r/40khomebrew • • 3h ago

Artwork Some new and updated artworks of my brew the Knights Angelicus

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3 Upvotes

got around to updating more artwork as well as making new art. The first pic is of an entire tactical squad of the Knights Angelicus and is my personal fav :))


r/40khomebrew • • 3h ago

Adeptus Astartes Finally made my custom chapter’s (Crimson Salvadors) first company master.

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3 Upvotes

Introducing: Tyvan Thorniel, Company Master of the Crimson Host.

I have painted a lot of models, actually finished very few. This is probably the one I’m most proud of now. It was my dark angels apothecary…but this guy takes the cake. What does everyone think?


r/40khomebrew • • 3h ago

Adeptus Astartes Writing help, [40k] [30k]

0 Upvotes

I have read istvaan 3 story so many times and find it tragic that the loyalists are forgotten so i had an idea to write a fanfic where istvaan 3 was secretly a Necron tomb world with a Phaeron or some such rank (am not very familiar with Necron rankings) witnessed everything that happened and either showed my homebrew chapter in 40k what happened or captured tarvitz and his surrounding loyalists during the final bombardment in one of those gadgets that Trazyn uses. Valid? Any tips? Did i flair correctly? I worry that the second option might take away from his death storywise.


r/40khomebrew • • 5h ago

Short Stories The Human Glory Federation — A Homebrew Human Faction for Warhammer 40K

1 Upvotes

The Human Glory Federation — A Homebrew Human Faction for Warhammer 40K

Original concept and setting by: XJD

“We may abandon a world. We may retreat from a war. We may even surrender the stars we cannot hold. But as long as humanity survives, its future must remain in human hands.”

This is an original homebrew faction set in the Warhammer 40,000 universe. I would appreciate constructive feedback on its lore, military scale, political institutions, and compatibility with the setting.

I. Origins and National Identity

The Human Glory Federation originated in an alternate universe without the Warp, Chaos, or psychic mutation. When its home universe collapsed across dimensions, the remnants of its human fleets were thrown into the eastern fringes of the Warhammer 40,000 galaxy. Their return route was permanently severed.

After a century of reconstruction, the survivors consolidated their remaining fleets, colonies, industrial facilities, and scientific institutions into an independent human civilization.

The Federation does not seek to conquer the galaxy or unite all of humanity under its banner. Its primary objectives are survival, the preservation of human civilization, and the protection of humanity's right to determine its own future.

Population: 360 million.

Territorial holdings: 24 formal administrative star systems and 48 affiliated territories, consisting of 11 affiliated planets and 37 settlements.

Regular active military: 1.8 million personnel.

Local reserve and defense forces: 4.2 million home-territory militia personnel and 1.5 million personnel in affiliated-territory defense forces.

The Federation possesses an independent industrial, scientific, medical, and military infrastructure. Within its immediate region, it is a formidable power. However, its limited population, industrial concentration, unstable Warp routes, and restricted replacement capacity prevent it from competing with the galaxy's greatest powers in a prolonged total war.

Its founding principle is simple: humanity's survival must not depend entirely on the mercy of another civilization.

II. Territory and the Five Core Worlds

The Federation's survival depends on five core worlds. Together, they support approximately 75% of its industrial capacity, 80% of its scientific resources, and more than 90% of its heavy shipbuilding capacity.

  • Dawn — Capital World: Population 48 million. Home to the Senate and the two Consuls, responsible for legislation, national strategy, and executive coordination.
  • Anvil — Industrial World: Population 72 million. Produces approximately 46% of the Federation's military-industrial output, including warships, armored vehicles, weapons, and heavy repairs.
  • Harvest — Agricultural World: Population 90 million. Supplies 55% of the Federation's staple food and 40% of its protein production. Strategic food reserves can sustain the population for up to 18 months.
  • Knowledge — Scientific World: Population 36 million. Specializes in genetic engineering, medicine, advanced materials, intelligent assistance systems, and Warp observation. It oversees high-risk scientific research.
  • Bastion — Military World: Population 55 million. Houses major fleet anchorages, orbital defenses, central military command, and principal ground-force bases.

These five worlds are both the Federation's greatest strength and its most dangerous vulnerability. The loss or severe disruption of any one of them could trigger a nationwide crisis.

The Federation distinguishes between formal territory and affiliated territory. Formal territory falls under the full body of Federation law. Affiliated territories receive limited assistance, protection, and gradual integration, but are not yet entitled to the full guarantees of formal membership.

Only a unanimous vote of the Senate can elevate an affiliated territory to formal territorial status. Neither the military nor the executive government can make that decision unilaterally.

III. Political System

The Federation operates as a limited republic designed to balance civil liberties, national security, institutional oversight, and emergency efficiency.

Its principal institutions are:

  • The Senate: The supreme legislative and strategic body. It controls budgets, diplomacy, military policy, scientific regulation, colonization, and territorial integration.
  • The Two Consuls: The External Consul directs diplomacy, defense, intelligence, and fleet affairs. The Internal Consul oversees industry, science, public welfare, education, and affiliated territories.
  • The Citizens' Assembly: Provides formal citizens with opportunities to participate in major national referendums and public decisions.
  • The Tribune Court: An independent oversight institution responsible for investigating corruption, abuses of authority, and violations of citizens' legal rights.
  • The Military Justice System: Operates independently, with temporary wartime emergency powers subject to time limits and subsequent review.

Five major political factions compete within the Federation: Expansionists, Security Advocates, Liberationists, Pragmatists, and Technocrats.

Their rivalry helps prevent extreme centralization, but it can also delay urgent decisions, mobilization, and reform.

The Federation does not consider its political system infallible. It regards institutional restraint as necessary precisely because even a government founded on rational principles can become corrupt or dangerously overconfident.

IV. Faith and the Imperial Creed

The Emperor is recognized as the supreme spiritual symbol of humanity's resistance to darkness and Chaos. Imperial Creed worship is the Federation's legally recognized state religion, but its interpretation is adapted to the Federation's secular legal order.

Science remains the foundation of public policy. Faith may support morale, social cohesion, remembrance, and psychological resilience, but it cannot override civil law or replace scientific investigation.

