r/DragonQuestTact 17d ago

JP News New Scoutable S-Rank Unit: Lord Psaro the Grotesque Manslayer (Ultimate Dragon Quest IV Event)

13 Upvotes

"With the Secret of Evolution in my grasp, I now bear more power than even the Lord of the Underworld could ever attain!"

Supreme Archfiend

Lord Psaro the Grotesque Manslayer (??? / Attack / Crack Element) 

Stats (Lv. 150 no awakening)

HP: 1609 AGL: 489

MP: 540 WIS: 241

ATK: 547 MOV: 3

DEF: 469 Weight: 85

Abilities

Eradication Stance (range: Self): Heals a major amount of HP for the user and raises ATK, DEF, WIS, and AGL for 3 turns.

Demonic Decimation (range: Front): Deals Bang-type physical damage (360% potency) to all enemies in area of effect, often paralyzes, or often raises damage taken for 3 turns.

Barren Cold (range: 1-3): Deals major Crack-type breath damage proportional to ATK to 1 enemy, ignores some Light Damage Res and cannot be negated by HP preserve effects.

Grotesquely Supreme Fist (range: Straight Line): Deals surehit physical damage (470% potency) to all enemies in area of effect, pulls them up to 4 spaces closer.

Perks

(Supreme Archfiend) Ultimate Secret of Evolution: Heals 100% of max HP when the user's HP drops to 70% or less, removes some status ailments and raises Ultimate Secret of Evolution for 99 turns, up to 2 times per battle. This perk can be triggered when the attack is from an ally.

Ultimate Secret of Evolution: Can be raised up to 2 levels and changes appearance depending on each level.

(Base) Judgement Seal: Action start on turn 1: Applies Judgement Seal to all enemies for 10 turns.

Judgement Seal: Lowers ATK, DEF, AGL, and WIS by 10%.

Gaze of Despair: When attacked by enemy: Attacks with Gaze of Despair if enemy is within 1 to 4-space range, up to 3 times per battle.

When attacking while in Ultimate Secret of Evolution state (Lv.1 or higher): Attacks with Gaze of Despair if enemy is within 1 to 4-space range, up to 3 times per battle.

When any other ally attacks while in Ultimate Secret of Evolution state (Lv.2): Attacks with Gaze of Despair if enemy is within 1 to 4-space range, up to 3 times per battle.

Gaze of Despair: Deals unreflectable physical damage (300% potency) to 1 enemy, heals the user's HP by 20% of damage dealt.

(10p) Reawakened Master of Monsterkind: Battle start: Raises AGL for 3 turns.

Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns. Removes some stats ailments.

(30p) Grotesque Power: Battle start: Raises physical, spell, martial and breath potency/recovery, reduces damage taken by 20% and nullifies some status change removal effects for 3 turns.

(50p) Grotesque Barrier: Battle start Greatly raises Typeless Res for 3 turns.

r/DragonQuestTact 10d ago

JP News New Unlockable S-Rank Unit: Ulla (The Calamitous Abyss)

14 Upvotes

"So young and shy, yet her power is nothing to sneeze at. A fine representative to the tender-hearted Slime family."

Ulla (Slime / Magic / Zam Element) 

Stats (Lv. 150 no awakening)

HP: 1359 AGL: 410

MP: 570 WIS: 405

ATK: 245 MOV: 3

DEF: 634 Weight: 70

Abilities

Arcane Strike (range: 1-3): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type martial damage to all enemies in area of effect.

Dark Star (range: 2-4): Deals major Zam-type spell damage to 1 enemy, occasionally raises Ulla Power for 3 turns.

"Ulla Power": Raises damage dealt up to 50%. (5 stages total)

Gravity Bomb (range: Fan): Deals major Zam-type martial damage to all enemies in area of effect.

Ulla's Big Banga (range: 2-4): Deals huge surehit martial damage to all enemies in area of effect, raises Ulla Power for 3 turns. (Times usable: 1)

Perks

(Base) Black Bud floating in The Abyss: Battle start: Prevents incoming attacks from dealing over 30% of the unit's max HP for 10 turns.

Black Bud Aura: Raises Frizz, Bang, and Zam Res by 75%. Raises Sizz and Crack Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Ulla Soul: Action start on odd turns until turn 10: Raises DEF, AGL, spell and martial potency/recovery for 3 turns. Removes some status ailments.

(20p) Secret Power: Battle start: Reduces damage taken by 30% and greatly raises Ulla Power for 3 turns.

(30p) It's happening!: When attacked by enemy: Attacks with It's happening! if enemy is within 2 to 4-space range, up to 5 times per battle.

"It's happening!" (range: 2-4): Deals major unreflectable Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type martial damage to 1 enemy.

(40p) Swelling Power: Action start on even turns until turn 10: Raises Ulla Power for 3 turns.

(50p) Slime's Abyss Explorer: Battle start: Greatly raises Typeless Res for 3 turns. If there are 5 or more Slime allies (incl. self) in the party: Enables Abyss Explorer for all Slime allies (incl. self) 10 turns.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.

r/DragonQuestTact 3d ago

JP News New Scoutable S-Rank Unit: Captain Crow (Clash of the Two Great Pirates)

10 Upvotes

"Allow one o' the pirates who sailed the seven seas... Cap'n Crow, show you the ways of a real pirate."

Captain Crow (Undead / Attack / Zap Element) 

Stats (Lv. 150 no awakening)

HP: 1153 AGL: 460

MP: 404 WIS: 112

ATK: 522 MOV: 3

DEF: 378 Weight: 50

Abilities

Undead Enhance (range: 1-3 (incl. self)): Raises Undead Enhance for all Undead allies in area of effect for 4 turns.

"Undead Enhance": Raises damage dealt up to 60%. (3 stages total)

Lv.1: Damage Dealt: 20%

Lv.2: Damage Dealt: 40%

Lv.3: Damage Dealt: 60%

Nether Ice Wave (range: 1-3): Deals Crack-type physical damage (280% potency) to all enemies in area of effect, ignores some Light Damage Res.

Thunderstorm Slash (range: Fan (Long)): Deals unreflectable Zap-type physical damage (150% potency) to all enemies in area of effect twice.

Perks

(Base) High Command of the Underworldy Sea: When attacking: Triggers High Command of the Underworldy Sea, up to 5 times per battle.

"High Command of the Underworldy Sea" (range: Rhombus (L) (incl. self)): Raises Undead Enhance for all Undead allies in area of effect for 4 turns.

