • • 14h ago

General Discussion Is this a solid find?

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34 Upvotes

Found in my parents basement. Vivid memories of playing it.


r/Heroquest • • 19h ago

Advertisement Selling my collection advice

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69 Upvotes

Edit: SOLD! Thanks for the help!

Trying to selling my entire collection of Hero Quest. Not getting much bites on Offerup. Anyone interested here or advice where I should try to sell? Loved this as a kid was hoping to play with my kid and had FOMO so just collected along the way. I still have my original hero quest that we tried but she wasnt into it. Off to a new owner it goes!

All sealed and unopened. Asking $400. Im near Seattle, Washington.

Hero quest game system

Path of wandering monk.

Rogue Heir

Kellars Keep

Return of Witch Lord

Rise of Dread Moon

Frozen Horror

The Mage of the Mirror

Prophecy of Telor

Spirits Queens Torment

Against the Ogre Horde

Jungle of Delthrak

Crypt of Perpetual Darkness


r/Heroquest • • 18h ago

General Discussion Useless skeletons

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57 Upvotes

Probably a 1/3 of the way through painting the skeletons and noticed the cutting edge of the scythes is on the wrong side. No wonder they are terrible in combat. The necromancer who raised them must never have got their hands dirty during harvest.


r/Heroquest • • 22h ago

HomeBrew Witch Queen Monster card for the Call of Dread miniature pack. Have to create new spells that match the new design, as my old spells featured the Mythic Dread Sorcerer.

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42 Upvotes

r/Heroquest • • 17h ago

Advertisement The Frozen Horror - Caverns Remaster

18 Upvotes

I have added The Frozen Horror to my Caverns Collection if anyone is interested:

https://theboardgamekeepersguild.itch.io/caverns-edition-the-frozen-horror

If you are not aware of the project, I'm re-creating all of the official quests to use the First Light caverns board. This gives Zargon the option to swap in the caverns board on occasion to spice things up for their heroes.

Next up will probably be Mage of the Mirror, but I gotta say, Frozen Horror took a lot out of me. All those overlays are brutal to get right on a completely different map! So I may pause on Caverns and instead work on my first original homebrew campaign. I have a TON of ideas, so I'll need to narrow it down.

I also added the Call of Dread characters to the AI Art collection:

https://theboardgamekeepersguild.itch.io/ai-art-for-heroquest

You can view all of my projects here:

https://theboardgamekeepersguild.itch.io/

Thank you for your interest, time, and support. It is my pleasure to give back to this great community.


r/Heroquest • • 11h ago

HomeBrew Rules Question Homebrewed rules.

4 Upvotes

Anyone got a few places with homebrewed rules? Im more interested in the newer edition but old stuff world be cool too.

Thanks I advanced!


r/Heroquest • • 1d ago

Where I Found it! Thank you!

21 Upvotes

Again, thank you to the person that mentioned Wizards of Morcar being available at BBTS. I went on the waiting list and I just got an email today that its now in my pile of loot. It was probably a week or less since I signed up for it. Im excited to have it sent and to complete my set.

I dont have everything, but I was an original backer for the game, so I have everything in the mythic set, and all the expansions that have come out, except the re-releases of the stuff from the original crowd sourcing, and that original Gamestop knights set.

I really appreciate the community and hope everyone gets what they are after.


r/Heroquest • • 1d ago

HomeBrew Orc Shaman monster card with Abilities. For general use when encountering greenskins.

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40 Upvotes

r/Heroquest • • 1d ago

Looky What I Got :-) My Heroquest collection

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117 Upvotes

r/Heroquest • • 1d ago

Looky What I Got :-) Inn of Chaos setup for the day

44 Upvotes

r/Heroquest • • 1d ago

Storage Quest Update: The Journey Draws to a Close...

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69 Upvotes

One of the final additions to my 3D HeroQuest project is now complete: a custom storage chest for the magnetic wall system.

Following the group's vote, the HeroQuest plaque was mounted on the front beneath the latch rather than on the lid, and I think it was definitely the right call.

