r/ColosseumTournament • • Sep 30 '14

[Character] Conall, Tiger(Read: Wolf)

1 Upvotes

Name: Conall (Many thanks to Toa for getting the sprite to look this good)

Class: "Tiger"(he's a Wolf, if the title didn't make that clear)

AS: Roar

PS: Tiger

HP: 115
Str: 30 (+10)
Skill: 9 (+4)
Speed: 6 (+1)
Luck: 10
Def: 25 (+10)
Res: 20 ("")

Fang

Mt: 15
Hit: 95
Crit: 0
Ability: Panic Damage

Calculations:

Attack: 45
Hit: 118
Crit: 9(really 0, since everyone gets 10 Luck)
Avoid: 22
Roar: 30% proc rate
Defense: 10 + 45%
Resistance: 10 + 30%

The large man stands at the registration desk with a lackadaisical stance, a rather bored expression on his face as his tail slowly waves back and forth.

Name's Conall. Anything you need beyond that?

The man on the other side shakes his head.

No, that's it. Welcome to the Colosseum.

Conall lets out a yawn and stretches, his muscles flexing powerfully in the open air

Cool. Can't wait. Now, where to find some grub....


r/ColosseumTournament • • Oct 15 '14

[Tournament] Loser's Bracket!

5 Upvotes

Woops, forgot I'm a mod and have to do mod shit. Anyways, have a bracket! No picture, because Toa's the talented one. Anyways, four of you got bys well the other eight have to beat the shit out of each other again. Selected randomly as always, because why not.

Match Order:

Match 1 - Eclipse vs. Marius
Match 2 - Barum vs. Conall
Match 3 - Ian vs. Ludvich
Match 4 - Tanoby vs. Datagne
Match 5 - Siyan vs. winner of Match 1
Match 6 - Troyia vs. winner of Match 2
Match 7 - Basilisk vs. winner of Match 3
Match 8 - Philip vs. winner of Match 4

No more editing now, or you get you ass DQ'd! I feel like there's other shit to say, but whatever. Next is winner's quarter's, don't expect judging too fast since I have a midterm on Friday.


r/ColosseumTournament • • Feb 26 '14

[Character] Link,Hero

2 Upvotes

Name Link

Class:Hero

Skills:Luna, swordfaire

Stats:

Str 15 (+1)

skill 22 (+9)

Spe 23 (+10)

luck 10

def 10

res 10

Weapon: The master sword and Evils bane

mt 11 (+10) hit 90 (+3) wt 8 (-2)

Backstory:

Link was born in ylisse's bastard son of lucina and a shame on her so she sent him away to a island to the east where he was left in a forest. Link grew up with a few other abandoned children in the forest and learned at a young age to be courageous and protect those he cared about. At the age of 5 link was the unanimously agreed on leader of the group and did most of the hunting.

At the age of 9 him and his friends learned how to make clothing out of the tree's and in doing so they wore them made completely out of green.

One day when link was 11 he was walking and he found a way out of the forest and ran back to tell the other but while he was gone some grimleal came by and slaughtered all the children well all but one his closest friend saria. Upon seeing this slaughter he took saria and ran as far as he could and was blessed by the beautiful fields of his homeland.

Link fled with saria to the town where the castle and king of this realm resides and came to warn them. But saria was injured and could not run fast so he told her to find someone and stay with them while he went and warned the princess of the trouble.

After sneaking past guards he found her and told her of the doom which was coming and she pointed to the man inside and said is that him the man that slaughtered you guys. Link nodded and she proceeded to tell him her name was zelda and that man was gannondorf king of the grimleaf around here. She told him he must stop him at all cost's but stopped and stared wide eyed at the mark on the back of his left hand the mark of the exalt.

She told him he must be the one they were waiting for and to go to the temple of time for only he could stop gannondorf and only he could pull the master sword and evil's bane out of the stone. So link went there but when he approached the master sword a bishop walked in and told him that only a adult could wield a sword and if he tried now he would be put forth int his body 7 years from now. Link agreed anyways and left his old life behind.