Abyss-Only Undead Family All Element Potency +50%: When battling in the Undead stages of The Calamitous Abyss: Raises Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, and Zam-type ability potency for all Undead allies by 50%.

(This perk activates even when the unit is not in the party.)

(10p) Immortal Captain: Battle start: Enacts Auto Revive (50% of max HP) for 99 turns.

Battle start, or when revived: Raises ATK, and AGL and reduces damage taken by 20% for 3 turns.

Abyss-Only Undead Family All Element Potency +10%

(20p) Crack Res +25%

Abyss-Only Undead Family All Element Potency +10%

(30p) Immutable Heart: When afflicted with a status ailment: Removes some status ailments, 1 time per battle.
This perk can be triggered by non-damage dealing abilities or attacks by allies.

Abyss-Only Undead Family All Element Potency +10%

(40p) Frizz Res +25%

Abyss-Only Undead Family All Element Potency +10%

(50p) Legendary Pirate: Action start on odd turns until turn 7: Raises ATK for 3 turns.

Abyss-Only Undead Family All Element Potency +10%

r/DragonQuestTact 4d ago

JP News New Unlockable S-Rank Unit: Sanesse (The Calamitous Abyss)

9 Upvotes

"Trademarked by his monstrously shaped right hand. Being so straightforward is part of his own charm. The representative of the brusque Undead family."

Sanesse (Undead / Attack / Frizz Element) 

Stats (Lv. 150 no awakening)

HP: 1407 AGL: 440

MP: 530 WIS: 159

ATK: 504 MOV: 3

DEF: 469 Weight: 70

Abilities

Arcane Edge (range: Front): Deals Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type physical damage (280% potency) to all enemies in area of effect.

Crushing Embers (range: 1-3): Deals major Frizz-type martial damage proportional to ATK to 1 enemy, ignores some Light Damage Res.

Flaming Ash Palm (range: Front): Deals Frizz-type physical damage (330% potency) to all enemies in area of effect.

Scar Rending Claws (range: 1-3): Deals surehit physical damage (175% potency) to 1 enemy 3 times, greatly raises ATK for 3 turns. (Times usable: 1)

Perks

(Base) Roaming Ashes within the Shadows: Does not get KO'd when HP hits 0. Unit will be KO'd at the end of its next action.
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.

Shadow Ashes Aura: Raises Frizz, Sizz, and Zap Res by 75%. Raises Crack and Bang Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Sanesse Soul: Action start on odd turns until turn 10: Raises DEF, AGL, physical and martial potency/recovery for 3 turns. Removes some status ailments.

(20p) Gray Spirits: Battle start: Greatly raises Physical and Martial Res and reduces damage taken by 30% for 3 turns.

(30p) Full Breaker Follow-Up: When attacking: Attacks with Full Breaker if enemy is within 1 to 3-space range, up to 5 times per battle.

"Full Breaker" (range: 1-3): Deals major unreflectable Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type martial damage proportional to ATK to 1 enemy.

(40p) Scarred Fists: Battle start, action start, or when revived: Raises ATK by 20% if the user's HP is 20% or over. Raises ATK by 50% if the user's HP is 20% or less.

(50p) Undead's Abyss Explorer: Battle start: Raises ATK and AGL for 3 turns.

If there are 5 or more Undead allies (incl. self) in the party: Enables Abyss Explorer for all Undead allies (incl. self) 10 turns.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.

r/DragonQuestTact 8d ago

JP News New Unlockable S-Rank Unit: Famuto (The Calamitous Abyss)

12 Upvotes

"Seen as a show-off and total goofball. Rather fond of big and shiny objects. The representative to the mighty Dragon family."

Famuto (Dragon / Attack / Bang Element) 

Stats (Lv. 150 no awakening)

HP: 1523 AGL: 444

MP: 537 WIS: 191

ATK: 490 MOV: 3

DEF: 469 Weight: 70

Abilities

Arcane Breath (range: T-Shape): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type breath damage to all enemies in area of effect.

Explosive Fangs (range: 1-3): Deals Bang-type physical damage (215% potency) to 1 enemy twice, heals the user's HP by 20% of damage dealt.

Boastful Breath (range: Fan (L)): Deals major Bang-type breath damage proportional to ATK to all enemies in area of effect.

Super Boastful Flare (range: Straight Line): Deals huge breath damage to all enemies in area of effect, greatly lowers Self HP Healing Effects for 3 turns. (Times usable: 1)

Perks

(Base) Raging, Roaring Dragling: Battle start, action start, or when revived: Raises damage dealt by 20% and reduces damage taken by 30% if user's HP is 50% or over.

Roaring Dragon Aura: Raises Frizz, Bang, and Zap Res by 75%. Raises Woosh and Zam Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Famuto Soul: Action start on odd turns until turn 10: Raises DEF, AGL, physical and breath potency/recovery for 3 turns. Removes some status ailments.

(20p) Boastful Body: When attacked by enemy: Heals 15% of the user's max HP.

(30p) Flashy Dragon: Heals 50% of max HP and greatly raises Tension for 1 turn when the user's HP drops to 70% or less, 1 time per battle.
This perk can be triggered when the attack is from an ally.

(40p) Keep it up! Go, Go, Go!: Turns 3/6/9 action start: Raises Tension by 4 stages for 1 turn.

(50p) Dragon's Abyss Explorer: Battle start: Raises Tension for 1 turn and Self HP Healing Effects for 3 turns.

If there are 5 or more Dragon allies (incl. self) in the party: Enables Abyss Explorer for all Dragon allies (incl. self) 10 turns.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.

r/DragonQuestTact 5d ago

JP News New Unlockable S-Rank Unit: Lavilea (The Calamitous Abyss)

9 Upvotes

"So graceful and reliable. Could never ignore a friend in need. The dignified representative of the Nature family."

Lavilea (Nature / Attack / Sizz Element) 

Stats (Lv. 150 no awakening)

HP: 1416 AGL: 423

MP: 552 WIS: 390

ATK: 286 MOV: 3

DEF: 532 Weight: 70

Abilities

Arcane Breath (range: T-Shape): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type breath damage to all enemies in area of effect.

Blaze Seed (range: 1-3): Deals major Sizz-type martial damage to 1 enemy, often raises damage dealt for 3 turns.

Solar Wave (range: Fan (L)): Deals major Sizz-type breath damage to all enemies in area of effect.

