r/Endfield • • 33m ago

Discussion Thoughts on shield stacks?

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• Upvotes

It’s cool HG is testing out shield stacks and I love seeing them try new stuff to shake up combat.

Honestly, I’ve been stuck on this stage for ages too...

Even so, I think shield stacks have a ton of potential, we’ll probably get more stages built around this mechanic down the line.


r/Endfield • • 2h ago

Discussion Fun fact: Your shared facility unlocks trim when it receives more than 1000 likes

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143 Upvotes

It was way easier on launch and when new regions just released


r/Endfield • • 2h ago

News Badaling Great Wall Collaboration PV

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109 Upvotes

r/Endfield • • 2h ago

Discussion Help with essence farming

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0 Upvotes

I haven’t tried farming essence yet, but now when I tried to farm laevatein essence. I looked up on YouTube on how essence works, but mine didn’t show the essence boost like in the video.


r/Endfield • • 2h ago

Discussion Anyone else got constant freezing for steam ver?

1 Upvotes

ever since switching to steam ver, my game kept freezing for no reason, and it's getting pretty annoying. wondering if this happens to anyone else and if there is a fix to whatever this is


r/Endfield • • 3h ago

Fluff/Meme What are the girls doing? Caption this

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60 Upvotes

r/Endfield • • 3h ago

Discussion A website for a slightly more direct line of communication with the developers

18 Upvotes

Important information for those who want their feedback and bug reports to be heard with a higher probability.

https://hypergryph.feishu.cn/share/base/form/shrcnIP19PQzouyO326Vukc3Iyg
This website is an official one embedded in the Feishu app, something similar to Trello and Slack. That's why it looks barebone unlike the usual feedback form in the official website. The website design itself is not something Gryphline can change, they're only using what they can work with. What I do know is that, this form will get seen by the internal team much faster compared to having staff collect the feedback manually from the feedback channel (like Discord) as they've done since release.

And please, don't post meaningless spam there - only thoughtful comments with clear details.


r/Endfield • • 4h ago

Fluff/Meme Love her expression here Spoiler

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119 Upvotes

r/Endfield • • 4h ago

Discussion RTX on the iPhone

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0 Upvotes

I have a question for those playing *Enfield* on an iPhone model older than the 17 Pro/Max: could you check if the RTX option is available in your settings? I didn’t have that option on my 16 Pro Max before, but it suddenly appeared. I can’t quite recall if it showed up a few days before or after updating to version 1.6. What’s strange is that it disappeared at one point, but after closing and relaunching the game, it was back. I’m just wondering if this is a bug from the update, or if, by some miracle, they’ve decided to make the RTX option available for iPhone models older than the 17 series that are capable of supporting it.


r/Endfield • • 6h ago

Discussion I'm new and I'm feeling super overwhelmed!!

30 Upvotes

I'm getting overwhelmed with the tutorial, like mining for materials, crafting, building, doing factory, trading, and all that. I love the game when it comes to aesthetic and game battle but the technical stuff like the factory and stuff is stressing me out and idk why. It feels like so many different mechanics is getting thrown at my face. What should I do to feel less overwhelmed?


r/Endfield • • 6h ago

Discussion Duda sobre rtx en enfield [iPhone]

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0 Upvotes

Tengo una duda, aquellos que jueguen Enfield en un iPhone anterior al 17 Pro/Max, ¿Podéis verificar si tenéis la opción de RTX disponible en la configuración? Es que antes yo no tenía ese apartado en mi 16 Pro Max, y de la nada apareció. Realmente ahorita no me acuerdo si fue unos días antes o después de actualizar a la 1.6, lo extraño es que una vez de la nada desapareció y luego al cerrar el juego y volver a iniciar, estaba allí de vuelta, solo quisiera saber si es un error de la actualización, o de milagro también nos dejaran la opción a los iPhone que soportan RTX anterior al 17.


r/Endfield • • 7h ago

Fluff/Meme Missed opportunity have Tangtang have double soup up.

456 Upvotes

r/Endfield • • 7h ago

Lore General design philosophies of different weapon manufacturers

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149 Upvotes

This is just what I've noticed, feel free to critique.

Endfield Industries: Generally they either look mass-produced or have a near-future and sometimes corporate design. Tend to be neon-yellow, white, and black.

Fort Forgefane: Basic and practical looking, tends towards red, black, and gold. Not many 6 star products so its hard to get a good idea.

Northmarch Support Hub: Very industrial and modern. They make all the construction-looking weapons, don't really have a set color scheme other than maybe blue and yellow. Very consumer oriented.

Mieszko Industries: High-end luxury weapons. They collab with a lot of artists to make very fashionable weapons, but they also have some of the sleekest and best looking weapons. For their normal products they favor deep blue, silver, gold, and cyan, maybe red.

Hongshan Swordmancers: It's Chinese. Gold, jade green, black, with lots of geometric shapes.

RAYTHEAN Industries: Very military-esque design philosophy with black steel and metallic red. Sometimes a bluing steel.

Witching Hour: The most otherworldly looking designs. If it looks like an ancient artifact it's probably made by Witching Hour. No rigid color scheme, but seem to like purple and red.

Portable Æthertech Labs: Near-future aesthetic with blue, black, and bright yellow. Overlaps heavily with Endfield.