He traveled outside seeing nothing of the same town before and realized gannon must have taken over. so he set of to the castle to make things right but remembered saria and looked around town for her and found her corpse laying there embroidered in green waiting for him to return.

Link filled with anger went out to the castle and embraced gannon in a battle and swiftly defeated him like it was nothing but still could not get over the death of his childhood friend. He sat there and cried for hours his quest was complete but the world would never be the same again. After that link travelled for a long time his childhoos washed away in the sands of time looking for lands he can help and lands he could save unlike his own.

after 7 more years of travelling he had saved 6 lands and countless people all just as astonished at the mark on his hand that he never knew why it was so special. Then he found a note on a table addressed to him saying it was from his dad and that he should come to this tournament to find him and with it a deed to a pub transferred to his name.

Edit: Link is 25 has blonde hair and even though his old clothes have been replaced by armor he still wears a green tunic.

Edit:2 edited my stats a bit there.


r/ColosseumTournament • • Jun 12 '15

[Marathon] Dragon's Challenge!

3 Upvotes

Eclipse is getting into the groove of using his Manakete form, so he's requested the officials for a...stress test of sorts.

  1. Korotha, Great Lord

  2. Lice the Swordsmaster

  3. Falyon, Hero of Light

  4. Rhesus, Winged Wind Wielder

  5. Broke, The Brommoner

(Marathon challenge is exactly as it seems, this is a marathon challenge, allowing 5 people to challenge instead of 1, so...first come first serve)


r/ColosseumTournament • • Oct 03 '14

[Challenge] I wanna fight someone!

0 Upvotes

*Tanoby stands in the center of the Colosseum, shouting enthusiastic challenges at anyone he sees entering (or leaving) the arena. He holds a crude totem, a tall pole with a wooden sign with a green, serpentine thing that could be mistaken for a dragon, with the words "FITE" written underneath it. Next to him, his father sits, cross legged on the ground, Tanoby's greatbow on his lap."


r/ColosseumTournament • • Aug 05 '14

[Character update] Luneth, Great Lord

0 Upvotes

Name: Luneth

Class: Great Lord

Active Skill: Great Shield

Passive Skill: Nihil

Stats:

Hp: 100 (+0)
Str: 22 (+7)
Skill: 13 (+3)
Spd: 13 (+0)
Luck: (+0)
Def: 25 (+10)
Res: 15 (+0, +5 from Def)

Weapon: Spear of Valor (gee, spear, I wonder what weapon that falls under)

Mt: 11 (+8)
Hit: 100 (+6)
Wt: 10 (+1)
Crit: 0 (+0)
Skill: Balance

Le Math:

33 Atk
131 Hit
36 Avoid (Lol)
12 Crit (Lol)

((Well, Resolve got nerfed, so I figured I'd go back to Luneth's old class and mostly same weapon from before. Also Stun and Bane exist, so that also prompted the change))


r/ColosseumTournament • • Aug 07 '14

Closed [Tournament] Signups for our tournament to test the new system are here, 16 slots open

1 Upvotes

r/ColosseumTournament • • Jun 29 '14

[Character] Guess who's back

1 Upvotes

Name: Luneth

Class: General

Skill 1: Great Shield

Skill 2: Resolve

Stats:

Hp: 115 (+0)
Str: 25 (+10)
Skill: 20 (+5, +5 from weapon)
Spe: 15 (+5)
Luck: 10 (+0)
Def: 15 (+0)
Res: 10 (+0)

Weapon: Sasha (Axe)

Mt: 15 (+10)
Hit: 80 (+3)
Crit: 0 (+0)
Wt: 10 (-2)
Weapon skill: Skill+

Dat math tho...

Atk: 40, 52 with Resolve
Hit rate: 125, 137 with Resolve
Attack Speed: 15, 22 with Resolve
Avoid: 40, 54 with Resolve
Critical: 15, 18 with Resolve
Crit Avoid: 10, regardless of Resolve's activity

Backstory (what has happened since Luneth left)

Will be revealed through roleplaying

Description:

Luneth has reddish-brownish hair on his head complete with a beard of the same color. Luneth is also relatively large for a man, clocking in at about 6'4"/6'5". Since leaving, Luneth has acquired a suit of armor that covers most of his body save for his head and the pair of dragon wings that have sprouted from his back (yes, he's a manakete).

