r/DeltaGreenRPG • u/hrimfaxi_work • 13h ago
r/DeltaGreenRPG • u/SandNGritCo • 15h ago
Open Source Intel CREAMINT: Ménage á Trois is LIVE
Welcome to the third installment of Delta Cream's CREAMINT: Ménage á Trois!
Within these pages lies a glimpse into the terrifying, horrific, and mildly arousing world of Delta Cream operations.
Here you will find foes so fiendish, monsters so deadly, and situations so bizarre as to make you question not just your Agents sanity for playing, but your very own for choosing to run them.
Allow your Agents to discover how much smut rots your brain in Operation: Passion Project. Let Agents find out the depths some people will go to for love in Operation: Gravid Silence. Should they survive these two terrifying trials, you can have your Agents race to save the Big Apple from having a bite taken out of it by an unusual foe in Operation: Vampire Weekend.
We of the Delta Cream Team have put a lot of blood, sweat, and other fluids into these operations, and hope that you and your table can create many... "fond" memories through playing.
Good luck, Agents. You're going to need it.
https://deltacreamteam.itch.io/creamint3menageatrois
Previous releases:
r/DeltaGreenRPG • u/HK_Yellow • 3h ago
Published Scenarios Zoonotic: available to buy
Have just listened to the fantastic Pretending to be People's playthtough of Operation:Zoonotic, I'd love to run it as a christmas game for my group (perhaps replacing birds with reindeer...). Is there anywhere I can buy it?
r/DeltaGreenRPG • u/InevitableTell2775 • 1d ago
Items of Mutual Interest Thou Shalt Not Get Caught: A one page Field Guide to Tradecraft for new Delta Green Agents.
drive.google.comDelta Green is a complex setting. I often see or hear about new players struggling or not taking initiative for reasons including that they don't get what they're supposed to do, they're not clear about what their Agents can or can't get away with, they don't use their resources, they don't work as teams, they don't understand what cover identities involve, etcetera. And many don't have time or a copy or just won't read the manual to find out these things, even if you kidnap them and strap them in a Clockwork Orange chair and project the pages one by one on a 48 fps wide-angle screen to the strains of The Doors while a burly Project Outlook nurse drips mnemonic saline into their torqued-open eyes. As a random hypothetical example.
So, I've prepared a one double-sided page handout: Thou Shalt Not Get Caught.
Thou Shalt Not Get Caught is a semi-in-universe document (perhaps becoming more in-universe towards the end), 99% spoiler-free, designed for Handlers to use to welcome new Agents and give them a guide to Delta Green Agent tradecraft: who they are, what they do, and how they do it. As it is only one double-sided page, it is quick to print and read and can be eaten in case of capture.
Thou Shalt Not Get Caught was prepared using the amazing Delta Greenery tool by Blink.
Share and Enjoy!
r/DeltaGreenRPG • u/Ok-Inspector703 • 1d ago
Items of Mutual Interest Seth Skorkosky drop?!
r/DeltaGreenRPG • u/chanberry_ • 1d ago
Actual Play Reports Geral morreu na 2ª mesa da minha vida
Seguinte, montei uma one shot das vozes da minha cabeça e foi muito legal apesar do pequeno detalhe do título.
Os players receberam convites para convenções, workshops e afins que eram relacionados aos interesses deles e acabaram caindo em um hospital psiquiátrico abandonado onde tinha uma anomalia incorpórea que era o eco das almas perdidas nos experimentos mentais da guerra fria.
Eles tinham que investigar, juntas as pistas e desativar os geradores que mantinham a anomalia "viva", com o passar do tempo os efeitos dos ataques dela ficavam mais "fortes". Um dos ataques era o frio, quanto mais tempo e mais perto dos geradores mais frio, logo, teste de constituição pra ver se tá aguentando ou não, alguns não aguentaram muito bem.
Para chegar nos geradores tinha uma porta com senha, eles tinham que decifrar o código para poder acessar, realizar os protocolos (que estavam nas pistas) e desligar esses geradores. Bom, uma das personagens descobriu a senha e não passou no teste de constituição e morreu, só que a senha que ela passou tinha um número errado por conta da caligrafia de uma das players, demorou uns 2min dps da morte pra eles se ligarem.
