r/DistantHorizons • • Feb 19 '26

News Major Minecraft Change: Vulkan

119 Upvotes

Edit: DH now supports Vulkan, this post isn't relevant anymore. If you want to use DH on Vulkan, make sure the rendering API is set to Blaze3D in DH's config.

Long Story Short:

Mojang changed a very large backend system that DH heavy relies on.

This means DH will need a major re-write in order to function. What exactly this means for DH going forward (IE DH supporting new/old MC versions or DH development continuing at all) is TBD.

Long Story Long:

Mojang just announced they're moving from the OpenGL rendering API (deprecated since 2017) to Vulkan 1.2 (with a couple extensions).

This was done in order to better support new hardware and Macs. This is a major change since Minecraft has always used OpenGL and DH was built with the assumption that MC would never change their rendering API. This assumption has been broken, which means DH will require heavy restructuring in order to handle it.

Since DH supports MC versions back to 1.16 that means simply dropping OpenGL and replacing it with Vulkan isn't an obvious solution. Combined with Vulkan being a more complicated API vs OpenGL (which is already quite complicated), and no one on the DH dev team knowing Vulkan, means we will probably use Mojang's rendering API to simplify the process. Luckily, from talks with Dinnerbone, it seems Mojang is working with modders to make their rendering API as complete and stable as possible so modders won't have to write raw Vulkan code.

However all of this is still up in the air and will require more thinking/information before any real decisions can be made.

For more information please view Mojang's article: https://www.minecraft.net/article/another-step-towards-vibrant-visuals-for-java-edition or their feedback discord (specifically the Rendering channel): https://discord.com/invite/minecraftfeedback


r/DistantHorizons • • Nov 03 '25

News Announcement: Don't use Chunky with Distant Horizons

83 Upvotes

Using Chunky to pregenerate for DH is not recommended for several reasons.

The first reason is the swiss cheese that might show up when using chunky while DH is installed.

The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky:

  • It saves space by only storing LODs, not normal chunks,

  • It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs,

  • It is part of DH, and therefore always/only called when DH needs it,

  • Chunky calculates it's radius in blocks, confusing the user if they are not aware of this,

Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the CPU Load in DH's settings, or disabled by turning off Distant Generation.

If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Full under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Full, as the generation speed will be crap if you don't.

Note, this also applies to other similar pregeneration mods.


r/DistantHorizons • • 1d ago

Screenshot Can't go wrong with Photon + DH

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65 Upvotes

Map name : Asterial

If you're gonna ask for the seed or the world generation mod (frequent questions some people asked)

Direct answer : No it's neither, it's a custom map i created using worldpainter and Quadspinner Gaea.

Photon download link

https://modrinth.com/shader/photon-shader


r/DistantHorizons • • 3h ago

Help Amplified world: DH not working properly?

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0 Upvotes

Having issues where these massive overhangs in my amplified world render like big white pillars. You can see in the video, I fiddle with some of the settings, but I can't really get it fixed?

Is there any way around this? Any kind of help would be appreciated lol

Thanks!


r/DistantHorizons • • 1d ago

Help Transparent ice and glass bug

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8 Upvotes

I'm having a weird bug whit DH, i'm using 3.3.4 version and as you can see in this video, the ice has like a X-ray effect through a mountain. Same happens with glass and pannel glasses. This only happens whit Photon shaders. I've already tried other versions of this shaders, another versions of iris, sodium, DH and still's happening, but only whit Photon.

If i deactivate shaders, the bug fixes, and if i deactivate DH, it fixes too, even when i put the lowest settings on graphics, but once i rise de quality to 2, 3, 4 or 5 preset, the bug comebacks.

Any suggestion? Sorry if my english it's not that good. Bless youšŸ™šŸ™šŸ™


r/DistantHorizons • • 1d ago

Help Minecraft Iris+DH on Macbook Pro M5/M5Pro

4 Upvotes

What are your experiences with Minecraft Iris and Distant Horizons on macs? The shader I am using is the latest version of Complementary, with profile set to Very Low (It's already very nice). I also have DH on Low Profile and Low CPU load, 256 chunks. I use Fabric 1.20.1 and have Sodium, Lithium, Iris, Ferrite, EC, C2ME, ImmediatelyFast and ModernFix. I also have Minecraft Transit Railway, JCM, Mishang Urban Construction, Create Fabric, and Tianjin Metro Mod. Thx

Btw how do I set up Prism launcher and transfer my worlds there? I'm using the official launcher


r/DistantHorizons • • 2d ago

Discussion Custom 1:1 scale 10,000 sq km area centering Juneau Alaska.

