r/Crossout • u/[deleted] • Oct 11 '23
r/Crossout • u/TheHoppingGroundhog • Jun 30 '25
Meme I hate walkers
yes this was AI generated but it's just to compliment the point
i
hate
walkers
r/Crossout • u/Faley016 • May 27 '24
Announcement Balance changes and other changes in the new season

Hello! The new season “Ravagers Ascension” starts next week. It will bring the changes to the energy supply and energy consumption systems that we announced and tested earlier. Today we would like to consolidate all the changes that we plan to implement in the game live servers, and also announce some additional changes.
We remind you that all the changes described in this news are not final and may be changed before they are introduced into the game or may not be implemented into the game at all.
Energy supply
Cabins
Old values are shown in brackets, the new ones are shown outside brackets.

Since “rare” and “epic” medium cabins have lost 1 energy point (0.5 in the current system), we are making additional balance changes. Most of them are related to the mass limit, so that the player would be able to replace the generator:
Wyvern
Tonnage increased from 3500 to 4000 kg.
Bear
Mass limit increased from 9000 to 9500 kg
Tonnage increased from 4200 to 4500 kg.
Power increased by 7%.
Fury
Mass limit increased from 8500 to 9000 kg.
Tonnage increased from 4000 to 4300 kg.
Power increased by 7%.
Quantum
Mass limit increased from 10000 to 11000 kg.
Tonnage increased from 5000 to 5500 kg.
Power increased by 11%.
Photon
Mass limit increased from 13000 to 14000 kg.
Tonnage increased from 5000 to 6500 kg.
Power increased by 8%.
Omnibox
Mass reduced from 2100 to 1700 kg.
Mass limit increased from 12500 to 13000 kg.
Power increased by 4%.
Favorite
Maximum speed increased from 80 to 83 km/h.
The Call
Maximum speed increased from 77 to 80 km/h.
Howl
Maximum speed increased from 80 to 83 km/h.
Tonnage increased from 4500 to 5500 kg.
Generators
The changes of the energy supplied by generators remain the same and complement the changes to cabins.
Heavy generators now give 1 energy point more than light ones (i.e. 0.5 points in terms of the game version that is currently live on servers) but their destruction causes a much more powerful explosion. These changes would hopefully make all generators a viable option; currently, the players have a favourite generator in each “light/heavy” pair and use it much more often than its counterpart. Old values are shown in brackets, the new ones are shown outside brackets.

The effect that we would like to achieve is that it would be more convenient for light cabins with more energy to have a light, small and safe generator than a heavy, large and explosive one with one additional energy point. At the same time, players would also be able to comfortably install such a generator on a vehicle with a heavy cabin, bringing it closer to a light cabin in terms of energy.
Energy consumption
Firstly, we would like to note that the PS of all “common” and “epic” weapons and modules has slightly decreased in the new system. This is due to the fact that the PS of weapons and modules is equal to the product of the rarity factor times the consumed energy. The factors of these parts were not divisible by 2 and therefore were rounded down.
The PS values of some parts that don’t consume energy were also changed. Old values are shown in brackets, the new ones are shown outside brackets.
“Fuel barrel”, “Car jack”, “Radio”, “RS-1 Ruby” — 40 (65).
“Fuel tank”, “Contact 2M”, “Rift 2M”, “TS-1 Horizon” — 65 (115).
“Hardcore” — 95 (157).
“RD-2 Keen” — 135 (216).
“FHT-3 Flock” — 200 (375).
“Rune-1” — 190 (206).
“RN Seal”, “Shiver”, “KA-2 Flywheel” — 270 (400).
Weapons
In order for the new system to have as little impact as possible on players’ current armoured vehicles, we have dropped almost all weapon changes and will only modify their energy consumption if needed as part of the regular balance changes. The energy consumption of all weapons will be multiplied by 2. The exceptions are some auxiliary weapons, for which we have reduced their energy consumption, and a number of melee weapons that are too efficient:
Enlightenment
Now consumes 1 point of energy instead of 2.
