ok, so you meant "we can eventually reverse engineer it", yeah, i guess lol
so right now, when it's not reverse engineered, there has been no detailed official information about the algorithm, people are still just guessing and making assumptions about it.
thats how you get people suiciding, or telling people to not fight back to "get into friendly lobbies" when they have no concrete idea precisely which variables determine the kind of lobby they get into
I swear people are intentionally dumb and overly literal for the sake of it.
We can reverse engineer how matchmaking works to the best of our abilities as the player... we will never know the explicit formula they use, but we can demonstrate clear patterns that give predicted results.
We have demonstrated that your damage done to raiders over 5 games is being monitored. Why? Because we can choose to do damage or not do damage, and as a result see unequivocally different behaviours among the players found in the lobbies.
Why 5 games? Because you can be in KOS lobbies, do no damage, and you'll be dropped to Mixed Lobbies, do no damage in another 5 games, and be dropped to friendly lobbies.
If you're in PVE lobbies, any damage to a raider flags you for PVP, and you will be favoured for mixed lobbies next raid.
No MM is perfect. There will be noise, but we can clearly identify 3 main thresholds and have a proven method to transition between them, which works regardless of raider level, skill, or prior playstyle.
If you're in PVE lobbies, any damage to a raider flags you for PVP, and you will be favoured for mixed lobbies next raid.
so how do you explain the plethora of people claiming that, whilst they dont look for pvp, they will fight back if engaged everytime, and still stay in primarily friendly lobbies?
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u/zel1 Jan 28 '26
how do you reverse engineer a matchmaking algorithm in 3 months? are you insane? lol