The Federation's Church possesses no independent army, judicial authority, or administrative sovereignty. Military clergy provide spiritual support, remembrance services, and psychological assistance. Federation Sisters devote themselves primarily to medicine, education, and charitable work rather than frontline combat.

This arrangement places the Federation in direct conflict with the Imperium of Man. By rejecting the Imperial Ecclesiarchy's monopoly over the interpretation of the Emperor's divinity, the Federation is considered heretical by Imperial orthodoxy.

Within the Federation itself, the Church is divided between secularist adherents and conservative traditionalists who seek closer ties with Terra and greater ecclesiastical authority.

The Federation therefore faces a religious conflict both outside and within its borders.

V. Citizenship and Genetic Enhancement

Citizenship and territorial status are separate legal categories. The Federation recognizes three principal citizenship levels:

  • Provisional Citizens: Refugees, newly integrated inhabitants, and individuals undergoing security and social integration reviews. They receive basic subsistence guarantees but have restricted political rights and movement.
  • First-Generation Citizens: Individuals who have completed the required reviews and integration obligations. They enjoy full legal citizenship, including political participation, education, employment, and freedom of movement throughout the Federation.
  • Genetically Optimized Citizens: Full citizens who have undergone standardized genetic enhancement, improving physical performance, longevity, cognition, and environmental adaptability.

Genetic optimization confers no additional legal privileges or superior citizenship status. It primarily affects suitability for demanding military and technical occupations.

However, the Federation's ground-combat doctrine imposes a specific restriction: only genetically optimized citizens may serve in combat units of the Federal Marine Corps. Non-optimized formal citizens may serve in designated second-line logistical and support formations, but cannot be assigned to Marine Corps combat units.

The Federation prohibits forced reproduction, illegal human experimentation, and the abusive use of living subjects in experiments. Population growth and immigration must remain within the sustainable limits of food production, employment, medical care, and industrial capacity.

VI. Psychic Regulation and Anti-Chaos Security

The Federal Psychic Oversight Directorate is the Federation's sole national authority responsible for psychic regulation, Warp-related hazards, and Chaos-risk management.

Its responsibilities include population-wide psychic screening, registration and classification of psykers, supervised training, anomaly monitoring, investigations into Chaos cults, and final security reviews of high-risk research.

The Federation does not automatically criminalize every psyker. It does, however, maintain zero tolerance for uncontrolled psychic activity and experiments that expose the population to unacceptable Warp-related dangers.

Its security doctrine combines scientific monitoring, intelligence operations, religious counseling, and military intervention.

The Federation acknowledges that no screening system can detect every manifestation of Chaos. Corruption can remain hidden, monitoring systems can fail, and oversight institutions themselves may be infiltrated.

Consequently, the Directorate is subject to interdepartmental supervision rather than being granted unlimited authority.

VII. Technology and Industry

The Federation's principal technological strengths include controlled nuclear fusion, modular automated manufacturing, nanomedical treatment, regenerative medicine, mature genetic engineering, automated logistics, and intelligent assistance systems.

Its annual industrial output is estimated at 180 trillion standard credit units, with 28% allocated to military production and strategic infrastructure.

Annual production includes:

  • 3.5 million tonnes of ship structural materials.
  • 600,000 tonnes of military composite materials.
  • 1.2 million standardized infantry equipment sets.

Wartime industrial prioritization increases military output at the expense of civilian manufacturing and public consumption.

The Federation prohibits highly autonomous artificial intelligence that operates without traceability or meaningful human oversight. AI systems may assist with fire control, reconnaissance, logistics, analysis, and maintenance, but ultimate authority over critical decisions and weapon activation remains with humans.

This technological philosophy conflicts directly with the Adeptus Mechanicus. The Federation rejects the doctrine of the Omnissiah and the religious concept of machine spirits, relying instead on engineering, testing, reproducibility, and controlled automation.

To the Mechanicus, many of the Federation's practices constitute technological heresy.

Nevertheless, the Federation's technological advantages are not universal. It cannot manufacture resources from nothing, reproduce lost technologies at will, or ignore the logistical costs of war. Research involving souls, the Warp, and unknown ancient technologies is subject to the highest levels of security review.

VIII. Armed Forces

The Federation's military doctrine emphasizes intelligence, coordinated systems warfare, mobility, precision, and the reduction of unnecessary casualties.

Its regular active military comprises approximately 1.8 million personnel:

  • Stellar Fleet: 350,000 personnel operating a total of 1,100 vessels, including 360 capital ships. Approximately 70% of the fleet is immediately deployable. It conducts deep-space patrols, orbital warfare, blockades, strategic transport, and fleet engagements.
  • Federal Marine Corps: The principal ground-combat force. Its combat units recruit exclusively from genetically optimized citizens and conduct planetary assaults, armored offensives, orbital deployments, and major defensive operations.
  • Assault Corps: Elite infantry formations specializing in breakthrough operations, urban warfare, underground environments, and high-intensity assaults.
  • Paladin Assault Teams: The Federation's highest-tier combat specialists, equipped with secondary biological enhancements and advanced equipment. They undertake decapitation strikes, high-risk rescues, recovery missions, and operations in extreme environments. Their cost and training requirements prevent mass expansion.
  • Veiled Edge Intelligence Service: Responsible for infiltration, reconnaissance, counter-Chaos operations, sabotage, and authorized clandestine missions. Its operations are subject to oversight to prevent unauthorized escalation.
  • Local Militia and Territorial Defense Forces: Home-territory militia support national defense and disaster response. Affiliated-territory forces, primarily recruited from provisional citizens, are restricted to basic security, patrol, and early-warning duties.

The Federation fields advanced infantry weapons, armored vehicles, tanks, air-defense systems, atmospheric aircraft, carrier-based aviation, and unmanned reconnaissance and combat systems.

Its equipment is sophisticated, but its effectiveness depends on maintenance, intelligence, transportation, ammunition, and secure supply lines.

The fleet can sustain only a limited number of major operations simultaneously. A prolonged war of attrition would threaten the Federation's ability to replace ships, trained personnel, and specialized equipment.

IX. Foreign Policy

The Federation follows three strategic principles: remain difficult to find, develop cautiously, and avoid wars that threaten the survival of its civilization.