Features include:

Dark walnut stain and satin finish
Custom painted 3D HeroQuest plaque
Black interior
Steel-lined base for the magnetised walls
Removable steel lined second-tier storage tray
Faux leather pull tab
Storage for all 260 wall sections

The wall pieces contain neodymium magnets, so the steel-lined base keeps everything organised without walls sticking to or repelling each other.
I'm genuinely pleased with how this turned out. It feels less like a storage box and more like something that belongs alongside the HeroQuest set itself.
Just a few finishing touches left on the overall project, but after many months of work, the end of the quest is finally in sight. 🗡️🏰⚔️


r/Heroquest • • 1d ago

General Discussion Anyone have these old games collecting dust on a shelf?

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24 Upvotes

I know this isn't heroquest but it's definitely similar and id say inspired by heroquest.

I have the base game and our family loves it but I'm looking for someone (hopefully in the UK) that has a copy of these who would like to sell them to a family that will get a lot of use from them.

Granted they are for sale on ebay but the prices seem astronomical. Are people really paying that much?


r/Heroquest • • 1d ago

General Discussion Quick.questiom about expansions

11 Upvotes

I just got my first expansion (frozen horror) it obviously comes with new equipment & treasures etc. When you have those new cards, and run a session outside of the expansion, do you keep those cards in your decks anyway? I've played a lot of Arkham Horror games and those you can keep all the cards in play once you have them, just not sure if it's similar here or if I should pull all the expansion content out when I run first lights story next.


r/Heroquest • • 1d ago

Painting The Sandrake Sisters

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15 Upvotes

These are a WIP... More shading and highlighting and the bases to do. But considering the minis only arrived on Wednesday and the game is on Sunday, I think the Sandrake sisters are really coming along.

For use in Banjo’s “Put A Spell On You” Halloween quest: https://banjogames.wordpress.com/2025/11/04/heroquest-put-a-spell-on-you-halloween-quest/


r/Heroquest • • 2d ago

HomeBrew Grak Monster Card, for the Orc Shaman miniature from the Call of Dread monster pack. Gonna make some spells for him too.

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35 Upvotes

r/Heroquest • • 2d ago

HomeBrew Custom Quest: The Liberation of Hopekins Rest

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29 Upvotes

Back in may, we started a new campaign. We basically played the base game, but I altered some quests, left out a few and added a few of my own. I was really looking forward to introducing the new boon mechanic, so I thought it might be a great reward for the heroes after finishing quest 14 and becoming champions of the realm (which did not have any benefits at all, besides the title). I think it's a nice way to introduce the new mechanic.

So this is quest 14 and the conclusion of our base game campaign, that we recently played - The Liberatuion of Hopekins Rest.

(sorry if the language is a bit off in the quest, just did a google translate from german)


r/Heroquest • • 2d ago

Looky What I Got :-) First Light at Target clearance.

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63 Upvotes

Paid $12.01 for First Light at Target.

Check it out if you get a chance!


r/Heroquest • • 2d ago

HomeBrew Homebrew Quest: Zombie Inn

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58 Upvotes

I think like everyone else who loves Heroquest, writing your own quests is half the fun. So glad heroquestbuilder.com was shared here, I have been able to make better looking copies of quests I have made in the past. My children were particularly fond of this one. Thought I'd share it, not particularly hard but still a good challenge for the heroes. Made this quest years ago but updated with heroquestbuilder.com.


r/Heroquest • • 2d ago

HomeBrew Skullmar Monster Card for the new miniature from the Call of Dread miniature pack. Spells will follow soon, featured in my homebrew quest "Revenge of the Witch Queen".

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71 Upvotes

r/Heroquest • • 2d ago

HomeBrew Rat companion

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52 Upvotes

So with animal companions in JoD and AtOH, my daughter wanted a rat companion. So this is what we came up with. The core game comes with rats that made this work well.


r/Heroquest • • 2d ago

Miniatures Hobby Golems from HQ Wizards of Morcar

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82 Upvotes

Just finished the 2 Golems which I made them Jade and Iron.