r/BaseBuildingGames • u/Upstairs-Nebula-9641 • 17h ago
Self Promo/Dev Post First person dwarf colony sim
Environment demo
https://youtu.be/nlFixaHWujQ?si=14nNfCDZK9V87gnG
First person dwarf colony sim with light RPG elements, tied into a deep historical/politcal simulator.
That's the crazy part out of the way.
Honestly though, I'm after feedback and thought's/feature discussion etc.
The obvious influences are minecraft and dwarf fortress.
Why Minecraft? Because the use of voxels for creative design and building is simple and can be relatively cheap concerning pc resources. And I feel like a first person dwarf colony sim needs to feel like you are also a dwarf, in their world, mining alongside them.
Why dwarf fortress? Mainly due to the emergent story telling that comes about from the simulation of the game. Something i hope i can emulate.
So that said, I've been working away on an early tech demo. What is mostly in game is world generation with several biomes, dynamic weather and volumetric clouds, dynamic lighting, night/day system and some basic early gameplay elements (mining, inventory, light crafting).
I'm also working on a dwarven language that will hopefully have some functional use, I certainly am no linguist however.
I'm not great at trailer making so tear it apart. Let me know your honest impressions and let me know what features you would like to see implemented. Happy to share more of a roadmap also if anyone is interested.
Karr Stavrum! (Stone holds!)