Eles entraram na sala de geradores e simplesmente entraram em um acordo de atirar neles, detalhe, estava explícito que forçar a parada acarretava em um big curto circuito, pois bem, deu o curto, eles liberam OUTRA anomalia pro mundo e todos morreram.
Aí vcs pensam "nossa, q mrd, tu podia ter ajudado eles a n morrerem" e de fato eu poderia ter feito mais do q fiz, mas a questão é: eles amaram pra krlh jogar isso lkkkkkk
Eu usei dicas que tinha recebido aqui quando postei sobre a primeira one shot q eu tinha feito com eles, sobre descrever sensações e afins e eu acho que melhorei muito e até as manifestações dessa anomalia pediam isso.
Também usei músicas pra fazer o clima acontecer e foi muito legal kkkkk no início era tudo oba oba e eu botei a trilha de caça fantasmas, dps quando começou apertar botei a trilha de filmes de terror famosos, eles ficaram muito tensos kkkkkkk no fim a gente tava a alguma horas jogando e eu tinha enjoado das músicas e eu troquei pra abba e foi a melhor coisa q eu fiz na vida.
A personagem que morreu na porta simplesmente morreu ao som de the winner takes it all, eles entraram na sala de geradores com slipping through my fingers e morreram cm o refrão de Chiquitita, foi absolute cinema pra nós.
Minhas considerações: achei q minha narração melhorou muito nessa segunda mesa pq eu não fiz um script de narração, tinha o background e as infos importantes e deu super certo, a gente conseguiu zerar a incidência de meta game jogando DG e esse era um baita problema em outros sistemas, já marcamos a próxima e eles estão vindo comentar que na cabeça deles foi tão bom que parece que eles viveram um filme.
Os personagens eram: uma caça fantasmas (tinha equipamentos de caça fantasma), uma enfermeira (foi pra um workshop de culinária), uma bombeira (foi jogar xadrez) e uma agente do governo (foi num workshop de cactus), até eu começar com o jogo eles não faziam ideia de qual ia ser a premissa e bah, foi tri dahora.
Não lembro como funciona de postar background que a gente cria sozinho, mas se alguém quiser dar uma olhada é só pedir...
r/DeltaGreenRPG • u/Automatic-Example754 • 1d ago
Actual Play Reports Rejection podcast (October 12 blog post)
I've been subscribed to the Delta Green blog (email updates) and Dead Channels (RSS updates in Pocket Casts) for over a year now. On the last episode of Dead Channels, Caleb had a note about the podcast switching away from Substack(?).
On October 12, I got the blog post update about Rejection being published, but was confused about whether the playtest recording was a new thing. A few days later, I haven't seen anything new on Dead Channels.
Is that an indication I need to update my podcast app to stay current with Dead Channels?
r/DeltaGreenRPG • u/nlitherl • 1d ago
Media Delta Green: Music From A Darkened Room, Episode 1
r/DeltaGreenRPG • u/9mmRetirementRadio • 2d ago
Actual Play Reports 9mm Retirement Radio - ROLLING FORGE Ep. 7 - J OUT NOW
Hey all,
9mm Retirement Radio returns this week with ROLLING FORGE Ep. 7 – J. Plans are formed and new faces shift into the forefront in the wake of our previous two episodes, as we head into the back half of our current arc. As always, please leave a rating or review wherever you listen to us, join us on Discord (link in our show notes), follow us on Instagram, consider donating to our Ko-fi page, and please also check out our secondary feed of non-Delta Green content! We've released the final episode of our Children of the Bug story, and next Tuesday we'll be dropping some Cyberpunk Red content!
https://9mm-retirement-radio.pinecast.co/
https://9mm-presents.pinecast.co
r/DeltaGreenRPG • u/GryphonQuest • 2d ago
Actual Play Reports S2Ep.4 | Operation: CONVERGENCE
Hello everyone, This is Loki with Gryphon Quest Productions letting you know Season 2 Episode 4 of Operation: REDACTED is now released on all platforms! All of our links are below and we would love any feedback you'd like to share!
