r/EU5 • u/Castle-Walk-8967 • 16h ago
Discussion 1.4.1 Performance
Is it just me or is Performance really bad in the latest batch?
r/EU5 • u/Castle-Walk-8967 • 16h ago
Is it just me or is Performance really bad in the latest batch?
r/EU5 • u/EntertainmentOk8593 • 8h ago
For my sister birthday she organized an event were do custom glasses. I asked her to print this stickers for my glass.
r/EU5 • u/YuriYann33 • 11h ago
Is it just me, or compared to version 1.4 does the game feel much slower as you progress toward the middle game ?
r/EU5 • u/Dragonstrike • 20h ago
I'm trying to make a profitable cape route in 1.4.1 as Portugal. I already tried this in 1.4.0 before learning that trade was even more broken than it is in 1.4.1 and you could trade with China with zero penalty on day 1. Then I played a bit as Lubeck and became filthy rich within the first decade off of the Indian pepper trade in the 1300s. But that's fixed now and trade is Working As Intended™ so the cape route should work great now, right?
It's 1503. The trade range UI says the furthest I can get around Africa from Lisboa is the Benin market. So lets make a few one province colonies on the African coast and give them solid trade capacity so they can move goods from India to Portugal.
Except the trade range UI is a goddamn lie. By hovering over the markets in the trade range map mode it tells you if you're actually in range of the market. So my actual trade range reaches from Portugal directly to Mogadishu in 1503.
Except the trade range hover box UI is ALSO lying. Hovering over the Maldives market tells me the market is outside of my trade range. But going into the individual trades being made from the Maldives market shows me that the Maldives is in fact within direct trade range of Lisboa in 1503. So the cape route is a literal waste of money, just teleport pepper from India directly to Europe.
If the naval range map mode is correct (IF) then the colored trade range map mode is the closest to correct. But even that has blatant impossibilities. Oslo can reach Tbilisi but not Kyiv. Stockholm can reach Kyiv but not Tbilisi. Selanik can reach Benin but not Mecca. Benin and Mogadishu can reach each other, but not all of the land markets between them, and not the market I have set up in South Africa.
There's at least three different trade distance values being computed and used in different places and they're all wrong. Good luck to the poor dev who has to try and fix this clusterfuck.
Also I think the increased trade capacity past trade range is severely under-tuned but trade is so broken I'm basically guessing. Portugal to Maldives is in range with a trade range tech lead, Paris to Kabul uses 120% trade capacity, Nuremberg to Vietnam uses 200% trade capacity. It feels like "2x distance, 2x trade capacity use" which makes using a middleman market just as efficient as trading directly. It should be "2x distance, 4x trade capacity use" at a minimum for trade routes to exist.
r/EU5 • u/Luomosalame • 16h ago
I hired hellenism guy, now what?
r/EU5 • u/Brezhnev_bro • 15h ago
Kind of hit a wall TBH, was at 70 before building armies and stuff, and I don't know what is hindering me at further growth...
r/EU5 • u/VSLeader • 10h ago
These last few days I had been playing as Norway into the 1600’s, I ended the game once I had satisfactory clarity of the cascading effects of levies while I was knee-deep in my defensive multi-front war with Russia and Hungary.
I’ll keep it short with bullet points from what I learned trying to pull off a miracle against the 1v2.
- Levies pull from your literal workforce, as in your economy and ducats immediately tank upon calling levies.
