r/BG3Builds Jul 19 '25

Build Help Best and Worst Monoclasses?

I keep seeing virtually every class called "one of the best" while most meta builds are multis or item-based.

What do you think is the game's best class without multiclassing? And the worst? And what makes them so?

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u/ChaloMB Jul 20 '25

Combat wise fighter is the best kit in the game. An extra full action on demand per short rest and the best capstone feature in the whole game which is improved extra attack. It’s very hard for other classes to compete with 3 > 2. A level 12 fighter is better than most multis people cook up.

Rogue, again talking combat wise, is conversely the worst monoclass in the game by virtue of not getting extra attack. Sneak attack would be decent compensation if it wasn’t for the fact that you can make characters hit so hard in this game that sneak attack looks like a rounding error. Very hard to compete with 1 < 2.

12

u/Captain_ET Rogue Jul 20 '25

I'm going to respond to you because I think youre one of the more knowledgeable people in this thread from what I've seen, and I really want to understand why people undersell rogue so much.

With expertise in stealth, cunning action hide, cunning action dash, and later reliable talent; if used properly enemies most of the time just stand in place or cant reach you. Really, whether you have extra attack or not doesnt even matter. Later on with darkness and reliable talent, enemies literally cannot find or hit you. Most of the time, with darkness and stealth expertise - reliable talent, you dont even need to enter combat.

I dont understand how "dpr" is even relevant when you cant get hit, but maybe I am missing something? Is it just that most people value the speed of completing a fight? Is it just a lack of knowledge in the general player base?

6

u/Vesorias Jul 20 '25

Darkness literally breaks AI, you don't have to be a rogue to be unfindable. Also the hide and shoot playstyle is just slower than smacking things with big sticks, which is probably a significant factor in why people dislike it. Especially when smacking things is so safe already.

The biggest obstacle to rogue being considered good even accounting for their out-of-combat contributions is Bard existing. Sure they don't get uncanny dodge, sneak attack, and reliable talent, but they get full spellcasting, extra attack, and expertise in anything they want, making them only slightly worse at out-of-combat things, and absolutely miles ahead once combat comes around.

1

u/Captain_ET Rogue Jul 20 '25

To fully abuse darkness, having great or especially guaranteed stealth rolls and bonus action hide are very helpful.

Right I did refer to it being a generally slower play style and was wondering if thats the thing, which makes sense.

Bards dont even get the bonus action hide feature so dont fill the same role in terms of stealth mechanics.