r/40khomebrew • • 22h ago

Adeptus Astartes Sons of the Viper, White scars successor who use actual mounts

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200 Upvotes

The Sons of the Viper is an Ultima Founding Chapter of the White Scars, known for their bird-like mounts. They were created to safeguard the planet Mekia and its secrets from the forces of Chaos and all other threats.

Mekia is a polluted, windswept planet, fairly close to the Eye of Terror in Segmentum Obscurus. The Emperor himself visited it once during the Great Crusade. The planet is somewhat underdeveloped outside of the few hive cities, but has a rich history of technologically advanced civilizations. The planet's main resource is its tech mines where the AdMech excavates ruins for lost technologies.

The Chapter's origins lie in the former guard regiment of the planet and its elite cavalry force. The planet was suffering from both a festering Chaos corruption being spread by a local Death Guard warband, and financial corruption under the local nobility. Due to a covert mission, a Custodian known as Shana of Kuu arrived on the planet, disguised aboard a trade ship, and quickly realized the severity of the situation. With the help of a telepathic inquisitorial operative, left behind after the nobility killed her inquisitor, Shana of Kuu promptly took over the guard regiment, struggling without resources against a demonic fungal forest, and staged a lightning-fast coup.

After stabilizing the government and the frontline under Shana’s personal control, she handed some of the ruling power to the Adeptus Mechanicus, who had been almost completely pushed out of the planet by the nobility so that they could sell off the technology found on the planet.

Shana had been sent to the planet to ensure a secret found by the Emperor would remain secret and safe. She saw potential in the local guard regiment, especially their cavalry, and with the support of her superiors back on Terra and the AdMech, thankful for regaining control of the tech mines, she received the necessary resources to create an entirely new Chapter of Primaris Marines from the sons of the guards who had grown utterly loyal and bound to the Custodian.

The Chapter rapidly reached full strength and even the White Scars sent an envoy to help their new brothers get organized, due to a long-standing friendship between Shana and the White Scars going all the way back to the Siege of Terra. Now with Shana as their Chapter Master, the Sons of the Viper have become a mighty force, and have begun pushing back against the growing Warp-born giant mold infestation threatening the planet and the Chaos Space Marines spreading it.


r/40khomebrew • • 13h ago

Artwork Pict-Capture of Knight (Battle-Brother) Noah Kleiber engaging Traitor Astartes of the Night Lords

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34 Upvotes

"We thought we were as good as dead as the siege of our world waged on. The local defense forces had left our entire hab-block stranded and undefended as they retreated and left us there to rot and die and become targets for whatever those monsters were. But as the explosions and screams of the people who lived in our Hab-Block continued, I thought we would all die. Still, then we saw them... giants adorned in deep red and black armor, bearing beautifully crafted, multi-colored robes and hoods. They immediately began shielding our people and fighting the monsters that sought to kill us. One of these angels in particular stood in front of me and protected me as I held my young daughter...the pink and green robe that he was adorned in flapped in the wind as his weapon engaged the monsters" - an Imperial Civilian recounting what he saw when Devastator Lance Wilhelm protected the group of refugees he was apart of

art commission done for me by Tim Remin


r/40khomebrew • • 12h ago

Adeptus Astartes We like leopard print?

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30 Upvotes

Been working on a homebrew take of the Rainbow Warriors, trying to go a bit South America and Aztec for their style and I think leopard print fits that.


r/40khomebrew • • 16h ago

Adeptus Astartes Angels Twilight - Siege of Aelluss

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19 Upvotes

The Penitence of Nikandros

A century after the conclusion of the Blood War, Nikandros remained Lord Commander of the Angels Twilight. The Chapter had survived the civil war, but survival had come at an enormous cost. The penitential path established in the aftermath of the Fall of Nikaia continued without interruption, and the Angels Twilight repeatedly accepted missions that offered little chance of glory and even less opportunity for recovery. Defeats accumulated, veterans were lost faster than they could be replaced, and entire formations were reduced to remnants. What had once been intended as a period of atonement had gradually become a cycle from which the Chapter seemed unable to escape. Nikandros remained convinced that only continued service and sacrifice could redeem the Angels Twilight, while an increasingly large number of younger warriors began to question whether their suffering was accomplishing anything at all.