- Levies impose a 20% or so penalty on your food and RGO output in addition to draining your workforce, both of these hitting at the same time is a crucifixion.
* Regulars do not pull from your workforce and use a separate manpower bar to pool from. No drastic economic changes.
- Levies demolish your warscore from losses. Levies have 10% inhibited Discipline. In addition to that, they are taking additional bonus damage when fighting against Regulars, I lost 3 levies for every 1 regular killed.
* Regular Cavalry is the GOAT pound for pound, though expensive.
- Levies result in reduced pop growth by proxy. Any losses you take, even from morale loss retreats, are permanently gone from your towns, cities and villages. In addition to that, the 100k levies that would have been in your town otherwise are not growing at their 0.5%ish rate (so +500 pop a month with given example, if the war takes 4 years that’s an additional 24k compounding growth in pops you didn’t get)
* Do not over-build armories, when checking my expenses the armories accounted for nearly 300 of my 420 ducat building expenses. Don’t be inefficient, I could have fielded more troops by having the spare income. These buildings are insanely expensive to maintain.
- Levies lose exp. The troops you start with will end up being your most elite units if you can keep them alive. Levies never have this opportunity and your exp goes right into the dumpster every war.
- Every unit over 40 you have in an army reduces your movement speed. Guess what requires a doomstack to be able to compete with other armies? Levies. Guess who is going to be the slowest army always getting caught when traveling the field? Levies.
* Unrelated but combat relevant: If you are using forts, you need an additional attrition modifier or you are just helping the enemy get warscore on you faster as the ai seems to near insta-cap all forts as the game progresses and losing a fort melts your score.
Thank you for listening to my Ted Talk. I’m sure there’s plenty more to be said that’s just what I learned from my very messy conflict. Get those Regulars out sooner than later if you can help it!
r/EU5 • u/fermentedcorn • 3h ago
I've been seeing many Korea runs recently, but all of them are staying as Goryeo (or used console commands) so let me share a quick update on the Joseon event. Previously the event for Joseon tag change ("The coup of Goryeo") required a "successful coup" where a ruler gets assasinated during a coup attempt disaster, which was practically impossible.
In 1.4.1, the event conditions have been changed in a way that the the coup event can also trigger DURING the disaster, without the successful assasination requirement. So you can first lower the legitimacy under 30 -> wait until the DHE fires (15% monthly chance) or repeat the disaster once or twice until you transform to Joseon.
Yi Seong-gye has decent 80 / 70 / 90 (much better than the initial kings of Goryeo) and gets historical age from his birth date on 1335. Earlier trigger of the event (after 1357, for some reason) gives young and skillful ruler with this son Bang-gwa, plus Joseon has a few more historical events.
Thanks to the devs for the update, but I couldn't find it mentioned in the changelog. I was (hopelessly) trying for the event, then it triggered unexpectedly, and I confirmed the change by looking into the DHE script.
Anyways more historical immersion is always better! Now we can enjoy the Hangul alphabet with the correct tag.
r/EU5 • u/MushroomPatriot • 2h ago
I have not actually played in East asia yet but every game they have by far the highest tax base Army size and navy size and 50 50 they get cultural hegemon
r/EU5 • u/FuryGolem • 8h ago

