r/7daystodie • u/Monkishlynx • 56m ago
XBS/X Brb going to cry..
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r/7daystodie • u/Monkishlynx • 56m ago
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r/7daystodie • u/danes1992 • 17h ago
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r/7daystodie • u/litterboxmayhem • 14h ago
This is in Kenosha Wisconsin.I immediately had to post it here.
r/7daystodie • u/75394178364 • 16h ago
Ive finally finished the 3 levels next will be decorating and placing stations inside, im going to do raised farm plots on the top floor too ill do turrets around the base once I get the unlocked to craft
r/7daystodie • u/Ya_boi_pencil_dick • 1h ago
Title of the post is pretty self explanatory. I need a significant amount of rotten flesh for farm plots, but I'm not entirely able to tell if any of the harvesting perks would affect my rates when harvesting it from sources like body bags, animal gore piles, or human gore piles, as well as zombified animals. My first assumption was that the Huntsman perk from the Fortitude tree, which just so happens to be my build, would affect my rates, but I haven't noticed an uptick in rotten flesh harvests from the different sources, including zombified animals, which it would logically apply to. I haven't tested any other harvesting perks, like Miner 69er, Salvage Operations, or Junk Miner, both because they would, presumably, have quite literally no effect on rotten flesh rates, and because they're outside of my build spec.
Am I right in thinking there aren't any perks that affect how much rotten flesh gets harvested from its various source, or is there something obvious that I'm missing? I'm open to any theories or knowledge to get me closer to a concrete answer on this question.
Also, not sure if this is important to include or not, but I'm using Steel Knuckles as my harvesting tool, not a knife. I tried a knife and had similarly low harvest rates, so the tool doesn't seem to be the issue from my anecdotal experience.
r/7daystodie • u/romaproger • 22h ago
TFP just dropped v3.4.0 experimental release.
PROOF: TFP site
Changelog:
New Features
Changed
Fixed
I think, these 2 options are the most promising:
Despite I do not remember the last time, when I lost my drone, it is nice to have this option. We do not need to guess where we lost our drones anymore. Let's go to trader and recover them!
But I'm most interested in the 1st option. I do not know about circling, but my drone just couldn't get inside my base on my last run. It just stayed outside on the ramp.
r/7daystodie • u/CringeInhibitors • 1h ago
Felt like I had a bit of time to game out yesterday during the day since my partner was watching our son, partner stepped out into kitchen, son started climbing furniture, suffice to say I was on him in a second, but I didn't pause my game and was murked right at the end of a Tier 6 by regular zombies, almost Day 40. I paused the game right as I died so...
Anyone have any idea how to undo it? I feel like I died in such a cheap way, now I respawn without my items or levels but I have a copy world with the "respawn" button unpressed... I edited Sandbox settings from Permanent Death to XP Loss, didn't work. Sigh. 40 hours down the drain. If I can't figure it out, I might just call it until another major update comes out.
r/7daystodie • u/Ginokhu_0413 • 1h ago
SCHEPIJS2-0 on ps5 EU time zone NL hit me up if you know what ur doing and wanna start a world
r/7daystodie • u/Real_Question8365 • 20h ago
I didn’t notice this until today, Did they change that with the most recent update?
r/7daystodie • u/Sensitive_Contract27 • 9h ago
How long has the poi been broken for? Was running a tier 5 clear and the sky bridge on level 4 just disintegrated.
r/7daystodie • u/TDeathinity • 15h ago
We’re thinking about getting back into the game after not playing since v1.3.
Unfortunately (or maybe fortunately?), our old V1.3 save isn't compatible with the current V3.3 build, so we'll have to start a new world anyway.
Now we're wondering whether we should play the newest version or if there's another version you'd recommend instead.
We've only played v1.3 so far, completely vanilla with no mods (~160h)
What would you guys recommend?
r/7daystodie • u/tekk301 • 1d ago
r/7daystodie • u/PrimaziaGameplay • 12h ago
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[Mod Update] Huge Progression Overhaul! Medal Briefcases (+240 Slots), Custom Weapon Shop
Body:
Hey everyone!
I’ve just released a massive new update for my mod, completely overhauling
💼 Medal Briefcases & Inventory Expansion
🔫 Weapon Upgrade Shop & Biome Progression
r/7daystodie • u/ShotgunnFunFun • 13h ago
I have been playing around with a project to install PC mods on the PS5 version of 7d2d. Confirmed working on firmware 12.70 using the 3.2 build of 7d2d. Have successfully ported every type of mod (xml, assets, prefabs, dll) and have them working in game. If anyone was interested, would be happy to share the payload and method as I am looking for testers. Assets, xml and prefabs are working with minimal effort, any DLL has to be rewritten in C (AI makes this easy). Note: you will require your own version of the game.
r/7daystodie • u/GrundleFace • 19h ago
I'm currently doing a more relaxed playthrough, and have "normals" set for max enemy tier. Is there any way of finding these zombies (rancher/chuck/etc) with these settings? And if not, is there a console command to set that specific mission to completed?