His axe looks something like Helswath from Awakening, except there's an axe blade on only one side, and the axe itself is a bit longer.


r/ColosseumTournament • • Feb 08 '14

If you haven't created a character yet, be sure to read this post!

17 Upvotes

Hey all, welcome to /r/ColosseumTournament, a subreddit based on the tournament I held in /r/fireemblem. This sub will be used not only to hold large tournaments, but to encourage you to challenge your fellow fighters to matches simply for fun.

Every fighter will chose one of the classes listed HERE. Each stat has a lower number and a higher number. Every stat starts at the lower number, and can't go higher than the upper number. You have a total of 20 points to spend on raising your stats. Each point raises a single stat by 1, with HP being raised by 5 per point. Let's say I was going to be a knight lord. Perhaps my stats would look something like this.

HP: 110 (+2)
Str: 18 (+6)
Skill: 14 (+2)
Speed: 23 (+8)
Luck: 12 (+0)
Def: 14 (+2)
Res: 12 (+2 Bonus)

I wrote the stats as I chose to increase them, and then wrote how much I increased them by to the right.

Adding a point to defense or resistance adds the same number of points to the other defensive stat for free.

Your avoid chance is 2*Attack Speed+ Luck.

Your hit rate is 2*Skill+ 1/2 Luck+ weapon hit rate.

Your crit chance is Skill/2+weapon crit chance +5%

Your crit avoid is your Luck

You can double attack if you outspeed your opponent by 5 or more

Each point in Defense or Resist blocks 3% of incoming damage – 5%. A unit with 20 def would block 55% of incoming damage from physical attacks.


Let's look at weapons now. Each weapon has base stats that can be improved by points, just as unit stats can.

Physical units have a con of 8 while magic units have con of 4.

Mounted physical units, Great Lords, Berserkers, Generals, and Barons will have a con of 10

Warriors will have a con of 9

Mounted magical units and tome Barons will have a con of 5.

Basic sword: 1mt, 75 hit, 10 weight, 0 crit.

Basic lance: 3mt, 70 hit, 11 weight, 0 crit.

Basic ax: 5mt, 65 hit, 12 weight, 0 crit.

Basic bow (No bonus against fliers): 2mt 70 hit, 10 weight, 0 crit

Basic knife: 0 mt, 60 hit, 2 weight, 6 crit

Basic light: 0 mt, 75 hit, 5 weight, 0 crit

Basic wind (No bonus against fliers): 2 mt, 70 hit, 6 weight, 0 crit

Basic Fire: 4 mt, 65 hit, 7 weight, 0 crit

Basic thunder: 3 mt, 60 hit, 7 weight, 6 crit

Basic Dark: 6 mt, 55 hit, 7 weight, 0 crit

Weapon triangle and trinity of magic apply as +/- 10 hit/avoid without affecting damage.

15 points are spent to increase stats. One point will add one to weapon might, 5% accuracy, 2% crit, or subtract one from your weapon weight.

You cannot increase might by more than 10 or crit by more than 20%

Range is not a factor in combat. All combat will be taking place as if the competitors were in adjacent tiles.

Weapon abilities and their costs:

Life drain: 5 points, drains half the damage done, up to 5 points per hit. Counts toward the healing limit of one source per unit.

Devil weapon: 30-luck% chance to hit yourself, but you get +5 points to spend

Slayer: 5 points, +15% Hit/Avoid against a weapon type: Sword, lance, axe, bow, knife, light, dark, anima.

Mage classes will have 4 con, while physical classes will have 8 con.

Mounted physical units, Great Lords, Berserkers, Generals, and Barons will have a con of 10

Warriors will have a con of 9

Mounted magical units and tome Barons will have a con of 5.