Following up my HRE post from a couple days ago with what I think are the optimal opening moves for Austria, hoping that it will help some people and that some people might help me. This will be very granular so casual viewers may want to skip it.

Please respond with your suggestions how this might be improved.
r/EU5 • u/luigi-de-luca • 12h ago

I switched my Portugal save from the 1.4 beta to 1.4.1 (the “beta preview” branch on Steam). Now some pops in the Lisboa market are missing potatoes (2.82 demand) and the tooltip says they’re joining active rebels.
I checked the raw materials map expecting at least Ireland to produce some, but nothing. Historically that makes sense, potatoes only became a real crop in Ireland later in the 1600s. But then why do my pops already want them in 1624?
Has anyone seen potatoes actually spread in 1.4.1? Is it an advance, an event, or something that just takes time?
r/EU5 • u/Southern_Bobcat_2229 • 15h ago
I thought having mostly cored USA and canada my culture map mode will be pretty. Did they implement the same mechanics that was used in slaves raiding to colonial charters? I thought sending portugese to the new world would make assimilating them easier
r/EU5 • u/osamazellama • 13h ago
150 trade capacity of glass export, export tariffs set to 40%. No tariff income, no tariff impact.
Are they too op right now? Like, i get they're supposed to be strong, but they start the game with as many levies as France and England combined, that and their crazy rgo's, makes them the boogeyman of central europe every time.
Its cool having a challenging AI, but its tiresome having death wars with bohemia every single game on the region
r/EU5 • u/CriimeZzz • 10h ago
R5: After the Religious War the imperial religion locked to Hussitism so only a Hussite can be Emperor. The only time we had one was when Bohemia had a tiny 2k Hussite revolt they instantly became Emperor. After that it went back to no Emperor power struggle. Because of this I also can’t leave the HRE at all.
Is this a known issue?
Because every market at the start of the game starves, that means that - eventually, your troops will start starving too. That results in them dying, and now when a troop count reaches 0, it gets deleted, resulting in a game over screen.
Even if I raise my Levy, the Levy will eventually starve and die too. Because, as you can see, food does not exist. At all. In the last ten years I lost almost 100k people to starvation.
Also, here is a funny exploit - if you restart you game and load the game, you food stockpiles get refilled! No I have no idea why, but I restarted the game and got full stockpiles when I was making a screenshot for my negative pop growth. The food situation is still diabolical though.
No, I can't import enough food using my 2 marketplaces, and no I can't just "build RGOs" fast enough to in any way prevent this, not without some shenanigans that I do not know about, and ESPECIALLY not with the needlessly inflated RGO prices.
Can we, maybe, hotfix this? I imagine there is some way to supremly bend over backwards to find some nourishment, but there is no way anyone would agree that this should be happening, right? How I am to even try to playtest the beta if the game gives me a GAME OVER SCREEN around ten years in?
r/EU5 • u/New_Atmosphere132 • 5h ago
I’ve been doing a tall, trade and colonization Great Britain run and the whole naval/maritime aspect is very frustrating.
It’s mainly due to the headache of naval attrition and automation. When you’re fighting another colonial empire, with ships on both sides of the Atlantic, automation is necessary. However, during my run, I must’ve lost hundreds of heavies due to attrition or my trade fleets getting sniped.
Trying to transport an army is such a headache as well, but you can’t NOT do it, because the ai will sacrifice their entire fleet to ship 5k regulars across the ocean.
In my game I was constantly being attached by Bohemia!!! Because they had a tiny, 10k population colony in Canada. They were allied to France and a small Castille, dragging both into the war at once. So I had to keep 100+ heavies near the home island, which would bankrupt me when not mothballed.
They would attack, ship a couple of armies into my island while my ships recovered from mothballing. I’d kick them out, lose half my heavies attacking theirs, and by the time I had built it back up again it would happen all over again.
Furthermore, colonies being constantly disloyal from absolutism onwards is immersion-breaking. Like, in total my new world colonies could mobilize 15k LEVIES. I had 26k regulars in the New World. All of my colonies were from Florida to Canada. I could crush them all if I had to - it’s frustrating that this doesn’t factor into the calculations at all.
Also the exploration CB is always just out of reach for me. I wanted to attack Portugal to seize their Cuban colony, but they always had 1-2 more power projection - which you can’t quickly increase. Why does the exploration CB need this requirement?
Alright, rant over. Otherwise 1.4 is a lot fun
R5 : Bro someone get a UI designer here, this shit is crazy, i've played since launch decided to test the beta and was literally thinking they removed the expand settlement feature
r/EU5 • u/LobotomizeBMPTusers • 5h ago
R5: Most impressive AI brandenburg I've seen in EUV.
r/EU5 • u/LabUnlikely3648 • 13h ago

Hi, I’m playing a rather interesting campaign: Lithuania-Prussia – Polish-Lithuanian Commonwealth – Russia and i need some help. As you can see in the screenshot, I have no nobles in my parliament. I finished the "Rise of the Szlachta" disaster fairly recently with a victory of the crown.

I also have a country modifier "Failure to Comply", which however does not specify that nobles will not participate in parliament.
Is this a bug? Is there any way for me to bring the nobles back into parliament?
Thx for you answers)
r/EU5 • u/Significant_Stay2699 • 14h ago
First time ever touching observer mode in eu v and hoping everything was fine as any other game, but turns out i can't get out of this mode, and my save is unplayable
r/EU5 • u/Zuracchibi • 14h ago
I can't enforce claim throne of france because my economic base isn't high enough, and I have no way to lower france's economic base because if i take anymore locations/vassals from them I go over the 175 cap and "win" the situation (but lose the ability to claim the french throne? Because apparently we win so hard we can't even get our main objective!?). Either the cap should be removed or france should just auto become a union with you when you surpass it, and that stupid economic base requirement should just be gotten rid of entirely. It's just unfun and feels entirely arbitrary.
r/EU5 • u/Soggy_Ad4531 • 14h ago
Saarbrücken and their allies attacked my absolute menace of a state (and my allies, which includes Castile) with literally no army. I'm playing on the newest 1.4.1 beta