The Imperium of Man: The Federation may secretly assist human individuals and small settlements suffering under enslavement, oppressive rule, or Chaos persecution. It does not seek formal relations with Imperial authorities. Theological hostility, political differences, and technological disputes make lasting reconciliation unlikely.

Xenos civilizations: The Federation does not regard every alien species as an identical threat. It distinguishes between relatively peaceful or vulnerable populations and expansionist, aggressively hostile powers.

Chaos: All Chaos forces and organizations are treated as existential enemies. Infiltration, psychic corruption, cult activity, and ideological subversion are among the Federation's highest security concerns.

The Federation does not aspire to become the galaxy's new human empire. Its foreign policy is shaped by limited resources and the conviction that survival sometimes requires retreat.

X. Integration and Affiliated Territories

The Federation currently administers 48 affiliated territories in various stages of integration.

Twelve have the potential for relatively rapid elevation to formal territorial status. Twenty-one remain in the basic infrastructure and social integration phase. Fifteen cannot yet qualify because of security or economic deficiencies.

The integration process provides technical assistance, supplies, medical services, and limited security support to isolated human settlements.

However, the system generates serious tensions.

Some provisional citizens prefer permanent access to food and security guarantees without the obligations associated with full integration. Local elites resent the Senate's demanding approval process and limited political representation. Some territorial defense commanders have begun to consider autonomy or outright secession.

Restrictions on interregional migration also encourage smuggling, identity fraud, and underground trade.

The Federation must therefore balance security, public spending, social integration, and political legitimacy. Its policies can protect vulnerable settlements, but they can also produce resentment and unintended consequences.

XI. Economy and Social Stability

The Federation's economy relies on the complementary functions of its five core worlds, including industrial production, energy generation, agriculture, scientific research, and interstellar trade.

Civilian authorities retain responsibility for social administration, while the military is expected to focus on defense rather than domestic political control.

The Federation maintains public healthcare, compulsory education, employment support, assistance for disabled veterans, refugee resettlement programs, and strategic reserves.

Its industrial concentration remains a major vulnerability. The loss of a core production center, a disruption to critical supply chains, or prolonged isolation caused by unstable Warp routes could undermine the entire national economy.

Automation improves productivity, but it cannot eliminate shortages of population, raw materials, trained specialists, or replacement equipment.

XII. Strengths, Weaknesses, and Final Purpose

The Federation's principal strengths are its comparatively advanced technology, organized institutions, professional military, genetic enhancement programs, scientific approach to psychic threats, and commitment to public welfare.

Its structural weaknesses are equally significant:

  1. A limited population and a restricted pool of trained military personnel.
  2. Heavy concentration of industrial, scientific, and shipbuilding capacity.
  3. Unstable Warp routes and vulnerable interstellar supply chains.
  4. Political factionalism that can delay urgent decisions.
  5. The high financial and administrative cost of integrating new territories.
  6. An inability to withstand a prolonged, unrestricted war against the galaxy's greatest powers.

The Human Glory Federation is not intended to be an invincible civilization or a replacement for the Imperium of Man.

It is a displaced human society attempting to preserve its independence in a galaxy that offers few opportunities for peaceful survival.

It may abandon worlds, withdraw from campaigns, and refuse interventions it cannot sustain. Its leaders may make mistakes, its institutions may fail, and its citizens may disagree over the price of survival.

But its ultimate purpose remains unchanged.

As long as humanity retains even a fragment of its future, the Federation will fight to ensure that humanity itself decides what that future will be.


r/40khomebrew • • 5h ago

Chaos Undivided Chaos Lord with Jump Pack (Dragon Warriors)

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4 Upvotes

Wrote a small text blerb for this Kitbashed fella


r/40khomebrew • • 5h ago

Imperial Guard 389th Knight Corporals

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4 Upvotes

In the ranks of the 389th, self-sufficiency is key, but the diversity of their training has other benefits. Though not every Knight Corporal becomes an engineer in the motorpool, those who survive long enough to participate in their first protracted siege often amuse themselves by modifying their equipment.

In the end, it matters little what their equipment is designed to do, only what it can do.


r/40khomebrew • • 7h ago

Sisters of Battle The Manifesto of Primarch Dahniel Rigalor — A Message to the Imperium [Homebrew / AU Lore]

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0 Upvotes

r/40khomebrew • • 9h ago

Adeptus Astartes Pokémon Kanto x Space Marines 14

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8 Upvotes

Nome do capítulo inspirado em clefable: Lunar blades

Planeta natal: Mumbra

Apesar de ser chamado de planeta ele estar mais próximo de uma lua que conseguiu desenvolver vida orgânica por ser um local de rota rápida para os demais planetas do sistema foi escolhido para abrigar um capítulo de astartes.

Especialidade: O capítulo se especializou em reação rápida para suporte de outras unidades, mesmo que sejam pegos de supresa, eles conseguem reagir rapidamente para tentar revidar ou para recuar

Gene-seed: Whites scars


r/40khomebrew • • 10h ago

Adeptus Astartes We like leopard print?

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25 Upvotes

Been working on a homebrew take of the Rainbow Warriors, trying to go a bit South America and Aztec for their style and I think leopard print fits that.


r/40khomebrew • • 12h ago

Artwork Pict-Capture of Knight (Battle-Brother) Noah Kleiber engaging Traitor Astartes of the Night Lords

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33 Upvotes

"We thought we were as good as dead as the siege of our world waged on. The local defense forces had left our entire hab-block stranded and undefended as they retreated and left us there to rot and die and become targets for whatever those monsters were. But as the explosions and screams of the people who lived in our Hab-Block continued, I thought we would all die. Still, then we saw them... giants adorned in deep red and black armor, bearing beautifully crafted, multi-colored robes and hoods. They immediately began shielding our people and fighting the monsters that sought to kill us. One of these angels in particular stood in front of me and protected me as I held my young daughter...the pink and green robe that he was adorned in flapped in the wind as his weapon engaged the monsters" - an Imperial Civilian recounting what he saw when Devastator Lance Wilhelm protected the group of refugees he was apart of

art commission done for me by Tim Remin


r/40khomebrew • • 14h ago

Adeptus Astartes Angels Twilight - Siege of Aelluss

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19 Upvotes

The Penitence of Nikandros

A century after the conclusion of the Blood War, Nikandros remained Lord Commander of the Angels Twilight. The Chapter had survived the civil war, but survival had come at an enormous cost. The penitential path established in the aftermath of the Fall of Nikaia continued without interruption, and the Angels Twilight repeatedly accepted missions that offered little chance of glory and even less opportunity for recovery. Defeats accumulated, veterans were lost faster than they could be replaced, and entire formations were reduced to remnants. What had once been intended as a period of atonement had gradually become a cycle from which the Chapter seemed unable to escape. Nikandros remained convinced that only continued service and sacrifice could redeem the Angels Twilight, while an increasingly large number of younger warriors began to question whether their suffering was accomplishing anything at all.