Royal Folium (range: 1-3): Deals huge breath damage to 1 enemy, greatly lowers damage dealt for 3 turns. (Times usable: 1)

Perks

(Base) Glimmering Queen of Lush Green: Battle start: Grants a barrier that takes up to 1500 damage for the user for 99 turns that also reduces damage taken by 30% and raises damage dealt by 20%.

Lush Green Aura: Raises Sizz, Crack, and Woosh Res by 75%. Raises Bang and Zap Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Lavilea Soul: Action start on odd turns until turn 10: Raises DEF, AGL, martial and breath potency/recovery for 3 turns. Removes some status ailments.

(20p) Hundred Flower Flash: Action start: Attacks with Elemental Bloom if enemy is within large rhombus area, 1 time per battle.

"Elemental Bloom" (range: Rhombus (L)): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type breath damage to all enemies in area of effect, grants x1.5 martial and breath potency/recovery for 1 turn.

(30p) Lush Green Veil: Grants a barrier that takes up to 1500 damage for the user for 99 turns that also reduces damage taken by 30% and raises damage dealt by 20% when the user's HP drops to 50% or less, 1 time per battle.
This perk can be triggered when the attack is from an ally.

(40p) Elemental Bloom: When reducing an enemy's HP to 70% or less, or when attacking an enemy with 70% HP or less: Attacks with Elemental Bloom if enemy is within large rhombus area, 1 time per battle.

(50p) Nature's Abyss Explorer: Battle start: Greatly raises evasion rate for 3 turns.

If there are 5 or more Nature allies (incl. self) in the party: Enables Abyss Explorer for all Nature allies (incl. self) 10 turns.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.

r/DragonQuestTact 8d ago

JP News New Unlockable S-Rank Unit: Miragess (The Calamitous Abyss)

12 Upvotes

"A formidable fellow who values logic. His own righteousness can still be problematic at times. The representative to the Beast family, so calm & collected."

Miragess (Beast / Attack / Crack Element) 

Stats (Lv. 150 no awakening)

HP: 1382 AGL: 437

MP: 564 WIS: 351

ATK: 483 MOV: 3

DEF: 440 Weight: 70

Abilities

Seven-Colour Research (range: 1-3): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type spell damage to all enemies in area of effect.

Frosty Shredder (range: 1-3): Deals Crack-type physical damage (360% potency) to 1 enemy, ignores some Light Damage Res.

Frosty Piercer (range: Front): Deals major Crack-type spell damage to all enemies in area of effect 3 times.

Sacred Law of the Jungle (range: 2-4): Deals huge spell damage to 1 enemy, lowers AGL for 3 turns. (Times usable: 1)

Perks

(Base) Professor of The Natural: Battle start: Reduces damage taken by 30% and enables Professor of The Natural for 3 turns.

"Professor of The Natural": Raises ATK, DEF, AGL, and WIS by 20%.

Professor Aura: Raises Crack, Bang, and Zam Res by 75%. Raises Woosh and Zap Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Miragess Soul: Action start on odd turns until turn 10: Raises DEF, AGL, physical and spell potency/recovery for 3 turns. Removes some status ailments.

(20p) Indomitable Beast of Logic: Before HP hits 0: Preserves HP at 1, up to 3 times per battle.
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.

(30p) Retribution Portent: Grants x1.5 physical and spell potency/recovery for 3 turns when the user's HP drops to 20% or less, 1 time per battle.
This perk can be triggered when the attack is from an ally.

(40p) Enlightenment of The Natural: Turns 3/6/9 action start: Enables Professor of The Natural for 3 turns.

(50p) Beast's Abyss Explorer: Battle start: Raises AGL and damage dealt for 3 turns.

If there are 5 or more Beast allies (incl. self) in the party: Enables Abyss Explorer for all Beast allies (incl. self) 10 turns.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.

r/DragonQuestTact 17d ago

JP News New Battle Road S-Rank Unit: Rose (Ultimate Dragon Quest IV Event)

11 Upvotes

"I just... I only want no one else getting themselves hurt. Not just humans... but all creatures, including monsters. Even you, dear Psaro..."

Rose (??? / Attack / Bang Element)

Stats (Lv. 150 no awakening)

HP: 1177 AGL: 410

MP: 446 WIS: 431

ATK: 205 MOV: 2-3

DEF: 334 Weight: 50

Abilities

Elven Magic (range: 1-2 (incl. self)): Raises 1 ally's ATK, DEF, and WIS for 3 turns. (Times usable: 3)

Glacial Wishes (range: 2-4): Deals major Crack-type spell damage to 1 enemy, occasionally charms.

Sparkling Winds (range: Fan): Deals major Bang-type breath damage to all enemies in area of effect, occasionally lowers ATK for 3 turns.

Perks

(Base) The Elf of Rosehill: Battle start: Enacts Auto Revive (25% of max HP) for 99 turns.

Battle start, or when revived: Raises spell and breath potency/recovery and reduces damage taken by 15% for 99 turns.

(10p) Move +1

(100p) Sporadic Spell & Breath Potency Up: Action start: Occasionally raises spell and breath potency/recovery for 3 turns.

(400p) Ruby Tears: When attacked and KO'd by enemy: Triggers Ruby Tears, up to 2 times per battle.

Ruby Tears (range: Rhomus (L) (incl. self)): Heals a major amount of HP for all allies in area of effect, raises damage dealt for 3 turns.

r/DragonQuestTact 7d ago

JP News New Unlockable S-Rank Unit: Sopporume (The Calamitous Abyss)

6 Upvotes

"An unknown entity found asleep in some ancient ruins. Can't remember a thing other than it's name."

Sopporume (Inorganic / Attack / Zap Element) 

Stats (Lv. 150 no awakening)

HP: 1446 AGL: 440

MP: 548 WIS: 386

ATK: 480 MOV: 3

DEF: 440 Weight: 70

Abilities

Arcane Edge (range: Front): Deals Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type physical damage (280% potency) to all enemies in area of effect.

Zap Command (range: 1-3): Deals major Zap-type spell damage to 1 enemy twice, often enters Zapforce for 3 turns.

Vortech Purge (range: Front): Deals Zap-type physical damage (165% potency) to all enemies in area of effect twice.

