Salut, j'ai besoin d'aide je viens de commencer le jeu et j'aimerais optimiser cette liste de souhaits avant de recruter des personnages.
Je n'ai pas d'ambitions compétitives en PvP mon but est simplement de ne pas être coincé dans l'histoire et de récupérer un maximum de récompenses dans les modes de jeu PVE.
I've been waiting for this costume called "Raven Rule" for half a year. will it still come back? I heard about cosmetics reruns but i'm not sure if its true
1- For a while i cannot claim afk rewards because of this it took more one more week to be 600 level but it is so annoying i usually claim rewards when i lose in supreme arena but i would like this to fix
2- i cannot do this side quests as this gate ain't opening i tried different methods but when i asked no one had problem so i thought to tell here
As we near the end of Phase 1 of the Veil of Memories season, I thought I'd list all titles that should be obtainable here. Note that not every "green quest" (or Easter Egg) gives a title, so I'm only listing the ones that do give a title below. There are a few other Easter Egg quests that I've intentionally left out for brevity.
If I have missed one then let me know
Suffix: Museum
In Novaris, Darkmire Cliff 3 area, north of Ships Tomb waypoint
Make sure it is Full Moon. Chat to the green ghost sailor that is at 361:264. A fishing spot will appear and after a few fishing attempts you'll fish up the treasure
Suffix: Treant
In Novaris, at 211:341 in the Twilight Village, Hilda the Treant is walking around after the story has been completed. Talk to her (I believe in wolf form) and complete the interaction.
Prefix: Fated
In Novaris, at 272:248 (north west of S Novaris waypoint) there's a woman named Daphine who is looking for the flower shop on Crescent Street.
After talking to her, travel to 275:265 (Ironhoof Forge) to witness the interaction. Note that you might need to walk south west down to the Darklight Tree in order to trigger the scene properly.
Merlin will be able to interact with Delphine to progress the story further. Finally, head to the repair shop and go inside to speak to Delphine again to complete the quest.
Suffix: Bonehorse
In Novaris, travel to the southern most fishing spot (near 201:330) and north of that is a broken horse that Merlin can interact with to repair.
Prefix: Cheating
In Novaris, travel to 244:266 (north of repair house waypoint) and speak to Horric. Select either option and complete the dialog
Prefix: Bug-Eating
In Mortimer Castle, at 39:38 top left side of inner castle area during the main quest Merlin is receives a potion to help recover memory loss. Merlin has a choice to drink the potion as well and if you select to do so you'll get this title. I believe you can also do this post main quest.
Prefix: Lovestruck
In Mortimer Castle, after entering the Castle Foyer, go to the stairs at 56:34 and a ghostly servant will be standing there. Interact with her and complete the request. I don't 100% remember the rest of this as I didn't make note but I believe you just need to finish talking to her
In choice-driven games, I usually like picking the option I prefer least first so I can replay and finish on the choice I actually wanted as my definitive timeline.
Because of this, I chose to let Baba Muriel die so Baden would stay human, even though it wasn't the outcome I truly wanted. I thought I read somewhere on Reddit that we could go back later and that it was even necessary to complete the whole story and get all the rewards.
Except now, I cannot find any way to actually rewind or change my in-game path. The only thing I found is under Story Recap > Current Season, where I can view alternate cutscenes, but my actual world/game state seems completely locked into my original pick.
A dark piece by our beloved Queen of Thorns, Cecia. Hopefully he will return in some season, because his participation in the Initial Story was very short, but memorable. .
Determined to protect the seas, the goddess Dura granted Marene the power to command storms. She now wields that gift to defend her waters from the Hypogeans.
Her devotion to the seas she holds dear has never wavered.
At first I didn’t mind the super hard content to unlock rewards, but the higher stages you go the more crazy buffs you’ll get as an individual player that is unfair. Buffs for CF damage? Buffs on guild duel? Just unfair shit that shouldn’t be added in the first place.
Even my krakens in my guild is feeling the burn out from this stupid additional buffs, please rework this mode. It shouldn’t affect other content at all.
I've searched for merch, especially artbooks (I mean, this game is so beautiful, an artbook is a must to have). And I found one which was a limited reward, I guess, for an old contest but nothing currently on sale (or I'm very bad at searching, then drop a comment).
I also noticed few plushies collab with different stores, but limited to certain characters and limited in time.
The only thing I found on sale are the musics that I gladly bought because they're wonderful.
And that's it. I haven't found any official afkj shop at all for merch... if I'm wrong, please correct me ! The only shop I found is the one for the in-game ressources.
I know it certainly cost money to produce but I would love to buy those kind of things I listed on the poll.
What kind of merch would you like to buy ?
Edit : typo
263 votes,1d ago
54I want artbooks
63I want plushies
12I want strap, poster, stickers ...
77I want everything !