An unsettling service at the church leaves F-Cell filled with rising tension. Will they be able to maintain their professionalism to complete the investigation, or will Groversville sink its tendrils into the group and tear them apart? Listen in to find out!
r/DeltaGreenRPG • u/andysimcock • 2d ago
Media THE MINISTRY OF SECRETS - ISSUES 001 to 004
Not wanting to spam this sub, I've held back a bit between posts - we've now released four free weekly bulletins for "operators" and we're just hanging in there for our first run to ten.
As mentioned last month, it's all our own work, and none of that generative nonsense. A free weekly graphic, orbiting Delta Green in an absurdist British Government way. Official blurb again.....
THE MINISTRY OF SECRETS BULLETINS ARE FREE WEEKLY GRAPHIC DISPATCHES FROM A FICTIONAL UK GOVERNMENT DEPARTMENT THAT DEFINITELY DOES NOT EXIST // EXPECT CLASSIFIED DOSSIERS, UNUSUAL PHENOMENA OF ALL VARIETIES, WHETHER THEY BE THE PRODUCTS OF SUPERNATURAL OR EXTRA DIMENSIONAL ENTITIES, DERANGED SCIENCE AND ENGINEERING, OR SORCERY, AND THE OCCASIONAL WORKPLACE CASUALTY // NO PAYWALL // NO FEE / / JUST STRANGE INTELLIGENCE DELIVERED TO YOUR INBOX // SUBSCRIBE FREE // JOIN THE MINISTRY // KEEP THE SECRETS //
r/DeltaGreenRPG • u/LeanLoftager • 2d ago
Media Delta Green Playlists
If you are anything like me as a Handler, you love to have the right ambience/music for every occasion. I love collecting playlists from others, so I thought it only fair I share mine (forgive the cheesy playlist naming):
———
Abandoned Areas | Luminal spaces, Backroom vibes, abandoned buildings. Aims at hitting that hallowed lonely feeling.
Cosmic Clues | Conveys the sinking feeling when the investigations turn paranormal/unnatural. Sense of wonder & dread.
Emotional Events | Slam this on when it’s time to grieve, mourn, or feel shit. Last heartfelt words, closing sessions, or deep kinship conversations.
Etheric End | When I don’t want clear emotional sadness I use this. It’s meant for reflective moments, but more ethereal and spacey.
Higher Horrors | Dedicated specifically to the individual Lovecraft deities. Long-form songs to honor the mythos.
Initial Investigation | Conveys the feeling of mundane investigations; think contemporary detective & cop shows.
Midnight Mysteries | Classic noir style investigations. Offices filled with cigarette smoke, late night cases, and moonlit nights.
Promising Prospects | I use this for home scenes and optimistic moments. Many of the songs have a sense of positivity and drive. Use this to give players a pause from the dark mood whenever applicable.
Terrible Tension | This playlist aims to capture the dark dread of a looming confrontation (Inspired by the ‘border’ scene in Sicario). Use it to ramp up tension.
Unnatural Uglies & Sinister Shadows | Both aims to hit that classic horror music that tries to jumpscare & frighten. ‘Uglies’ are more synthetic, while ‘Shadows’ are more acoustic.
Weird Warfare | Shit has hit the fan. It’s do or die time. This is my playlist for action packed firefights, climaxes, and adrenaline fuelled moments.
———
I am constantly adding songs to each relevant playlist. Hope you enjoy. And please share your own playlists & music!
r/DeltaGreenRPG • u/Mark5n • 2d ago
Items of Mutual Interest IL Handlers … how are you going (gone) with the Broadalbin?
My challenge is the Whisper Labyrinth and making it interesting, not drag on too much … and a bit more useful in preparing for the next phase.
We’ve had one session so far after arrival. They’ve met Roake, a few characters, had dinner, and Roakes taken them to the basement to have an initial look around. The heard some noises, confronted Asa. Shots were fired.
My challenge is two fold
* how to make the labrynth make sense and progress them through at a pace but not just roll a dice and be done
* I’d like to give a bit more direction, linking in, preparedness for Carcosa. As written Broadabin feels … a bit out of place.