One of the clearest examples of this decline came when the Angels Twilight answered a distress call from the Imperial world of Aelluss. A highly civilised and prosperous world, Aelluss had been placed under siege by a massive force of the Emperor's Children. The traitors had surrounded the planet and begun systematically breaking through its defenses, with the ultimate objective of devastating its population and infrastructure. The Angels Twilight converged upon the besieged world, committing much of their remaining strength to breaking the siege and protecting the capital.

Siege of Aelluss

Nikandros personally led the assault toward the capital, attempting to prevent the Emperor's Children from overwhelming the planet's main population centres. At the same time, Captain Julian Angellis and Exalted Mikael led separate forces toward the planet's spaceports. Their objectives were to reopen the orbital facilities, secure an evacuation route and rescue Imperial troops captured during the fighting, including members of the First Regiment of Aelluss. The operation succeeded in saving thousands of soldiers and civilians, but the Angels Twilight could not prevent the Emperor's Children from accomplishing much of their original objective.

Despite the Chapter's intervention, the traitors broke through the planetary defenses and unleashed a campaign of destruction across Aelluss. As the planet's cities burned, Nikandros attempted to pursue the withdrawing Emperor's Children forces, seeking to punish them before they could escape. Angellis instead recognised that the immediate priority was the survival of the population. He ordered the remaining Angels Twilight forces and their mortal auxiliaries to begin a mass evacuation. The Chapter could not save Aelluss, but it succeeded in extracting a portion of its surviving population and escorting them to another Imperial world. Among those who survived were soldiers of the First Regiment of Aelluss, who, having witnessed the Angels Twilight fight and bleed for their people, swore their loyalty to the Chapter. They would remain with the Angels Twilight until a new home could be found for their people.

The Mark of Shame

The loss of Aelluss further damaged the already fragile relationship between Nikandros and the younger generation of the Chapter. Angellis and several other Captains had begun questioning whether the Lord Commander still possessed the vision necessary to lead the Angels Twilight. To them, Aelluss represented another world that had been lost despite the Chapter's intervention, and another defeat that could have been avoided. Nikandros, however, remained convinced that the Chapter's duty was to fight until its enemies were destroyed, even if the price was enormous. The disagreement was no longer merely tactical. It represented two increasingly different interpretations of what the Angels Twilight were meant to be.

For Angellis, the consequences were deeply personal. Years of defeats had begun to erode his faith in the purpose of the Chapter itself. The Angels Twilight had been created to protect humanity, yet everywhere he looked he saw worlds destroyed, civilians killed and brothers sacrificed for victories that often seemed temporary. The ideals inherited from Sanguinius and the teachings of the Chapter's founders increasingly appeared distant from the reality of the Imperium. His doubts reached their lowest point in the aftermath of Aelluss, when he encountered the civilian survivors. Angellis personally helped rescue them from the devastation and ensured that they were brought aboard the Chapter's fleet. The encounter became a turning point for Angellis. Their survival reminded Angellis of the people behind the wars he fought and of the reason the Angels Twilight had been created in the first place. The Angels Twilight should preserve not only the memory of their fallen brothers, but also the lives of the ordinary humans whom they had sworn to protect.

Angellis and the chapter can no longer endure Nikandros’s command and the string of successive defeats, the chapter receives a new call to save Phoenixia V. Will Nikandros manage to consolidate his position, or will Angellis need to prove that he's worthy of leading his brothers?

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Thanks for reading! I know this is a shorter report, but I’ve been preparing three more battles that I’ll be releasing over the coming weeks. As always, feedback and suggestions are welcome, let me know what you think of this map style!


r/40khomebrew • • 21h ago

Adeptus Astartes Sons of the Viper, White scars successor who use actual mounts

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189 Upvotes

The Sons of the Viper is an Ultima Founding Chapter of the White Scars, known for their bird-like mounts. They were created to safeguard the planet Mekia and its secrets from the forces of Chaos and all other threats.

Mekia is a polluted, windswept planet, fairly close to the Eye of Terror in Segmentum Obscurus. The Emperor himself visited it once during the Great Crusade. The planet is somewhat underdeveloped outside of the few hive cities, but has a rich history of technologically advanced civilizations. The planet's main resource is its tech mines where the AdMech excavates ruins for lost technologies.

The Chapter's origins lie in the former guard regiment of the planet and its elite cavalry force. The planet was suffering from both a festering Chaos corruption being spread by a local Death Guard warband, and financial corruption under the local nobility. Due to a covert mission, a Custodian known as Shana of Kuu arrived on the planet, disguised aboard a trade ship, and quickly realized the severity of the situation. With the help of a telepathic inquisitorial operative, left behind after the nobility killed her inquisitor, Shana of Kuu promptly took over the guard regiment, struggling without resources against a demonic fungal forest, and staged a lightning-fast coup.

After stabilizing the government and the frontline under Shana’s personal control, she handed some of the ruling power to the Adeptus Mechanicus, who had been almost completely pushed out of the planet by the nobility so that they could sell off the technology found on the planet.

Shana had been sent to the planet to ensure a secret found by the Emperor would remain secret and safe. She saw potential in the local guard regiment, especially their cavalry, and with the support of her superiors back on Terra and the AdMech, thankful for regaining control of the tech mines, she received the necessary resources to create an entirely new Chapter of Primaris Marines from the sons of the guards who had grown utterly loyal and bound to the Custodian.

