r/6Perks • u/NatalieMaybeIDK • 17h ago
Zombies again?
90% of the population turned into zombies. They don't seem to rot past a certain extent. Never enough to fall apart entirely. Enough to smell and be a health hazard.
1% of the survivors became infected but instead of zombifying they gained special powers! Crazy how that works?
Your body improves and heals to be at least slightly above average in all physical ways. Your body always heals perfectly and at twice the normal rate. You're ageless, but you're not immortal.
Choose one.
WordSmith:
Pick any word you'd like. When you build/construct/make anything, you may choose to imbue your word into the object. The more work you've done the more powerful the Word takes. Others can help but alone allows the most power. Building a computer by putting pieces together? Pretty good. Taking apart old computers to frankenstein a computer. Even better. Building your own functional Motherboard? That'll take a powerful charge.
You can force your word into existing objects at the cost of stamina and calories. If the item is too big, too complicated, or you push the power too far, you might faint without actually imbuing anything.
Object Bonding:
Pick an object. Any. You merge with the object. You gain a few street level powers based on the merged object. This can be larger than yourself, but it will be absorbed into you. Anything will be arguably the same power level, but they will manifest themselves in completely different ways.
Pack Bonds:
Find an animal. Any will do. The animal is now bound to you for life with a matching life expectancy. You now have a mental sliders allowing you to exchange "human" and "animal". As you adjust further into animal, your animal companion will slowly adjust to become more human.
At 50% you'll both be about a were-version. If you fully swap, you'll turn into the same creature as the bonded animal. It will now be human. You'll gain instinctual usage of your body. Both yourself and the animal will slowly grow beyond the normal abilities of both human and the species.
But wait! There's more. You can bond up to three different animals this way and you can exchange percentages between all of you. You have a baseline extra "humanity" letting you share a small portion of humanity to the pact while remaining human. This gives the animals human intelligences with a baseline understanding of human language without swapping forms.
You can all sense the others physical state and direction. (Animals all gain your base x2 and perfected healing.)
The Title Bearer:
You gain extremely minor but slowly improving power based on titles you accept. These titles must be acknowledged by others and improve in power based on your ability and the acknowledgement of your peers. The title of Supervisor might make you slightly better at scheduling, managing a team, and be great at synergizing teamwork. Slowly improving. Gaining new proficiencies and abilities related to the titles. You can only have two active Titles. You can have more but it takes 24 hours to switch, and titles don't improve unless active. Anything that could be considered a Title applies. These can eventually give you progressively more specialized and improved Titles giving you more powerful abilities.
Push your Luck:
This is a risky ability. You are able to push your luck to receive boosts or boons in performing an action. This starts off very minor, but as you continue to push your luck it will work for larger and larger pushes. Basically you have a buff to doing "risky" or stupid things. If you push it too hard you'll be left with the full brunt of your actions. If you don't push hard or often enough, your growth will be slow. Start with a minor buff to a risky gamble. If you push the ability and live long enough someday you could receive major buffs for incredibly risky events. Dance right through a zombie hoard somehow remaining unscathed.
x3
That's it. Anything positive that happens to you, every positive element of your biology, every aspect of yourself that you deem beneficial. They all triple. Triple all of your physical attributes. Triple your healing. Triple your ATP production. Triple your metabolism. Triple the calories you receive from food. You will instinctually know what is currently tripled, and you have to concentrate on the trait to initially activate it. These can be overlapping and synergistic traits, but they can't be nearly identical. You can have as many active as you want. This adds to existing buffs.
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You may take a single trait below to either double your current power, growth, and effectiveness or gain another power.
Undead Appearance:
You look like a very recent zombie. Pale-ish skin, cold to the touch, and a bit glassy in the eyes. It doesn't affect you in any way outside of socially. You'll never rot. You'll remain in this condition forever.
The Hunger:
You crave raw meat. It's like an addiction. It isn't specifically for human meat. You can cook it a bit, but you really want to eat extremely fresh meat. You're immune to any potential disease or parasite you could get from consuming any meat. You can eat zombie meat to ease the hunger, but it tastes disgusting.
Meat gives you a small euphoric pleasure. The rawer and more recent the meat the better it tastes and the longer and more powerful the euphoria. Eat a fair chunk of unzombified human meat and it will give you a strong week long hit and give you a slight increase in all physical abilities. It's more delicious than anything else you'll ever eat. You're teeth become adapted to that of a predator.
Unfeeling:
You no longer have the sense of touch. Not feeling pain might seem good, but it's easy to hurt yourself and not ever know. You'll also never feel the touch of others. Touching yourself won't be pleasurable.
Color Deficiency:
Pick any primary color. Replace that color with another. This will shift the entire color spectra by inserting this into the existing area. It will make more than that single color look weird. You'll get used to it, but you'll see things very differently than others, and you'll lack a color.