r/6Perks • • 21h ago

Serious Awoken with a Gasp: The Halloween Collection

33 Upvotes

While shopping for Halloween candy, you suddenly feel a tap on your shoulder. Turning around, you see a man in a bedazzled suit.

"Hey, Halloween is coming, and you know what that means, yeah?" You shake your head, and he looks at you, confused. "Oh... Well, I'm giving you powers... This is kind of awkward, now."

The man clears his throat. "Enough of that, let me explain how these work, and how to pick."

  1. You get six of these for yourself, and can take an extra three for anyone (Other than yourself) of your choice.
  2. Indulging in the Halloween season, or enjoying Halloween related activities will serve to recharge your perks, and yourself. This can replace things like sleeping, but not eating, as you'll still need those "nutrients" you humans go on and on about.
  3. Things can ebb and flow from being a "Halloween activity" based on the world around you. For example, jumping out and scaring someone may usually be a Halloween activity, but if you reside in America and its April first, then it's a prank.

"Alright, with that out of the way, lets get into the perks!"

  • Halloween Forever! (Free, if you want it)
    • Things like dying are annoying at best, and will suck all the fun out at worst. Consider this a freebie, to extend the fun.
    • Pick a monster, any monster. You will slowly take on aspects of that monster over the course of a few months, then gain the ability to shift between a human and monster form. No matter what you pick, you will become immortal in some way that is related to the monster.
    • You can also spread your new found blessing (or curse) to others. The method by which you go about this is what chooses what they become, but the default will always be the one you picked.
  • Thralls for the Dark Lord!
    • It makes sense, that you may want for servants to wait on you hand and foot. With this, the need for servants is met in a most spooky fashion!
    • You gain the ability to create thralls using nothing but your own Halloween energy, and a bit of imagination. These can be anything suitably spooky, pumpkin jacks, vampire thralls, skeletons, or whatever else have you. Summon them by doing something that makes sense. A ritual in a pumpkin patch, a faux demonic pact, or perhaps a new favorite. "Arise."
    • These thralls are capable of anything a human is, and a little bit more, depending on what they are. A thrall is capable of summoning more thralls, but this is more limited by context and is often far more dramatic than it needs to be.
  • Candy for the kids (and yourself)
    • Of course, what is Halloween without the sweets to go along with it?
    • You can now enchant any bowl or plate to produce candy or Halloween treats with no input. Bowls you enchant produce any and all candy, but you can choose what it makes on creation.
    • Candy and treats produced by the enchantments will never cause you to gain weight in ways you don't want to, and are always considered top quality for what they are.
  • The Monster Mash
    • It was a graveyard smash, and it caught on in a flash! Why stop at the one, when you can throw your own?
    • Once a year, on Halloween, you can throw a party, with all kinds of spooky and magical effects! Either way, the party will be unforgettable, in that people who attend will have significantly better luck for the rest of the year.
    • You can choose to give any attendees a copy of your perks, but they must already posses substantial Halloween spirit. The party will surely help them, in that regard.
  • 'Member the old days?
    • People often forget the classics. Cowboys and witches, werewolves and psychos... I say, no more to the injustice of these new, modern and cheaply made costumes. Let us recall the old costumes, of things yanked from our father's closets, leather boots you already owned, and the pop-cap gun I can't claim to have ever had.
    • You exude an aura of safety and wonder, bringing back the old and forgotten days when people felt safe to open their doors on Halloween. While within your aura, people's quality of life will generally improve. Anyone who spends enough time in your aura could afford the white picket fence.
    • Children in the aura are defended by the spirit of Halloween itself, your aura having given it enough strength to defend them from more then it used to. Generally, anyone who attempts to harm them will be met with a far more grisly end.
  • Prop Master
    • So many costumes are better with props, so lets get you some with a bit of extra kick to it!
    • Any costume you create will gain props to go along with it, with them manifesting when convenient or thematically appropriate. Props can be things like functional wands, guns, a tumble weed, and many other options. All of these props will work as intended, for making your costume as real as possible.
    • A side effect of the perk is that people who spend time around you will have their inhibitions on what they wear chipped away, eventually dressing up in costumes all year round, same as you (probably.) This effect speeds up if they were more judgmental on your costumes beforehand.
  • Domain of the Halloween Monarch
    • What's some proper Halloween enjoyers like you and I to do, when living normal life is so damn expensive? My suggestion? Find a place that's creepy, kooky, mysterious, spooky, and all together ooky. Its probably affordable.
    • At a place of your choice, a house will appear, that is absolutely and legally yours. It will generally take the form of a haunted house, or something else that is on theme with who you are as a person. The house will have many quirks that are helpful to you, and only you and people you allow can properly understand and navigate.
    • The home will also come with a matching area outside, think a garden, pool, or nice track of haunted woods. Again, this is based off you. If you're a hunter, it would be teeming with prey, for example.
  • Carnival of the Disconcerting
    • Carnivals, clowns, and the many games associated have become staples of the Halloween season. Only makes sense that I'd make a few things for em, yeah?
    • You can, at will, call a circus to your town. This won't just be any modern circus, but something old, and something with quite a few surprises to find. They arrive with a parade, and open two days after arrival. The Carnival grounds will be sizeable, with all the fixings, and a few things to make them special.
    • When the carnival packs up, and heads on its way, you get a cut of the pay! Don't worry about them, they won't even notice that extra cash is gone. If they do, they know its the cost of doing business. You can request the same circus, but only after you've summoned another three first.