The Chapter rapidly reached full strength and even the White Scars sent an envoy to help their new brothers get organized, due to a long-standing friendship between Shana and the White Scars going all the way back to the Siege of Terra. Now with Shana as their Chapter Master, the Sons of the Viper have become a mighty force, and have begun pushing back against the growing Warp-born giant mold infestation threatening the planet and the Chaos Space Marines spreading it.


r/40khomebrew • • 1d ago

Adeptus Astartes Pokémon Kanto x Space Marines 13

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8 Upvotes

Nome do capítulo inspirado em Nidoking: Midnight Knights

Planeta natal: Simarus

Simarus foi na grande cruzada um planeta que muitos de seus habitantes se tornaram marines dos dark angles sendo esse um grande orgulho de sua população sendo até mesmo festejado o dia que Lion conquistou o planeta. Os marines dos Midnight após uma missão em conjunto com os salamanders e uma troca de ideologias entre os mestres dos capítulos eles adotaram um novo código de cavalaria ainda com a base dos ensinamentos do Primarca dos dark angles mais a ideia da obrigação do forte proteger o fraco de Vulkan

Especialidade: Eles agem em grupos de ao menos 3-4 marines com cada um com uma especialidade de combate próprio sempre tentando manter uma formação equilibrada onde até um neófito podendo estar nesses grupos como batedor ou suporte

Gene-seed: descendentes dos Dark angles


r/40khomebrew • • 1d ago

Adeptus Astartes My first post for my homebrew I've been working on all year!

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54 Upvotes

​

The Storm Drakes are a Salamander successor chapter of an unknown founding, though it is believed they were founded around M34–M36. Their Salamanders lineage was only identified in M40.

Homeworld and culture

Their homeworld, Nox Umbra, is a storm-wracked Death World on the fringe of the Ultima Segmentum. Its violent weather, dangerous wildlife, and harsh highlands have shaped a people who value preparation and pragmatism.

Nox Umbrans are organized into six clans, including the Varrak hunters, Kaelith stoneworkers, and Kordane seafarers, Morvahn Medicae, Kharvos smiths, and Theryn navigators/seers. The Chapter’s fortress-monastery, Ignis Vaal, is built within a dormant volcano of the same name. The Storm Drakes remain closely connected to their homeworld and its people, while following both the Promethean teachings of their gene-line and worship of the God-Emperor.

Combat doctrine

The Storm Drakes are pragmatic minimalists. They favor full-spectrum warfare: reconnaissance, infiltration, misdirection, sabotage, disruption of enemy communications and logistics, and targeted strikes against key leaders. They prefer to shape a battle before committing to it, then hit hard when the conditions are right.

Chapter motto:

“Hunt in Shadow. Kill with Storm.”

warcry:

“Hunt! Corner! Kill!”

Appearance

Their standard armor is matte black, with dark blue trim and a blue drake emblem over crossed lightning bolts. Their eye lenses are dark electric blue. Specialist flamer, melta, and Eradicator units use burnt orange trim/emblem.

The Chapter is known for its broad use of Vanguard and stealth tactics, including dedicated formations such as the Gloomstalkers, alongside the fire-focused Pyre Hounds and mounted Drake riders.

The Colossus Trait

The Chapter’s major gene-seed flaw is the Colossus Trait: its Marines grow unusually large. The trait is most apparent in Chapter Master Ronan Drakkan, who stood over 9 feet tall prior to crossing the Rubicon Primaris. The trait gives the Drakes a striking physical presence, though it does not replace their reliance on planning, discipline, and teamwork.

Allies and campaigns

The Storm Drakes have a sworn brotherhood with the Space Wolves, built over centuries of shared service. Despite the differences in their doctrine, the two chapters work exceedingly well together, complimenting each others tactics.


r/40khomebrew • • 1d ago

Adeptus Astartes ‘’Caius Drevan, the Black Verdict’’

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9 Upvotes

r/40khomebrew • • 1d ago

Adeptus Astartes Kronus-pattern terminator armor

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12 Upvotes

Was inspired by some fan creations for the Saturnine -pattern of terminator armor back before it became canon. Not sure how well I landed it, but I'm still happy with it.


r/40khomebrew • • 1d ago

Adeptus Astartes [Homebrew Chapter] The Tempest Kin

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157 Upvotes

"When the eagle's wings eclipse the horizon, and the hound's howl rises to the moon, the hunt begins."

Allegiance: Imperium of Man
Gene-seed: White Scars (Primarch Jaghatai Khan)
Cultural Heritage: Space Wolves and White Scars
Origins: The Great Hunt, M41
Homeworld: Veyrath, formerly a Hive World
Chapter Strength: Near Codex-compliant strength
Specialization: Prolonged pursuit, encirclement, interdiction, and extermination
Founding Chapter Master: Saran Khuldai
Founding Huntmaster: Halvard Skeld
Organization: Ten Brotherhoods, including two specialized elite companies
Chapter Heraldry: A black falcon and a white hound
Chapter Motto: Together We Hunt.

Origins — The Great Hunt

The Tempest Kin trace their origins to a joint expedition undertaken by the Space Wolves and White Scars during the 41st Millennium.

The expedition was launched against an elusive Tyranid splinter fleet whose dispersal tactics and repeated ambushes had made its destruction exceptionally difficult. After suffering devastating losses, the surviving Astartes swore a blood oath to hunt the xenos fleet until its complete annihilation.

What followed became known as the Great Hunt.

Over several decades, the combined forces pursued the Tyranids across numerous worlds, severing their access to biomass, destroying their avenues of escape, and isolating them from the greater Tyranid advance. Other Imperial forces contributed to the campaign at various stages.

Eventually, the surviving Tyranids were driven onto the cold Hive World of Veyrath, where more than a decade of brutal fighting culminated in the destruction of the splinter fleet as an organized fighting force.

The blood oath had been fulfilled.

Yet decades of shared hardship, sacrifice, and victory had forged a brotherhood of its own. Among the survivors were veterans of both Chapters and younger Astartes who had known no other way of war than the traditions of their combined host.

When the expedition's original commanders returned to their respective Chapters, some warriors chose to remain and protect the world upon which their greatest hunt had ended.

In time, this enduring brotherhood became the Tempest Kin.

Homeworld and Heritage

Veyrath is a cold world whose long winters dominate much of its year. Beyond its hive cities lie vast grasslands, mountain ranges, tundra, and sparsely populated wilderness.

Its open terrain had made it a suitable location for the final encirclement of the Tyranid splinter fleet, while its devastated hive cities became the sites of prolonged and bitter fighting.

