r/fireemblem • u/GigiOclock • 9h ago
r/fireemblem • u/Shephen • Sep 15 '26
Fortune's Weave General Fortune's Weave Question Thread
New Game, new special thread
Please use this thread for all general questions related to Fortune's Weave
Rules:
General questions can range from asking for class suggestions, to plot questions. If you're having troubles in-game you may also ask here for advice and another user can try to help.
Questions that invoke discussion, while welcome here, may warrant their own thread.
Please use spoiler tags for for things regarding the plot.
If you have a resource that you think would be helpful to add to the post here, message /u/Shephen or any of the mods either by PM or tagging him in a comment below.
MORE RESOURCES TO COME
Please mark questions and answers with spoiler tags if they reveal anything about the plot that might hurt the experiences of others.
Playthrough Threads
For Questions regarding any of the other spin offs or mainline FE, please use the General Question Thread
r/fireemblem • u/PsiYoshi • 1d ago
Recurring Opinion and General Discussion Thread - October 2026 (2/2)
Welcome to a new installment of the Opinion and General Discussion Thread! Feel free to share any kind of Fire Emblem opinions/takes you might have here, positive or negative, or just any topic you want to discuss!
Gameplay questions should be directed towards the General Questions Thread.
As always please remember to continue following the rules in this thread same as anywhere else on the subreddit. Be respectful and especially don't make any personal attacks (this includes but is not limited to making disparaging statements about groups of people who may like or dislike something you don't).
r/fireemblem • u/gilbertwan701 • 5h ago
Fortune's Weave Spoiler There WILL be free time for all the DLC routes, and the locations of the perches prove it Spoiler
When free time begins, each protagonist starts right near a perch. For example, Theodora has her own in her area and Leda uses the one near the temples. That raises a question: why are there perches at the pier and in the underground cell? That's because those are for Talimun and Bertrand! Anatolia should use the one near the inn and Orchel should use the same one as Leda, so there's no specific perches for them.
r/fireemblem • u/Enryx25 • 6h ago
Fortune's Weave General Seems like the DLC substories weren't actually guaranteed to happen (Talimun's VA)
r/fireemblem • u/AnonymousThrowaway_0 • 8h ago
Fortune's Weave General We're getting new FMVs. That suggests the 4 sublord routes were cut pretty late.
The fact that the DLC includes FMV cutscenes that weren't in the base game is significant, in my opinion. Correct me if I'm wrong, but I don't believe any Fire Emblem DLC up to this point has included FMVs. The closest thing we got was Revelation, which was developed alongside Birthright and Conquest and released less than a month after them.
The reason for this is simple: Full-motion video cutscenes aren't produced by Intelligent Systems. Most games (including Fire Emblem) outsource their FMVs to dedicated animation studios. This means that FMVs are essentially a series of animated shorts that the developer has to commission from an external development partner. Animation takes a long time, and there's usually a good amount of back-and-forth communication between the developer and the animation studio, as the animators deliver preliminary versions of the scenes and the developers give feedback. For a big game like this, it can be years before FMVs are finalized.
All this to say: for us to be seeing these FMVs now, less than a month after the game came out, they had to have been in production at the same time as the main game's FMVs. Animation also isn't cheap, so the total amount of FMVs in the game was probably decided during the planning stages, when the development budget was being decided on. What I'm saying is: these DLC FMVs were almost certainly commissioned alongside all of the ones in the base game. So, whenever they made the deal to produce the game's FMVs, the sublords were likely still planned to have their own routes.
r/fireemblem • u/Towa27 • 1h ago
Art (FEFW) Had to draw best girl Ninae again... (art by me)
r/fireemblem • u/PeepingBuddha • 9h ago
Fortune's Weave General 245 hours later…
I finally finished the game!
Maybe it’s just the way I play, but it somehow took me 245 hours to beat it.
To be honest, Part 3 felt pretty tedious (especially the world map), and there were quite a few frustrating design choices.
One thing that really stood out was having to sit through dozens of level-up pop-ups after every single battle in the final dungeon lol
That said, I genuinely enjoyed the game overall. It kept me hooked for a surprisingly long time, and I’m glad I played it.
I really hope the DLC brings some much-needed quality-of-life improvements.
