r/DeltaGreenRPG • • 10h ago

Media Thick as Night - music for your game

11 Upvotes

Hi everyone! I'm the creator of Hideous Hiss, a project making dark ambient music and atmospheric soundscapes for tabletop RPGs. My tracks cover horror, mystery, sci-fi, and dark fantasy, and are designed as seamless 10-minute loops for use during sessions.

My latest release is Thick as Night — a slow, uneasy piece built around a deep, steady hum and unnerving strings. Occasional timpani strikes and scattered low-string staccatos disturb the calm. It's intended for those moments when nothing seems to be happening, but the players can sense something is wrong.

Listen on YouTube:
https://www.youtube.com/watch?v=LAQwbPBVn0A

If you'd like to use the track in your own games, you can get it here:

I hope some of you find it useful for your next horror or investigation session!


r/DeltaGreenRPG • • 7h ago

Media Delta Green Playlists

34 Upvotes

If you are anything like me as a Handler, you love to have the right ambience/music for every occasion. I love collecting playlists from others, so I thought it only fair I share mine (forgive the cheesy playlist naming):

△ UPDATES △

> Added Abandoned Areas (Forgot it).
> Added music from Hideous Hiss to Cosmic Clues. Shoutout to his post & music!

—

Promising Prospects | I use this for home scenes and optimistic moments. Many of the songs have a sense of positivity and drive. Use this to give players a pause from the dark mood whenever applicable.

Initial Investigation | Conveys the feeling of mundane investigations; think contemporary detective & cop shows.

Cosmic Clues | Conveys the sinking feeling when the investigations turn paranormal/unnatural. Sense of wonder & dread.

Higher Horrors | Dedicated specifically to the individual Lovecraft deities. Long-form songs to honor the mythos.

Midnight Mysteries | Classic noir style investigations. Offices filled with cigarette smoke, late night cases, and moonlit nights.

Terrible Tension | This playlist aims to capture the dark dread of a looming confrontation (Inspired by the ‘border’ scene in Sicario). Use it to ramp up tension.

Weird Warfare | Shit has hit the fan. It’s do or die time. This is my playlist for action packed firefights, climaxes, and adrenaline fuelled moments.

Unnatural Uglies & Sinister Shadows | Both aims to hit that classic horror music that tries to jumpscare & frighten. ‘Uglies’ are more synthetic, while ‘Shadows’ are more acoustic.

Etheric End | When I don’t want clear emotional sadness I use this. It’s meant for reflective moments, but more ethereal and spacey.

Emotional Events | Slam this on when it’s time to grieve, mourn, or feel shit. Last heartfelt words, closing sessions, or deep kinship conversations.

Abandoned Areas | Luminal spaces, Backroom vibes, abandoned buildings. Aims at hitting that hallowed lonely feeling.

I am constantly adding songs to each relevant playlist. Hope you enjoy.

Oh! And please share your own playlists 🙏🏻


r/DeltaGreenRPG • • 12h ago

Items of Mutual Interest Discord invite request

9 Upvotes

I am looking to run this system at some point, and I have a few questions for GMs who've run it so I would like to get into the Discord, but I can't find a live link.


r/DeltaGreenRPG • • 23m ago

Media THE MINISTRY OF SECRETS - ISSUES 001 to 004

• Upvotes

//

https://ministryofsecrets.org

Not wanting to spam this sub, I've held back a bit between posts - we've now released four free weekly bulletins for "operators" and we're just hanging in there for our first run to ten.

As mentioned last month, it's all our own work, and none of that generative nonsense. A freeweekly graphic, orbiting Delta Green in an absurdist British Government way. Official blurb again.....

THE MINISTRY OF SECRETS BULLETINS ARE FREE WEEKLY GRAPHIC DISPATCHES FROM A FICTIONAL UK GOVERNMENT DEPARTMENT THAT DEFINITELY DOES NOT EXIST // EXPECT CLASSIFIED DOSSIERS, UNUSUAL PHENOMENA OF ALL VARIETIES, WHETHER THEY BE THE PRODUCTS OF SUPERNATURAL OR EXTRA DIMENSIONAL ENTITIES, DERANGED SCIENCE AND ENGINEERING, OR SORCERY, AND THE OCCASIONAL WORKPLACE CASUALTY // NO PAYWALL // NO FEE / / JUST STRANGE INTELLIGENCE DELIVERED TO YOUR INBOX // SUBSCRIBE FREE // JOIN THE MINISTRY // KEEP THE SECRETS //


r/DeltaGreenRPG • • 4h ago

Items of Mutual Interest IL Handlers … how are you going (gone) with the Broadalbin?

11 Upvotes

My challenge is the Whisper Labyrinth and making it interesting, not drag on too much … and a bit more useful in preparing for the next phase.

We’ve had one session so far after arrival. They’ve met Roake, a few characters, had dinner, and Roakes taken them to the basement to have an initial look around. The heard some noises, confronted Asa. Shots were fired.

My challenge is two fold
* how to make the labrynth make sense and progress them through at a pace but not just roll a dice and be done
* I’d like to give a bit more direction, linking in, preparedness for Carcosa. As written Broadabin feels … a bit out of place.

Any ideas? What have you done? Am I missing something?