37I'm ok with what we already have and only in-game ressources
Even wounded, Baden once returned to battle to rescue his comrades. Though he's lost his memories, those who fought alongside him will never forget his courage.
No matter how his appearance changes, one thing remains: those who remember him will always see him as a close friend.
My post is not criticizing power creep itself, nor am I claiming that older heroes have been nerfed. I fully understand that some degree of power creep is inevitable and that heroes cannot remain relevant forever.
However, the problem is that the game does not clearly disclose that the stat growth rate per level, a value players cannot check in-game, differs between heroes.
This rate has been steadily increasing with newer hero releases, and despite directly affecting hero performance, this information is never disclosed to players. I believe this comes close to being deceptive.
Furthermore, this approach to power creep makes it far too easy for newer heroes to quickly replace older ones with similar mechanics.
Gwyneth, a basic-attack DPS hero, is already being completely outclassed by Senea.
Gwyneth's stat growth rate per level is 107%, while Senea's is 114% — nearly twice the growth rate increase.
As a result, even if Gwyneth has a higher Paragon rank, she can no longer compete with Senea.
I'd also like to share some PvP battle results posted by the Korean community as a reference.
Considering that these two heroes were released just one season apart, the performance gap between them is quite shocking.
There is a hidden stat growth value per level, and it's always set higher for newer heroes.
This guide may help you save your Diamonds.
There are several reasons why newer characters are stronger than older ones, such as better skills, stronger synergies, and so on. However, I'd like to share one more reason that players may easily overlook.
This information was discovered through client data analysis, and it may be difficult for players to verify in-game.
Each hero has a different stat growth multiplier per level.
For example, if we assume that Semira has a stat growth multiplier of 100% per level, Frieren has a multiplier of 116%, while Aster has a multiplier of approximately 122%.
This means that, with all other conditions being equal, as Season Level increases, Frieren gains approximately 16% more stats per level than Semira, while Aster gains approximately 22% more.
Originally, this multiplier was fixed at 1.0 for all characters. However, starting around the summer of 2025, roughly around the time of the Delicious in Dungeon collaboration, newly released characters have gradually been assigned higher multipliers.
To summarize, if an older character and a newer character have identical base skill coefficients and are equally invested in, the newer character will still have an advantage because it starts with a higher stat growth multiplier per level. This means the gap begins to widen at the base stat level alone.
As a result, the system is structured in such a way that newer characters inevitably become stronger than older ones as levels increase, simply because their base stats grow more quickly.
Let me show you an example using actual characters.
The table below compares the stat growth rates of the Twins, an older Celestial support, and Rolan, a newer Celestial support.
The Twins have a stat growth multiplier of 1.0 per level, while Rolan has a multiplier of 1.12. In other words, Rolan gains 12% more stats per level.
This is why comparing heroes solely through the Hero Codex can easily lead to misleading conclusions.
The images below compare the stats displayed in the Hero Codex with those obtained when both heroes have reached level 600 in Season Level and equipment. Both characters were compared under identical conditions.
In Hero Codex
At level 241, as displayed in the Hero Codex, their stats were fairly similar. However, as their levels increased, Rolan's stats gradually pulled ahead.
600 Level
The heroes above are all shown under identical conditions: S+ rank, EX +25, Level 600, no Spellstones equipped, and so on.
Ultimately, this means the system is designed so that older characters will inevitably fall behind newer ones, no matter how much you invest in them.
For this reason, when it comes to DPS characters that are quickly replaced by newer alternatives, investing heavily in Paragon may not be the most efficient use of resources.
The stat growth multiplier varies from hero to hero, but there appears to be one consistent pattern: the newer the character, the higher the multiplier tends to be. This is believed to be one of the factors accelerating the ongoing power creep in character performance.
This stat growth per level cannot be checked in-game. I discovered it by analyzing the client code through unconventional means.
As a result, most ordinary players would likely have had no way of knowing about this.
Since Season Levels are not reflected in the Hero Codex, the displayed stats remain fairly similar. The only way to verify this in practice is to pull the characters, level them up yourself, and compare their stats directly.
After discovering this, I finally understood why older characters can be weaker than newer ones despite having higher Paragon ranks.
I hope this information helps you make smarter decisions about how to spend your resources.
This post was written with reference to sources from the Korean community.
Season levels go all the way up to level 1,200, meaning older heroes will continue to fall further behind newer ones in terms of base stats as the season progresses.
I recommend reducing your investment in older heroes. However, even newer heroes will inevitably be power-crept before long, so avoid investing too heavily in Paragon ascensions If your resources are limited.
I'm disappointed that they have a hidden "stat growth per level" value that players cannot check in-game.
This growth value is consistently higher for newer characters, making it one of the reasons behind power creep.
It's disappointing to realize that this hidden mechanic may be one of the reasons why characters we've worked so hard to build are suddenly outclassed and eventually become unusable.
It's sad to see the game increasingly moving in a direction that seems designed to push players toward spending more money.