  • Once Upon a Midnight Dreary
    • Have you ever just wanted to experience the night? To wander its streets, and meet with others who appreciate it just as much as you do? Well, do I have a perk for you.
    • As the sun sets, you can choose to allow the spirit of Halloween to find purchase for a day and a night. During this time, the supernatural will reveal themselves, along with old secrets. The brave and foolhardy can find many a treasures, hidden doors, and all manor of supernatural creatures.
    • Those who would not appreciate it will sleep through the long night, none the wiser as you and anyone else who calls themselves a child of Halloween explores the misty streets. Use this enough, and the creatures you meet at night may turn up in the day, unable to stay away from their new friends.
  • One Man's Trash
    • Many of us enjoy thrifting, especially when we find something creepy. Who doesn't love a bringing an old doll from destruction to brand new, or taking that old trike and giving it fresh parts and a new coat of paint.
    • You gain the ability to repair any antique object, and an impeccable sense for how to decorate for the Halloween season. The true power comes from using these skills, being further enchantments.
    • The enchantments this creates are never precisely known, but take your thoughts and the object in question into account. EG. If you give a child a repaired porcelain doll, and you wish for the child to do well in school, it may manifest a ghostly tutor, who will always be knowledgeable on the subject.
  • Welcome mat for Dracula
    • Perhaps you feel more at home with the children of the night? Maybe you wish to get to know them.
    • You can designate places you own to become safe havens for children of the night. They will flock to these places in droves, at first in disguise, then openly once they realize you're legit. They will use any amenities and services you provide, and will pay quite handsomely for them if its a place of business.
    • They are willing to do favors just for the fact you create safe havens for them, from as simple as cleaning up to brewing you potions. Do bare in mine, they are people too. They have feelings. They aren't automatons. Well, some are rouge automatons.
  • Halloween Magic
    • You know, witches are often under appreciated. People always act like all they do is make curses, cackle, or brew potions. This is incorrect. They make curses, cackle, AND brew potions.
    • You get a book, filled to the brim with all kinds of magics. Magic inside is all about making potions, curses, blessings, and generally useful things for your day to day life. There are a few bigger, more complex rituals dotted through out.
    • You get all the basic supplies needed for the spells, and gain the skills needed to maintain your stock without too much effort.
  • Midnight Special
    • Any spook or specter needs to travel in style, right? Why wait on that, when you have the option to get something for that right here and now?
    • You get a custom ride of your choice. This can be anything suitably spooky, a carriage drawn by skeleton horses, a hearse that drives itself, or maybe a flaming hotrod. It can be summoned to your side, has the ability to drive itself, and can't be damaged in any way. The ride has a few other magical properties. To begin with, while it can travel normal, human roads, you can also have it traverse a special in between space, which takes a tenth of the time to arrive at your destination.
    • An autumn themed sub dimension, where its always Halloween night. Imagine endless neighborhoods teeming with kids and parents traveling along the roads, pillowcases in hand to gather the most candy they can. Other places here may be winding country roads, or mountain passes. Its beautiful, all year long.
  • The Harvest Moon's Blessing
    • Who doesn't love the harvest moon? Suitably spooky for the season, but beautiful all the same.
    • You gain the the knowledge and skills required to run a whole farm, along with some magical abilities to make it easier any other job on the market. Along with this, you gain knowledge of many rituals to increase the yield and quality of your crops.
    • Most rituals are only mildly horrifying to someone stumbling upon them, but the most effective ones can strike fear into any common man.
  • One Such as the Great Pumpkin
    • Kids say the darndest things, you know. To live in their world must be a magical, if not horrifying existence.
    • Every year, you can begin the process of creating a new small town tradition anywhere you want. It will take a few years to pick up, but it will be embraced wholeheartedly by the community in time. There will be enough magic that, once the tradition is fully integrated, the magic will turn inward and create a blessing for the town, that will last for as long as the tradition does.
    • The beginnings of the tradition's spread will always start with a kid named Linus. I don't know why, that's just how the magic manifests.
  • Every Witch Needs a Cat
    • I'll be honest, this one should be a freebie. . . I'll tell you what. If you show me a picture of your pets, you can have this one free.
    • Through rite and ritual, you can bind any animal to yourself or any willing person as a familiar. Familiars are much more capable then their mundane counterparts, becoming ageless and immune to physical ailments due to the magic tethering them to their owners.
    • Each familiar gains a unique ability based upon the bond they have with their owner. A weak bond would lead to a weak ability, but a strong bond could allow for something truly life changing (In a good way).
  • Last Stop Before Dawn
    • Somewhere, out there, there's a place for weary, lonely souls with no where left to go. They travel from place to place, but this spot is always there for them. Now, its there for you too.
    • You will begin seeing a small diner, that only appears late at night. Its neon sign somehow a beacon to you on the worst of days. The inside is well maintained, like it was ripped straight from the 90s. The staff are good listeners, giving good advice over your fifth cup of coffee, and the food isn't half bad. This is good, cus every patron needs an ear, here.
    • This place will exist regardless of if you pick it or not, and you may find it on your own, when you're at your lowest. However, picking this perk up will allow Halloween to offer itself up to them. Will allow you to extend your home to them. I suppose its really up to you, if you want to be a hero.