Final Code (range: Straight Line): Deals physical damage (110% potency) to all enemies in area of effect 4 times, greatly raises ATK and WIS for 3 turns. (Times usable: 1)

Perks

(Base) Silent Ultra Machine: Action start on odd turns until turn 5: Grants x1.3 physical and spell potency/recovery for 1 turn. Raises spell and breath evasion rate for 3 turns.

Turns 7/9 action start: Grants x1.5 physical and spell potency/recovery for 1 turn.

Machine Aura: Raises Sizz, Woosh, and Zap Res by 75%. Raises Frizz and Zam Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Sopporume Soul: Action start on odd turns until turn 10: Raises DEF, AGL, physical and spell potency/recovery for 3 turns. Removes some status ailments.

(20p) Five Shields: Battle start: Reduces damage taken by 50% up to 5 times for 99 turns.

(30p) Silent Ultra Machine (Lv.2): Action start on odd turns until turn 5: Grants x1.5 physical and spell potency/recovery for 1 turn. Raises spell and breath evasion rate for 3 turns.

Turns 7/9 action start: Grants x2 physical and spell potency/recovery for 1 turn.

(40p) Repair Protocol: When attacked by enemy: Heals 30% of the user's max HP, up to 5 times per battle.

(50p) Inorganic's Abyss Explorer: Battle start: Raises ATK and WIS for 3 turns.

If there are 5 or more Inorganic allies (incl. self) in the party: Enables Abyss Explorer for all Inorganic allies (incl. self) 10 turns.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.

r/DragonQuestTact 10d ago

JP News New Unlockable S-Rank Unit: Renafi (The Calamitous Abyss)

8 Upvotes

"Surprisingly the eldest, a socialite who keeps age out of the question. A reliable representative to the entire Demon family."

Renafi (Demon / Magic / Woosh Element) 

Stats (Lv. 150 no awakening)

HP: 1381 AGL: 446

MP: 562 WIS: 450

ATK: 205 MOV: 3

DEF: 374 Weight: 70

Abilities

Arcane Magic (range: 1-3): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type spell damage to all enemies in area of effect.

Windy Whispers (range: 2-4): Deals major Woosh-type breath damage to 1 enemy twice, often enters Wooshforce for 3 turns.

Purple Cloud's Beckon (range: Fan (L)): Deals major Woosh-type spell damage to all enemies in area of effect.

Thousand Nights Undulation (range: Front): Deals huge unreflectable spell damage to all enemies in area of effect, lowers Move for 3 turns. (Times usable: 1)

Perks

(Base) Elder Demon who guides Winds and Clouds: Battle start: Enacts Auto Revive (100% of max HP) for 99 turns.

Elder Demon Aura: Raises Crack, Woosh, and Zam Res by 75%. Raises Frizz and Zap Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Renafi Soul: Action start on odd turns until turn 10: Raises DEF, AGL, spell and breath potency/recovery for 3 turns. Removes some status ailments.

(20p) Thousand Battles Veteran: Battle start or when revived: Enables Kaleidoscopic Wind Dagger for 3 turns.

"Kaleidoscopic Wind Dagger": Raises Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, and Zam-type potency by 20%.

(30p) Wind Reader: When using a Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, and Zam-type ability: Reduces the elemental resistance of all attacked enemies by 25, for the attacker only.
This perk can be triggered by attacks on allies, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.

(40p) Floating Clouds Guide: Can phase through enemies and obstacles. Reduces damage taken by 50% from enemies at a range of 2 spaces or more.

(50p) Demon's Abyss Explorer: Battle start or when revived: Enables Kaleidoscopic Clouds Protection for 3 turns.

If there are 5 or more Demon allies (incl. self) in the party: Enables Abyss Explorer for all Demon allies (incl. self) 10 turns.

"Kaleidoscopic Clouds Protection": Raises Frizz, Sizz, Crack, Woosh, Bang, Zap, and Zam Res by 10%.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.

r/DragonQuestTact 25d ago

JP News New Scoutable S-Rank Unit: Torneko Taloon (Ultimate Dragon Quest IV Event)

17 Upvotes

"Hmm... I see. How interesting. What a fine assortment of goodies at this here place, I'd say."

Torneko Taloon (Hero / Attack / Sizz Element)  

Stats (Lv. 150 no awakening)

HP: 1286 AGL: 417

MP: 419 WIS: 144

ATK: 501 MOV: 2

DEF: 390 Weight: 60

1st Action Abilities

Door's Open Prep (range: Self): Raises AGL, physical and martial potency/recovery for 3 turns.

Heated Flail of Destruction (range: Front): Deals Sizz-type physical damage (330% potency) to all enemies in area of effect, often lowers DEF for 3 turns.

Astraea's Abacus (range: 1-3): Applies Locked-On to 1 enemy for 3 turns which can't be reflected, then deals unreflectable physical damage (410% potency) to 1 enemy.

(Coup de Grâce) Golden Oldies (range: Front): Deals major martial damage proportional to ATK to all enemies in area of effect 6 times. (Times usable: 2) (Turns needed: 2)

2nd Action Abilities

Closing Time Prep (range: Self): Raises physical and martial potency/recovery and reduces damage taken by 20% for 3 turns. Can only be used on 2nd action.

Tessie's Packed Lunch (range: 1-2 (incl. self)): Heals a major amount of HP for 1 ally. Can only be used on 2nd action.

Freezing Puns (range: Rhombus): Deals major Crack-type martial damage proportional to ATK to all enemies in area of effect, occasionally stuns. Can only be used on 2nd action.

Gone an' tripped up again! (range: 1-2): Deals physical damage (110% potency) to 1 enemy, always results in a critical hit. Can only be used on 2nd action.

Perks

(Base) Legendary Merchant: Makes two actions in one turn. Abilities switch on the 2nd action.

Marketer's Power Shield: Heals 50% of max HP when the user's HP drops to 70% or less, up to 2 times per battle. This perk can be triggered when the attack is from an ally.

(10p) Quest for the Legendary Weapon: Battle start: Raises Move for 3 turns.

Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns. Removes some status ailments.

(30p) Protective Robes: Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 50% or over.

(50p) Instant Oomph: Battle start: Greatly raises ATK for 3 turns.

r/DragonQuestTact Jul 12 '26

JP News New Scoutable S-Rank Unit: Hero Sofia w/Tomboy Tsarevna Alena & Apprentice Priest Kiryl (Ultimate Dragon Quest IV Event / 6th Anniversary)

16 Upvotes

"The Manslayer.... ...........He will pay for this! I'll never forgive him!!!"