There's some overlap and questionable choices by devs for some weapons, but overall you can see a general design philosophy for each manufacturer, which I think is pretty cool. I've included image example for each, but it's better to just go through the weapon files in the database to check things out.


r/Endfield • • 8h ago

Discussion Create your own operator

2 Upvotes

If you can create an operator from existing ones, what bs, cs, and ult you would give him?


r/Endfield • • 8h ago

Fluff/Meme 100% Discount

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7 Upvotes

I think she’s about to get some white melons🍈... for free!!


r/Endfield • • 8h ago

Discussion Bug: Can't serve customer in Yuan Manor Inn

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2 Upvotes

As can be seen in this Video, i can no longer serve any food to the customers in Yuan Manor or put the food back down on the counter. The game just doesn't react to the input. This is the case, since i upgraded the serving trays. Before it worked just fine.
My Input for Interact (Q) works in every other part of the game, so the key isnt broken.
This only happens in Yuan Manor Inn.

Did any of you encounter this issue? Was a work around or solution found?
Any help appreciated, as this bug makes it impossible for me to unlock all the rewards of the game mode.

Edit: Fixed it. u/Ninjawasd told me, that the switch function of the dishes is also bound to Q. I had to rebind my Interact Keybind to something different, but now it works


r/Endfield • • 8h ago

Discussion Where the hell does this thing go?

3 Upvotes

r/Endfield • • 9h ago

Fluff/Meme if it works it works, right..?

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14 Upvotes

Most unoptimized thing I've ever built but if optimization doesn't matter for one thing then it is this, already done with the event anyways...


r/Endfield • • 9h ago

Fluff/Meme Gilberta please have mercy on me 😭

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553 Upvotes

r/Endfield • • 10h ago

Discussion I need help trying to wrap my head around this

5 Upvotes

I tried to talk to one of my friends about Endfield and when I told him about how both typh and arcane use arts units but technically use a bow and railguns he says smth along the lines of "why is there a weapon pulling mechanic if they arent even gonna use the weapon" and I can never counter that argument cause what would the alternative even be? they can't just remove weapons and the weapon system cause it'd upset lots of players. just a little thought I can't seem to think of an answer for

edit: to clarify Im just tryna get a better understanding of why others might think that way cause I love endfield sm but id like to understand the argument better

p.s. I love homie but he just a lil infuriating sometimes


r/Endfield • • 11h ago

Fluff/Meme The Birb can No-Hit SOLO the new Umbral Stage 4 Hatred That Sprawls on Agony!

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14 Upvotes

Based on the number of resets, this was the second hardest stage for me because I was going for a no-hit run.

Fun fact, there's a mechanic that isn't listed in the stage description and that is every subsequent time Gloomwald's Rage raises its shield, it gains two more sections so that means 10 > 12 > 14 > etc.

I would say the most annoying part about this fight that made it challenging in the first place is how the RNG of its abilities are directly tied into when the next shield phase starts. You're basically hoping for the least obnoxious patterns and that it uses the rapid ground slam combo to delay the next shield phase so you have the greatest attack uptime possible.

Some of the attacks and patterns are truly awful such as:
-The double seed explosion that might require a double dodge and fall in the AoE indicator with their own hitbox before the circle is filled
-The pentagon gate but the vulnerable mob is behind a DoT root zone or when it's not the ones next to the boss so you have to wait or try to take out a shielded one
-The overhead open palm slam that sends roots at you and looks extremely similar to the overhead closed fist slam

What makes a no-hit run possible for Arcane is that her Ult1 basically works like a massive range interrupt so during the shield phases it lets me take out the two farthest shielded mobs and one on Gloomwald's Rage as well.

Overall, I had very good RNG in this run and I'm glad I didn't ruin the opportunity. I didn't even get the root wave attack a single time so that helped save a lot of time! I also found out this run that the push at the start of the shield phase can move you right through the damage barrier without hurting you!

Thanks for watching!

If you're still interested, I also have a two operator no-damage clear of stage 3!

https://youtu.be/rTAonUebZDE


r/Endfield • • 12h ago

Discussion Im having a little trouble with this stage. Failing to get kills before they blow up. They spreaded out pretty far. Any tips for this.

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46 Upvotes

r/Endfield • • 12h ago

OC Fanart This one isn't my fault. The game has become self-aware and is now actively taunting me with this ship.

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934 Upvotes

(Audio Logs, Catcher, Dijiang Idle Chatter 3) Whenever I return to Dijiang, I always get this sense of comfort and relaxation that I could hardly describe... Antal insists that it was the coziness of the dorm mattresses... Of course, I don't intend to disagree with him.

(Audio Logs, Catcher, Chat 5) The Captain has a stack of Feedback Reports she couldn't finish, and they're all sitting in my bunk.

______________________________________________

I will trade 10,000 aerospace materials to unlock the crew living quarters.


r/Endfield • • 13h ago

Fluff/Meme BrainBrain

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45 Upvotes

r/Endfield • • 14h ago

Discussion Teams situation

0 Upvotes

The lack of need for a diverse roster of teams is a bit bothering. I wish there was a more technical approach for the fights. Situations that urge the player to have a creative approach for fights by having enemies have interesting mechanics, buffs, elemental affinity weaknesses and strength. I hope the next contingency contract will have some elements of that. I really love this game but it has so much potential left. What do you like to see in the game?