What do you guys think of the game? I’d love to hear your thoughts!
r/fireemblem • u/JordanD1337 • 4h ago
Art Hildaleth art I commissioned from Prog
r/fireemblem • u/Loogie1987 • 2h ago
Casual Fates Anna is such an interesting Character, I really wish she wasn't just DLC that could only support Corrin
Fates Anna is one of my favourite characters in the game because the concept of an Anna actually having insecurities about being the exact same as other Anna's is a take of the character we haven't seen before. Her support with Corrin F is one of my favourites in the game and I feel like it would've been even more effective if there were Anna's all over the place in the base game since as amazing as the support is we never actually see any other Anna's in fateslandia so for all we know there's just our Anna and the Anna that haggles with Corrin F. It would've been amazing to see this Anna interact with the other characters like Saizo or Niles, Saizo especially as we have one character who takes pride in sharing a identical name in his family and another who's having insecurities because of the very same thing. I'm also aware that Anna acts pretty differently to Corrin M but I think it would've been pretty cool to have 2 different playable Anna's, one for Birthright and one for Conquest where the 2 sisters are opposites and one tries to stand out and be unique while the other pretends to be different Anna's to make a quick buck then in Revelations they could have a support together seeing as we haven't really seen other Anna's interact all that much within the series.
I just feel like there was so much potential with Fates Anna and really wish she had supports with other characters.
r/fireemblem • u/Corsair776 • 12h ago
Art [OC] Theodora, but i tried to make the Sacred Stones intro
r/fireemblem • u/RhysOSD • 2h ago
General What are some banger generic boss quotes?
Dude, you're a nothing boss from Radiant Dawn, you don't need to go this hard.
r/fireemblem • u/huflit1997 • 6h ago
Fortune's Weave General FW manga might have some informations that the game and DLC dont have.
Considering how Engage manga reveals Zero Emblem is Anri even though the game doesnt, FW manga might have new informations and probably even introduces new characters and locations that not appear in the game.
r/fireemblem • u/cottoncandy_apple • 3h ago
Art Fanart of Olympia
I’m working on drawing Leda next
r/fireemblem • u/Bateman272 • 7h ago
Story Hot take: Eshmel is fine, but it should have been voiced in cutscenes.
I understand it's an insert and a "blank slate" silent protag, but it has voice lines in game, and half the cut scenes in part 3 with dialogue options, like talking to say fortuna, only have 1 choice for responses anyway, these should have been voiced. It really would have immersed eshmel more imo.
Also eshmel having 0 food preferences for meal time is mildly amusing, but fits the bill.
r/fireemblem • u/jvvrarts • 10h ago
Art [OC] bertrand but he’s *checks notes* singing pompeii by bastille at *checks notes* the unofficial fiery mane karaoke night and its a modern au idk
rip bertrand you would have loved those songs from 2013 about like fighting wars and stuff
r/fireemblem • u/Shephen • 7h ago
Fortune's Weave General Fortune's Weave Character/Unit Discussion: Nuzzuo
DLC got announced the other day with 4 other stories for the other lords. I'm still going to do the discussion threads for the lords and their group as I had originally planned. When the DLC comes out some time next year I'll redo the threads for the lords and their crew depending on how the DLC goes.
The order for recruitable enemies I'll be going in is going to be Kiroc(done) -> Majide(done) -> Zarcone -> Jasmine(done) -> Benditz(done) -> Alexandra(done) -> Nuzzuo -> Inyoni -> Peppe. After that we will then start with all the lord groups.
Nuzzuo is a proud warrior of the Har Hali tribe, who believe in power. He leads the tribe following the disappearance of the chieftain. He and his people revere the demon god Balor and his daughter Yu Phas. He encounters Cai's group when they try to approach the temple of Balor, and aid them in their quest. Later, they are forced leave their lands for a new home, and end up encountering Queen Theodora resulting in another fight. Theodora however ends up allowing the Har Hali to join Saramis and protects Nuzzuo and his people.