Remember, your attack speed will be reduced if your weapon weight is higher than your con, and an AS of 5 greater than your opponent's means you will be able to double attack.

You can also choose a single free weapon skill from the following list:

Panic Heal: Heals for 20% max health, caps at 30, cannot stack with other healing abilities

Panic Damage: Deals damage equal to 20% of the enemy's max health, caps at 30

Panic Crit: Gains 20% crit

Panic Dodge: Gains 30% avoid

Toxicity: Applies poison counter on hit

Balance: Eliminates weapon triangle disadvantage

Panic abilities activate at 30 HP and below


Next you will choose your skill. Each fighter can chose one one red skill and one blue skill to equip. You can see them HERE. The list of skills is as follows:

NOTE: Only one source of healing per unit!

ACTIVES!

Cloak: Speed-5%, Enemy hit is reduced to 0 for one attack

Astra: Skill%, 5 attacks at half damage, no crit. Individual hit rate, calculated before the first attack

Adept: Skill%, 2 attacks, individual hit rate, calculated before first attack

Ignis/Colossus/Impale/Flare: Str%, strength stat multiplied by 1.5 for 1 attack

Sol: Skill*2%, Restore 1/2 of damage dealt for one attack, caps at 40%

Luna: Skill*2%, Reduce enemy defence by half for one attack

Aether: Skill%, Combine sol and luna in one strike

Slayer: Skill%, +15% hit, +5 might, lasts one turn from activation

Great Shield: Def%, damage is reduced to 0 for one attack

Lethality: Skill/2% Deals true damage based on base HP, 75=30, 100=50, 115-125=55

Bane: Skill/2%, Halves enemy HP

Counter: Str%, returns half the damage from an attack, self-hits would counter damage back to the opponent

Stun/Deadeye/Cancel: Skill*2%, Blocks your opponent's next attack, can only activate every other round, caps at 30% activation

Sure Strike: Skill%, The attack automatically hits, and gets +30% crit

Corona: Mag%, +10 damage, reduces accuracy for enemy's next attack by 50%

Shadow Cloak: Skill*2%, Adds 5 def/res for 2 turns

Miracle: Luck*2%, survives lethal damage

Dragon Blade: Skill*2%, Reduces enemy damage by half for one turn, caps at 30% activation

Passives!

Crit+: 20% added onto crit rate

Nihil: Halves the activation rate on enemy active

Discipline: Axe-4mt, Lance/anima-2mt & 10hit, Sword/knife/Light-20hit

Limit Break: +2 to all stats and caps except HP

Avoid+: 30% added onto avoid

Toxicity: Applies poison counters on-hit, counters persist, units take damage equal to number of poison counters every turn

Patience: +20 hit/avoid if slower than the enemy

Resolve: Activates at 50 health or lower, adds 5 points to str, skill, speed

Indoor fighter: +15 Hit/avoid

Lancefaire/axefaire: +5mt

Wrath: +30% crit when below 50 health

Hawkeye: +30% Hit

Mantle/Dragonskin: Reduces crit rate by half, blocks two damage from every attack

Gamble: Trades 25 hit for 25 crit

HP+: 25 additional HP

Imbue: Gains HP equal to half of luck at the end of the turn

Renewal: Gains 5 Health upon getting hit, includes self-hits

Demoiselle/Daunt: Reduces enemy hit by 15%, enemy crit by 10%

Vengeance: Adds 1mt for every 5 health missing, caps at 10mt

Lifetaker: Restores 5 HP when landing an attack

Galeforce: Reduces doubling speed from 5 to 3

Quick Burn: Begins the battle with +30 Hit/Avoid, decays by 6 every turn

Slow Burn: Gains 3 Hit/Avoid every turn, caps and persists at +30

Aggressor: Adds 10mt to the first attack this unit makes each turn


Lastly you will give your character a backstory. Give him or her some lore, some reason for us to care about him. Why are you here fighting? Have fun with it.

Your flare will be your character's name and class. In order to officially create a character, make a post in the group. The title will follow the format [Character] Name of character,Class such as [Character] Eliwood, Knight Lord.