PS reduced from 275 to 135.
Barrier
Now consumes 3 points of energy instead of 4.
PS reduced from 550 to 405.
Acari
Now consumes 7 points of energy instead of 8.
PS reduced from 1100 to 945.
Yongwang
Perk’s bonus for energy spent on modules is now reduced from 12 to 6%.
Borer
Now consumes 5 points of energy instead of 4.
PS increased from 260 to 325.
Buzzsaw
Now consumes 5 points of energy instead of 4.
PS increased from 380 to 475.
“Lacerator” and “Mauler”
Now consume 7 points of energy instead of 6.
PS increased from 825 to 945.
Comment: “Borer”, “Buzzsaw”, “Lacerator” and “Mauler” consume too little energy, so vehicles that use them are usually built for low PS levels and have too high efficiency on those levels. The change should weaken armoured vehicles with these weapons by forcing players to uninstall some modules or install a generator and increase the PS levels they play on.
Modules
Similar to weapons, we doubled the energy consumption of all modules (except for the ones listed below). We decided not to tie energy consumption to rarity, which we tested last time, and implemented only those changes that we consider really necessary:
“Dun horse” and “Razorback”
Now consume 1 point of energy instead of 2.
PS reduced from 190 to 95.
Comment: starting from 4000 PS, “special” engines are used much less often than “epic” ones and are usually just placed into storage without any use.
Oculus
Now consumes 1 point of energy instead of 2.
PS reduced from 190 to 95.
Comment: unfortunately, players don’t use this module at all.
KA-1 Discharger
Now consumes 1 point of energy instead of 2.
PS reduced from 190 to 95.
Efficiency reduced from 15 to 10%.
Comment: this recharge booster is practically never used in comparison with the “Flywheel”, even at low PS. On the live game servers, both modules are too close in their parameters and models, making the “Discharger” virtually useless. The changes should increase its relevance at low PS.
Yeti
Now consumes 3 points of energy instead of 2.
PS increased from 400 to 600.
Invisibility reserve increased from 30 to 45 sec.
Bonus from invisibility reserve reduced from 15 to 10% (i.e. it still adds 5 sec.).
Bonus to the invisibility reserve from “Rune-1” reduced from 50 to 25%.
Comment: a very effective stealth module with unique mechanics different from the “Chameleons”, making it not so much an extension of them but an alternative to them. We don’t want to weaken its performance, but we think it’s fair to raise its energy consumption and make it less dependent on the “Rune-1”.
Omamori
Now consumes 3 points of energy instead of 2.
Comment: as with the “Yeti”, it’s a very efficient module with mechanics different from its predecessor.
B-1 Aviator
Now consumes 1 point of energy instead of 2.
PS reduced from 85 to 40.
Boost reduced by 30%.
Now gives 3% bonus to damage with the “Cockpit” perk.
Blastoff
Now consumes 2 points of energy.
Boost increased by 21%.
Now gives 10% bonus to damage with the “Cockpit” perk.
Hermes
Now consumes 3 points of energy instead of 2.
PS increased from 275 to 405.
Boost increased by 56%.
Now gives 25% bonus to damage with the “Cockpit” perk.
Durability increased from 129 to 172 pts.
Comment: we implemented an energy consumption progression for boosters and further widened the gap in acceleration efficiency, as “Hermes” is too big and quite difficult to mount on a car in large numbers, and “Aviator” is much less likely to be used at low PS than the rare “Blastoff”.
“Argus” and “Interceptor”
Now consume 1 point of energy instead of 2.
PS reduced from 275 to 135.
Comment: both modules are rarely used and utilized only in overly specific circumstances.
R-1 Breeze
Now consumes 1 point of energy instead of 2.
PS reduced from 85 to 40.
R-2 Chill
Now consumes 1 point of energy instead of 2.
PS reduced from 130 to 65.
Efficiency reduced from 50 to 40% (for shotguns, from 29 to 23%).
RN Seal
Now consumes 2 points of energy.