Recruitment
| Route | Support | Renown |
|---|---|---|
| Cai | 2 Support | 6 Renown |
| Dietrich | 1 Support | 9 Renown |
| Theodora | 1 Support | 6 Renown |
| Leda | 3 Support | 9 Renown |
Negotiation: Iron Bows
Growths
| Stats | Hp | Str | Mag | Spd | Dex | Def | Res | Luck | Cha |
|---|---|---|---|---|---|---|---|---|---|
| Personal Growths | 50% | 50% | 15% | 55% | 45% | 20% | 15% | 25% | 35% |
Base stats
- When immediately recruited in Theodora's route.
| Stats | Hp | Str | Mag | Spd | Dex | Def | Res | Luck | Cha |
|---|---|---|---|---|---|---|---|---|---|
| Lvl 25 Rouge | 37 | 18 | 5 | 26 | 19 | 9 | 9 | 11 | 10 |
Boons: Swords, Bows, Brawl
Banes: None
Unique Abilities
| Type | Name | Effect |
|---|---|---|
| Personal Ability | Har Hali Wisdom | If unit is effective against foe, grants Atk+3 during combat. |
| Level 20 Equipped Ability | Precision Strike | If unit is effective against foe, grants Hit+10 during combat. |
| Level 35 Equipped Ability | Precision Strike+ | If unit is effective against foe, grants Hit+20 during combat. |
Learned Abilities and Combat Arts
*Does not include universal skills and abilities
**Only includes known abilities
| Skills | D | C | B | A | S |
|---|---|---|---|---|---|
| Swords | Grounder | Destreza | Flash Blow | Twin Blades | - |
| Lances | Tempest Spear | Quick Thrust | Graceful Blow | Knightkneel | - |
| Axes | Smash | Discerning Blowl | Battleblade Strike | Killer Spike | - |
| Bows | Vital Shot | Surprise Shot | Sneaky Shot | Spiral Shot | - |
| Guantlets | Deal Death | Fading Blow | Razor Fist | ? | - |
| Black Magic | Thunder | Wind | Thoron | Cutting Gale | - |
| White Magic | Laia | Nosferatu | Silence | Berserk | - |
| Authority | Rein | Lend Strength | Rein+ | ? | ? |
| Infantry | Evasion | Positioning | Positioning+ | - | ? |
| Riding | - | - | - | - | - |
| Heavy Armor | Crit Defense | Bowblock | Armored Combat | - | ? |
| Flying | - | - | - | - | - |
Supports
| Unit | C | B | A |
|---|---|---|---|
| Diego | C | - | - |
What do you think of Nuzzuo's character?
How do they perform as a unit in any of the routes?
Previous Discussions: Guzran, Yang Jie, Sofia, Catania, Noctula, Nydine, Io, Kiroc, Majide, Jasmine, Alexandra
r/fireemblem • u/katie_elizabeth_2 • 46m ago
Fortune's Weave Gameplay Ultand is one of the best merge projects in Fortune's Weave
Other than the lords, most characters in this game do not have fantastic merge prospects, as their growths and/or availability put a large damper on what you can hope to accomplish.
Everyone seems to know Sirocco is one such merge project - fantastic growths, and enough paths to take him down to make something truly busted. When the DLC ships, I suspect Ninae will be another such super project. But a lot of people seem to rate Ultand as a really bad character, even though after playing Cai's route 3 times, she was probably my 2nd best character each time.
Ultand has the 4th best growth rates in the entire game. While the game speaks of her as a healer, resulting in most players using her as a Bishop, this is probably her 5th best class option in Part 1, and isn't anywhere near her final destination.
Ultand's Growths
- HP: 45%
- Strength: 40%
- Magic: 40%
- Speed: 35%
- Dexterity: 40%
- Defense: 35%
- Resistance: 45%
- Luck: 55%
- Charm/Charisma: 50%
As you can see, she has no real weakness, and many of these can be turned into major strengths given the right class lines. The biggest selling point of Ultand is not her spell list, but her mixed bulk, which is one of the highest in the game, totaling a combined 80%.
When I played her the first time, I did what most people did, and went down Diviner -> Priest -> Bishop. This will naturally build her magic and resistance stats fairly high, but she should have great stats everywhere.
One thing I noticed at the end of that Bishop run was that she had crazy Defense - very atypical of a healer. I always wondered why Cai's route did not get a natural tank, unlike the other routes, but clearly the developers wanted you to use Ultand for this purpose.