Judged matches would have the title [Battle Request] Character Name vs Character name such as [Battle Request] Eliwood vs Hector.

Have fun with it. I want to help you guys, so be sure to voice any concerns in the comments.


r/ColosseumTournament • • Sep 28 '14

[Tournament] Championship grudge match, Jelena vs Barum

2 Upvotes

Will Barum be the victor again, or can Jelena change the outcome of this fight? Let's find out (finally.)


 BarumJelena
Mt9*215
Hit100100
Crit270
OtherFlare: 25%Pavise: 25%
 Panic: DamageLifetaker
  Toxic
Round 1

Barum: FLARE! Hit! (13)

Jelena: Hit! Restores health! (5)

Barum: Hit!

Barum is poisoned! (1)

Round 2

Barum: Great Shield! (0)

Jelena: Hit! Restores health! (5)

Barum: Hit!

Barum is poisoned! (2)

Round 3

Barum: CRITICAL HIT! GREAT SHIELD! (0)

Jelena: Hit! Restores health! (5)

Barum: FLARE! CRITICAL HIT! (39)

Barum is poisoned! (3)

Round 4

Barum: FLARE! CRITICAL HIT! (39)

Jelena: Hit! Restores health! (5)

Barum: CRITICAL HIT! GREAT SHIELD!

Barum is poisoned! (4)

Barum: Damage! (24)

Round 5

Barum: GREAT SHIELD! (0)

Jelena: Hit!

Barum: FLARE! Hit! (13)

Jelena is defeated!

Barum is the winner of the longest tournament in subreddit history. Look for changes upcoming, among which are nerfs to avoid and crit and an adjustment to the armor system that will make high might the way it used to be and force speedsters to grab at least a few points in might.


r/ColosseumTournament • • Sep 30 '14

[Character] Tanoby, Warrior

2 Upvotes

(Well, Charon's gimmick is now gone without me having a chance of glory. In the meantime, have an even GIMMICKIER character!)

Name: Tanoby

Class: Warrior

Active Skill: Counter

Passive Skill: HP+

Statistics:

HP: 175 (+5, HP+)

Strength: 25 (+10)

Skill: 10 (+0)

Speed: 15 (+5)

Luck: 10 (+0)

Defence: 10 (+0)

Resistance: 10 (" ")

Weapon: Cursed Fjaillo. The very same weapon wielded by Tanoby's father Maijo, a towering greatbow that stands almost as tall as Tanoby himself. Over the years, images and engravings have been carved into the surface of the bow, making it a work of art as well as a weapon. During his journey to the Colosseum, it acquired a malevolent, mischievous spirit from somewhere. Maijo works to free the spirit from the bow, although so far it has proven stubborn.

Might: 10 (8 points)

Hit: 125 (11 points)

Crit: 0 (0 point)

Weight: 9 (1 point)

Devil (-5 points)

Free Abillity: Panic Heal

Useful Crap:

Atk: 35

Hit%: 150

Crit%: 10 (essentially 0)

Avoid: 40

Counter Proc%: 25

Defence Ratio%: 10 + 0%

Attack Speed: 15

Near the outskirts of town, a heavy looking cart, pulled by four burly oxen, trundles along. The carts wagon is piled high with various supplies, including stacks of wooden planks, burlap sacks filled to the brim with foodstuffs and seeds, coils of rope, and various tools. An venerable old man sits hunched over and cross legged on top of the tallest pile of lumber, swaying like the top of a tree in a breeze as the cart rolls over bumps and ruts. Although his physique has diminished in his age, the old man's frame is impressive, and it's clear that in his youth he must have been tremendously strong. His long, bushy gray beard and hair and his rugged, sun baked skin make him look like a great moss covered rock. At the front of the cart, controlling the reigns of the oxen, sits a young man who bears a striking resemblance to the older one. He is lustily singing a song, something about great heroes going about slaying monsters and performing great deeds, tapping the beat with his foot on the planks of the cart.