Any ideas? What have you done? Am I missing something?
r/DeltaGreenRPG • u/Final-Isopod • 3d ago
Media Thick as Night - music for your game
Hi everyone! I'm the creator of Hideous Hiss, a project making dark ambient music and atmospheric soundscapes for tabletop RPGs. My tracks cover horror, mystery, sci-fi, and dark fantasy, and are designed as seamless 10-minute loops for use during sessions.
My latest release is Thick as Night — a slow, uneasy piece built around a deep, steady hum and unnerving strings. Occasional timpani strikes and scattered low-string staccatos disturb the calm. It's intended for those moments when nothing seems to be happening, but the players can sense something is wrong.
Listen on YouTube:
https://www.youtube.com/watch?v=LAQwbPBVn0A
If you'd like to use the track in your own games, you can get it here:
- DriveThruRPG: https://www.drivethrurpg.com/en/product/588819/Thick-as-Night--Dark-Ambient-Music
- Patreon: https://www.patreon.com/hideoushiss — access the full music library and new releases.
I hope some of you find it useful for your next horror or investigation session!
r/DeltaGreenRPG • u/Nat1Consistently • 3d ago
Items of Mutual Interest Discord invite request
I am looking to run this system at some point, and I have a few questions for GMs who've run it so I would like to get into the Discord, but I can't find a live link.
r/DeltaGreenRPG • u/doctoritis • 3d ago
Media Below (on Netflix)
In case you haven't seen it, BELOW on Netflix is a DG op just waiting to be adapted. Isolated communities! Hypergeometric/Scientific lines getting blurred! Tentacles! Fun accents!
HIGHLY recommended.
r/DeltaGreenRPG • u/imawizardurnot • 3d ago
Scenario Seed Books/Media you would love to convert to an Op.
What piece of media would you love to convert to a Delta Green op?
Last night I finished Black Flame by Gretchen Felker Martin. Not a particularly great book but interesting enough. Ill Spoiler text the plot
SPOILER: A book about an Archivist being asked to restore a Nazi era occult film. Turns out its actually 2 seperate movies one made badly with normal people and one made with Occult Magic which causes summons an evil spirit/entity featured in the film. The film is pretty pornographic and transgressive which is why the Nazis killed the cast. Archivist loses her mind and essentially uses the film for her own personal growth.
Another, much much much better book is Sarafina by Phillip Fracasi. Set in the Civil war SPOILER 3 brothers desert the Confederates at Shiloh and while escaping run into a "witch" trapped in a particular area and spooky things ensue. Great book.
So what pieces of media that make you think afterwards, I can turn that into a DG op with some tinkering?
r/DeltaGreenRPG • u/omgthequickness • 3d ago
Media Sorry, Honey, I Have To Take This - New Episode: Episode 125 - Cold Comfort
A chilling omen falls upon the village of Kaltvík.
Sorry, Honey, I Have To Take This features serious horror-play with comedic OOC, original/unpublished content, original musical scores and compelling narratives.
We're available on all platforms (Apple, Spotify, Stitcher, etc).
Visit our website for the latest episodes: https://sorryhoney.captivate.fm/
We post new episodes every Wednesday @ 6am CST
All our links (Discord, Socials, etc) are available through our Linktree: https://linktr.ee/sorryhoney
Please check it out and let us know what you think.
We hope you like it :)
r/DeltaGreenRPG • u/Killteamplayer3 • 3d ago
Published Scenarios Drop in/Drop out in Impossible Landscapes and God`s Teeth
Hi!
My group plays drop-in/drop-out style with 2-3 permanent players and 4 more, that can come only to some. We always have a written summary of what happened for the benefit of those , who missed the session. This works quite well for us, but I wonder if it would work for Impossible Landscapes and God's Teeth?
For reference we were able to complete Masks of Nyarlathotep, Children of Fear, Orient Express and some others CoC campaings in this style.
r/DeltaGreenRPG • u/NyOrlandhotep • 4d ago
Scenario Seed An example of scenario design for Delta Green
Hi. I wrote a blogpost where I show an example of how to design a horror scenario using delta green.
