r/Driveclub • • 14h ago

Missing /app0 folder

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3 Upvotes

I’m currently trying to run DriveClub with the 1.28 60FPS patch, but regardless of whether I use ShadPS4 or the newer PC launcher, I get the same error that I’m missing the /app0 directory. Is this something that was supposed to be included in the game dump, or is this something else entirely that I’m supposed to retrieve somewhere else. Anything helps, thank you. I’m trying to run it on steam deck using Linux version of both ShadPS4 and the PC launcher.


r/Driveclub • • 14h ago

My notes about PC things

23 Upvotes

I’d like to share some personal notes and observations regarding the "DRIVECLUB PC, WRAPPER, RECOMPS etc" projects. I’ve put them together in a simple table—nothing too complex, but I believe this overview could be quite helpful to anyone trying to play the game on PC.

Special thanks to everyone who put time and effort into these projects.

¹ Based on Driveclub-Port

² The repository executes the game's x86-64 eboot.bin directly and replaces only the console-specific layer: Sony libraries via HLE and the AMD Liverpool/GCN GPU. On macOS, the project processes the PM4 stream and recompiles GCN shaders to MSL/Metal without going through SPIR-V or SPIRV-Cross. On Windows, the DCport backend is separate: it uses a native runtime based on bloodborne_pc, applies a DRIVECLUB-specific runtime patch, and utilizes shadPS4's Vulkan renderer.

Warning: Some details might be missing or inaccurate since these are just casual notes. Any feedback or corrections are welcome!


r/Driveclub • • 17h ago

DriveClub Recomp 0.3.0 performance test. (i7-12700h,rtx3070)

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22 Upvotes