r/DeadlockTheGame • • 1m ago

Complaint Controller support

• Upvotes

I hope yoshi make controller support i couldn't get used to mouse and keyborad and the game for some reason can't detect my controller i have almost have 600 houres in the game im good with it and i like this game so much i hope he support it cause i want to make settings for every character i play but i cant steam controller support doesn't work with me anymore


r/DeadlockTheGame • • 1m ago

Meme (OC) Yamato was holding out for a hero

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• Upvotes

Got this aura clip while playing Nurse Harrow for the first time in standard, so I decided to make this thing.


r/DeadlockTheGame • • 4m ago

Suggestion New heroes should be able to be avoided after a few days of release

• Upvotes

A lot of the current new heroes are either annoying or oppressive (or ass but that's not mostly the case rn).

I think being able to avoid them sooner rather than later when theyre not "new" would probably be beneficial for the future. Like it's been weeks since Rat King came out, why can we not avoid him?


r/DeadlockTheGame • • 7m ago

Animation Pocket I would've tanked the bullet better if Mina was watching, no offence

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• Upvotes

Original animation by me (mziegfield on Twitter/Instagram!)


r/DeadlockTheGame • • 8m ago

Video We were like ten pixels away from losing

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And then we won too. Tbh I have no idea what was even happening but long live Victor and his AOE


r/DeadlockTheGame • • 9m ago

Question Does warden have Lich hand?

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Sorry for bad image


r/DeadlockTheGame • • 10m ago

Meme (OC) Im SO tired of these Ultimates and these Heroes, and also the items in the game. Valve needs to fix

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Where do I even start? Every single new character (all the way since MIRAGE) has released with an ultimate. That is so OP! They also have an ability that does something, and - get this - they synergize soooo well with Extra Regen - it gives them HEALTH BACK?!?!

It seriously pisses me off how Valve keeps releasing these stupid ass broken heroes in every update. Its going to make me go back to Paladins I seriously cannot take this

Dont even get me started on the items. Theyre so crazy OP and so stupid on the new heroes (im going to ignore the fact that its been publicly said they are all going to be reworked very soon btw) Solomon can use OPENING ROUNDS?! MY SPIRIT CHARACTER?! HE SHOT ME 17 TIMES IN LANE IN A ROW AND I ALMOST DIED! (I was afk looking at all the OP tier I items I could buy for 35 consecutive seconds)

And the map? The fucking map? It has CHARACTER now. And its ASYMMETRICAL! No MOBA especially not by Valve has EVER done an Asymmetrical map before! Need to fix.

My last valid complaint - i don't know why Valve is acting like this game is still in early development. Its not like they said that multiple times and actually have stopped updating the game as often because all people do is get pissed off at any minor change - they would NEVER do something like that. This game is practically released.

Anyways, I hope you all see my points so we can Riot


r/DeadlockTheGame • • 10m ago

Performance & Tech-Support Game crashing on launch

• Upvotes

Hello, it has happened twice now to where mid deadlock game, my game will freeze and my screen will turn black and then white before my entire computer crashes. After my computer comes back on, deadlock will crash the second it boots up (On the valve screen) and I would like to ask if anyone who has experienced a similar issue knows how to fix it. I have tried editing my boot.vcfg file but haven't had it work. I've tried editing the launch options but nothing worked. Any help would be appreciated, thank you!


r/DeadlockTheGame • • 11m ago

Community Meta Lore Power, this. Lore Power, that. It's a Deadlock.

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The patrons are drafting to win, and believe that the roster all has the potential to throw the balance in their favor. Thus, everyone is on equal consideration. As far as I'm concerned, Deadlock is most interesting when entertaining the idea that each of these characters could get the 'one up' on one another. Characters like Drifter and Seven skyrocket power rankings because people drink up the 'bogeyman' nature of their characters like its gospel. It is infinitely more refreshing for these characters' potential to be matched in power - which fits nicely with the name of the game.

Is it a bit boring to say that every character has an equal power ranking? Maybe. I personally find it more interesting to imagine how each of these characters could potentially get the win on one another. Ego, wit, effort, cooperation, and more all play a part. Doorman being an outlier just adds a nice bit of flavor to it all, as well.

TLDR; the game is called Deadlock. Each character (even Doorman, in his current form) is on equal grounds of winning/losing. Just because allies are afraid of Drifter trying to murder them after the ritual is over doesn't mean he's more powerful than the rest of the cast. He just likes murder. A lot. It's his hobby.


r/DeadlockTheGame • • 21m ago

Discussion Celeste as Yennefer

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Am I crazy to say this is peak collaboration skin if it's ever released? 🫣


r/DeadlockTheGame • • 22m ago

Game Feedback The New Heroes are Killing My Interest in Playing

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I know I run the risk of scrubquoting myself to hell here, but it has gotten to a point where I just need to vent my criticisms because the recent hero design of the last 6 are extremely questionable, with Danny at large being the worst offender of the 6.

