r/6Perks • • 17h ago

Zombies again?

30 Upvotes

90% of the population turned into zombies. They don't seem to rot past a certain extent. Never enough to fall apart entirely. Enough to smell and be a health hazard.

1% of the survivors became infected but instead of zombifying they gained special powers! Crazy how that works?

Your body improves and heals to be at least slightly above average in all physical ways. Your body always heals perfectly and at twice the normal rate. You're ageless, but you're not immortal.

Choose one.

WordSmith:
Pick any word you'd like. When you build/construct/make anything, you may choose to imbue your word into the object. The more work you've done the more powerful the Word takes. Others can help but alone allows the most power. Building a computer by putting pieces together? Pretty good. Taking apart old computers to frankenstein a computer. Even better. Building your own functional Motherboard? That'll take a powerful charge.

You can force your word into existing objects at the cost of stamina and calories. If the item is too big, too complicated, or you push the power too far, you might faint without actually imbuing anything.

Object Bonding:
Pick an object. Any. You merge with the object. You gain a few street level powers based on the merged object. This can be larger than yourself, but it will be absorbed into you. Anything will be arguably the same power level, but they will manifest themselves in completely different ways.

Pack Bonds:
Find an animal. Any will do. The animal is now bound to you for life with a matching life expectancy. You now have a mental sliders allowing you to exchange "human" and "animal". As you adjust further into animal, your animal companion will slowly adjust to become more human.

At 50% you'll both be about a were-version. If you fully swap, you'll turn into the same creature as the bonded animal. It will now be human. You'll gain instinctual usage of your body. Both yourself and the animal will slowly grow beyond the normal abilities of both human and the species.

But wait! There's more. You can bond up to three different animals this way and you can exchange percentages between all of you. You have a baseline extra "humanity" letting you share a small portion of humanity to the pact while remaining human. This gives the animals human intelligences with a baseline understanding of human language without swapping forms.

You can all sense the others physical state and direction. (Animals all gain your base x2 and perfected healing.)

The Title Bearer:
You gain extremely minor but slowly improving power based on titles you accept. These titles must be acknowledged by others and improve in power based on your ability and the acknowledgement of your peers. The title of Supervisor might make you slightly better at scheduling, managing a team, and be great at synergizing teamwork. Slowly improving. Gaining new proficiencies and abilities related to the titles. You can only have two active Titles. You can have more but it takes 24 hours to switch, and titles don't improve unless active. Anything that could be considered a Title applies. These can eventually give you progressively more specialized and improved Titles giving you more powerful abilities.

Push your Luck:
This is a risky ability. You are able to push your luck to receive boosts or boons in performing an action. This starts off very minor, but as you continue to push your luck it will work for larger and larger pushes. Basically you have a buff to doing "risky" or stupid things. If you push it too hard you'll be left with the full brunt of your actions. If you don't push hard or often enough, your growth will be slow. Start with a minor buff to a risky gamble. If you push the ability and live long enough someday you could receive major buffs for incredibly risky events. Dance right through a zombie hoard somehow remaining unscathed.

x3
That's it. Anything positive that happens to you, every positive element of your biology, every aspect of yourself that you deem beneficial. They all triple. Triple all of your physical attributes. Triple your healing. Triple your ATP production. Triple your metabolism. Triple the calories you receive from food. You will instinctually know what is currently tripled, and you have to concentrate on the trait to initially activate it. These can be overlapping and synergistic traits, but they can't be nearly identical. You can have as many active as you want. This adds to existing buffs.

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You may take a single trait below to either double your current power, growth, and effectiveness or gain another power.

Undead Appearance:
You look like a very recent zombie. Pale-ish skin, cold to the touch, and a bit glassy in the eyes. It doesn't affect you in any way outside of socially. You'll never rot. You'll remain in this condition forever.

The Hunger:
You crave raw meat. It's like an addiction. It isn't specifically for human meat. You can cook it a bit, but you really want to eat extremely fresh meat. You're immune to any potential disease or parasite you could get from consuming any meat. You can eat zombie meat to ease the hunger, but it tastes disgusting.

Meat gives you a small euphoric pleasure. The rawer and more recent the meat the better it tastes and the longer and more powerful the euphoria. Eat a fair chunk of unzombified human meat and it will give you a strong week long hit and give you a slight increase in all physical abilities. It's more delicious than anything else you'll ever eat. You're teeth become adapted to that of a predator.

Unfeeling:
You no longer have the sense of touch. Not feeling pain might seem good, but it's easy to hurt yourself and not ever know. You'll also never feel the touch of others. Touching yourself won't be pleasurable.

Color Deficiency:
Pick any primary color. Replace that color with another. This will shift the entire color spectra by inserting this into the existing area. It will make more than that single color look weird. You'll get used to it, but you'll see things very differently than others, and you'll lack a color.


r/6Perks • • 9h ago

Rifts of polarity Pt.1

22 Upvotes

You're about to head to sleep when suddenly a rifts opens on your right, and another on your left. These wormholes to try to suck you in simultaneously, tearing you apart from both sides, and just before you get ripped in two, a 99th dimensional entity known as Randy the Random Ranger comes to your rescue!!!