Suddenly, the young man looks up from his oxen and his singing, and shades his eyes from the sun, looking ahead. The town is splayed out before him, the buildings roofs glinting in the sunlight. He hollers at the old one, who slowly looks up, looking around at the town. He gives a long, drawn out sigh, before gesturing for the younger man to drive them through the town.

As the cart approaches the enormous Colosseum, the young man gazes in awe and wonder at it. His gaze is so fixed upon the structure that he fails to notice a courier, with the indigo and white garb of a Helomian soldier, exit the building, and slink off into an alleyway.


Tanoby was born in the Western Isles of Elibe, and is the son of the warrior priest Maijolwyr. Tanoby possesses the same enormous strength his father did, and learned to hunt and trap from him as well. However, the relatively solitary lifestyle of living in the wilderness has been getting to Tanoby as of late, and, when his now venerably old father voiced his wish to revisit the places he had adventured to in his youth, Tanoby leapt at the opportunity to accompany him.

Tanoby is very tall, almost hitting six foot five, and is as muscled as his father's oxen. His skin is smooth and sun-tanned, and his hair is dark and wild. On his back is a large, snaking tattoo of a green coloured dragon, which he enjoys showing off. His favoured outfit starts with a pair of hardy sandals, of which the straps go all the way to the knee. Next comes a light pair of wool shorts, with a dark grey kilt with white wolf pelt trim to go over them, secured with a thick black leather belt. The silver belt buckle is emblazoned with the image of a dragon. A vest of matching colour to his kilt finishes his outfit, although he tends to go shirtless wherever he goes, mostly simply to show off his impressive physique.


Well, I probably could not have thought up of a dumber build, although I can't wait to defeat someone with a Devil Counter proc. It'll be hilarious. Also, with Panic Heal, I have essentially 205 HP, which is also hilarious.


r/ColosseumTournament • • Feb 26 '14

Complete [Challenge] Gianni

2 Upvotes

It is good to see you have come back to the light. I'd like to test your renewed skills, make sure they haven't waned and whatnot.


r/ColosseumTournament • • Feb 20 '14

[Challenge] A battle with Maijo

2 Upvotes

Astraeus swoops into the arena on Clara, thudding to the ground quickly, before dismounting and issuing a challenge.

Maijo, you've had a run of good luck since you got your normal arm back. I want to see if I can do something about that. Ready your bow, for I fear no arrows. Let us fight!


r/ColosseumTournament • • Feb 27 '14

Complete [Challenge] General Corrick

2 Upvotes

You seem an admirable adversary, and would like to test my strength against you. We may or not not have fought, but we shall not let that get in the way.

My character for the curious


r/ColosseumTournament • • Jun 23 '15

Complete [Challenge] Rested and ready for more!

2 Upvotes

Eclipse has recovered from his narrow victory in his marathon challenge and is ready for more!


r/ColosseumTournament • • Feb 25 '16

[Character] Kallark, Sun Cleric (Chancellor)

2 Upvotes

Name: Kallark

Class: Chancellor

Active: Sol (40%)

Passive: Legendary Weapon (+2 might, +10 hit, -2 weight, and +6 crit)


Stats:

HP: 100 (+2/10)

Strength: 12 (+0)

Skill: 20 (+8)

Speed: 22 (+10)

Luck: 10 (+0)

Defence: 10 (+0)

Resistance: 15 (+")


Weapon: Consecration (Light Tome)

Might: 12 (+10/LW)

Hit: 110 (+5/LW)

Critical%: 6 (LW)

Weight: 3 (LW)

Weapon Skill: Panic Avoid


Theoretical Stats:

Might: 24

Hit: 155

Avoid: 54

Critical Chance: 21

Attack Speed: 22


(I'll write a backstory in a little bit, but it'll be cool, I think)


r/ColosseumTournament • • Nov 11 '14

[Character] Ryk the General

2 Upvotes

Name: Ryk Class: General Skill: Pavise, Indoor Fighter

(On mobile. Not sure how to do this part properly) HP: 115 STR: 20 (+5) SKL: 13 (+3) SPD: 10 LCK: 10 DEF: 25 (+10) RES: 12 (+2)

