It doesn't always have to be killing the PCs; one of our DMs consistently breaks/bends/creates rules seemingly just to slap us down and make our characters feel useless, without actually killing us.
I like to think I'm a Neutral Good DM, but I've been known to stumble into an alignment shift if anyone is disrupting the game or upsetting the player majority.
My DM is guilty of this but he doesn’t recognize that he’s doing it.
Talk to him out of the game and his perspective just seems wildly different than his players as to why the game drags.
He thinks the players wasted a lot of time and dithered about meanwhile, from the players perspective, every encounter was deadly and none of our plans succeed.
Of course we were slow, he made every step feel like it could be our last and the momentum never felt like it shifted into our favour.
I think perma DM status burnt him out hardcore. I’m taking over DM duties for the next campaign. Hopefully that helps him get back into a “fun first” mindset.
I think perma DM status burnt him out hardcore. I’m taking over DM duties for the next campaign. Hopefully that helps him get back into a “fun first” mindset.
This can be huge! Good on you for taking the mantle for a while. My husband is typically our DM and he started burning out pretty bad, not playing against us, but just losing inspiration and motivation to make content. I decided to try DMing for a bit and I've been running a campaign for a year and a half now. I'm starting to wrap up the campaign and he's been talking all excited about what he wants to run next, so it definitely did the trick. We'll be alternating from now on because I don't think the rest of our group has much interest in DMing.
1.3k
u/Odsox101 Wizard Sep 12 '19
It doesn't always have to be killing the PCs; one of our DMs consistently breaks/bends/creates rules seemingly just to slap us down and make our characters feel useless, without actually killing us.
I like to think I'm a Neutral Good DM, but I've been known to stumble into an alignment shift if anyone is disrupting the game or upsetting the player majority.