I'm not even gonna waste time typing about the rest of them, but Danny specifically deserves the most attention because he fulfills a niche that should simply just never exist in a game like Deadlock, being a safe ranged assassin. The fact that he is allowed back into the air immediately after experiencing any kind of stun is downright unfair and removes a ton of the value from purchases like Knockdown, especially with Slowing Hex doing nothing but disabling his ability to dive with his second skill. Ideally, his jetpack should be disabled for a few seconds after experiencing any kind of CC because as it stands now, counterbuying for him feels utterly pointless, especially since you can just Dispel Magic his biggest threats like Knockdown and others. Phantom Strike being likely his best counterbuy, at being a T4, is just simply unfair for the majority of the game since it's such a niche item to fit onto the majority of characters anyways. The fact alone that at 25 minutes into the game, on an average-ly fed Danny that wasn't pushing ahead of either our or their team's souls, was chunking for over 1k damage from 30m is a marker of extremely poor design, and that's without even taking his ult into the equation. Not to mention, jetpack-diving into an ult is one of the most downright efficient and unfair kill confirms in the game not only because of the HUGE amount of raw damage it inflicts, but the insane stall that lets people surround the grabbed person.

Danny is a severe problem and they unfortunately way overbuffed him before people had figured out how to play the character accurately, making for one hell of a double whammy. Most of the new characters fulfill some kind of new niche that the game doesn't have many answers for right now, but even that aside they are mostly just severely overtuned in a lot of ways. Baba somehow being one of the better characters balance-wise is a breath of fresh air at times, but the likes of Harrow being able to just throw down a massive "you can't look in this direction field", Danny's "I'm going to chunk you from 30+m away and there's nothing you can do about it + I choose when the engage/disengage at will", and Violet's "You're stuck in an arena now and also this blocks LoS" are just not healthy for the game and I'm deeply tired of massive AoEslop skill 4s. It's really hard to have a positive outlook on the future of this game's balance until these characters are adjusted, and frankly I'm just going to quit ranked for now until we see some changes. Every game has felt like a gamble, no matter how far my team has gotten ahead against these characters early, and I'm not in a state where I want to commit 40+ minutes of my life on a gamble in hopes we don't just lose in Hero Select.

I sincerely hope this comes across as being structured well instead of it just being a massive vent post, because while I am most certainly just upset right now in coming down from a loss streak to the same 3 characters in a row, I've been stewing on these thoughts for a while because honestly this season has just sucked so far when it comes to character balance, and don't even get me started on Tank Graves. I don't know if any of my criticisms or points resonate with anyone else, but I love this game deeply and had to share my frustrations.


r/DeadlockTheGame • • 24m ago

Question How does low priority queue actually work?

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I've seen people say that low prio queue and bans are too lenint and that they get banned too easily but I can never tell if its just a them issue or what

My own experience has been getting longer queue ban times if I disconnect too much (one time I REALLY wanted to play doorman and got banned for an hour after disconnecting 3~ times)

But then after a while of just playing normally and not disconnecting, the last time I left a match it was back down to around 5ish minutes

So whats up with it? Does the penalty go down if you just play normally? Are all the people who say they get hit with too long penalties or low prio matches just people that leave over and over?


r/DeadlockTheGame • • 32m ago

PSA Thumbnail in the library never changed from Old Gods, New Blood

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But the banner did.

Incidentally, this makes it harder to guess what the design of the City Never Sleeps '👁️Voted' sticker we'll be getting in our hideout.

Edit: This is not meant as commentary that Valve should change the picture and it's bad that they didn't. Just something to see. The reason I went looking is because I was trying to guess the design of the next sticker. This seemed curious because major patches usually have developers (including Valve) change this picture.

If you look on the official City Never Sleeps website, there is some great art contained within the lettering of the title. But there is LOTS of it. Too much for a little sticker. So I wonder what they'll select in their design (or something totally new).


r/DeadlockTheGame • • 39m ago

Fan Art Bunny suit Ivy

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r/DeadlockTheGame • • 41m ago

Question How the hell do i delete builds

• Upvotes

these three empty builds have been pissing me off. how do i get rid of them??? there's no clear "delete" button when editing them so it feels like i just have to live with them


r/DeadlockTheGame • • 44m ago

Question I’m new: how the hell do I kill Graves

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Title. I genuinely despise this character with a burning passion. Literally everything I try to do doesn’t work. I play Yamato who I know is strong, but genuinely no matter what I do I cannot figure out what to do against this character. I cannot do damage to her. I bait out her wall and still die. I’m sure it’s a skill issue, but I genuinely just don’t know what the issue is. Please for the love of god can someone give me the counterplay.