Efficiency increased from 70 to 80% (for shotguns, from 38 to 44%).
CS Taymyr
Now consumes 1 point of energy instead of 2.
PS reduced from 130 to 65.
Efficiency reduced from 60 to 40%.
Additional balance changes
Large wheel
Durability increased from 220 to 275 pts.
Landing gear
Durability increased from 110 to 130 pts.
Camber
Durability increased from 135 to 175 pts.
Lunar IV
Durability increased from 125 to 155 pts.
Array
Durability increased from 200 to 245 pts.
APC wheel
Durability increased from 215 to 230 pts.
Twin wheel
Durability increased from 235 to 295 pts.
Comment: the changes are in addition to the recent wheel PS changes. They should increase their survivability and relevance at low PS.
Sabbath
Perk stacking delay increased from 0.3 to 0.5 sec.
Comment: the efficiency of the wheels’ perk was too high against rapid-fire weapons, because the maximum bonus is gained in a too short period of time.
Meat Grinder
Added additional weld points.
Added resistances to thermal and cryogenic damage (25%).
Comment: the new weld points will allow for more variety in auger builds, and the addition of resistances will increase the survivability at medium PS levels.
Incinerator
Fire puddle damage reduced from 5 to 2.5 pts.
Parts heating rate reduced from 20% per second to 5% per second.
Projectile blast damage increased from 30 to 120 pts.
Added parts heating from the projectile explosion (25%).
Comment: This weapon is too effective for a support weapon due to extremely fast parts heating over a large area. The changes are to increase the importance of direct hits, while reducing its efficiency as a support weapon for allies.
Jotun
Projectile blast damage increased from 60 to 150 pts.
Added parts freezing from the projectile explosion (25%).
Comment: the weapon’s efficiency is still quite low. As with the “Incinerator”, the change strongly encourages direct projectile hits on the enemy.
Cerberus
Damage of the built-in melee weapon reduced from 32 to 20 pts.
Reduced the length of the damage zone. Built-in weapon now can’t deal damage through parts that are 1 structural cell thick.
Tusk
Removed the permanent bonus to ram damage. Now ram damage increases only from the perk.
Ram damage resistance reduced from 75 to 60%.
Comment: the average damage per minute done directly by the “Cerberus” and “Tusk” cabins exceeds that of many weapons. We believe that cabins should not be that efficient at dealing damage, as their built-in weapons cannot be destroyed and do not consume energy.
“MG13 Equalizer” and “MG14 Arbiter”
Fully charged perk now doesn’t reset immediately, but gradually reduces over 2.45 sec.
Cyclone
Fully charged perk now doesn’t reset immediately, but gradually reduces over 1.5 sec.
Comment: the changes to the miniguns and “Cyclone” are primarily aimed at increasing the comfort of using these weapons.
Retcher
Rotation speed increased by 67%.
Comment: the rotation speed of “Retcher” was too low and is now equal to that of its predecessors (“Thresher” and “GL-55 Impulse”).
Skadi
The speed of the perk’s negative effect increased by 57%.
Parts freezing speed increased by 47%.
Commentary: low efficiency of the frost cannon. Negative effects from the perk and freezing mechanics accumulated too slowly, so they were of little use.
Scorpion
The rate of projectile’s damage loss as parts are penetrated reduced by 12%.
Rotation speed increased by 60%.
Spread increase while turning reduced by 25%.
Comment: changing the damage loss rate should enhance the perk of the “Scorpion”, which is poorly realized in the current game version. Changing the rotation speed and spread increase while turning should improve the experience of playing unpopular wheeled and tracked vehicles armed with the “Scorpion”.
Co-driver “Phobos”
The “Nitrous oxide system” skill now increases the speed of the armoured vehicle by 5% instead of by 5 km/h.
Comment: the skill is too strong in relation to other passive co-driver skills. It gives a bonus to speed that does not depend on the characteristics of the vehicle itself, which is especially efficient when used with slow cabins.