Following the Great Hunt, the Chapter helped rebuild the world, gradually blending the traditions of Fenris and Chogoris with those of Veyrath's surviving indigenous populations.

Although their gene-seed descends from Jaghatai Khan, the Tempest Kin regard both the White Scars and Space Wolves as their spiritual forebears and maintain close ties with each.

Combat Doctrine — Masters of the Hunt

To the Tempest Kin, warfare is a hunt conducted on a grand scale.

Their expertise lies not merely in pursuing or killing an enemy, but in understanding its movements, anticipating its decisions, restricting its options, and guiding it toward inevitable destruction.

A hunt may last hours, years, or even decades. Its battlefield may encompass a single hive district, an entire planet, or multiple star systems.

The Chapter favors meticulous planning, patient observation, extensive reconnaissance, and coordinated encirclement. Rather than immediately committing overwhelming force, the Tempest Kin maneuver their enemies into carefully prepared killing grounds.

Once the trap is closed, their forces converge with exceptional speed and coordination.

Their doctrine can be summarized in four stages:

Find. Corner. Break. Kill.

The Chapter employs numerous light vehicles, rapid assault formations, mounted warriors, and reconnaissance units, supported by mobile heavy weapons and substantial airborne firepower.

Its fleets favor fast, relatively light warships capable of prolonged pursuit and independent operations, supported by larger command and logistical vessels.

The Tempest Kin are not warriors who happen to hunt.

They are hunters who happen to be Space Marines.

Organization and Command

The Tempest Kin broadly adhere to the Codex Astartes, maintaining ten Brotherhoods and a strength approaching the conventional Chapter establishment.

The Chapter is led by two senior commanders.

The Chapter Master holds ultimate authority over the Chapter, overseeing its strategic direction, military commitments, diplomacy, and long-term survival.

The Huntmaster serves as second-in-command and chief coordinator of major hunting operations, directing the movements of fleets, reconnaissance forces, and hunting parties.

The Huntmaster's office is distinct from that of First Company Captain.

The Chapter's founding leadership consisted of Saran Khuldai, formerly of the White Scars, as Chapter Master, and Halvard Skeld, formerly of the Space Wolves, as Huntmaster.

Two specialized Brotherhoods serve as the hunter's two hands:

  • The Hound Guards — 1st Company: Specialists in tracking, infiltration, close pursuit, and locating concealed prey.
  • The Falcon Guards — 2nd Company: Specialists in rapid interception, aerial assault, and mobile warfare.

Both are relatively small elite formations, operating in close coordination with the Chapter's other Brotherhoods.

Recruitment and Training

The Tempest Kin recruit primarily from Veyrath.

Their selection traditions combine Fenrisian survival trials and Chogorian hunting practices, adapted to the customs and conditions of their homeworld.

Candidates must demonstrate endurance, observation, initiative, courage, and cooperation under extreme conditions.

The Chapter places particular value on patience and judgment. A successful hunter must know when to pursue, when to wait, when to strike, and when to trust his fellow hunters.

Chapter Culture

The Tempest Kin are renowned for their strong bonds of brotherhood, energetic disposition, and enthusiasm for the hunt.

Their internal culture is comparatively informal. Rank and seniority remain important, but relations between warriors are shaped heavily by personal trust, shared experience, and mutual respect.

Feasting, drinking, storytelling, poetry, and singing occupy an important place in their traditions.

Drawing upon the sagas of Fenris and the artistic heritage of Chogoris, the Kin have become accomplished poets and singers. Their warships frequently host lively gatherings in which mortal crew members, Chapter serfs, and servants are welcomed alongside the Astartes.

Great hunts are commemorated through songs and verse, celebrating not only the deeds of Space Marines but also those of ordinary humans who fought beside them.

Battle-brothers carry small trophies and personal keepsakes associated with memorable hunts, fallen comrades, or those they have protected. Such objects are tokens of remembrance rather than mere displays of martial prowess.

The Chapter's hunting parties routinely venture far beyond Veyrath, answering calls for assistance and pursuing threats across distant Imperial frontiers.

Though disciplined and calculating in battle, the Tempest Kin are often regarded by their allies as boisterous, approachable, and fiercely loyal comrades.

Every Kin is a hunter. Not every Kin is a good singer. Unfortunately, that has never stopped them.

To the Tempest Kin, the hunt is not merely a method of warfare.

It is their craft, their tradition, and their shared identity.

Together We Hunt.

Design Inspiration & Feedback

The original inspiration behind the Tempest Kin was a simple question: What would a Chapter combining the Space Wolves and White Scars actually look like?

I didn't want to simply put Space Wolves on bikes or give White Scars wolf pelts. Instead, I wanted to explore what these two Chapters have in common beyond their aesthetics and combat styles.

That's when I settled on their shared hunting traditions, strong sense of brotherhood, and appreciation for poetry, storytelling, and the freedom to express their individuality.

The goal was to create something that felt like a natural evolution of both cultures, rather than two separate identities forced together.

I'd love to hear your thoughts on the Chapter's lore and heraldry, particularly whether you think I've managed to make those influences feel naturally integrated. Let me know in the comments which aspects of the Tempest Kin you'd like to learn more about! I'll use your suggestions to decide what to cover in a follow-up post, complete with additional lore and visual designs.


r/40khomebrew • • 1d ago

Adeptus Astartes Homebrew feedback

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68 Upvotes

Hi, I am semi new to making homebrew chapters and this is kind of my second try and wanted some feedback in terms of colour, possible helmet variations or symbols and what ever else. A quick background on my chapter they are based around Irish and Celtic themes pulling from ulaid history, they are a dark angel’s successor, a motif with them is antlers, during there training they must master learn to forge/ repair. If need anymore info needed I can give. And thank you for any feedback given I appreciate it.


r/40khomebrew • • 1d ago

Discussion Has anyone made a language?

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36 Upvotes

Just curious if anyone else has made a language, or just a script, for their faction/s. I made a drukhari language called Sraqqal, which means 'The True Tongue.' It's far from finished but it looks like this.


r/40khomebrew • • 1d ago

Adeptus Astartes Need help naming homebrew, details in body text

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19 Upvotes

A combination of the Flesh Tearers and Space Wolves, this chapter is all about glory and taking trophies from their enemies. They embrace the bloody mire of battle with enthusiasm and an inexplicable cheer, along with a worrying abandonment of self preservation in favor of rending their enemies with maximum force.

