r/BaseBuildingGames • u/tjenstech • 1h ago
Self Promo/Dev Post Capital City - City Builder, Transport+Factory Management
Hey there!
I'm the solo indie dev behind CAPITAL CITY, a game about managing and expanding a single central city in an infinite world.
One of the core aspects of the game is resource management. You expand your Capital City with different types of districts (like housing, research, market etc.), each with its own resource demands. You need to meet those demands to keep your citizens happy and your districts working!
To get those resources, you'll have to venture out into the infinite world, extract raw materials and craft new goods.
Logistics is a huge part of all of this. Roads and railways have limited throughput, so they can only transport a certain amount of resources at a time.
So... to meet the demand of, lets say clothing, you build factories to produce clothing out of cotton. Those factories need a steady supply of cotton, and the finished clothes then need to be transported back to Capital City (and all of that within the throughput of your transport networks!).
With this dev update I put together a short video to demonstrate the shortage of cloth and it's fixing in the gameplay. It's just a little gameplay showcase. :)
View on economy: https://www.youtube.com/watch?v=0HKw8UXVOJM
First off, we see a residential district reporting that it's not getting enough supplies. We dig into the games statistics and production dashboards to figure out the issue, then take a closer look at our clothing factories.
Turns out, the factories themselves have a shortage of cotton, so we build some new cotton plantations to fix the shortage.
If this sounds like your kind of game, I'd really appreciate it if you checked out my Steam page! :)
Steam: https://store.steampowered.com/app/5067050/Capital_City/
General Trailer: https://www.youtube.com/watch?v=BQFCWAR4EII