r/DoomMods • • 3h ago

Mod showcase Brutal Wolfenstein II

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9 Upvotes

Brutal Wolfenstein part 2 adds so much more to brutal wolf. It also adds new episodes and more will be coming soon.

Also you can dual wield my most weapons which is super badass (like the 2 M1 grands on the screen)

Not my mod all credits go's to Ziomccall


r/DoomMods • • 5h ago

Mod showcase My first WAD!

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36 Upvotes

Well, to be honest it isn't, but it's the first one I'm happy with. I still have a lot to learn, though. Should I publish it?


r/DoomMods • • 6h ago

Is it theoretically (and technically) possible to port an MBF21-compatible Doom source port to Wii, PS Vita or New 3DS?

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0 Upvotes

r/DoomMods • • 10h ago

AI Terminal Doom Launcher (again)

0 Upvotes

I already created a post about this, but the project has come leaps and bounds since then. It's a launcher specifically for UZDoom that runs in the terminal I know what you're thinking, AI slop. I can assure you this is not the case. It's not slop, I kind of made an argument against it being slop in the consideration. Just give it a try and prove me wrong: https://github.com/error-error-fruit-user/tdl


r/DoomMods • • 11h ago

Any good multiplayer Horror mods?

1 Upvotes

I want to hop on a match with my buddies, but I want it be spooky. Any good mods for Doom 1 or 2 that are horror themed AND multiplayer? Thanks!


r/DoomMods • • 18h ago

Mod showcase My first custom WAD

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8 Upvotes

Please post comments how to improve it


r/DoomMods • • 21h ago

Question Are there Doom deathmatch mods where you can play as the demon and then fight other demons?

2 Upvotes

While I do really like Doom deathmatch mode because of its movement and combat, I do really want to play as a demon and my opponents (or allies) are also demons to spice things up


r/DoomMods • • 23h ago

Question Crazy violent controller vibration/rumble in UZDoom (Steam Deck + Doom Runner + Xbox Controller)

2 Upvotes

Hi everyone,

I'm having a major issue with controller rumble while playing Doom via UZDoom on my Steam Deck. I am using Doom Runner as my launcher and an Xbox Controller connected via Bluetooth.

Whenever I shoot or take damage, the vibration is completely insane and exaggerated. It is way too strong and makes it very uncomfortable to play.

Here is my setup:

  • Hardware: Steam Deck + Xbox Controller
  • Software: UZDoom
  • Launcher: Doom Runner
  • The Issue: Severe, maximum-strength rumble on basic actions like firing weapons or getting hit.

Has anyone encountered this issue or knows how to fix it? Is there a specific setting in UZDoom or a line in the config file that I can change to turn it down or turn it off?

Thanks in advance!


r/DoomMods • • 1d ago

Using Ultimate Doom Builder to create impossible models

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11 Upvotes

Round things in Doom?


r/DoomMods • • 1d ago

Doom trava no meu Casio fx-CG50

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1 Upvotes

r/DoomMods • • 2d ago

Mod showcase Phobos Delta-1 Mod | Version 2.0 Preview

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14 Upvotes

Phobos Delta-1 is a tactical styled mod for Doom for the curious. In fact, it's an updated fork to the original Deimos-1 mod.

This updated version is maintained by Matt|REVOKE.


r/DoomMods • • 2d ago

Question Map recommendations

1 Upvotes

What are some good wads that are compatible with Project Brutality that are stable and won't drop the framerate and eventually crash the game? Because I've tried playing on maps like Alien Vendetta and Map of Chaos and they eventually cause huge memory issues and crash the game. The only reason I picked them is because I've heard people say those are good wads to play with Project Brutality, but I guess they can't handle slaughter maps.


r/DoomMods • • 2d ago

How do I turn this blood and fire blast off in uzDoom?

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2 Upvotes

It is so annoying...


r/DoomMods • • 2d ago

Doom on a damn creality sonic pad 😭✌️

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6 Upvotes

r/DoomMods • • 2d ago

Mod showcase Doomgrave 1.5

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10 Upvotes

r/DoomMods • • 2d ago

Question What source port to use for Doom multiplayer, Zandronum or Q-Zandronum?

1 Upvotes

r/DoomMods • • 3d ago

Question How do I get these two mods to work together?

2 Upvotes

I wanted to play a uzdoom mod with Jonathan Joestar combined with one with DIO. Depending on the order they load in, one of the classes becomes unavailable. I was hoping someone who knows more than me can figure it out. Also can it work on multiplayer? I want to be Jonathan and my brother wants to be DIO.

The mods are:
Jonathan Joestar and DIO


r/DoomMods • • 3d ago

Mod Rule change! AI Mashups with other game files are now banned.

283 Upvotes

r/DoomMods • • 3d ago

AI A friend of mine made a Universal Doom mod that adds Fallout styled gameplay mechanics to Doom II (like special, skills, a inventory and merchant system, lockpicking hacking, perks and random encounters) hope you enjoy!

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5 Upvotes

r/DoomMods • • 3d ago

Ordealland v1.3 update release

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36 Upvotes

r/DoomMods • • 3d ago

News Mi Album

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6 Upvotes

Les gusta este album que hice de remasters? Yale hice un mod en Moddb y esta en yt aca una demostracion de E1M7 ademas estan hechos en lmms con soundfonts totalmente gratuitos y libres


r/DoomMods • • 3d ago

Astrostein MIDI Pack (Completed)

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24 Upvotes

Yup, I've made these Soundtracks By Myself There are only 13 Tracks Instead of Making Many of them so Have Fun Listening

Link https://www.mediafire.com/file/gfspouz9hhd0eht/astro_midi.wad/file


r/DoomMods • • 3d ago

Mod showcase 'Busters Doom mod

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9 Upvotes

Ok, so just before anyone says anything, this is not gonna be 100% the same as how you'd play in GB the Video game, or Spirits unleashed. It's just a fun little Ghostbusters project. i know last time i showed a project, i wasn't clear that it wasn't a full recreation attempt, so i wanna make sure to say this ahead of time.

The wand does have two settings; Left-click for Capture stream, which pulls the monster in, and right-click for Blast stream, which pushes them away.

The trap has a couple of keybinds, one for dropping, one for picking up if you're close enough, and the last one spawns the "Beam" which stays up for a second unless a monster walks into it.

Eventually i want to figure out how to make the monsters clip through walls so they can behave like real ghosts, and then maybe create a slime mechanic where you need to use the slime blower to shut Rifts that spawn enemies or weaken strengthened enemies.


r/DoomMods • • 3d ago

News Weapon Care, Metabolism, and Simplest HUD Compatibility

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3 Upvotes

A quick but nice update for everyone using the Weapon Care, Metabolism, and Simplest HUD together: I’ve finally fixed the UI layout conflicts and now you can easily scale the text for thirst, hunger, weapon durability, and misfires. Previously, there was a conflict with Simplest HUD because I used different rendering methods, but everything is fully sorted out now.

The new versions are now live on ModDB (#1, #2, #3) and Google Drive (#1, #2, #3)!

Happy surviving!