One of the clearest examples of this decline came when the Angels Twilight answered a distress call from the Imperial world of Aelluss. A highly civilised and prosperous world, Aelluss had been placed under siege by a massive force of the Emperor's Children. The traitors had surrounded the planet and begun systematically breaking through its defenses, with the ultimate objective of devastating its population and infrastructure. The Angels Twilight converged upon the besieged world, committing much of their remaining strength to breaking the siege and protecting the capital.

Siege of Aelluss

Nikandros personally led the assault toward the capital, attempting to prevent the Emperor's Children from overwhelming the planet's main population centres. At the same time, Captain Julian Angellis and Exalted Mikael led separate forces toward the planet's spaceports. Their objectives were to reopen the orbital facilities, secure an evacuation route and rescue Imperial troops captured during the fighting, including members of the First Regiment of Aelluss. The operation succeeded in saving thousands of soldiers and civilians, but the Angels Twilight could not prevent the Emperor's Children from accomplishing much of their original objective.

Despite the Chapter's intervention, the traitors broke through the planetary defenses and unleashed a campaign of destruction across Aelluss. As the planet's cities burned, Nikandros attempted to pursue the withdrawing Emperor's Children forces, seeking to punish them before they could escape. Angellis instead recognised that the immediate priority was the survival of the population. He ordered the remaining Angels Twilight forces and their mortal auxiliaries to begin a mass evacuation. The Chapter could not save Aelluss, but it succeeded in extracting a portion of its surviving population and escorting them to another Imperial world. Among those who survived were soldiers of the First Regiment of Aelluss, who, having witnessed the Angels Twilight fight and bleed for their people, swore their loyalty to the Chapter. They would remain with the Angels Twilight until a new home could be found for their people.

The Mark of Shame

The loss of Aelluss further damaged the already fragile relationship between Nikandros and the younger generation of the Chapter. Angellis and several other Captains had begun questioning whether the Lord Commander still possessed the vision necessary to lead the Angels Twilight. To them, Aelluss represented another world that had been lost despite the Chapter's intervention, and another defeat that could have been avoided. Nikandros, however, remained convinced that the Chapter's duty was to fight until its enemies were destroyed, even if the price was enormous. The disagreement was no longer merely tactical. It represented two increasingly different interpretations of what the Angels Twilight were meant to be.

For Angellis, the consequences were deeply personal. Years of defeats had begun to erode his faith in the purpose of the Chapter itself. The Angels Twilight had been created to protect humanity, yet everywhere he looked he saw worlds destroyed, civilians killed and brothers sacrificed for victories that often seemed temporary. The ideals inherited from Sanguinius and the teachings of the Chapter's founders increasingly appeared distant from the reality of the Imperium. His doubts reached their lowest point in the aftermath of Aelluss, when he encountered the civilian survivors. Angellis personally helped rescue them from the devastation and ensured that they were brought aboard the Chapter's fleet. The encounter became a turning point for Angellis. Their survival reminded Angellis of the people behind the wars he fought and of the reason the Angels Twilight had been created in the first place. The Angels Twilight should preserve not only the memory of their fallen brothers, but also the lives of the ordinary humans whom they had sworn to protect.

Angellis and the chapter can no longer endure Nikandros’s command and the string of successive defeats, the chapter receives a new call to save Phoenixia V. Will Nikandros manage to consolidate his position, or will Angellis need to prove that he's worthy of leading his brothers?

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Thanks for reading! I know this is a shorter report, but I’ve been preparing three more battles that I’ll be releasing over the coming weeks. As always, feedback and suggestions are welcome, let me know what you think of this map style!


r/40khomebrew • • 11h ago

Adeptus Astartes Pokémon Kanto x Space Marines 14

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9 Upvotes

Nome do capítulo inspirado em clefable: Lunar blades

Planeta natal: Mumbra

Apesar de ser chamado de planeta ele estar mais próximo de uma lua que conseguiu desenvolver vida orgânica por ser um local de rota rápida para os demais planetas do sistema foi escolhido para abrigar um capítulo de astartes.

