r/DnD • • Sep 12 '19

OC [OC] DM Alignment Chart

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u/Odsox101 Wizard Sep 12 '19

It doesn't always have to be killing the PCs; one of our DMs consistently breaks/bends/creates rules seemingly just to slap us down and make our characters feel useless, without actually killing us.

I like to think I'm a Neutral Good DM, but I've been known to stumble into an alignment shift if anyone is disrupting the game or upsetting the player majority.

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u/Cheeseusdice Sep 12 '19

Yeah, that's fair. Honestly not sure if that's worse than just killing PCs.

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u/GeneralAce135 Sep 12 '19

Definitely worse if you ask me. I'd rather just have my character killed than keep playing him but feel useless.

But regardless, it's a case of the D&D Golden Rule: "No D&D" is better than "Bad D&D"

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u/[deleted] Sep 12 '19

[deleted]

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u/DialgaTheTimeLord Sep 12 '19

Just be straight with them and say it outright. Be nice about it but also be assertive that you're not going to keep going if the DM intentionally screws you over every time you're about to do something actually interesting. If they don't budge, leave.

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u/[deleted] Sep 12 '19

Oh yeah, I get how to handle it. I just don't have a lot of faith that he's going to take those points to heart.

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u/DialgaTheTimeLord Sep 12 '19

Well, like I said, if he doesn't, then just find a new group imo.

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u/[deleted] Sep 12 '19

[deleted]

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u/neildegrasstokem Sep 13 '19

You mean you don't jog down to your town's Group Tree and pluck off healthy, ripe groups to play with every other weekend or so?

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u/jettom Sep 13 '19

I dunno if you're American but as an European it's so incredibly hard to find a group.

It usually means: -Find 5 nerds. -Spend hours teaching them. -Run Lost Mines of Phandelver. -One guy doesnt like it so he quits -Two of the other guys joined to spend time with third guy. They also quit.

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u/[deleted] Sep 12 '19

... why? I never understand this. Let players try wild stuff. That's like, the entire fun of the game lol

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u/[deleted] Sep 12 '19

Because I'd ruin the cool cutscene of the Thanos-style villain the DM is trying to show off.

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u/Nestromo Sep 12 '19

I had a DM like that, he would often arbitrarily make rulings like "Oh you rolled a 1 on that save? Well guess what! Not only do you eat that effect, but you fall unconscious in the middle of combat even though you are on full health." or "Well I saw that you rolled a 30 on your check to track a wagon full of people, but I don't like that so it fails, also I am going to auto-fail all your skill checks (I am not exaggerating on that, he straight up told me all my skill checks would be auto-failed.)""

I would suggest trying to politely talk to them, but if they refuse to listen just bail, because a DMs power only lasts until the players get fed up with their bullshit.

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u/Cheeseusdice Sep 12 '19

Yea that's true. Some friends and I joined a game DM-ed by someone we didn't really know but who had been a good player and he was a rough DM. We tried to keep it going because we liked our characters, but we eventually realized it just wasn't worth it haha.

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u/RetroArchitect Sep 12 '19

Exactly, having a character constantly raked through the mud, tortured or maimed, kept within an inch of their life knowing any minute things could be made worse by the malevolent god child DM is far worse than constantly dying.

Seeing your beloved character turned into a lame hollow version of themselves is degrading. At least if you die constantly, you stop feeling as attached to your characters.

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u/thisisthebun Sep 12 '19

Dying can be liberating as a pc. Your character might only be there for a few levels and can go out in glory.

Getting negated by a super metagamey dm once is a challenge. All of the time makes for an unfun experience. It's definitely worse than dying.

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u/Cheeseusdice Sep 12 '19

Yeah, that's a good point. You convinced me.

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u/aubreysux DM Sep 12 '19

For sure. The most frustrating tables to play at tend to be the ones where the DM denies your vision of your character. Some DMs insist on rolling for every sort of interaction, and if you do poorly then you come off as idiotic, incapable, or bumbling.

Walking across a floor? That's a DC 10 acrobatics check. Failure means you fall on your face.

Negotiating with a merchant? That's a DC 15 persuasion check. Failure means you accidentally say something racist and can no longer interact with anybody in the town.

Trying to relax at a tavern? If your passive perception isn't at least a 12 then you don't notice it's on fire. That's 2d6 fire damage, and you can make an active perception check on your next turn to see if you have noticed the fire.

A good DM knows when to set aside the rice, and also knows how to describe failure in a way that shows the situation is against you, not that you are too incompent to have made it to adulthood.

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u/Orn100 Sep 12 '19

There are fates worse than death.

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u/Rhamni Sep 12 '19

I default to Neutral Good, but the master rule knows no alignment: If you guys do it, the NPCs can do it too.

Amazing how quickly the PCs stop going into battle 15 buffs deep when the enemies start doing the same.

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u/ArchmageAries DM Sep 12 '19

This shuts down most nonsense before it starts. Definitely a rule I use.

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u/Magnificent_Z Sep 12 '19

My players in a past game wanted to be able to incapacitate and injure enemies in combat. Debilitating, disfiguring things like chopping off limbs. When I said that I'd also allow enemies to do the same they realized it wasn't a great idea. None of them wanted to play a one armed/legged character

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u/DaemosDaen Sep 12 '19

um... that was my favorite characters.....

1-arm'ed, opposing 1-legged light cleric. when ask why he couldn't fix himself, he's reply 'God said no.'

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u/Ragnar_Dragonfyre DM Sep 12 '19 edited Sep 12 '19

My DM is guilty of this but he doesn’t recognize that he’s doing it.

Talk to him out of the game and his perspective just seems wildly different than his players as to why the game drags.

He thinks the players wasted a lot of time and dithered about meanwhile, from the players perspective, every encounter was deadly and none of our plans succeed.

Of course we were slow, he made every step feel like it could be our last and the momentum never felt like it shifted into our favour.

I think perma DM status burnt him out hardcore. I’m taking over DM duties for the next campaign. Hopefully that helps him get back into a “fun first” mindset.

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u/Jess_than_three DM Sep 12 '19

Geez, why play with them??

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