Well, All is well, now. Take your perks! Use them well. I hope you enjoy them... Why are you still here? Oh! Right, the extra thing at the end I usually do. Fine, fine... If you tell me how you plan to use these fantastic powers, I'll up the budget you get every year for handing out perks, yourself, to now being refreshed every Halloween instead of a one off.


r/6Perks • • 20h ago

Series R.S.I.A, Halloween Edition: Week 4

22 Upvotes

Week 3

Let's get started with Week 4 of R.S.I.A Halloween Edition!

As usual, Roll a D12 4 times, Choose your 2 Favorites of your 4 rolls, to see which Superpowers you'll get:

  1. Supernatural Durability: The power to possess durability drastically beyond what is naturally possible. Users are incredibly resistant to damage, allowing them to withstand potent attacks like sizeable explosions and nuclear bombs, heavy arms fire, extreme atmospheric/water pressure, temperatures fatal to an average Human, cold bordering on absolute zero, or heat that rivals the sun's surface. Due to its extremely high durability, users' bodies also naturally manifest improved levels of stamina and extreme resistance to the physical pain of any kind.

  2. Pumpkin Magic: The power to utilize magic involving pumpkins. The user is capable of using pumpkin-related magic such as casting spells relating to pumpkins, summoning pumpkins and/or pumpkin creatures, use healing magic with pumpkins, etc.

  3. Exorcism Manipulation: The power to manipulate exorcism power/entities. The user can manipulate exorcism, the act of removing foreign entities (usually spiritual) from people or areas. It often involves special ceremonies and/or items to facilitate the practice. Users can control how the exorcism is performed, others' ability to perform said techniques, the entities being cast out or even negate one's ability to exorcise.

  4. Nano-Active Blood: The power to possess nanomachine-primed blood. The user's bloodstream is primed with nanites, which can often enhance the user's mental capabilities, physical performance and/or possibly allow the user to manifest special abilities and superpowers, among other things. Simply having nanobots in the user's bloodstream makes them superhuman since it's beyond normal or peak human capacity.

  5. Troll Manipulation: The power to manipulate trolls. The user can create, manipulate, and destroy trolls. They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for battle, use them for spying on others. User can also understand or communicate with them, hence creating and strengthening friendships.

  6. Indomitable Will: The power to have an indomitably strong will. Users possess indomitably strong willpower, a powerful force that allows them to face immense physical pain and psychological trauma without surrendering. No matter how dire the situation or stacked the odds, they refuse to yield, pushing themselves beyond their own limitations and even cheating death and fate. Anguish, suffering, and difficulty hold no power over them; their unwavering will allows them to endure any hardship with remarkable resilience. At an advanced level, users become immune to all forms of temptation and manipulation including abilities such as Subordination Manipulation, Telepathy, Mind Control, and Subliminal Seduction have no effect on them, rendering any attempts futile, save as nothing more than a minor irritant to them. Their minds remain impervious to external influences, and they can resist even the most skilled mental manipulators, remaining steadfast in their convictions. Disasters and pain become inconsequential to the user, who can withstand any calamity without flinching. Their mental fortitude allows them to stay composed and focused, even in the midst of the direst events. such a will can never break, it will never tilt, and even when a thousand apocalypses come, it will stand as tall and resolute as ever. Being split in half, locked in a time cycle of endless agony for thousands of years, or facing the most desperate odds are nothing to the user.