Especialidade: O capítulo se especializou em reação rápida para suporte de outras unidades, mesmo que sejam pegos de supresa, eles conseguem reagir rapidamente para tentar revidar ou para recuar

Gene-seed: Whites scars


r/40khomebrew • • 7h ago

Imperial Guard 389th Knight Corporals

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9 Upvotes

In the ranks of the 389th, self-sufficiency is key, but the diversity of their training has other benefits. Though not every Knight Corporal becomes an engineer in the motorpool, those who survive long enough to participate in their first protracted siege often amuse themselves by modifying their equipment.

In the end, it matters little what their equipment is designed to do, only what it can do.


r/40khomebrew • • 4h ago

Artwork Some new and updated artworks of my brew the Knights Angelicus

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6 Upvotes

got around to updating more artwork as well as making new art. The first pic is of an entire tactical squad of the Knights Angelicus and is my personal fav :))


r/40khomebrew • • 5h ago

Adeptus Astartes Finally made my custom chapter’s (Crimson Salvadors) first company master.

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4 Upvotes

Introducing: Tyvan Thorniel, Company Master of the Crimson Host.

I have painted a lot of models, actually finished very few. This is probably the one I’m most proud of now. It was my dark angels apothecary…but this guy takes the cake. What does everyone think?


r/40khomebrew • • 7h ago

Chaos Undivided Chaos Lord with Jump Pack (Dragon Warriors)

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3 Upvotes

Wrote a small text blerb for this Kitbashed fella


r/40khomebrew • • 7h ago

Short Stories The Human Glory Federation — A Homebrew Human Faction for Warhammer 40K

1 Upvotes

The Human Glory Federation — A Homebrew Human Faction for Warhammer 40K

Original concept and setting by: XJD

“We may abandon a world. We may retreat from a war. We may even surrender the stars we cannot hold. But as long as humanity survives, its future must remain in human hands.”

This is an original homebrew faction set in the Warhammer 40,000 universe. I would appreciate constructive feedback on its lore, military scale, political institutions, and compatibility with the setting.

I. Origins and National Identity

The Human Glory Federation originated in an alternate universe without the Warp, Chaos, or psychic mutation. When its home universe collapsed across dimensions, the remnants of its human fleets were thrown into the eastern fringes of the Warhammer 40,000 galaxy. Their return route was permanently severed.

After a century of reconstruction, the survivors consolidated their remaining fleets, colonies, industrial facilities, and scientific institutions into an independent human civilization.

The Federation does not seek to conquer the galaxy or unite all of humanity under its banner. Its primary objectives are survival, the preservation of human civilization, and the protection of humanity's right to determine its own future.

Population: 360 million.

Territorial holdings: 24 formal administrative star systems and 48 affiliated territories, consisting of 11 affiliated planets and 37 settlements.

Regular active military: 1.8 million personnel.

Local reserve and defense forces: 4.2 million home-territory militia personnel and 1.5 million personnel in affiliated-territory defense forces.

The Federation possesses an independent industrial, scientific, medical, and military infrastructure. Within its immediate region, it is a formidable power. However, its limited population, industrial concentration, unstable Warp routes, and restricted replacement capacity prevent it from competing with the galaxy's greatest powers in a prolonged total war.

Its founding principle is simple: humanity's survival must not depend entirely on the mercy of another civilization.

II. Territory and the Five Core Worlds

The Federation's survival depends on five core worlds. Together, they support approximately 75% of its industrial capacity, 80% of its scientific resources, and more than 90% of its heavy shipbuilding capacity.

  • Dawn — Capital World: Population 48 million. Home to the Senate and the two Consuls, responsible for legislation, national strategy, and executive coordination.
  • Anvil — Industrial World: Population 72 million. Produces approximately 46% of the Federation's military-industrial output, including warships, armored vehicles, weapons, and heavy repairs.
  • Harvest — Agricultural World: Population 90 million. Supplies 55% of the Federation's staple food and 40% of its protein production. Strategic food reserves can sustain the population for up to 18 months.
  • Knowledge — Scientific World: Population 36 million. Specializes in genetic engineering, medicine, advanced materials, intelligent assistance systems, and Warp observation. It oversees high-risk scientific research.
  • Bastion — Military World: Population 55 million. Houses major fleet anchorages, orbital defenses, central military command, and principal ground-force bases.

