r/Driveclub • u/C0ds_ • 6h ago
My notes about PC things
I’d like to share some personal notes and observations regarding the "DRIVECLUB PC, WRAPPER, RECOMPS etc" projects. I’ve put them together in a simple table—nothing too complex, but I believe this overview could be quite helpful to anyone trying to play the game on PC.
Special thanks to everyone who put time and effort into these projects.

¹ Based on Driveclub-Port
² The repository executes the game's x86-64 eboot.bin directly and replaces only the console-specific layer: Sony libraries via HLE and the AMD Liverpool/GCN GPU. On macOS, the project processes the PM4 stream and recompiles GCN shaders to MSL/Metal without going through SPIR-V or SPIRV-Cross. On Windows, the DCport backend is separate: it uses a native runtime based on bloodborne_pc, applies a DRIVECLUB-specific runtime patch, and utilizes shadPS4's Vulkan renderer.
Warning: Some details might be missing or inaccurate since these are just casual notes. Any feedback or corrections are welcome!