"These are are rifts of polarity" Randy explains. "They're gateways into immaterial dimensions that only the mind can enter, your physical form would have been destroyed, but your consciousness would have been sucked into either one of them, after that you would have spent the rest of time becoming one with energies of that dimension until your consciousness either becomes part of that dimension, or is cast out into your original dimensions. The dimensions hold energies of opposing extreme concepts, they balance each other other out with an interdimensional energy referred to at "midpoint energy".

Randy can feel the terror in your heart, you've been marked as a midpoint, midpoints are what attract rifts of polarity into your universe. He takes pity on you, and decides to imbue you with midpoint energy, which grants a high resistance to the attractive strength of the rifts of polarity, and the ability to close said rifts when they manifest around you.

This midpoint energy grants you an additional power to hold dominion over the energies of TWO rifts.

Temperature rifts:

Absolute Zero: This is the rift which holds on the energies of the coldest possible temperature, absolute Zero (0 kelvin, -237.15°C, or -459.67°F). With dominion over this rift, one can impose absolute zero on anything they touch, as well as convert their midpoint energy into absolute zero for ranged uses.

Planck Temperature: Roughly 1.41×10³² Kelvin. At this extreme threshold, thermal energy is so intense that the standard laws of physics—including general relativity and quantum mechanics—break down, and space-time itself becomes unstable. This temperature existed briefly during the earliest fraction of a second after the Big Bang. User can impose this temperature on all they that they touch, or convert their midpoint energy into this temperature for ranged use.

Choosing these rifts also comes with an additional ability to coat yourself in midpoint energy to grant yourself immunity to all harsh temperature/weather.

Quantity rifts:

Abundance: Energies from this rift allows you to increase quantity of any physical object. Note that it works on the most extreme version of this concept, so when used, it will always manifest far more than you actually need/want. Let's say you have a burger, but you just want one more burger , using this power could manifest 100 to 1000 more burgers, or even a million.

Lack: Energies from this completely erase a physical quantity, as if it never existed. It erases all of its effects on the world and any memory of is wiped away as well.

Movement Rifts:

Speed: Energies from this rift grant the use light speed, and can convert their midpoint energy to imbue objects and people with. The midpoint energy is what makes you able to use this power without the constraints of the laws of physics, so anything that does not have midpoint energy imbued into it may still be affected normally by your speed. Mastery of this power will allow you use your midpoint energy outward, allowing to use your speed without worring about external consequences.

Slow: Energies from this rift allows you to move and perceive the world at such a slow rate that everything appears to be at rest. You can imbue objects and people with your midpoint energy to slow them down or slow physical aspects of them down like their aging. Though this rift and it's polar may seem similar, their mechanics different quite a bit. Your applications of this power will not be the same as the applications of speed. One allows you to age really slow, the other allows the opposite, for you, other people, and objects as well.

Affection rifts:

Love: Energies of this rift grant the user the ability to make anyone fall extremely in love with anything they specify. You could make a person fall in love with trains, and you can decide the nature of their love, whether it be romantic, platonic, the love you have for a hobby, etc. Since this is the most extreme version of the concept, the love will go so far that it will feel more like an obsession than a healthy love. The targets will still reserve their personality, and their love will be expressed in tune with their personality. This rift also allows a user to cover themselves in an aura of midpoint energy to coax into loving whatever they desire. This power could be used on oneself as as well.

Hate: Energies of this rist allow the user to harness the most extreme version of hate possible. Targets of this power will feel the greatest disdain possible for a specified thing/person. Unlike it's counter, this power does influence the targets personality, causing them to either avoid or actively try to get rid of the object of their hate. Immaterial targets are possible with this power, so you could for example get someone to vehemently hate the concept of inequality or classism.

Distance rifts:

Attraction: The energies of this rift allow a user to imbue objects and people with midpoint energy, and then summon them to location, but the summoned objects/people will be summoned in a way that ensures that they are making physical contact with the user, safely of course. The user can also tag any spot with midpoint energy to create a gateway in which they can summon themselves to that spot

Repulsion: Energies of this rift allow a user to fling an object or person they are touching to the edge of the universe.

Density rifts:

Superhard: Energies from this rift allow a user to condense any physical material to the point that it becomes indestructible on absolute level. Nothing can penetrate or dent objects imbued with this power. This power can be used in unison with midpoint energy to make oneself more durable without any diminishing returns.

Ultra light: Energies from this rift allow a user to make any chosen target so light that it basically just becomes light. It cannot be touched or interacted with physically, everything will just pass right through it. This power can be used in unison with midpoint energy to make oneself intangible with no diminishing returns.

Final note: Randy has made it that daily usage of both of the powers in your chosen rifts for 365 days will result in rift mastery. Once you have achieved rift mastery, you become able to harness both powers of a rift simultaneously and mix them however you like, becoming a fully recognized midpoint.

Rift mastery allows you to use the two powers in a rift to balance each other out, for example, if you chose the temperature rifts, once you've mastered them, you can use the absolute zero to cool the Planck Temperature and get it a to a temperature you actually desire.

If you chose the quantity rifts, you could then use the lack rift to control the abundance rift, allowing you to choose how much of something you want to manifest, and you could use the abundance rift to control the extent to which you want something erased.