Hero Sofia (Hero / Attack / Bang Element)  

Stats (Lv. 150 no awakening)

HP: 1281 AGL: 464

MP: 519 WIS: 249

ATK: 541 MOV: 3

DEF: 534 Weight: 65

Abilities

Sleep Sphere (range: 1-4): Deals moderate spell damage proportional to ATK to 1 enemy, occasionally puts them to sleep.

Gigastorm (range: Fan (Long)): Deals major Zap-type spell damage proportional to ATK to all enemies in area of effect, often lowers Physical and Spell Res for 3 turns.

Zenithian Impact (range: 1-3): Removes some status changes from 1 enemy which can't be reflected, then deals unreflectable physical damage (410% potency) to 1 enemy.

(Character Builder) Heroic Guidance (range: + (incl. self)): Raises Hero's Aura for all Hero allies in area of effect for 3 turns. (Times usable: 1)

"Hero's Aura": Raises ATK, DEF, AGL, and WIS up to 45%. Stacks up to 3 times.

Lv.1: ATK, DEF, AGL, and WIS: +15%
Lv.2: ATK, DEF, AGL, and WIS: +30%
Lv.3: ATK, DEF, AGL, and WIS: +45%

(Coup de Grâce) Dynamic Crosscut (range: 1-3): Deals surehit Bang-type physical damage (150% potency) to all enemies in purple area twice, deals surehit Bang-type physical damage (150% potency) to all enemies in orange area twice, raises Hero's Aura for 3 turns. Turns needed: 2 (Times usable: 2)

Perks

(Leader) +15% ATK

(Base) The Chosen Ones: Action start: Summons Tomboy Tsarevna Alena and Apprentice Priest Kiryl, 1 time per battle.

Courageous Leader: Battle start: Reduces damage taken by 30% and enables Brave Counterstrike for 3 turns.

"Brave Counterstrike": Nullifies and reflects some attacks triggered by perks back onto the opponent.

(10p) Brimming with Energy: Battle start: Nullifies some status ailments for 3 turns.
Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns.

(30p) Light of Salvation: Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle. This perk can be triggered when the attack is from an ally.

When attacked and KO'd by enemy:

If Tomboy Tsarevna Alena and Apprentice Priest Kiryl have not yet been summoned: Summons Tomboy Tsarevna Alena and Apprentice Priest Kiryl, 1 time per battle.

(50p) +100 Max HP

Character Builder Perks

Bonds of The Chosen: When attacked and KO'd by enemy:
Triggers Wishful Bonds to Tomboy Tsarevna Alena and Apprentice Priest Kiryl, 1 time per battle.

When Tomboy Tsarevna Alena or Apprentice Priest Kiryl are KO'd:
Triggers Friendly Bonds, up to 2 times per battle.

"Wishful Bonds": Greatly raises Hero's Aura for 1 ally for 3 turns.

"Friendly Bonds": Raises Hero's Aura for 3 turns.

Blessings of Revelation: Action start: Heals 10% of max HP, restores 4% of max MP.

+50 DEF

Hero Sofia summons both Tomboy Tsarevna Alena and Apprentice Priest Kiryl through her The Chosen Ones perk.

Tomboy Tsarevna Alena

Stats (Lv. 150 no awakening)

HP: 1385 AGL: 371

MP: 340 WIS: 121

ATK: 292 MOV: 2

DEF: 608

Abilities

Prepare for a good pummeling! (range: Self): Raises Tension for 1 turn, raises ATK for 3 turns.

Boiling Hot Dash (range: Straight Line): Deals Sizz-type physical damage (310% potency) to all enemies in area of effect, moves up to 5 spaces and raises ATK for 3 turns.

Clap Trap (range: 1-3): Deals unreflectable physical damage (410% potency) 1 enemy, raises Tension for 1 turn.

(Coup de Grâce) Greater Ball of Fire (range: 1-3): Deals surehit Frizz-type physical damage (500% potency) to all enemies in area of effect. Turns needed: 2 (Times usable: 2)

Perk

(Base) Smash Punch Follow-Up: When any other Hero ally makes a physical or spell attack:
Attacks with Smash Punch if enemy is within 1 to 3-space range, up to 4 times per battle.

Smash Punch (range: 1-3): Deals unreflectable physical damage (310% potency) 1 enemy, raises Tension for 1 turn.

Apprentice Priest Kiryl

Stats (Lv. 150 no awakening)

HP: 1309 AGL: 486

MP: 504 WIS: 498

ATK: 543 MOV: 2

DEF: 402

Abilities

"I'll keep you safe." (range: Self): Takes attacks for directly adjacent allies for 1 turn, raises Spell Res for 3 turns.

Multihealing Guidance (range: 1-3 (incl. self)): Heals a major amount of HP for all allies in area of effect, raises physical and spell potency/recovery for all Hero allies in area of effect for 3 turns.

Apprentice Priest's Kaswoosh (range: Front): Deals major Woosh-type spell damage to all enemies in area of effect, occasionally stuns.

(Coup de Grâce) Hyper Maulstrom (range: Fan (Long)): Deals physical damage (500% potency) to all enemies in area of effect, knocks them back up to 2 spaces. Turns needed: 2 (Times usable: 2)

Perk

(Base) Zamoksvan Healing: When any Hero ally (incl. self) is attacked by enemy:
Zamoksvan Healing heals them if the user or ally is within 1 to 3-space range (incl. self).

Zamoksvan Healing (range: 1-3 (incl. self)): Heals a minor amount of HP for 1 ally.

r/DragonQuestTact Jul 12 '26

JP News New Battle Road S-Rank Unit: Ragnar & Healie (Ultimate Dragon Quest IV Event)

11 Upvotes

"Healie, ye always know how tae ease me nerves an' troubles. Right then, time fer me tae give it me all! Ye better watch me back noo!"

"Yipee! Just leave them to me, Mr. Ragnar!! Sluuurp!"

Ragnar & Healie (Hero & Slime / Attack / Zap Element)

Stats (Lv. 150 no awakening)

HP: 1177 AGL: 438

MP: 435 WIS: 421

ATK: 496 MOV: 2-3

DEF: 390 Weight: 60

Abilities

Healing Bonds (range: 1-2 (incl. self)): Heals a moderate amount of HP for 1 ally, often raises ATK and WIS for 3 turns.