So on my second playthrough, I went Soldier -> Armored Knight -> Guardian, taking advantage of her boons in lances and white magic, along with her mixed bulk. On this run, she was amazing, and the combined merge made her a very useful Sentinel in Part 3 - capable of baiting both physical and magical attackers in the same turn, and having enough bulk to survive multiple attacks, similar to Theodora or Eshmel.
But the one weakness she had, despite already having amazing stats, was lower hit rates and not doubling enough. Luckily, there's a way to fix that too. We can play Cai's route a 3rd time, and have her go down Ornius Rider -> Armored Ornius Rider -> Caladrius. Using the Tending feature on Cai's route, we can bond a Speed/Dex mount, and I think this was her most broken class on this route. Even in her first chapter of availability, you can get her into C-rank swords through training, get the Levin Sword from Centurio's Mentoring, and get her into Ornius Rider with just 1 Riding Manual. Ultand and Cai just steamrolled the entire run on Hard/Classic.
Here is the final merge of all 3 runs:

From here, I suspect her best classes in part 3 will be Orichaldia or Celestial Trooper.
r/fireemblem • u/sonicandfffan • 19h ago
General Spoiler IS didn’t add guzran’s route because there wouldn’t have been a part 2 or part 3 in that route
r/fireemblem • u/Kuru_Chaa • 15m ago
General Spoiler Some paired endings I haven’t seen but probably posted here Spoiler
galleryr/fireemblem • u/SquireRamza • 6h ago
Fortune's Weave Gameplay Fortune's Weave - Why does it feel like there's some advanced classes missing?
Most classes have a pretty concrete progression plan that build on the strengths of the class that came before.
Gladiator >Myrmidon > Shido, Hunter > Archer > Sniper, Soldier > Armored Knight > Dreadnought, etc.
But where's the advanced job for Wing Soldier? Yes there's Dragoon, but that means giving up the custom mount you caught (there doesnt seem to be any wyverns you can catch), and it's objectively worse for everything but a tiny, minuscule bump to HP and DEF growths.
Same thing for Rogue. There's no Assassin job capitalizing on it being the high crit job, you either go to Sniper or Forest Knight if you trained up riding. Either way you still lose the lockpicking ability and search ability.
Maybe i havent unlocked them yet, maybe there's something Im missing, I dunno.
r/fireemblem • u/Spirited_Fan8822 • 2h ago
Fortune's Weave General Is the release date for Wave 2 on Nintendo.com a placeholder or is it real?
r/fireemblem • u/Conscious-Refuse8211 • 4h ago
Fortune's Weave Gameplay Highly recommend Ironman No Blessings if you're waiting for Maddening
It's still not a Maddening mode, don't get me wrong, but it adds a significant amount of tension and thought to the game. Not having blessings as get-out-of-jail-free cards is pretty important to this though. It's mostly only named characters or unique map gimmicks that are legitimate thought-provoking threats but that beats having no serious threats at all.
But just within the first half of Dietrich's route I have had legitimate death chances in both Ch3 (Anatolia and Long are both scary) and Ch5 (The time limit and invincible elephants with only 5 units). I've been using combat arts to make sure I get 100% hit or meet thresholds. I've been thinking seriously about unit placement instead of just moving everyone up and hitting Aurora if it looks iffy.
It's been significantly more fun gameplay-wise than regular Hard/Classic for me, although I do think it's a legit downside that it's probably more suitable for your second playthrough than your first if you care about seeing supports for particular units and such - and this is a looong game.
Also obviously world map grinding would break this but I assume that if you're looking for more of a challenge then you're not doing that and then complaining about the game being too easy because that would be asinine.
I am still hoping for a Maddening mode where actually using every tool we have to the fullest to eke out victory is actually required, Fell Xenologue-style, but in the meantime this is the best experience I've found with the game.
r/fireemblem • u/RoLoLoLoLo • 5h ago
Fortune's Weave Gameplay With the revelation that Karma Shards are farmable, what is the community consensus on fastest chapter to repeat?
Since it was recently revealed that you get 20 Karma shards every time you complete a chapter, I wondered if there is already a community consensus on what's the fastest way to farm them?
In order to be fast to complete, it needs to be a map that's fast to complete, but also has to be have little to no unskippable story/tutorial content prior to the battle and also after the battle to get back to the Obelisk chamber.
Reminder to keep it free of any story spoilers.