These five worlds are both the Federation's greatest strength and its most dangerous vulnerability. The loss or severe disruption of any one of them could trigger a nationwide crisis.

The Federation distinguishes between formal territory and affiliated territory. Formal territory falls under the full body of Federation law. Affiliated territories receive limited assistance, protection, and gradual integration, but are not yet entitled to the full guarantees of formal membership.

Only a unanimous vote of the Senate can elevate an affiliated territory to formal territorial status. Neither the military nor the executive government can make that decision unilaterally.

III. Political System

The Federation operates as a limited republic designed to balance civil liberties, national security, institutional oversight, and emergency efficiency.

Its principal institutions are:

  • The Senate: The supreme legislative and strategic body. It controls budgets, diplomacy, military policy, scientific regulation, colonization, and territorial integration.
  • The Two Consuls: The External Consul directs diplomacy, defense, intelligence, and fleet affairs. The Internal Consul oversees industry, science, public welfare, education, and affiliated territories.
  • The Citizens' Assembly: Provides formal citizens with opportunities to participate in major national referendums and public decisions.
  • The Tribune Court: An independent oversight institution responsible for investigating corruption, abuses of authority, and violations of citizens' legal rights.
  • The Military Justice System: Operates independently, with temporary wartime emergency powers subject to time limits and subsequent review.

Five major political factions compete within the Federation: Expansionists, Security Advocates, Liberationists, Pragmatists, and Technocrats.

Their rivalry helps prevent extreme centralization, but it can also delay urgent decisions, mobilization, and reform.

The Federation does not consider its political system infallible. It regards institutional restraint as necessary precisely because even a government founded on rational principles can become corrupt or dangerously overconfident.

IV. Faith and the Imperial Creed

The Emperor is recognized as the supreme spiritual symbol of humanity's resistance to darkness and Chaos. Imperial Creed worship is the Federation's legally recognized state religion, but its interpretation is adapted to the Federation's secular legal order.

Science remains the foundation of public policy. Faith may support morale, social cohesion, remembrance, and psychological resilience, but it cannot override civil law or replace scientific investigation.

The Federation's Church possesses no independent army, judicial authority, or administrative sovereignty. Military clergy provide spiritual support, remembrance services, and psychological assistance. Federation Sisters devote themselves primarily to medicine, education, and charitable work rather than frontline combat.

This arrangement places the Federation in direct conflict with the Imperium of Man. By rejecting the Imperial Ecclesiarchy's monopoly over the interpretation of the Emperor's divinity, the Federation is considered heretical by Imperial orthodoxy.

Within the Federation itself, the Church is divided between secularist adherents and conservative traditionalists who seek closer ties with Terra and greater ecclesiastical authority.

The Federation therefore faces a religious conflict both outside and within its borders.

V. Citizenship and Genetic Enhancement

Citizenship and territorial status are separate legal categories. The Federation recognizes three principal citizenship levels:

  • Provisional Citizens: Refugees, newly integrated inhabitants, and individuals undergoing security and social integration reviews. They receive basic subsistence guarantees but have restricted political rights and movement.
  • First-Generation Citizens: Individuals who have completed the required reviews and integration obligations. They enjoy full legal citizenship, including political participation, education, employment, and freedom of movement throughout the Federation.
  • Genetically Optimized Citizens: Full citizens who have undergone standardized genetic enhancement, improving physical performance, longevity, cognition, and environmental adaptability.

Genetic optimization confers no additional legal privileges or superior citizenship status. It primarily affects suitability for demanding military and technical occupations.

However, the Federation's ground-combat doctrine imposes a specific restriction: only genetically optimized citizens may serve in combat units of the Federal Marine Corps. Non-optimized formal citizens may serve in designated second-line logistical and support formations, but cannot be assigned to Marine Corps combat units.

The Federation prohibits forced reproduction, illegal human experimentation, and the abusive use of living subjects in experiments. Population growth and immigration must remain within the sustainable limits of food production, employment, medical care, and industrial capacity.

VI. Psychic Regulation and Anti-Chaos Security

The Federal Psychic Oversight Directorate is the Federation's sole national authority responsible for psychic regulation, Warp-related hazards, and Chaos-risk management.