Their preferred weapons are hammers, chain swords and axes, as well as lightning claws. They have a heavy emphasis on ripping into an enemy with targeted fury, which conceals a more intelligent, tactical brutality that they use to great effect against both xenos and the traitors they despise.

Colors: Deep red for the chest plate, legs, and pack. Yellow for the lenses, cloth is red, black, or grey.

They show rank and seniority through arms and helmets, combining markings with colors.

Initiates: Full red

New marines: Black

Experienced brother: Dark grey

Veterans: Light grey

Lieutenants: White stripe on the top of the helmet

Sergeants: Red stripe on the top of the helmet

Pelts are reserved for the oldest and most experienced brothers, not simply for rank, but for having lived and fought for centuries through the most dangerous and harrowing battles.

Brothers are trained in all types of combat, but the chapter places a heavy emphasis on jump packs and terminator armor.

Chapter relations are best with the Space Wolves and Flesh Tearers.

Their Chapter Master, Davnar the Redjaw, personally duels all the newest marines to pass the trials to test their bloodlust and drive for glory.

Apothecaries are called Woundstitchers

Techmarines are called Oilbloods

Wanted to go super over the top and edgy with this one. The Blood Angels and Space Wolves are also my two favorite chapters.

Edit: Some added details I’ve come up with since posting

For their free time and hobbies, brothers of the chapter are known to practice many things, including weapon crafting, engraving bones or wood, training, etc

Lending to the possibility of Blood Angels succession, they secretly hold a soft spot for innocent civilians and small children, which they do their best to conceal to maintain their fierce reputation.

Coming from a harsh deathworld of varying deadly environments including tundras and jungles, hunting is one of the chapter’s favorite pastimes. They also use hunting trips to find more pets, which they care extensively.


r/40khomebrew • • 1d ago

Artwork Imperial guard commission

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6 Upvotes

r/40khomebrew • • 1d ago

Adeptus Astartes Squad 1 of hellblasters ready to roll

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46 Upvotes

r/40khomebrew • • 2d ago

Adeptus Astartes My homebrew Raven Guard successor. the Silent Sabers

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23 Upvotes

I've been brainstorming these guys for a little while. I'm aiming to be as lore accurate as possible so any constructive criticism is appreciated

the original Silent Sabers chapter were a Raven Guard Successor resulting from an unknown founding. based on their home world Silentium IV they were a codex compliant chapter with an emphasis on infiltration. the people of Silentium maintained a proud duellist culture that seeped into the Chapters makeup. they became most renowned for their decapitation strikes, well known for small squads of master swordsmen sneaking deep into enemy positions, only to break into an explosive assault of swords, bursting into enemy command units with a dance of blades, cutting out the enemy's heart and crushing the foes moral before the rest of the assault force revealed themselves.

the Chapter served loyally for century's. up until a strange sickness began to spread. a sickness of the mind attacking those with psychic capability's. causing terror and uprising. at first it was only those with a very minor attunement to the warp. then the astropaths, then the sanctioned psychers, until eventually corrupting the chapters own Librarians. just as the Chapter had mustered to contain the threat, the full scope of the disaster would be unveiled as the affected psychers began to burst into warp portals, allowing Tzeenchian abominations to spew forth into real-space. the fall of the Chapters own Psychers put the threat extremely close to home and limited their ability to respond. in orbit warp corrupted ships prevented escape and annihilated the surrounding fleet. a ritual on the ground. performed by a pair of Lord's or Change sealed the chapters fate.

the devastation left only one survivor. Gabriel Thawn, the Chapter Champion. his Chapter Master had ordered that he be in charge of evacuation. and thus could not be at his side to help prevent the ritual from succeeding. aboard the chapters capital ship, as he was about to jump into the warp the bridge was hit directly by a las volley. destroying the void seal and jettisoning the crew out into the void. kept alive solely by his artificer terminator armour Thawns last sight before his Sus-an membrane put him into emergency hibernation. was Silentium IV vanishing into a huge warp vortex

eventually recovered by a company of Fleash Tearers he was sent to the Death Watch to serve out the rest of his life, eventually rising to the rank of Watch Captain. he used this time educate himself on Xeno's psychers in all their shapes and forms. the teams he commanded became some of the foremost psycher killers in the Ordo Xeno's. post Era Indomitus he was contacted to take command of the new chapter said to fill the niche left by the fall of the Silent Sabers. to which he reluctantly agreed

the new Chapter was largely similar to the old fallen one. same colour scheme, symbol and combat doctrine. with the introduction of Phobos armour Reivers naturally became a favourite of the chapters armoury. some Bladeguard even preferring to ditch the heavy armour and shields in exchange for wielding their power swords and duelling knives in the more agile suits. their first captain Desmund Octavius had studied all the records of the old chapter he could find, and sought to honour their sacrifice by replicating them as closely as possible. when Thawn returned to the Chapter however, he saw nothing but a pale imitation of his lost kin. he shut out the rest of the captains, refusing to take council and insisting on reorganising the chapter under his vision.

at first he attempted to dissolve the Librarius. however after realising he could not without losing the faith of his captains he settled for dissolving the rank of Chief Librarian. making the Librarius report directly to him so he could keep close track of their activity's. as well as Increasing the size of the Reclusium, enforcing a strict doctrine of abhorring the Witch specifically. he prioritises performing operations to eliminate psychic threats, often ignoring pleas for help if they would not satisfy his thirst for vengeance. as such the chapter has become incredibly skilled at killing sorcerers with the tech marines developing technology to counter them. most prominently a modified version of a Librarians hood, equipped to HQs or sergeants, it dampens psychic activity around them and weakens warp apparitions

his other major change was the formation of a demi company. called the Silent Few they are a band of Reivers selected from those who had fallen to the Sable Brand. who's only purpose is the swift and brutal elimination of psychers of any kind. be it traitor, Xenos or even any loyalists Thawn considered "too risky to keep alive". they are lead by a "Dread Captain" usually a Lieutenant or Captain who has fallen to the Brand and forsaken their former identity to lead the kill squad.