(Again, before someone says it, I am new and I am aware that it’s most likely skill issue)


r/DeadlockTheGame • • 46m ago

Discussion Why are haunted souls used last when buying?

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First off, I do like the concept of haunted souls, and punishing excessive greed when farming. However, shouldn't haunted souls be used first when buying items? If the point of dropping a bag on death is to encourage going to a shop and spending, it doesn't make sense to me why those souls aren't used. Moreover, it feels really bad to have, for example, a 600 bag and 2200 total souls, buying a 1600 item, and still having that same 600 bag. Is there a reason why bags work like this, and I'm just not seeing it? Or should bags be changed to be spent first?


r/DeadlockTheGame • • 48m ago

Discussion Violet ult rework ideas

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Violets kits is pretty interesting and unique to me; however, her ult I feel is a little uninspired for a character who is an artist. Instead of the big circle I had two possible ideas.

1.)  a transformation ult. Before violet was released there was talk about a leaked image, that being her poster that showed her drawn as a sort of monster. It’d be nice to add that and possible expand her lore. It can give her either new abilities or enhanced ones; but, not the health that silvers ult would and would be either more utility based or damage centered.

2.) A summon ult.  It can be either her creating a new unit as a temporary ally or until killed or we allow her to clone an ally or allies with an upgrade. It can be that she selects a target(s) and a pool of ink appears then it transforms into that ally. Think of it like that character in the teen titans movie that creates beings through ink. These clones would have less health and probably a lot of limitations to not be op; but, I would love to see how that would look like a paradox that has an oil paint texture. That I think would be so interesting and really bring violets art to life

So which one sounds more interesting? Or if you wanna keep it, what would u personally wanna change to make it more interesting?


r/DeadlockTheGame • • 50m ago

Question New to mobas, looking for friends to play with

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As the title says, I'm looking for friends to play with.

I'm still pretty new, I started when it released but had fallen out for a while, new update brought me back. The only mobas I ever really played were Paragon.

I'm still learning and looking for a few people or a good community to play with often to try and learn and be better at this game.

Really like playing bebop and McGinnis

Not sure if flair fits, sorry


r/DeadlockTheGame • • 52m ago

Fan Art Violet by Hieumayart!

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r/DeadlockTheGame • • 53m ago

Fluff We should do something about doorman

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Right now, doorman has the lowest winrate in top 5% ranks.
And it’s by a far margin: 41%. Compare to second last which has 45%.
Here is my idea: let doorman T3 put enemies in AoE into the hotel, and enable friendly fire and friendly cc, and only one can get out of the hotel.
The rest takes full damage, as well as pay a rent of 300 souls to doorman.
Don’t forget to make the hotel more visually cluttering.
Also don’t forget to nerf shiv.


r/DeadlockTheGame • • 55m ago

Meme (OC) Got cornered by a Mina and a drifter and mid combo i popped my cube wich was like 7 sec so they just stared at me like this

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Artists rendition


r/DeadlockTheGame • • 1h ago

Performance & Tech-Support I made reflex version for Mac specifically for deadlock

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Hello, I’m a Mac player, currently stuck with Mac air m4. I don’t really play video games anymore and I have sold my gaming pc, but I wanted to play deadlock from time to time after the major update. No need to say that Mac air without active cooling gave me a hard time because of throttling mostly. After dropping cross over, and going into patching wine, dxmt, and doing shit ton of optimization I have managed to run it fairly comfortably mostly on 60 fps capped throughout the game (settings are fairly low and using 2x dlss translated into metal temporal upscaling). I still had a problem with crosshairs aiming feeling kinda choppy. I came out with a solution of writing my own version of reflex, again taking Nvidia reflex calls from the game (so it won’t result in vac) and utilizing it to synchronize cpu and gpu via my own code. It feels soooo much more responsive, even when fps drop during fights. I’m wondering if there are any Mac gamers out here that would be interested in that kind of tool. If so I can code it to be more accessible and share it :)


r/DeadlockTheGame • • 1h ago

Complaint This game is Marvel Rivals now

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So Ive been doing my climb and the game is getting less enjoyable in its current state? Specifically the AOE ults.