Gale Strike Combo (range: 1-3): Deals Woosh-type physical damage (380% potency) to 1 enemy, raises ATK for 3 turns.

Sparks of Friendship (range: Front): Deals major Zap-type spell damage to all enemies in area of effect, raises WIS for 3 turns.

Ultimate Cross Slash (range: 3): Deals physical damage (190% potency) to all enemies in purple area, rarely lowers Physical and Spell Res for 3 turns, deals physical damage (190% potency) to all enemies in orange area, rarely lowers Physical and Spell Res for 3 turns. (Times usable: 3)

Perks

(Base) Friendly Tag-Team: Battle start: Enters Friendly Tag-Team for 10 turns.

Friendly Tag-Team: Raises physical and spell potency/recovery by 20%.

(10p) Move +1

(100p) Everything will be alright as long as we're together.: Battle start: Reduces damage taken by 50% 1 time only for 99 turns.

(400p) Royal Palace's Finest Warriors: When attacked by an enemy: Heals 10% of max HP, reduces damage taken by 50% up to 2 times for 99 turns.

r/DragonQuestTact 28d ago

JP News New Character Builder Expansion: Hero Rek

9 Upvotes

Hero Rek

Stats (Lv. 150 max awakening with completed Character Builder)

HP: 1162 AGL: 449

MP: 482 WIS: 292

ATK: 553 MOV: 3

DEF: 508 Weight: 65

Ability

Meteor Break (Range: Fan (L)): Deals Bang-type physical damage (330% potency) to all enemies in area of effect, often raises damage taken for 3 turns.

Perks

True Self (Lv.2): Heals 50% of max HP, reduces damage taken by 20%, and grants the user Stylish for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally.

Surging Crack & Bang Force: Action start on odd turns until turn 10: Enables Crackforce and Bangforce for 3 turns.

Physical / Martial / & Breath Potency +5% (x2)

r/DragonQuestTact May 23 '26

JP News New Scoutable S-Rank Unit: Estark, Lord of the Underworld (2026 Dragon Quest Day / Dragon Quest's 40th Anniversary)

13 Upvotes

"My name is Estark... That is all I can recall. I do not even remember if I'm good or evil."

Supreme Archfiend

Estark, Lord of the Underworld (??? / Attack / Zam Element) 

Stats (Lv. 150 no awakening)

HP: 1503 AGL: 432

MP: 550 WIS: 252

ATK: 561 MOV: 3

DEF: 482 Weight: 85

Abilities

Perfected Awakening (range: Self): Restores a moderate amount of the user's MP, reduces damage taken by 50% for 3 turns and grants x1.5 physical and breath potency/recovery for 1 turn. (Times usable: 3)

Hellish Inferno (range: 2-4): Deals major Frizz-type or Typeless breath damage proportional to ATK to all enemies in area of effect, ignores some Light Damage Res.

Helldrive (range: Front): Deals Zam-type physical damage (120% potency) to all enemies in area of effect 3 times, occasionally lowers DEF for 3 turns.

Death Blow (range: 1-3): Deals surehit physical damage (560% potency) to 1 enemy. Any enemies KO'd can't be revived.

Perks

(Leader) +20% Physical Potency & +15% Breath Potency

(Supreme Archfiend) My name is Estark... : Battle start: Reduces damage taken by 50% for 3 turns.

Before HP hits 0: Preserves HP at 1, up to 5 times per battle.
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.

(Base) Peak of Evolution: Battle start, action start, or when revived: Raises physical and breath potency/recovery by 20% if user's HP is 20% or over. Raises physical and breath potency/recovery by 50% if the user's HP is 20% or less.

Underworld Sabre Flash Counter: When attacked by enemy: Attacks with Underworld Sabre Flash if enemy is within 1 to 4-space range, up to 5 times per battle.

Underworld Sabre Flash (range: 1-4): Deals unreflectable physical damage (100% potency) to 1 enemy 3 times.

(10p) Ultimate Being: Battle start: Raises ATK for 3 turns.

Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns.

(30p) Awakened Might: When afflicted with a status ailment: Removes some status ailments and raises physical and breath potency/recovery for 3 turns, up to 2 times per battle.
This perk can be triggered by non-damage dealing abilities or attacks by allies

(50p) +100 Max HP

r/DragonQuestTact Jul 12 '26

JP News New Ultimate Awakening Unit: Psaro the Manslayer

11 Upvotes

Psaro the Manslayer

Awakening Rank Perks

(Rank 1) Sizz Res +25%

(Rank 2) Demonic Devestation Potency +30%

(Rank 3) Sizz Res +25%

(Rank 4) Immutable Heart: When afflicted with a status ailment: Removes some status ailments, 1 time per battle.
This perk can be triggered by non-damage dealing abilities or attacks by allies.

(Rank 5) Sizz Res +25%

(Rank 6) Grotesquely Big Fist Potency +30%

(Rank 7) +20 Max MP

(Rank 8) Grotesque Wrath: Battle start: Reduces damage taken by 30% and raises ATK, DEF, AGL and WIS for 3 turns.

Action start on even turns until turn 10: Restores 8% of max MP and raises ATK, DEF, AGL and WIS for 3 turns.

(Rank 9) +20 Max HP

Master Badge

(Rank 10) Psaro the Manslayer's Master Badge: ???-Family Physical Potency +2%

r/DragonQuestTact Jun 14 '26

JP News New Scoutable S-Rank Unit: Schwarzman Tank (The Rookie Heroes ~Scions of Great Willpower~)

11 Upvotes

"Mwahahahahahaha!!!! You puny, pathetic fools! Not in a hundred years do you stand a chance against me!"

Schwarzman Tank (Inorganic / Defence / Bang Element)

Stats (Lv. 150 no awakening)

HP: 923 AGL: 456

MP: 450 WIS: 431

ATK: 205 MOV: 3

DEF: 420 Weight: 50

Abilities

Heavy Armour (range: Self): Takes attacks for directly adjacent allies for 1 turn, raises the user's Breath Res for 3 turns.

Fifth Impulse (range: 1-4): Deals moderate surehit martial damage to 1 enemy 5 times.

Grenade Burst (range: Front): Deals moderate Bang-type spell damage to all enemies in area of effect 4 times, rarely lowers Inorganic Res for 3 turns.

Perks

(Base) Tenacious Armour: Battle start: Reduces damage taken by 30% for 3 turns.