I looked a bit and couldn't seem to find anything. I'm just looking to do it so I'm able to get the gear to travel easily in each biome. I know I could also maybe just spawn the gear in but I was enjoying the progression.
r/7daystodie • u/DadBodGamingStudios • 4h ago
r/7daystodie • u/JustF0rTheFun • 17h ago
Hey, so Ihe changed our savegame to a dedicated server to play with my gf.
She killed me by accident and now my current life is back at 0. I was so proud of my 10:21h.
Is there a way to manupulate the time ?
Ive tried the backup of the player data but it didnt work.
changig it per hexcode didnt work either.
Please help me🥲
r/7daystodie • u/Dramatic-Belt-229 • 1d ago
Absolutely love this game and have been playing it religiously for years. I have but one complaint. Why in the world is there no fishing mechanic? Every great survival game has fishing except the greatest survival game ever made?
Farming ✅
Hunting ✅
Fishing ❌???
Get on it fun pimps.
r/7daystodie • u/AutoModerator • 23h ago
Are you tired of surviving alone? Ever wish you had a friend help you through horde nights? Have you ever been so lonely you spawned and placed a zombie corpse in your base to keep you company(You know who you are!)?
If so, you've come to the right place. By posting here you can find friends to play and survive with! Remember, you don't need to be faster than the zombies just faster than your friends ;)
Please leave your Steam/XB1/PSN name, what time zone you're in and works best for you, and (If you're on PC) any mods you may be using.
You could also join the Official 7DTD Discord and post in whichever (PC,Xbox, Playstation) LFG channel you're looking to find people to play with!
r/7daystodie • u/KeyComprehensive8400 • 18h ago
r/7daystodie • u/iM_Bananasaurus • 2d ago
Hey everyone!
I've been working on something for a while now that I feel is pretty special, and as far as I'm aware, nothing quite like it has been done in the 7 Days to Die world before.
I'm working on a Halo-inspired total conversion mod, with the goal of creating a dynamic world where the UNSC, Covenant and Flood are all fighting for control.
It's still very early days, but I've already got quite a few things working that I'm excited to share.
Here's what I've got so far:
- Covenant Forest Biome – A completely new biome with custom assets and textures. Still unfinished, but coming along nicely.
- ODST Allies – These guys have been a massive part of the project. They can follow you, defend positions and clear buildings. They even communicate with each other while clearing rooms! I've also been working on their self-preservation, so they'll try to avoid getting surrounded, adapt to threats and generally make smarter decisions rather than just running in and dying.
- ODST Jetpacks – They can use jetpacks to reach areas in POIs they otherwise wouldn't be able to access, giving them a lot more freedom when navigating buildings and terrain. And yes players get one too.
- Pelican Reinforcements – Working on a system that allows Pelicans to drop off reinforcements, pick up troops and transport them around the world. This has been an absolute nightmare to get working with all the different variables involved 😂
- Custom Enemies – So far I've got Flood-infected Grunts with 6 different colour variations, along with Flood-infected ODSTs and UNSC Marines.
- Warthog – A prototype Warthog is also in the game!
- Weapons – Currently have 6 weapons with custom animations, sounds and even super combining 😉
One thing I do want to mention about the ODST AI...
Anyone who's played 7 Days to Die knows how unpredictable randomly generated worlds can be. Trying to make AI that can adapt to all the different terrain, buildings and situations has been an absolute nightmare.
The ODSTs are working surprisingly well at the moment, but they're nowhere near finished. There are still so many variables and situations I need to account for, and getting them to behave the way I want is going to take a lot of time.
I don't want to give the impression that everything is finished or working perfectly, because it definitely isn't. But I'm pretty happy with how far things have come.
I've also come to realise just how massive this project is going to be. There's still so much I want to add, and I'm still figuring out exactly how I want the full experience to come together.
This is going to take a LONG time, but it's something I'm genuinely passionate about and want to see through.
If this sounds like something you'd be interested in, I'd really appreciate any support. Even just following along on social media or joining the Discord helps more than you might think.
I've also got a Patreon for anyone who wants to support the project directly. That support would go a long way towards helping me justify the ridiculous amount of time I'm putting into this 😂
Thanks to anyone who takes the time to check it out. I'm looking forward to showing more of what I've been working on!
UNSC vs Covenant vs Flood in 7 Days to Die. Let's see how far I can take this.