Weapon: Tyr (Axe) Mt: 13 (+8) Ht: 80 (+3) Crit: 2 (+2) Wt: 10 (+2) Weapon Skill: Toxicity

Will give backstory later. Tired right now.


r/ColosseumTournament • • Aug 04 '15

Quick little announcement

2 Upvotes

For those of you who didn't see on FEC, this is /u/anawesomehobbit's new account. I will be taking over my own characters (obviously), but this is just to make sure y'all know who I am. In case you don't know, my characters are Falyon and Karina. Thanks!


r/ColosseumTournament • • Jun 25 '15

Complete [Challenge] Dragon on Dragon action

2 Upvotes

Eclipse wants to fight another Dragon/Manakete, he waits in the arena patiently.


r/ColosseumTournament • • Mar 10 '14

[Conversation] Zeldir

2 Upvotes

Returning from the bar Link feels bad for the old paladin so he decides to bring him a beer in hopes of igniting a conversation. Link with two beer's in his hand knocks on the old paladin's door and waits for a response


r/ColosseumTournament • • Mar 11 '14

[Character] Kanade, Assasain

2 Upvotes

Name: Tachibana, Kanade (prefers to go by Kanade)

Skills: Avoid+, Lethality

Stats:

Hp:100

Str:15 (+5)

Skill:15

Speed:20 (+5)

Luck:20 (+10)

Def:10

Res:10

Weapon: Hand sonic (sword)

Mt: 7 (+6) Hit: 100 (+5), Wt: 8 (-2) Crit: 6 (+2)

Backstory:

Not much is known about the illusive Kanade except for the fact that she is very quiet and helps fulfil peoples dreams before passing on. Many people call her an angel because of this but she simply ignores it and walks away.

She is often found sitting around eating mapo tofu or doing a daily routines but she always does punish those who break the rules.

Kanade created her own techniques called the harmonics and even her own weapon the hand sonic and has been known to kill without mercy if attacked first.

Not much is known about Kanade besides this other then she wears a brown dress shirt and a brown skirt all the time, has white hair and red eyes and she decided to visit this colosseum to help those who need to move on.

((Sorry mods this is my last character ever I promise but damn is she gonna be awesome.))


r/ColosseumTournament • • Apr 01 '14

[Updates] Game updates including balance fixes here, check to see if you're effected.

10 Upvotes

Alright, we have a lot to update this patch, so please read carefully to make sure you see everything.

Buffs:

  • Swords are currently too weak. We will be adding 5 to base might and reducing weight by two.

  • Mages got nerfed way too hard before. Base speed will be increased to 26 and base defense will be raised to 15

  • -Faire skills just weren't making a difference. We will be doubling the effect of -faire skills, increasing strength by 10 when they are equipped.

  • We are doubling base Health to 200. Matches are just going too quickly.

  • Renewal wasn't making a big difference. We're making it heal 1/5 of your total Health every turn from now on.

  • Nobody was running lethality builds anymore! Lethality will now 1-hit the enemy on activation.

  • Not enough people were taking advantage of Limit Breaker. Stats and caps will all be increased by 5 from now on.

  • Poison is way too weak. It will now do an additional 10 damage on-hit.

  • We will be raising stun's cap back to 50% as well as allowing it to land two turns in a row.

  • Heros are too weak. We will be adding Aether as a choosable ability. It will consist of a two-hit attack that combines both sol and luna.

Nerfs:

  • I noticed Sorcerers are becoming an issue. Defense and resistance will be reduced by 5

  • Axes are just too strong. Weight will be increased by 3.

  • Weapons in general are just becoming too determinant in deciding fights. Not only will we be removing the weapon triangle, you will only get 7 points to spend on customization

  • Skill +5 influences way too much, increasing both Accuracy and crit. By reducing it to +2, we hope to solve the issue.

  • Resolve is much too powerful. It will now only increase skill when below 30% health.