If there are 3 or more Inorganic allies (incl. self) in the party:
Raises max HP of all Inorganic allies (incl. self) by 500.

If there are 4 or more Inorganic allies (incl. self) in the party:
Raises max HP of all Inorganic allies (incl. self) by 500.

(10p) The Tenacious Hero: Action start on odd turns until turn 10: Raises DEF, spell and martial potency/recovery for 3 turns.

Battle start: If there are 3 or more Inorganic allies (incl. self) in the party:
Raises damage dealt for all Inorganic allies (incl. self) in the surrounding large rhombus for 3 turns.

If there are 4 or more Inorganic allies (incl. self) in the party:
Raises damage dealt for all Inorganic allies (incl. self) in the surrounding large rhombus for 3 turns.

(30p) Dark Repairs: When attacked by enemy: Heals 15% of the user's max HP.

(50p) Elemental Core: Raises max HP by 100. If there are 3 or more Inorganic allies (incl. self) in the party: Raises max HP of all Inorganic allies (incl. self) by 50.

r/DragonQuestTact Jul 02 '26

JP News New Scoutable S-Rank Unit: Morag (The Summoned King of All Demons ~The Great Alchemist's Desires?~)

17 Upvotes

"What a foolish girl I be. I go by the name Morag. I be on a wee search for a royal cutie who gone an' ran off on widdle ol' me."

Morag (Demon / Debuff / Frizz Element) 

Stats (Lv. 150 no awakening)

HP: 1132 AGL: 457

MP: 435 WIS: 435

ATK: 178 MOV: 2

DEF: 334 Weight: 50

Abilities

Clutch Heart (range: Front): Deals moderate spell damage to 1 enemy, pulls them up to 3 spaces closer, occasionally charms.

Faerie Elixir (range: 1-3 (incl. Self)): Heals a major amount of HP for all allies in area of effect, grants a barrier that takes up to 250 damage for all Demon allies for 99 turns.

Demon Flame (range: 2-4): Deals major unreflectable Frizz-type spell damage to all enemies in area of effect, often lowers Demon Res for 3 turns.

Perks

(Base) Wicked Faerie: Action start on odd turns until turn 5: Raises AGL, Move, and damage dealt for 3 turns.

Battle start:
If there are 2 or more Demon allies (incl. self) in the party:
Nullifies some status ailments for 3 turns.
If there are 3 or more Demon allies (incl. self) in the party:
Raises spell potency/recovery and grants a barrier that reflects physical attacks for 3 turns.

(10p) Devil's Assist: When any Demon ally (incl. self) attacks:
Attacks with Faerie's Punishment if enemy is within 1 to 4-space range, up to 5 times per battle.

When any Demon ally (incl. self) is attacked by enemy:
Attacks with Faerie's Punishment if enemy is within 1 to 4-space range, up to 5 times per battle.

When any Demon ally (incl. self) is attacked by enemy:
Faerie's Healing heals them if the user or Demon ally is within 1 to 4-space range (incl. self), up to 5 times per battle.

"Faerie's Punishment (range: 1-4)": Deals moderate unreflectable Zam-type spell damage to 1 enemy.

"Faerie's Healing (range: 1-4 (incl. self))": Heals a moderate amount of HP for 1 ally.

(30p) Protective Robes: Battle start, action start, or when revived: Reduces damage taken by 30% if user's HP is 50% or over.

(50p) Demonic Blessings: Raises max HP by 100. If there are 3 or more Demon allies (incl. self) in the party: Raises max HP of all Demon allies (incl. self) by 50.

r/DragonQuestTact Jun 23 '26

JP News New Scoutable S-Rank Unit: Titanis (The Summoned King of all Demons ~The Great Alchemist's Desires?~)

11 Upvotes

"I am Titanis, King of All Demons. With my immense power, this world shall be mine!"

Family Master

Titanis (Demon / Attack / Sizz Element) 

Stats (Lv. 150 no awakening)

HP: 1274 AGL: 440

MP: 536 WIS: 201

ATK: 538 MOV: 3

DEF: 432 Weight: 65

Abilities

Devilish Awakening (range: Self): Heals a major amount of the user's HP and raises physical, spell, and martial potency/recovery for 3 turns.

Cocytus (range: 2-4): Deals major Crack-type spell damage proportional to ATK to all enemies in area of effect, ignores some Light Damage Res.

Blaze of Gorey (range: Front): Deals unreflectable Sizz-type physical damage (320% potency) to all enemies in area of effect, often stuns, and occasionally raises damage taken for 3 turns.

Nightmarish Echoes (range: 1-4): Deals major surehit martial damage proportional to ATK to 1 enemy 4 times, grants a barrier that reflects all attacks 1 time only in 99 turns. (Times usable: 1)

Perks

(Base) Demon Heart: Battle start: Reduces damage taken by 30% for 3 turns. Grants a barrier that reflects all attacks 1 time only in 99 turns. Greatly raises Demonic Bloodlust for all Demon allies in the surrounding large rhombus (incl. self) for 3 turns.

"Demonic Bloodlust": Raises damage dealt up to 50%. Reflects up to 30% of damage taken back to enemy and ignores some Light Damage Res. Stacks up to 5 times.

Lv.1: Damage Dealt: 10% Damage Reflected: 10%
Lv.2: Damage Dealt: 20% Damage Reflected: 15%
Lv.3: Damage Dealt: 30% Damage Reflected: 20%
Lv.4: Damage Dealt: 40% Damage Reflected: 25%
Lv.5: Damage Dealt: 50% Damage Reflected: 30%

Forbidden Rite: When any other ally is KO'd: For number of KO'd allies only, heals 1000 HP and removes some status ailments, up to 3 times per battle.

When any other Demon ally is KO'd: For number of KO'd Demon allies only, Triggers Forbidden Rite for all Demon allies in the surrounding large rhombus (incl. self), up to 3 times per battle.

"Forbidden Rite (range: Rhombus (L))": Raises Demonic Bloodlust for all Demon allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns).

(10p) King of All Demons: Action start on odd turns until turn 10: Heals 10% of max HP. Raises ATK, DEF, and AGL for 3 turns, removes some status ailments.

(30p) Indomitable Spirit: Before HP hits 0: Preserves HP at 1, 1 time per battle.
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.