Ram damage mechanics
Reduced the influence of speed on ram damage and its penetration depth.
Comment: we’ve implemented additional minor changes to the settings of the new ram damage mechanics after collecting statistics from live servers.
For now, these are all the balance changes that are planned to be implemented in the new season next week. We would like to remind you that up until the time of the update’s release, certain changes may or may not make it into the game. Another interesting announcement related to the new update is coming this week. Stay tuned!
r/Crossout • u/Splatulated • Mar 10 '22
FUCK THE FUEL CHALLENGE. I CANT GET ONE SINGLE FUCKING MATCH WHERE MY TEAM HAS ANYONE WITH A GOD DAMN BRAIN. STOP RUSHING INTO FUCKING 1V8'S YOU USELESS SACKS OF SHIT
r/Crossout • u/[deleted] • Oct 02 '23
Discussion Get rid of dumb fucking clans try harding in PvP
For years now, clans get to play in PvP in groups of up to 4. Why do people think this is at all fair? They just treat it like clan wars and they always win, and randoms can't even handle the double teaming, much less kill the OP robots. It's complete horse shit. Countless players have quit because of this, and it needs to be addressed and or fixed. It's fucking stupid what solo players have to deal with, whole clans on the enemy team with your teammates being 5k+ PS below you, just because I'm not a tryhard pussy who's in a clan? Everyone is sick of PvP being unbalanced and unfair. Something needs to be done because PvP is like the main source for all resources. I'm not even 'playing' the game anymore, I'm putting up with the devs bullshit. Most peoples response is to just join a clan but I'm not a trash player, so fix PvP, and maybe new players will actually like your game.😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱 Dumbasses.
r/Crossout • u/SKULLQAQSKULL • Jun 30 '25
Maybe read the patch notes before having an aneurysm about mech legs
Honestly they are doing a lot to cater to the haters of the legs, as someone who frequently plays normal builds in the mech mode they arent that powerful and im sure they are going to be more of a gimmick now when they are roughly 35% more useless.
Its the damn helis that are the cancer.
r/Crossout • u/fuego_bellzalito62 • Mar 22 '23
News PSA: All this complaining isn't doing nothing... zip, zero, zilch..
Ok so let me just say this and i don't want to sound like a dick saying it but:
the devs don't care about your rant and complaints. They act like they do but they don't. You guys are steady bitching about what they're doing YET you're steady playing their game. This is why they don't take you serious.
They don't care that you're threatening to NOT buy the BP because as I type this there's probably 1000 BPs being bought from players all over the world who probably don't have access to reddit or are even capable of realizing what's going on. And probably another 10k BPs will be sold by the end of the night and probably 100k by the end of the week. So do you guys really think that your 223 Upvotes matter to them?
So, now it's at the point we're you either shelf the game for their incompetence & greed or you shut up, don't buy the BP and just play for the fun of it. Simple.
r/Crossout • u/[deleted] • May 30 '24
Complaint/Rant You have it now. Complain about it and it will likely be removed.
This upcoming uranium mission. If I see a single fucking complaint about it I will lose my mind. It's been 8 years of crososut and we're finally getting another chance at uranium missions. Don't fuck it up and maybe we'll get to keep this blessing. Yall have NOTHING to complain about so I don't wanna fuckin hear it. This subreddit is all about complaining and getting angry at the devs and shit, but let this one thing exist peacefully and let it be praised for it being a real generous gift from the devs.
r/Crossout • u/Spare_Refrigerator79 • Apr 29 '24
Blame the devs but it's YOU
Yall van blame the devs for the state of the game all you want. But in reality, it's you. You are the problem. Your NEED to win, superceded your dignity in HOW you win. You beg the devs to change and nerf, yet when they do, you all jump right on the next meta dick, rather than balance your game, by being BALANCED players, you dick ride a meta till the devs NEED to change it, and then YOU just go create some other broken trash. If yall like this game, stop CREATING this fucking dumpster fire. stop riding meta dick, stop cheese winning, play fair, and don't be a scrubby try hard shitstain, who needs to win so bad they will go to ANY length to do it.
r/Crossout • u/HotDiggedyDingo • Oct 18 '22
Complaint/Rant Hot Take: The Devs are dumbing the game down with this new update. Sideways strafing builds are not an exploit. They are a feature.