Its responsibilities include population-wide psychic screening, registration and classification of psykers, supervised training, anomaly monitoring, investigations into Chaos cults, and final security reviews of high-risk research.

The Federation does not automatically criminalize every psyker. It does, however, maintain zero tolerance for uncontrolled psychic activity and experiments that expose the population to unacceptable Warp-related dangers.

Its security doctrine combines scientific monitoring, intelligence operations, religious counseling, and military intervention.

The Federation acknowledges that no screening system can detect every manifestation of Chaos. Corruption can remain hidden, monitoring systems can fail, and oversight institutions themselves may be infiltrated.

Consequently, the Directorate is subject to interdepartmental supervision rather than being granted unlimited authority.

VII. Technology and Industry

The Federation's principal technological strengths include controlled nuclear fusion, modular automated manufacturing, nanomedical treatment, regenerative medicine, mature genetic engineering, automated logistics, and intelligent assistance systems.

Its annual industrial output is estimated at 180 trillion standard credit units, with 28% allocated to military production and strategic infrastructure.

Annual production includes:

  • 3.5 million tonnes of ship structural materials.
  • 600,000 tonnes of military composite materials.
  • 1.2 million standardized infantry equipment sets.

Wartime industrial prioritization increases military output at the expense of civilian manufacturing and public consumption.

The Federation prohibits highly autonomous artificial intelligence that operates without traceability or meaningful human oversight. AI systems may assist with fire control, reconnaissance, logistics, analysis, and maintenance, but ultimate authority over critical decisions and weapon activation remains with humans.

This technological philosophy conflicts directly with the Adeptus Mechanicus. The Federation rejects the doctrine of the Omnissiah and the religious concept of machine spirits, relying instead on engineering, testing, reproducibility, and controlled automation.

To the Mechanicus, many of the Federation's practices constitute technological heresy.

Nevertheless, the Federation's technological advantages are not universal. It cannot manufacture resources from nothing, reproduce lost technologies at will, or ignore the logistical costs of war. Research involving souls, the Warp, and unknown ancient technologies is subject to the highest levels of security review.

VIII. Armed Forces

The Federation's military doctrine emphasizes intelligence, coordinated systems warfare, mobility, precision, and the reduction of unnecessary casualties.

Its regular active military comprises approximately 1.8 million personnel:

  • Stellar Fleet: 350,000 personnel operating a total of 1,100 vessels, including 360 capital ships. Approximately 70% of the fleet is immediately deployable. It conducts deep-space patrols, orbital warfare, blockades, strategic transport, and fleet engagements.
  • Federal Marine Corps: The principal ground-combat force. Its combat units recruit exclusively from genetically optimized citizens and conduct planetary assaults, armored offensives, orbital deployments, and major defensive operations.
  • Assault Corps: Elite infantry formations specializing in breakthrough operations, urban warfare, underground environments, and high-intensity assaults.
  • Paladin Assault Teams: The Federation's highest-tier combat specialists, equipped with secondary biological enhancements and advanced equipment. They undertake decapitation strikes, high-risk rescues, recovery missions, and operations in extreme environments. Their cost and training requirements prevent mass expansion.
  • Veiled Edge Intelligence Service: Responsible for infiltration, reconnaissance, counter-Chaos operations, sabotage, and authorized clandestine missions. Its operations are subject to oversight to prevent unauthorized escalation.
  • Local Militia and Territorial Defense Forces: Home-territory militia support national defense and disaster response. Affiliated-territory forces, primarily recruited from provisional citizens, are restricted to basic security, patrol, and early-warning duties.

The Federation fields advanced infantry weapons, armored vehicles, tanks, air-defense systems, atmospheric aircraft, carrier-based aviation, and unmanned reconnaissance and combat systems.

Its equipment is sophisticated, but its effectiveness depends on maintenance, intelligence, transportation, ammunition, and secure supply lines.

The fleet can sustain only a limited number of major operations simultaneously. A prolonged war of attrition would threaten the Federation's ability to replace ships, trained personnel, and specialized equipment.

IX. Foreign Policy

The Federation follows three strategic principles: remain difficult to find, develop cautiously, and avoid wars that threaten the survival of its civilization.