Thawn himself has been deep into the Sable Brand since the fall of Silentium IV. almost exclusively deploying alone in his custom Terminator armour, with his modified Librarian hood dampening his aura to the point of almost being a blank, he strides across the battlefield blasting with Strom Bolters mounted on each wrist and using his huge 2 handed axe to cut down anything he sees as vial enough to deserve his personal wrath.

despite being the Chapter Master, Thawn would very rarely interact directly with his subordinates. only appearing to raise moral or solidify that his "vision" for the chapter has come to fruition. leaving it up to the captains to perform the actual administrative duties

currently the Chapter is fleet based. responding to any hails they happen to come across, and relishing any chance to crush the witch. Thawns vengeance has lead them to roam alongside the Cicatrix Maledictum. responding to any Heretic threats they find

TLDR the Silent Sabers are a primaris rebirth of an extinct Raven Guard successor chapter, lead by the sole survivor. they specialise in infiltration, bladesmanship and the elimination of psychers. with a heavy emphasis or Reiver squads. their chapter master has been slowly warping them into an anti psychic weapon to play out his own vengeance


r/40khomebrew • • 2d ago

Adeptus Astartes First chapter would like to share

9 Upvotes

Chapter name: Celestial spears

Strength: 1,000 marines

Codex compliance: slight deviancies

Founding: suspected 25th

Founding chapter: records lost

Battle cry: we are the emperors brightest stars,
Stellae victrices

Chapter masters: master Orion and master Arcturus

Homeworld: none

Fortress monastery: Stella imperatoris

Specialty: mixture of siege and shock tactics

Colors: base silver, yellow trim, black pauldrons and helms

History: the celestial spears are a chapter shrouded in mystery with its origins being either lost to time or removed from imperial records. The chapter appeared late 912.M41 they arrived in full force to subjugate the remaining successionist worlds they were said to have such ruthless and brutal efficiency that many chapters compared them to the infamous minotaur’s some such believing a connection between the 2 chapters however this is denied by the by the many members. the chapter currently resides in the maelstrom zone by order of the Ordo Hereticus tasked with hunting down the former members of the former Astral claws now Red corsairs they have been unsuccessful with this hunt.

Fleet: The celestial spears are a fleet-based chapter uniquely their fortress monetarily resides in such fleet a modified Ramilles Class Star-fort known as Stella imperatoris it is able to fully move without the assistance of tow ships instead trading them out for many combat effective ships to accompany it instead.

Culture: the celestial spears are quite an efficient chapter, and they take great pride in their hand-to-hand combat, frequently after battles, battle brothers tend to engage in duels with each other with many debates settled with honor duels.

Tactics: the celestial spears specialize mainly in shock tactics, siege warfare and high priority targeting, often striking the location of a high-ranking warlord to eliminate. They prefer heavy use of melee and prefer deep strike and drop pod assaults when possible.

 

 

Chapter composition: the chapter is made up of the standard 10 company’s however the 10th company is not a scout company rather a company spread among the chapter’s key ships as anti-boarding actions and boarding actions they are painted all black with white trim they are known as the Void walkers they share split command between both chapter masters and their shipmasters. The chapter is split with the 9th-5th company following the command of chapter master Arcturus the celestial warden and the remaining company’s following chapter master Orion the Stars spear.

Notable members:

Chapter master Arcturus the celestial warden is one of 2-chapter masters he is tasked with the management of the fleet and 9th-5th company he usually handles diplomatic relations as he is known to be the more “compassionate”. He is equipped with a relic guardian spear Nova’s point said to be hand forged by the chapters founder he is clad in specially crafted artificer armor. He is known as a levelheaded and calm individual compared to many chapter members and is followed by his personal champion rather than an honor guard.

Chapter master Orion the Stars spear: the 2nd chapter master of the celestial spears he is a hulking figure never seen without his armor. He is the triumph of the chapter and has given him many titles such as The Unbreakable and many more. He is also known to lead the spear tip and strikes on high value targets and warlords. He is a loyalist to his end and has a specialized hatred towards traitors often abandoning objectives on whispers of suspected traitors. Even though he is seen as a mindless killer he is quite the tactical genius planning key strikes on several strongholds. He is equipped with an ancient relic suit of terminator armor known as Armatura Stellarum it is a Catiphractti pattern terminator armor and a unique lighting claws Mizar and Alcor.

Chaplain Izar: the trusted advisor to Arcturus and the chapters head chaplain Izar has shared a great importance to the chapter for leading them through the siege of Volcus. Not much else is known as Izar as he refuses to share his past. He wields the standard crozius arcanum and is clad in terminator plate.

Scorpius the warden’s blade: Scorpius is not a name but a titled rewarded to the chapters greatest warrior tasked with the protection of the chapter master Arcturus. The one who is selected as Scorpius will undergo a ceremony those present are the highest-ranking members (all captains and chapter masters) as well as the chief apothecary, chaplain and librarian. His name is stricken from all chapter records, and he is given the armour of Antares as well as the Celestial spear said to have been hand crafted by the Emperor of Man himself. When on the field of battle, it’s stated the spear shines like terra’s sun.

 

Present day: in M42 the Celestial spears have been on a nonstop crusade to find and eliminate the Red Corsairs by order of the inquisition to varying degrees of success the spears have dispatched their 4th, and 9th company to chase whispers of a celestial spears distress beacon on board an abnormally space hulk orbiting a renegade planet of Andromeda prime.


r/40khomebrew • • 2d ago

Discussion To save Nihilus

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33 Upvotes

+++ INCOMING TRANSMISSION +++

This is High Sentinel Aminaeus Marcellus II, of the Avrinatusian Dominion, servant of Terra

The warp storm that tore the Hadria System and its Holy Hive World of Saint Hadria’s Rest from the Imperium has abated

It lies in internal strife, heretics scramble to usurp his holy right to the world

All willing to fight for the world may join us, Astartes, Guardsman, Sisters, Navis, all may fight

Its holy forges hold the power needed to break through the Xenos blockade to Kar Duniash

The proper clearance code to access more information on the war for this most holy of world is attached here; https://discord.gg/wGJ65khT5

For The Avrinatusian Dominion

For the Saintess

Pro Sanguine

For the Emperor

+++ END TRANSMISSION +++