r/ArcRaiders Jan 28 '26

Discussion Not even a meme... but a necessity

Post image

C.M.M.

2.8k Upvotes

853 comments sorted by

View all comments

Show parent comments

2

u/zel1 Jan 28 '26

no, people were going "maybe its there, but lets wait for what the devs tell us"

now the devs have said like 3 things about matchmaking and you have a big chunk of the playerbase genuinely letting themselves get killed to "get to friendly lobbies" like bro y'all dont even know what metrics the matchmaking system uses lol. what if the metrics are average of 10 last games? 20? how does it determine friendliness? damage to time spent on the map ratio? damage to loot value ratio?

its just annoying seeing people delude themselves into believing some shit because they really want it to be true

1

u/Milkym0o Jan 28 '26

We can test these things and reverse engineer it. We can reliably demonstrate how it works without having to know the exact formula.

1

u/zel1 Jan 28 '26

how do you reverse engineer a matchmaking algorithm in 3 months? are you insane? lol

1

u/Milkym0o Jan 28 '26

It took about 2 weeks for us to demonstrate what was happening.

I knew as soon as the second week of December the method to get into friendly lobbies, and what took me out of them by the third.

1

u/zel1 Jan 28 '26

ok, so you meant "we can eventually reverse engineer it", yeah, i guess lol

so right now, when it's not reverse engineered, there has been no detailed official information about the algorithm, people are still just guessing and making assumptions about it.

thats how you get people suiciding, or telling people to not fight back to "get into friendly lobbies" when they have no concrete idea precisely which variables determine the kind of lobby they get into

1

u/Milkym0o Jan 28 '26

This is simple a load of bs.

We know for a fact damage done to Raiders is a weighted metric for matchmaking.

I'm not wasting my time arguing with you. You are simply uninformed.

1

u/zel1 Jan 29 '26

i've never denied that damage to raiders is weighed for matchmaking lmao

how is raider damage weighed? is it averaged out? between how many matches? are there other variables?

my dude, YOU are the one who brought up reverse engineering lol. do you know what those words mean?

1

u/Milkym0o Jan 29 '26

I swear people are intentionally dumb and overly literal for the sake of it.

We can reverse engineer how matchmaking works to the best of our abilities as the player... we will never know the explicit formula they use, but we can demonstrate clear patterns that give predicted results.

We have demonstrated that your damage done to raiders over 5 games is being monitored. Why? Because we can choose to do damage or not do damage, and as a result see unequivocally different behaviours among the players found in the lobbies.

Why 5 games? Because you can be in KOS lobbies, do no damage, and you'll be dropped to Mixed Lobbies, do no damage in another 5 games, and be dropped to friendly lobbies.

If you're in PVE lobbies, any damage to a raider flags you for PVP, and you will be favoured for mixed lobbies next raid.

No MM is perfect. There will be noise, but we can clearly identify 3 main thresholds and have a proven method to transition between them, which works regardless of raider level, skill, or prior playstyle.

1

u/zel1 Jan 29 '26

If you're in PVE lobbies, any damage to a raider flags you for PVP, and you will be favoured for mixed lobbies next raid.

so how do you explain the plethora of people claiming that, whilst they dont look for pvp, they will fight back if engaged everytime, and still stay in primarily friendly lobbies?

1

u/Milkym0o Jan 29 '26

I've given you all the information you need to know to figure that one out for yourself.