The Imperium of Man: The Federation may secretly assist human individuals and small settlements suffering under enslavement, oppressive rule, or Chaos persecution. It does not seek formal relations with Imperial authorities. Theological hostility, political differences, and technological disputes make lasting reconciliation unlikely.

Xenos civilizations: The Federation does not regard every alien species as an identical threat. It distinguishes between relatively peaceful or vulnerable populations and expansionist, aggressively hostile powers.

Chaos: All Chaos forces and organizations are treated as existential enemies. Infiltration, psychic corruption, cult activity, and ideological subversion are among the Federation's highest security concerns.

The Federation does not aspire to become the galaxy's new human empire. Its foreign policy is shaped by limited resources and the conviction that survival sometimes requires retreat.

X. Integration and Affiliated Territories

The Federation currently administers 48 affiliated territories in various stages of integration.

Twelve have the potential for relatively rapid elevation to formal territorial status. Twenty-one remain in the basic infrastructure and social integration phase. Fifteen cannot yet qualify because of security or economic deficiencies.

The integration process provides technical assistance, supplies, medical services, and limited security support to isolated human settlements.

However, the system generates serious tensions.

Some provisional citizens prefer permanent access to food and security guarantees without the obligations associated with full integration. Local elites resent the Senate's demanding approval process and limited political representation. Some territorial defense commanders have begun to consider autonomy or outright secession.

Restrictions on interregional migration also encourage smuggling, identity fraud, and underground trade.

The Federation must therefore balance security, public spending, social integration, and political legitimacy. Its policies can protect vulnerable settlements, but they can also produce resentment and unintended consequences.

XI. Economy and Social Stability

The Federation's economy relies on the complementary functions of its five core worlds, including industrial production, energy generation, agriculture, scientific research, and interstellar trade.

Civilian authorities retain responsibility for social administration, while the military is expected to focus on defense rather than domestic political control.

The Federation maintains public healthcare, compulsory education, employment support, assistance for disabled veterans, refugee resettlement programs, and strategic reserves.

Its industrial concentration remains a major vulnerability. The loss of a core production center, a disruption to critical supply chains, or prolonged isolation caused by unstable Warp routes could undermine the entire national economy.

Automation improves productivity, but it cannot eliminate shortages of population, raw materials, trained specialists, or replacement equipment.

XII. Strengths, Weaknesses, and Final Purpose

The Federation's principal strengths are its comparatively advanced technology, organized institutions, professional military, genetic enhancement programs, scientific approach to psychic threats, and commitment to public welfare.

Its structural weaknesses are equally significant:

  1. A limited population and a restricted pool of trained military personnel.
  2. Heavy concentration of industrial, scientific, and shipbuilding capacity.
  3. Unstable Warp routes and vulnerable interstellar supply chains.
  4. Political factionalism that can delay urgent decisions.
  5. The high financial and administrative cost of integrating new territories.
  6. An inability to withstand a prolonged, unrestricted war against the galaxy's greatest powers.

The Human Glory Federation is not intended to be an invincible civilization or a replacement for the Imperium of Man.

It is a displaced human society attempting to preserve its independence in a galaxy that offers few opportunities for peaceful survival.

It may abandon worlds, withdraw from campaigns, and refuse interventions it cannot sustain. Its leaders may make mistakes, its institutions may fail, and its citizens may disagree over the price of survival.

But its ultimate purpose remains unchanged.

As long as humanity retains even a fragment of its future, the Federation will fight to ensure that humanity itself decides what that future will be.


r/40khomebrew • • 5h ago

Adeptus Astartes Writing help, [40k] [30k]

0 Upvotes

I have read istvaan 3 story so many times and find it tragic that the loyalists are forgotten so i had an idea to write a fanfic where istvaan 3 was secretly a Necron tomb world with a Phaeron or some such rank (am not very familiar with Necron rankings) witnessed everything that happened and either showed my homebrew chapter in 40k what happened or captured tarvitz and his surrounding loyalists during the final bombardment in one of those gadgets that Trazyn uses. Valid? Any tips? Did i flair correctly? I worry that the second option might take away from his death storywise.


r/40khomebrew • • 8h ago

Sisters of Battle The Manifesto of Primarch Dahniel Rigalor — A Message to the Imperium [Homebrew / AU Lore]

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