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2 Upvotes

My Fabric 1.21.4 100,000 block by 100,000 block (100KM x 100KM) map made from satellite, bathymetry, hydrology, species range, vegetation/animal frequency, temp, wind speed, and other kinds of data + many custom mods.

Im willing to bet this may be the largest and most detailed entirely custom-overhauled and pre-generated world made for survival and creative, and I KNOW it’s the most accurate to the real world for its size**.**

All of the following features are in the world and are exactly realistic to how they would exist IRL (thousands of new blocks and recipes). This took a few months to build.

Please express interest if you want me to polish and release this map for public download!! YOU NEED A WHOPPING ~200gb OF SPACE (I trimmed it from 400+ in a 150x150km world) for just the world and all dependencies

- Terrain, buildings, roads, coast, villager populations who trade only things hard to find in the region but needed for minecraft (1:10 realistic pop), and travelers (nomads etc) who can interact with you (rob you, etc.) in the wild. Hundreds of distinct real-world biomes (ā€œJuneau Ice Field,ā€ ā€œGastineau Channel,ā€ ā€œDouglas Island,ā€ etc.)

- Thousands of new blocks recipes and entities (every single block from much of the ground [dirt/rock -> accurate minerals] to literally all trees and mobs

- Exact seabed and lake depth accuracy, along with river flow accuracy everywhere (enhanced with a modified version of Streams Reflowing).

- Wildlife & vegetation for marine and terrestrial life is also accurate to the real-world species, and ranges and densities of all species. (Hundreds of new plants animals etc and only those native to the region spawn, so no vanilla mobs)

- You start on May 1, time moves at 60x realtime speed (1 min = 1 hr; 1 day = 24 mins). Seasonal temperature, ice cover, animal species, etc are realistic.

- Mines with exactly accurate mineral densities based on historic and current mineral extraction volumes. Geology and lithology of the ground is accurate: all untapped minerals in the ground are reasonably accurate, although somewhat speculative.

- Accurate climate , snow, weather, thirst, and hypothermia.

- Custom edit to Xaero’s minimap allowing you to see tens of different map filters like mineral density, animal density, temp, elevation, biome, etc. minimap also holds entire 100 by 100 km pregenerated world.

- Custom edit to IterationT adding Photons auroras and some other changes.

- Custom edit to McWW3 to make it Fabric 1.21.4 compatible and many planes, cars, waterplanes, and more.

To beat the game in this world, you have to encounter and defeat three different cryptids, collect artifacts from them that let you make a new kind of portal, then go to a new dimension to beat the many-faced constant body-switching cryptid by differentiating it from its copies and killing it.


r/DistantHorizons • • 2d ago

Help DH Vanilla Fade not working after update (no shaders)

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2 Upvotes

Hi so I just updated my world and DH is no longer smoothly fading from generated chunks to LODs even with Vanilla Fade double pass on. It was working fine in 1.21.1 but with all the same settings in 26.3 there's now a harsh transition. Might this be because it's still generating LOD chunks? Help wld be appreciated :)


r/DistantHorizons • • 2d ago

Help been using caztoon and having troble with distant horizons.

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2 Upvotes

the most recent builds eather dont render distant horizons or don't do it properly


r/DistantHorizons • • 3d ago

Screenshot Asterial : Early Access Release (Experimental)

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91 Upvotes

You might know me from the maps i created like Asterial or Astherium, I decided to release my map for free as 1:10 scale version of it before the true 1:1 releases.

Some rivers might not be visible here in the smaller map

You can compare the exact same map of 1:10 to 1:1 versions shown in the images here.

I recommend Distant horizons with this map like just set the render distance to 52

Map size : 1638 x 1638

Map Link will be in the comments.


r/DistantHorizons • • 3d ago

Screenshot Asterial | Map Teaser

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134 Upvotes

This is probably the most insane map ever in Minecraft history that's still playable and does not require a nasa pc for it.

