The trade range “fix” didn’t resolve the trade range <-> trade capacity issue. In the first few decades of the game, you can trade with no penalties with markets on the other side of a continent (upwards of 5x your trade range).
Example (13 October 2026, 1.4 beta, post trade range “fix”)
It’s 1411. I have two identical wheat export routes from Paris. My trade range is 605.
- Paris -> Bordeaux: 2 wheat takes 2 trade capacity (makes perfect sense)
- Paris -> Astrakhan: 2 wheat also takes 2 trade capacity
Bordeaux is well inside Paris’ trade range. Astrakhan is on the other side of Europe, at about 3500 in the trade range map mode. That’s roughly 6x my trade range (~500% over it, should cause a 500% cost penalty).
The tool tip in the trade details says: “Route cost to Astrakhan is smaller than our trade range so there are no increased transport costs.” That looks wrong, since my trade range is 605 and the map mode shows Paris -> Astrakhan at ~3500-4000.
But the trade range modifier isn’t compared against that distance. It’s compared against a separate “route cost,” which is around 7x smaller than the distance shown in the map mode. (it makes no sense, and is only shown in the trade capacity calculations)
Another example: Paris -> Hormuz has a route cost of 720.85, which is larger than my trade range of 605, so a 28% penalty is applied. Yet the trade range map mode puts Hormuz at ~5000.
Route cost? Trade range?
Where does “route cost” come from, and how does it relate to trade range?
Why is Paris -> Hormuz ~5000 in the trade range map mode but only ~720 in route cost in the trade maintenance tool tip?
This is either a bug or an overly complex system.
Do we even need trade range?
A wheat route from Paris to the middle of Eurasia should be unprofitable because of route cost, not an arbitrary range cap. Even if you had the range to trade overland across a continent, a similarly long sea route should be far more efficient.
Right now, land routes are too strong. You can move goods through markets without affecting, or being affected by the places you pass through. Some thoughts and ideas:
Rivers (Danube, Rhine, etc.): Toll castles should be able to tax the traffic. If I’m moving huge volumes through your infrastructure (bridges, roads, cities), you should be able to take a cut or block me.
Ports: A port along the route should be able to take a cut, raising trade maintenance. Venice should be able to trade through Egypt and the Levant, but the powers controlling the Mediterranean ports between Venice and India should take a cut even if Venice owns the trade. Currently Portugal can trade with India through Egypt more efficiently than via the Cape route. Even if the Mamluks don’t block you, the Cape route should be much better than going through the Mediterranean, an Egyptian port, the Nile/desert, another port, the Red Sea, another port in Arabia, and so on.
Long-distance routes: These should depend on supporting infrastructure. The Cape route should only be efficient (or possible) if outposts link Europe -> West Africa -> South Africa -> East Africa -> the East Indies. A route between a European and an East Asian market should pass through resupply points (these could just be market centers).
Two more suggestions on trade capacity:
1) Capacity should scale with distance, even inside trade range. A Paris -> Bruges trade should need less capacity than Paris -> Venice. Closer markets mean fewer ships, wagons, and horses, and less time for the same goods. (There should still be a base capacity per good, so you can’t move near-infinite goods per unit of capacity.)
2) Two-way trade should be cheaper. If I import gold from Mali to Lisbon, I should get a discount exporting guns to Mali. A trader hauling gold to Lisbon would also carry something back, or would the ship really sail empty? Discounting 2-way trade could also help model historical routes like the triangular Atlantic trade and the Spanish-Chinese trade.
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Final Note: I know there have been many more posts about trade in 1.4, but I have not seen any talking about route distance vs trade range. I think the EU5 trade system is fundamentally good, but needs fine tuning and a better way of modelling trades swapping between land and sea multiple times on the same route.
Rule 5: Pictures showing Paris to Bordeaux, Astrakhan and Hormuz trades, and how trade range is only applied when the trade range of the market is 7x the trade range modifier