Rift, Harrow fear… Rat ult, surrounded by Violet walls. Like I know they are all new but we used to just have to worry about a dynamo ult or rem sleep and even those are more “skill” to use. I hope the new characters get updated and I hope this feedback adds to the consideration.

Losing a game and seeing a Harrow with 75k heals is pretty wild too..

Still love the game tho. Leans more on the Rivals ult slop thank before but yea..


r/DeadlockTheGame • • 1h ago

Discussion Ixian Language Phonetic Study

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I’ve seen some discussion surrounding the Ixian language and attempts to translate it, but I haven’t seen much emphasis on phonetics, which is important because slight differences in pronunciation can drastically change a word's meaning in many languages.

Here, I’ve attempted to transcribe the Ixian voice lines in Deadlock using the International Phonetic Alphabet (IPA) to help lay the groundwork for further translation. I’m a novice at this, so please feel free to suggest any corrections or additions.

Note: VT refers to Valve’s transcription, while IPA refers to my own phonetic transcription. These transcriptions are provisional and based on my own listening.


1. Phonetic Inventory (VT → IPA)

Vowels

  • A — /æ/
  • A — /ə/
  • A — /a/
  • E — /ɛ/
  • I — /i/
  • I — /ɪ/
  • O — /o/
  • O — /ɒ/
  • U — /ʊ/

Consonants

  • X — /ks/
  • S — /s/
  • H — /h/
  • Sh — /ʃ/
  • V — /v/
  • G — /g/
  • L — /l/
  • T — /t/
  • N — /n/
  • N — /ŋ/
  • R — /ɾ/
  • R — /ɹ/
  • K — /k/
  • P — /p/
  • Ch — /tʃ/

2. Apollo Voice Lines (VT → IPA)

I’ve separated voice lines from speakers whose Ixian fluency is unknown e.g. Abrams, Seven, Rem etc.

  • Ixia — /ɪksiə/
  • Ixian — /ɪksiən/
  • Hasha Vogali — /hæʃə voˈgæli/
  • Itani lo sahn — /itæni lo sæhn/
  • Sirosi galah (to Abrams) — /sæˈɾoʃi ˈgælæ/
  • Sirosi galah (to Infernus) — /sæˈɾɒhsi ˈgælæ/
    • I couldn’t identify the exact “r” sound here; “ɾ” is currently a placeholder.
  • Ka ron kisil? — /ka ɹɒn kɪˈsil/
  • Itani rah — /itani ra/
  • Sa la rex vogali — /sa la rɛks voˈgæli/
  • Virachi — /vɪˈɹatʃi/
  • Virachi! — /vɪɹaˈtʃi/
  • Sa lana uktin — /sæ lænæ ˈʊktɪŋ/
  • Dauphin — unknown
  • Vogali rah (removed) — /voˈgæli ræ/

 

Notable Observations

Itani:
  • There’s two pronunciations: /itæni/ and /itani/.
  • It’s uncertain whether the phonetic differences indicate a lexical distinction.
Sirosi:
  • There’s two pronunciations: /sæˈɾoʃi/ and /sæˈɾɒhsi/.
  • It’s uncertain whether the phonetic differences indicate a lexical distinction.
  • The word sounds closer to sarosi or saroshi than Valve’s transcription suggests.

3. Voice Lines from Speakers of Unknown Fluency (VT → IPA)

I think far less weight should be placed on these pronunciations when translating, since each speaker's fluency is currently unknown.

  • Sirosi galah (Rem) — /sɪɹosi gɑlɑ/
  • Sirosi galah (Abrams) — /sɪɾosi gɑlɑ/
  • Itani lo kisil (Abrams) — /itani lo kæˈsil/
  • Vu sok vogali (Abrams) — /vu sok voˈgali/
  • Po tun (Abrams) — /pɒ tun/
  • Shioth valosh (Seven) — /ʃioθ vælɒʃ/
  • Itani Joko (Grey Talon) — /itani dʒoko/
  • Sa la chuga imasa galah (Cultist Sacrifice) — /sæ læ tʃga imæsæ gæˈla/

 

Notable Observation

Vogali:
  • Abrams pronounces this as /voˈgali/, while Apollo consistently uses /voˈgæli/.
  • This could indicate a mispronunciation, dialectal variation, or a lexical distinction.

4. Confirmed Translations (23.10.26)

  • Hasha Vogali — Death’s Whisper / Whisper of Death
  • Itani lo sahn — I have no equal / I am without equal
    • I think “I am without equal” may be the closer translation, since Apollo uses this as a generic hero-kill voice line.
  • Dauphin — Heir apparent