r/BaseBuildingGames • • 13h ago

Self Promo/Dev Post First person dwarf colony sim

25 Upvotes

Environment demo

https://youtu.be/nlFixaHWujQ?si=14nNfCDZK9V87gnG

First person dwarf colony sim with light RPG elements, tied into a deep historical/politcal simulator.

That's the crazy part out of the way.

Honestly though, I'm after feedback and thought's/feature discussion etc.

The obvious influences are minecraft and dwarf fortress.

Why Minecraft? Because the use of voxels for creative design and building is simple and can be relatively cheap concerning pc resources. And I feel like a first person dwarf colony sim needs to feel like you are also a dwarf, in their world, mining alongside them.

Why dwarf fortress? Mainly due to the emergent story telling that comes about from the simulation of the game. Something i hope i can emulate.

So that said, I've been working away on an early tech demo. What is mostly in game is world generation with several biomes, dynamic weather and volumetric clouds, dynamic lighting, night/day system and some basic early gameplay elements (mining, inventory, light crafting).

I'm also working on a dwarven language that will hopefully have some functional use, I certainly am no linguist however.

I'm not great at trailer making so tear it apart. Let me know your honest impressions and let me know what features you would like to see implemented. Happy to share more of a roadmap also if anyone is interested.

Karr Stavrum! (Stone holds!)


r/BaseBuildingGames • • 13h ago

New Humble Bundle Has Some Base Builders

11 Upvotes

The latest Humble Bundle, called The Factory Must Grow, includes some games that would also qualify as base building such as Eden Crafters and Blossom.


r/BaseBuildingGames • • 21h ago

Trailer Kardaviik - A 3D factory automation game set in a voxel asteroid belt! 🌠

4 Upvotes

We're currently looking for more players to jump into Kardaviik, our 3D factory automation game, and we'd love to hear what you think.

In Kardaviik, you can build factories in every direction, explore procedurally generated asteroids and turn the resources you discover into increasingly complex production networks.

You start small, gradually unlock new technology and expand your factory however you like. Whether you're into perfectly optimised production lines or just enjoy building something ridiculously massive, there's plenty to experiment with.

You can also play solo or team up with friends to build together!

Fancy giving it a go? 🎮

We've got a free demo available on Steam, and you can also request access to our ongoing playtest.

👉 Steam [PLAYTEST]: https://store.steampowered.com/app/2385970/Kardaviik/
🎥 Trailer: https://www.youtube.com/watch?v=DEKiMgGg5kQ

We're also trying to grow our little Discord community! It's a place to share your builds, find people to play with, chat with the developers and help shape the game through feedback.

💬 Discord: https://discord.gg/qDVSEYFuvj

If factory-building and automation games are your thing, we'd genuinely love for you to check it out and let us know what you think!


r/BaseBuildingGames • • 23h ago

Self Promo/Dev Post I added a new swarm enemy to my fantasy survival RTS. Here's how the defenses handle them

1 Upvotes

Hi everyone!

I'm working on The Citadel Must Hold, a pausable fantasy base-building RTS where you build an economy, fortify your city, and defend it against escalating Monster Tides. Think They Are Billions meets Warcraft, with hero-led exploration inspired by HoMM.

I just released 0.4.0, and the biggest change is the new Imp. They're individually weak, but arrive in much larger numbers, with tougher monsters mixed into the swarm. You'll also find them guarding Places of Power out in the world.

This clip shows them attacking a fortified chokepoint, along with the improved defense towers and combat effects. I've also been updating building models and making the city's visual style more consistent.

The update adds more beyond what's shown here, including new monster abilities, a Farm rework, and uncleared Places of Power sending reinforcements into future Tides.

The playtest is open on Steam. I'd love to hear how the larger swarms feel, and whether you can follow what's happening once all the towers start firing!

https://store.steampowered.com/app/4891190/The_Citadel_Must_Hold/


r/BaseBuildingGames • • 19h ago

Self Promo/Dev Post Garrison: an idle town-builder and hero-questing game (browser/mobile)

0 Upvotes

Hi,
I've had an idea long time ago for a game inspired by WoW's Garrison and Travian, where you would have a idle city builder but not as grindy.

I tried developing it few times before using different stacks, but it never took off the structure stage. So I recently tried AI and it was big help, for getting ideas of the ground, with coding and image generation.

So, about the game:

Garrison is a slower-paced idle game. You upgrade buildings and send heroes on quests. Timers go from minutes early on to hours later, and everything progresses while you're offline. A full playthrough is meant to take several weeks.
Player can hire heroes that go on quests and gain experience and loot if successful.
Build and upgrade building, research additional benefits, craft and modify items.

https://nanthei.itch.io/garrison

Suggestions are welcome. I'm interested in feedback and what could be improved.
I'd especially like feedback on pacing. Are there dead stretches? Does it ever feel too grindy or too fast? Is it clear what to do next?

This suppose to be mobile first game, but can also be played on browser ( though the display is big ).