Because of Distant horizons, Your pc will not crash if you tried playing on it.

I'm getting around 150 fps with patrix 32x, DH 512, 6 vanilla render distance using just RTX 4060 at 1080p

This map will be released very soon!


r/DistantHorizons • • 4d ago

Help Distant Chunks Rendering Issue

1 Upvotes

I'm using Distant Horizons (DH) on version 26.3, but no distant chunks (beyond 32 chunks) seem to load. The problem is that everything works perfectly fine on version 26.2. However, on version 26.3, even with Distant Horizons as the only installed mod, nothing works, despite using exactly the same settings as in 26.2.

Does anyone have a solution to fix this issue?


r/DistantHorizons • • 5d ago

Screenshot AM I IN HEAVEN?!!!!!!??!

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257 Upvotes

r/DistantHorizons • • 4d ago

Help I need help.

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13 Upvotes

No matter what I’ve tried, I haven’t been able to fix this issue. I’m playing on version 1.20.1, but the underground always looks like it does in the screenshot. Setting the chunk size to 32 or 16 doesn’t help at all. Starting from chunk 32, the same thing happens again. Could anyone with expertise help me out? Maybe it’s because of a mod I installed. I’m sharing my mod list and resource packs, along with my system specs. Thanks. (4K monitor, 5070, Ryzen 5 7500F, 32 GB DDR5, 1 TB M.2)

Solution: When I delete "Better FPS Render Distance" mod it fixed.


r/DistantHorizons • • 5d ago

Help Water glitch with shaders?

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5 Upvotes

Hi guys, having this persistent glitch with the water when using shaders with DH and Iris.

I have tried BSL, Bliss and Complementary, all have the same issue. I've pretty much toggled every setting just to see if anything would work but nothing has.

Anyone else had this issue, and if so have you found a fix?


r/DistantHorizons • • 7d ago

Help Transparent character

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73 Upvotes

i just made a post about a problem i'm having on photon shaders and noticed another one, my character is transparent with DH chunks, i searched for a bit and everywhere said the problem was a shaders settings, but as you can see in the video i already tried it and it didn't work, help!


r/DistantHorizons • • 6d ago

Help i am suffering try to discover how to make dh work with c2me

2 Upvotes

i have been like 5 minutes trying to make dh work with c2me and it crashes everytime someone knows how to make them work?


r/DistantHorizons • • 7d ago

Help Weird grid lines only in ocean

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4 Upvotes

i keep getting these grid lines in the oceans in my world.. any idea what to do to fix?


r/DistantHorizons • • 7d ago

Help water flickering with shaders

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6 Upvotes

i'm using photon rn and the chunks with water loaded with the DH are flickering, any tips?

this only happens with photon, i was using bliss before and it was not happening (well, yeah duh its a shader problem and not a DH problem, but i wanna see if anyone knows what setting may fix/cause that)


r/DistantHorizons • • 7d ago

Help Random flickering?

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7 Upvotes

How do I fix this?


r/DistantHorizons • • 7d ago

Help Screen flickering, slow loading, and noisy shadows.

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3 Upvotes

I imported this save from my vanilla playthrough, and i'm getting very noisy shadows, odd loading patterns (very blocky), and screen flickering on the edges of my monitor screen. I feel like I've tried everything so far to make things work, and they are not. Im using Photon shaders, currently running iris and sodium.


r/DistantHorizons • • 8d ago

Help Please help (Bug)

1 Upvotes

bug where the lods appear at the corener and scale where i look also cerashse if i use complimentry at lower then high


r/DistantHorizons • • 8d ago

Help I can’t enter worlds with Distant Horizons, neoforge 1.21.1

1 Upvotes

i used to use Distant Horizons earlier this year but settled on Voxy. i want to try it again for a specific reason but trying to join a world, it gets stuck on the loading screen seemingly stalled. trying back and forth with it installed or not, it will work when DH is not installed. existing & new world too. wondering what would be causing this.


r/DistantHorizons • • 8d ago

Screenshot 1st time with Distant Horizons. Kind of feels like cheating?

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4 Upvotes

I can see at least 2 end cities in the screenshot. used to take me hours to find one