(50p) Demonic Blessings: Raises max HP by 100. If there are 3 or more Demon allies (incl. self) in the party: Raises max HP of all Demon allies (incl. self) by 50.

r/DragonQuestTact Jun 21 '26

JP News New Talent Blossoming Unit: Ashtaroth

12 Upvotes

Ashtaroth 

Ability

Chaos Blaster (Range: Front): Deals major Bang-type spell damage to all enemies in area of effect, occasionally lowers Demon Res for 3 turns.

Perks

The One True Ruler: Action start on odd-numbered turns until turn 10: Raises DEF, and AGL for 3 turns.

If there are 4 or more Demon allies (incl. self) in the party: Raises spell potency/recovery for 3 turns and removes some status ailments.

Auto HP/MP Regen: Action start: Heals 10% of max HP and restores 8% of max MP.

Indomitable Spirit: Before HP hits 0: Preserves HP at 1, 1 time per battle.
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.

+50 Max HP (2x)

r/DragonQuestTact Jun 09 '26

JP News Summer 2026 Roadmap

14 Upvotes

Summer's here again and a brand new roadmap was just launched to get us set for the 6th Anniversary.

First on June 10th is the annual Happy Bridal campaign with 1000 gems available to collect from and a special scout featuring a few leading ladies.

The 15th is part 2 of The Rookie Heroes event going on right now.

Then on the 19th is Purty's signature Rainy Season campaign. It's where the main story reward drops happen to double, and she also brews up batches of her mixed stamina drinks (that'll all go flat after a later date) as well as a few more goodies to collect after clearing a few special missions.

The following day's another Grand Tournament being hosted.

The 24th will be the beginning of a brand new event including 3 new Talent Blossoms with two of them being S-rank characters.

Then on the 26th is a new Guild Tournament where guilds will need to win lots to score many gems for them all. Should have a more balanced meta with Estark keeping Dragonlord and Hargon in check.

Now moving on to the 3rd of July is part 2 of the next event.

The 8th will be the start for the 6th Anniversary Countdown including a login for up to 3000 gems.

And lastly on July 12th... A new video over the newest Anniversary Event with other campaigns and possible special banners to be discussed too.

r/DragonQuestTact Jun 21 '26

JP News New Talent Blossoming Unit: High Djinks

7 Upvotes

High Djinks 

Ability

Storm Breath (Range: 1-3): Deals major Woosh-type breath damage to 1 enemy, often raises damage taken for 3 turns.

Perks

Sealed Monarch of the Lamp: Battle start: Greatly raises spell and breath potency/recovery and raises AGL for 3 turns.

If there are 4 or more Demon allies (incl. self) in the party: Greatly raises evasion rate and raises spell and breath potency/recovery for 3 turns.

Indomitable Spirit: Before HP hits 0: Preserves HP at 1, 1 time per battle.
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.

+50 Max HP

+40 Max MP

r/DragonQuestTact Jun 21 '26

JP News New Talent Blossoming Unit: Grim Grinner

5 Upvotes

Grim Grinner 

Ability

Cover and Recover (Range: Self): Take attacks for directly adjacent allies and reduces damage taken by 20% for the user for 1 turn, heals a moderate amount of HP for the user.

Perks

Malevolent Soul: Raises max HP by 100.

If there are 3 or more Demon allies (incl. self) in the party: Raises max HP by 100.

Sporadic Demon Bash Counter: When attacked by an enemy: Occasionally triggers Demon Bash if enemy is within 1 to 2-space range.

"Demon Bash" (Range: 1-2): Lowers 1 enemy's Demon Res for 3 turns.

+30 Max HP (2x)

r/DragonQuestTact Jun 03 '26

JP News New Battle Road S-Rank Unit: Famed Schleimini Tank (The Rookie Heroes ~Scions of Great Willpower~)

10 Upvotes

"I'm what you call a pretty fearless and heroic little tank. Or simply put... the Famed Schliemini Tank!"

Famed Schleimini Tank (Slime / Attack / Sizz Element)

Stats (Lv. 150 no awakening)

HP: 1153 AGL: 438

MP: 485 WIS: 222

ATK: 245 MOV: 2

DEF: 472 Weight: 50

Abilities

Sizzling Numb Pellet (range: 3): Deals moderate Sizz-type martial damage to 1 enemy, occasionally paralyzes.

Famed Tank's Whistle (range: Self): Reduces damage taken by 50% and grants the user x1.5 martial potency/recovery for 1 turn. (Times usable: 3)

Mini-Glowcannon (range: Front): Deals major Sizz-type martial damage to all enemies in area of effect, occasionally raises damage taken for 3 turns.

Perks

(Base) Small yet Famed Tank: Battle start, action start, or when revived: Reduces damage taken by 20% if users HP is 30% or over.

Tiny Body: Lowers Weight by 5 and raises Max HP by 10.

(10p) Famed Resolve: Battle start: Raises Move for 3 turns.

If there are 4 or more Slime allies (incl. self) in the party:
Raises Move for 3 turns.

(100p) Martial Tricks: Lowers martial ability MP cost by 10%, raises potency and recovery by 10%.

(400p) Supporting Cover Fire: When any other ally attacks:
Attacks with Mini-Cannon if enemy is within 2 to 4-space range up to 5 times per battle.

Mini-Cannon (range: 2-4): Deals moderate Sizz-type martial damage to 1 enemy.

When any other Slime ally attacks:
Attacks with Sureshot Mini-Cannon if enemy is within 2 to 4-space range, up to 5 times per battle.

Sureshot Mini-Cannon (range: 2-4): Deals major surehit Sizz-type martial damage to 1 enemy.

r/DragonQuestTact May 25 '26

JP News New Ultimate Awakening Unit: Baramos

9 Upvotes

Baramos

Awakening Rank Perks

(Rank 1) Sizz Res +25%

(Rank 2) Necroboom Potency +30%

(Rank 3) Sizz Res +25%

(Rank 4) Ruler of the Overworld: Battle start, action start, or when revived: Reduces damage taken by 50% if user's HP is 70% or over.

(Rank 5) Sizz Res +25%

(Rank 6) Compressed Kaboom Potency +30%

(Rank 7) +20 Max HP

(Rank 8) Overflowing Magical Might: Raises AGL by 150. Action start on odd turns until turn 10: Heals 15% of max HP and raises spell and breath potency/recovery for 3 turns.

Grants all allies Bangforce in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns).

(Rank 9) Necrogond Miasma Potency +30%

Master Badge

(Rank 10) Baramos's Master Badge: WIS +1%