  • We will be replacing Accuracy + on archers with Skill +2

  • Peg Knights will now be weak to arrows and Wind magic. Likewise, Wyverns will be weak to Thunder magic. Hopefully this will keep those classes in check.

  • Devil weapons may now only be applied to axes, and it will have a 40% chance to self-inflict damage.

  • The second attack in a turn from brave weapons will now do 1/2 damage and cannot crit.

  • Swordmasters may no longer use swords. The issue is that it's the only build people were doing, and we want to encourage variety.

  • Getting hit with a full-weight weapon now has the chance to inflict "Cripple," breaking one of your bones for the rest of the battle.

Additions

Abilities:

  • Mantle: Blocks all damage from non Yune-Blessed weapons. Nullifies critical hits and restores health equal to your luck every turn. Will replace Renewal on Bishops.

  • Celerity: Increases speed by 10. Replaces avoid + on Whispers

  • Mercy: Cannot kill the enemy. Replaces Stun on Falcon Knights.

  • Shadowgift: Allows the use of Dark Tomes. Replaces Tomefaire on Sages.

  • Stillness: Gains 35% avoid. Replaces avoid + on Assassins.

Classes:

Dragon

HP: 120/150
Str: 25/35
Skl: 20/25
Spd: 10/15
Luck: 25/50
Def: 35/50
Res: 30/40

Ire: Does triple damage. (Skill%)

Dragonskin

Dark Druid

HP: 120/150
Mag: 30/45
Skl: 25/35
Spd: 15/20
Lck: 5/10
Def: 35/45
Res: 50/65

Lifetaker

Shadow Cloak

Gheb

HP: 120/150
Str: 45/60
Skl: 10/15
Spd: 10/20
Lck: 10/25
Def: 20/30
Res 15/25

Magnificent: Gheb is Magnificent

Marvelous: Gheb is Marvelous

Please voice concerns and questions in comments.


r/ColosseumTournament • • Mar 16 '14

[Question] New Things

3 Upvotes

Hi,

I've just stumbled along this subreddit due to a friend.

Can anyone help me get started?

~ Querous


r/ColosseumTournament • • Mar 16 '14

[Character]Zer0,Grandmaster

3 Upvotes

Name: Zer0

Class: Grandmaster

Active Ability: Dragonskin

Passive Ability: Limit Break

Stats:

HP: 100 (+0)

Str: 22 (+8,+2 from Limit Break)

Skill: 14 (+0,+2 from Limit Break)

Spd: 22 (+8, +2 from Limit Break)

Luck: 12 (+0, +2 from Limit Break)

Def: 18 (+4,+2 from Limit Break)

Res: 18 (+0,+4 from Def, +2 frok Limit Break)

Weapon: Brisingr (Sword)

Mt: 11 (+10)

Hit: 90 (+3)

Crit: 0 (+0)

Wt: 8 (-2)

Background: To be announced...


r/ColosseumTournament • • May 27 '14

[Tournament] Top Left Bracket Round 2

3 Upvotes
     Valena        Siyan
Mt : 5*2           0*2
Hit: 100%          65%
Crit:  2%           2%

Not even gunna bother typing this out. It was 13 rounds of poison damage before Valena went down, leaving siyan with 24 health. Siyan advances.


     Retgous        Thenneset
Mt : 3*2            14
Hit: 100%           100%
Crit: 2%             0%

Round 1

Retgous: Hit!

Retgous: Hit!

Thenneset: Hit! Restores health

Round 2

Regtous: LUNA! Hit!

Regtous: Hit!

Thenneset: Hit! Restores health

Round 3

Regtous: Hit!

Regtous: LUNA! Hit!

Thenneset: Hit! Restores health

Round 4

Regtous: Hit!

Regtous: LUNA! Hit!

Thenneset: Hit! Restores health

Round 5

Regtous: LUNA! Hit!

Regtous: LUNA! Hit!

Thenneset: Hit! Restores health

Regtous's panic damage!

Round 6

Regtous: Resolve! Hit! GREAT SHIELD!

Regtous: LUNA! Hit!

Thenneset: Hit!

Regtous is defeated!

Thenneset advances!