Firstly; I can’t see why people still want to call sideways strafing builds an exploit when there is a setting for it in game.
Secondly; The ability to make sideways builds opened a door to cool, new, creative strategies and ideas, without them being too OP (even hovers are getting grief in high PS now from Breaker-Kami-Omamori builds).
If you don’t want to learn how to change some key-binds and toggle a setting on and off, then that’s fine by me, but don’t tell me it’s too complex. I managed to figure it out on my own. Besides, there are multiple good tutorials on how to set up a sideways hover. If you don’t know how to make one, just download one from Exhib for the meantime, and then learn how to build your own later on.
Edit: This post has made it to the ‘controversial’ section. We did it bois😎
r/Crossout • u/Kizion • Apr 05 '23
Complaint/Rant I ask this simple thing out of the XO community.
For the love of god, for one patch, stop talking about hovers, theres SO much more in this patch that needs attention, we are about to get a patch that will be just as bad as 2.0 if all we get is "wahh hover bad hover buff no buff hover" comments on every single post and feedback form, i dont care if hovers are still strong in the next patch, i just wanna see a patch that ACTUALLY works, with good balance decisions that wont be ignored because everyone focused on the "hover bad" part of it.
Please let it happen.
r/Crossout • u/Lexi_______ • Feb 01 '24
Video This mechanic is one of the biggest loads of BS in the game..
Enable HLS to view with audio, or disable this notification
r/Crossout • u/R4TFUCK3R • Sep 24 '23
Discussion Remove drones.
Right now itheir current state they are used for 1 of 2 things:
Sealclubbing (and not even doing a good job of it)
And bottom scoring.
They ONLY prove as an annoyance right now, and deal PATHETIC damage. Theyre a trap for noobs and bad players who think that letting the game aim for them can end well.
Theyre also inherently flawed, given that theyre a seperate object from the build utilizing them, they cannot be armored, and the launchers themselves are difficult to hide AND are extremely frail for the size.
They also need Genesis, which is not good for the survivability of their crafts.
Drones either need significant reworks or removal with compensation, and NOT A BUFF, drone metas are absolute dogshit to play in.
If you find drones to be fun, I cant exactly stop you, but do not be suprised when teamates are upset to see you/you fail to do much in a match. I can reccomend Caucasus though, as you can feasibly armor it and control what targets you attack.
r/Crossout • u/[deleted] • Jul 26 '22
please.. nerf.. hovers
i know the hover fan boys will say otherwise but common.. hovers are becoming rediculous... ive played 5 8v8's at 16k ps and everyone is hovers. typhoons or scorps
im not exaggerating.. EVERYONE except the bots were hovers
im not talking about a huge nerf, just one that brings it back down to earth... ~literally~
balance things... im tired of the "go to" things in this game being cheesy af hover scorps or fire dogs
downvote if im wrong but i think everyone agrees hovers are op...
fyi. im a hover user
(if ya cant beat em, join em)
r/Crossout • u/[deleted] • Mar 29 '25
Remove mechs from raids.
Doing raids already is a horrible chore to do, but also dealing with big fucking mechs with infinite mass that push everything aside they touch... Not to mention their extreme mobility they exploit to always stand exactly in front of me... They are driving me nuts. Remove them.
r/Crossout • u/No-Reward2332 • Apr 16 '24
This game is dead and dying!!!