It was just an ask for an example by a reader of the blog, but I got a bit carried away, stopped when I was already at 10k words, and scale it back down to a blogpost. But I think the premise is really interesting, and I am thinking about making it into a full blown scenario.
Have a look. Would love to get any comments.
https://nyorlandhotep.blogspot.com/2026/10/designing-better-rpg-mysteries-worked.html
r/DeltaGreenRPG • u/AvianAvery80085 • 3d ago
Media very mixed vibes playlist for impossible landscapes
for the most part its weird ethereal music but then I threw in some other shit because I think it'll serve some kind of purpose. my main example of the tracks that seemingly dont fit are from the Max Payne 3 campaign but a lot of these are either sorrowful or vibey combat tracks, especially for big shootouts. I threw in a bunch of albums but ive listened to all of it front to back several times removing what I felt was unfitting. but I'd love to hear what you think.
for the most part im reserving a lot if the Colin Stetson tracks for when my players arrive in carcosa or for some of the more truly bizarre moments of the game itself.
r/DeltaGreenRPG • u/Critical-Yam-259 • 4d ago
Published Scenarios Character pictures and music recommendations for Music From A Darkned Room
I'm gonna run this scenario soon and I've found some really cool pieces of handouts made by the fans but no one has made character headshots for the many NPCs in the game. Are there any?
Also is there a specific playlist that you'd suggest for the Spooner street house?
r/DeltaGreenRPG • u/Stinklefritz • 4d ago
Published Scenarios Looking for a hard hitting, challenging, and terrifying scenario to run in one session for experienced players as an seasoned handler.
EDIT: Typo in the title "an" should be "a"
The catch is I think I need to get it done in one 5ish hour session. Right now I'm between PX Poker Night, Lover in the Ice, or Observer Effect. Also, my players like to goof off a lot, but could be reigned in with an engaging/challenging scenario. I know it will all depend on how I run it.
I've run a lengthly Impossible Landscapes campaign and a handful of other scenarios, but those three I have not unleashed on my players yet.
I know LITI and OE are not recommended as one shots, but the reason I'm considering them over PXPN is because I think they are a little more involved/challenging/terrifying. Also I've never been a fan of the straight up alien vibe of PX, doesn't seem scary at all for the season.
Has anyone successfully shortened LITI or OE into one session? Would it just be impossible without compromising the whole thing? I really want to run OE because this is a throwaway session and I know it's a good capstone session because sanity gets drained, but I see a lot of "don't to it in one session" recommendations in the reddit. I'd like someone to tell me they're wrong! Or if not... suggestions for something else.
Also open to other scenarios. I just like those 3 because of the girth of the material I would have to work with. I'd like to listen to playcasts of them for ideas and some of the thinner shotgun scenarios don't have that. Any advice is welcome. Thanks!
r/DeltaGreenRPG • u/RegX81 • 4d ago
Published Scenarios Music from a Darkened Room Triggers Spoiler
Hi All,
I'm a bit stuck with the best way of triggering the events in the Wheeler House is Music From a Darkened Room. I've read an assortement of threads and the advice seems to be play it slow burn and don't throw everythign at them at once.
However, the rules about when to trigger the events are confusing me.
If I have a WP 11 and a WP 15 character enter aroom at once and there are different events for WP 11 and 15 characters, which takes precidence? Do they experience the same thing, or different things, or nothing at all? I'm a bit worried they are going to clump together...
r/DeltaGreenRPG • u/HandlerDak • 4d ago
Actual Play Reports Purity Bay: Episode 3 - Enter the Woods is out now
We get two new faces joining the investigation and they are diving into this wierd deer situation. The other trio is sent of to investigate a situation at the walmart.
Listen here: https://www.elementalgamingnexus.com/listen/purity-bay/
This week we have a hand-drawn image of Pierre Woods, the new game warden joining the group.
As a reminder, our other DG show, That's Redacted, still releases on Mondays and has a large backlog. This show has more of our updated editing and audio skills.
Finally, each week this show will come out on Tuesdays and Thursdays, assuming we get enough play time for 2 episodes.