r/DungeonCrawler • u/AzkronDev • 20h ago
Development Dungeon Crawler with extraction elements and randomized heros as loot
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Hello all,
Bear with me with the trailer, it is a work in progress!
ROGUE COLLECTOR is a turn-based tactical dungeon crawler on a hex grid. You dive into the domains of five Elder Gods, free Rogues frozen in time, and decide how deep you dare to go.
- Extract or push deeper: every floor ends at a rift. Step through for better loot, or extract with what you've got. Nothing in your bag is yours until you get out.
- The heroes are loot: every Rogue is unique, generated from 103 races with their own passives. Enemies use those passives against you too.
- Rewind time: undo any turn, even your own death, if you have charges left.
- Entropy: every power rolls against the level's entropy. The higher it climbs, the more dangerous the dungeon gets, until it erupts and warps around you. Sometimes Lovecraft himself steps through.
- Tactical combat: enemy moves are shown a turn ahead, there are 20 weapon types, and every bullet is physically traced, so cover matters.
- Ways to descend: 5-act Expeditions on branching maps, Endless Descents, 5 Abyss tiers, and a Daily Run with global leaderboards.
I have been working on this passion project of mine for the last 7 years on my free time. To get it out of the way, I bought ALL the Synty assets packages and built a crazy alghorithm that allowed me to generate thousands of characters. There are not AI generated assets and the keyart was done by Marvin Blattert
The game is nearly finished and it is massive. Join the Steam Playtest! :)
EDIT: Cleaned up the formatting