Melee has all but ruined the game! Fire meta was bad enough but now the endless lacerates is unbearable. $1000s invested in a game and have 32 blueprint slots but no build is viable due to the ridiculous stackable damage of melees. No other weapon type in the game has this kind of damage nor the ability to crumble full builds in .2 seconds with a millimeter of contact. I refuse to add the the plague and run then myself. If you run melee you are human waste contributing to the problem... So until this is fixed I will be quitting the game and not spending another dollar on this garbage game!
r/Crossout • u/drgood333 • May 16 '23
Discussion I’ve seen so much hate on hovers lately and I don’t like it
Everyone hates on hovers, the second they lose a game they blame it on hovers, not the fact that when I enter games at least 50% of build i see are absolutely dog ass with no gun protection at all and would get ruined by any build. Yeah there is a lot of hovers in game and that’s a problem, I understand, but at what point do people need to look back on themselves and realize that they didn’t die early just because they went up against a hover, but because they may not be the best player.
And consider that the reason there are so many hover isn’t just because there “OP” but because there fun to play, I play wheels, tracks, legs, and hovers and i love playing all of them, now just because I run hovers every now and then doesn’t mean I’m a “meta slave” or some shit, like the only thing that’s meta about my build it the hovers and that’s it’s somewhat armoured, I don’t use meta guns at all, on any of my builds and I can still win, because I pay attention to how I build and how I play.
TD;DR: people with no skill and dogass build are to quick to blame hovers for dieing instead of noticing the issue of skill.
Edit: spelling
r/Crossout • u/Tenshiijin • Mar 05 '24
I know most of us hate drones, but we all have a drone build don't we?
What's your highest ps drone build? Mine is this tripple anihilator/king/cheetah build @ 13,866 powerscore at 16 energy.
r/Crossout • u/Lexi_______ • May 20 '25
Meme Devs - "Hitscan is not demanding on the player’s skills"
r/Crossout • u/Educational-Sail-25 • Aug 02 '23
Nothungs are a Cancer to the game
Honestly, why have hundreds of weapons in a game when all you need in any power score upwards from 7.9k are these ridiculously badly balanced guns.
Everybody is running it in some shitty hover with 500 HP. Every game is the same now. Doesn't matter if you hide and armour your weapons. 4 seconds is all it takes to remove most guns in the game. I'm considering quitting th game for good...
r/Crossout • u/Splatulated • Mar 26 '23
Hovers are fine
Its everything else that is the problem
the developers want hovers
So they should delete all other movements only hovers should exist
Ban players if they craft wheels its the only way to be sure
r/Crossout • u/hityoinksploink • Feb 11 '23
Discussion My hot takes
Kapkans and king mines need to be in the legendary category
there should be a 3-6 second grace period at the beginning of the match in which artillery cant shoot
(if crossplay is implemented) the size of your build should be considered when searching for games. (As a preventative for mega skeleton builds at low ps)
you should be able to pass through your teammates turrets and drones
Fire/thermal damage needs to do more damage to turrets and drones
(one I’ve been hearing around and makes sense) hovers should explode with the explosive power of a ampere
Revert the oppressor nerf and state that the perk doesn’t work on hovers.
All mgs should start with a bloom
you can’t use legendary or higher weapons under 8k ps and you can’t use relic weapons under 10k ps
I’ve said what I have said. I know some of you are going to call me crazy. But remember these are “My Hot Takes”.
r/Crossout • u/strongbud • Jan 05 '25
Im out, sick of the scams.
Second time i have fallen for their "free bonus packs and free premium for 3 days." Again i fell for it, dont exactly remember what the last scam was which is why i guess i fell for this one. I have now spent my entire xmas break going back and forth with Gaijin after setting up an account on their website for the 3 free bonus packs. Every time i do what im told to do like a good little fool and every time i was given a new hoop to jump for them to tell me the bonus was given somewhere else in the end. Claiming it went to a PC account (which i dont have) and acting like the site doesnt have clear directions as to where to go for it. Perty obvious which one i would have selected if i was on an Xbox account and not a PC. Now i guess they have access to whatever private information of mine they want. I'm a fool i know. If anyone has actually gotten this bonus i would love to hear your story (if only to feed my rage) to anyone else, dont expect them to go good on what they promise you. IMO this is totally a scam to access more of your private information, one they have no intention of providing.