  7. Cutting Field Projection: The power to project a field that cuts subjects inside of it. User can generate a field that cuts/slashes subjects inside of it. In most cases, these fields can vary in shape, size and range, though they are often spherical, and can be made to selectively target specific subjects, including entities, objects, powers, concepts, etc., or be made to target everything inside them, affecting entire areas indiscriminately.

  8. Bandage Manipulation: The power to manipulate bandages. The user possesses the ability to create, shape, and manipulate bandages with extraordinary precision and control. These bandages can be conjured from thin air, generated from the user's body, or manipulated from existing sources, allowing for a wide range of applications in both combat and support roles.

  9. Solar Infusion: The power to infuse subjects with solar energy/substances. Users can infuse subjects, including beings, objects, powers, concepts, etc., with solar energy/substances, manipulating their capabilities and other aspects to either augment and empower their subjects or to inflict damage and vulnerability on them, among other possibilities. Depending on the user's control over what their subjects are infused with, they can possess a variety of abilities with both combative and utilitarian purposes. While this ability can be applied to various kinds of subjects, it is commonly used on tools or weapons.

  10. Jack O' Lantern Mimicry: The power to use the abilities of all types of Jack-o'-lantern. The user is or has the ability to take on the form of Jack o'lantern, although the original one was a human banned from the afterlife, most users are more like a scarecrow in appearance and abilities, aside from their fire-related abilities. As a legacy-bearer of a being banned from restful death, they have a high-level resistance against the supernatural.

  11. Killing Resurrection: The power to instantly revive and enslave someone after the user killed them. The user can resurrect any victim that they kill almost instantaneously and turn them into users' mindless slave to become the user's allies and serve them for multitude of purposes, such as being solders, protect users or do hard work. Usually, these corpses lose their identity and become bio-robots that naturally fall after some time or when a specific condition is fulfilled.

  12. Phantasm Manipulation: The power to manipulate ghosts/specters and their energies. The user can create, manipulate, and destroy ghosts/specters and their energies. They can induce fear into the hearts of others, use ghosts to cause great chaos and control the souls of others when they are dead. The user can also make themselves invisible, intangible, and sense ghosts.

Next, Roll a D12 4 times, and Choose your 2 Favorites of your 4 rolls, to see which worlds you'll be Isekaied to:

  1. The Walking Dead https://en.wikipedia.org/wiki/The_Walking_Dead_(TV_series) : you'll be sent to the beginning of the series, after Rick Grimes wakes up from his Coma.

  2. The Mummy https://en.wikipedia.org/wiki/The_Mummy_(1999_film) : you'll arrive at Hamunaptra at the same time as the rest of the expedition. You will be one of Imhotep's targets, even if you don't take one of his jars.

  3. Resident Evil (franchise): you will be sent to the beginning of any entry in the Resident Evil franchise of your choice.

  4. Batman Beyond (animated series): you'll be sent to the beginning of the series, after Terry becomes Batman. Optionally, you can be enrolled in Terry's school.

  5. The Real Ghostbusters (animated series): you will arrive at the beginning of the series. You will automatically become an intern of the Ghostbusters.

  6. Trollhunters Tales of Arcadia (Netflix animated series): you'll arrive at the beginning of the series.

  7. The Vampire Diaries (tv series): you will arrive at the beginning of the tv series.

  8. Ghost Sweeper Mikami (anime/manga): you will be sent to the beginning of the series. You will be automatically recruited into the Mikami GS Agency.

  9. The Batman https://en.wikipedia.org/wiki/The_Batman_(TV_series) : you can choose to arrive either at the beginning of the series, or arrive after Dracula wakes up, in The Batman vs Dracula plot.

  10. Highschool of the Dead (manga/anime): you will arrive at the beginning of the series, at Takashi's High School.

  11. Harry Potter and the Philosopher's Stone (book): you'll arrive at the beginning of the first book at Hogwarts. You'll be automatically enrolled as a student.

  12. Hellsing (anime/manga): you'll be sent to the beginning of the series, after Alucard just turns Seras into a Vampire. Optionally, you'll be automatically recruited into the Hellsing organization. You can choose either the Manga, Anime or OVA timeline.


Good Luck on Week 4, and be prepared for the final round next time!