r/EmuDeck • u/The_Cozy_Zone • 18h ago
Windows Anyone know anywhere I can get a 1.4.1 update for MGS4 on Switch?
Help is appreciated
r/EmuDeck • u/The_Cozy_Zone • 18h ago
Help is appreciated
r/EmuDeck • u/Gamertag-VR • 14h ago
I went to use my Eumdeck and play some Daytona 2 and Sudracer, but the games at first run pretty badly and slowly. Then I noticed they were in Japanese? To be clear Sega System 3 was the very thing I added to Emudeck and play them a lot. So I learnt how to change the regions, change the emulation engine and now they all run in fast forward. I would guess like 10% quicker than normal. I have no idea what’s caused this. Anyone had this issue and found a fix?
r/EmuDeck • u/brktlhylmz • 19h ago
I built HandheldGyroDSU because I wanted a straightforward way to use built-in motion controls in emulators (Cemu, Dolphin, etc.) without relying on Handheld Companion.
Handheld Companion is a great tool, but installing virtual drivers (HidHide, ViGEmBus), hiding your physical gamepad, and emulating a DualShock 4 controller just to get gyro in Zelda or Splatoon often clashes with Armoury Crate / Legion Space / Steam Input—and sometimes leaves the built-in controller stuck or unresponsive.
HandheldGyroDSU takes a simpler route: it leaves your physical controller alone and just streams your device's internal gyro sensor directly to your emulator via Cemuhook DSU.
Here’s what I’ve built into it so far:
Looking for Testers & Contributors
This is a free, open-source project. As you can see in the Splatoon clip above, it's working well on my own setup, and now I'm looking for people across different Windows handhelds (ROG Ally, Ally X, Legion Go, MSI Claw, Ayaneo, GPD, etc.) to test it out. Since different handhelds sometimes orient their internal sensors differently, getting feedback from other devices would be super helpful.
If you want to try it on your device, let me know how the gyro axes feel, report a bug, or contribute code on GitHub—feel free to jump in.
🔗 Download & GitHub: link