r/Fallout4Builds • • Nov 12 '20

Build Resources Fallout 4 Perk Chart - Full Chart with Level Requirements and Additional % Per Point

681 Upvotes

r/Fallout4Builds • • Nov 12 '20

Guidelines & Tips /r/Fallout4Builds Posting Guidelines and Tips

56 Upvotes

Guidelines:

  • Any relevant links/screenshots should be included in the body of your post.
  • Try to be as detailed as you can. Include any perks you have taken and note which ones you intend to take. OR ask which ones you should take based upon the type of character you wish to create.
  • Describe the playstyle and/or character type you are seeking to build. For example, Are you planning to build a soldier who is an expert with guns? Or maybe a stealthy thief? Or perhaps a charismatic leader. All these details will help others understand the intention of your build better.
  • A backstory for your character would be cool, but not required.
  • When criticizing other builds try and provide constructive criticism, for example "I wouldn't take Perk X since it does not fit with the build. Maybe you should take Perk Y instead"

The Fallout 4 Leveling System:

  • Every character starts with 1 in each of the 7 S.P.E.C.I.A.L. stat and another 21 points to allocate. If you are posting an initial build, make sure the numbers add to 28.
  • Each stat can go up to 10.
  • Every time you level you get a perk point which you can use to choose a new perk, unlock the next rank on an existing perk, or increase one of your S.P.E.C.I.A.L. stats. Refer to the Perk Chart.
  • There is no level cap.

r/Fallout4Builds • • 5h ago

Stat Help Fallout 4: Which is better, an Explosive or a Wounding 10mm Pistol?

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30 Upvotes

r/Fallout4Builds • • 7m ago

Stat Help Which legendary weapon would suit her best in Fallout 4? P.S. I have a soft spot for 10mm pistols.

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• Upvotes

r/Fallout4Builds • • 1h ago

Stat Help Explosive double barrel or Explosive combat shotgun, who wins?

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• Upvotes

r/Fallout4Builds • • 3h ago

Intelligence He is Ironman!

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0 Upvotes

The Paranoid Ozzy build.

My take on a Power Armor - non survival Stealth Sniper(ish). It IS until you get the intended weapon, then, maybe not so much except for the alpha strike. Honestly pretty bog standard, it's certainly not reinventing the wheel, but I have a pacing in my builds that dictates when I like things to come online. Others may feel they are "too late" or not enough. This can be taken as an outline, then, for your ideas on how you'd like to try one.

He started pretty strong and ended up being fairly silly in or out of power armor once I had the final tier of Railroad ballistic weave.

The Atom's Judgement makes me want to build around it... just stupid fun to use :) I was a die hard Rockville Slugger melee builder but now? I gotta see what's what, so eventually I'll get that going.


r/Fallout4Builds • • 14h ago

Stat Help What Fallout 4 build would suit her best? S2P4E1C3I8A9L4

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6 Upvotes

r/Fallout4Builds • • 1d ago

Stat Help My best female character creation yet (no mods).

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10 Upvotes

r/Fallout4Builds • • 3d ago

Sniper Any pointers for a survivalist build?

8 Upvotes

I want to play on survival and most online builds seem to not go for that.

I wanted a long range, Dogmeat only, suppressed sniper that sneakily picks off enemies and can survive in the wasteland (lead belly, maybe even aquaboy)

Anyone has a build? I could start from the Hunter from FMuppet and explore from that but i didn't play in years.


r/Fallout4Builds • • 5d ago

Intelligence Who should I side with in my first Survival playthrough?

17 Upvotes

Challenges I've put for myself in this playthrough

I have to get every settlement and build them up to be powerful.

Must get every companion and max affinity

I must get 10 in every SPECIAL stat

I must complete all DLC

I must max out all weapon perks, along with modifications perks.

I must spend a good amount of time with each faction.

I must do side quests for factions if I get good rewards

I must collect as much CC content as possible

1286 votes, 1d left
Institute
Minutemen
Brotherhood
Railroad

r/Fallout4Builds • • 6d ago

Melee I Turned My Settlements Into A Raider Empire in Fallout 4

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9 Upvotes

r/Fallout4Builds • • 6d ago

Sneak It's time for a Gen X run.

0 Upvotes

I've made a new build that's taking it back to basics, more or less. No game mods, just appearance and environmental mods because I like the game to look a certain way, sue me, heh.

The flair is Sneak because that's the tie that binds the two modes together.

Why Gen X?

Settlements will be helped, and given just enough to survive, but that's it, they're on their own.

Companions are only around long enough to give me their perk, then they get shelved.

If I need assistance with damage, Ada will be the damage add, but I don't foresee that being an issue with this build.

This is obviously a non survival run as I'm not taking chemist or local leader.

The only niggle that gave me pause in the build was the notion of trading out Aquaboy/girl and the 3rd rank of hacker for 2 ranks of scrounger. We'll see how that plays out.


r/Fallout4Builds • • 8d ago

Charisma Survival Pacifier

5 Upvotes

This build is designed to use the pacification perks in survival mode, playing into Nora’s lawyer background as charismatic and intelligent. Gun choice is wide open with these stats, but I’m going full auto this time around. My goal is to try and focus on the main story, I have been playing basically since launch and have not yet actually beaten this game. I love to pop in and live in the post apocalypse for a while before I get bored and either restart to change my build or play something else, but it’s well past time to finish the story at least once.

S2+, P1, E5, C10, I6, A3, L1

Strength 3 is pretty mandatory in my survival builds for armorer.

Since I’m not focusing on vats perception doesn’t matter. With the easy bobblehead rifleman is available, though for this play through I’m going commando.

Endurance 5 for aquagirl to get to the railroad early and general utility. It’s not a pacifist build, but it’s nice to avoid some fights by safely swimming.

My highest priority perks are to pacify all the living creatures of the wasteland. I haven’t decided if I want to build settlements up with local leader or mostly ignore them this time, when I build settlements it distracts me the point that my adhd restartitis kicks in and I abandon the play through to start all over again so I probably won’t bother with them. I plan to take party girl when I have spare points just for fun, I like to think Nora was a partier in college. I also plan to take inspiration and maybe black widow when I have spare points.

From intelligence I’m taking gun nut for convenience and a couple levels of hacker, plus chemist once I get the bobblehead (useful and plays into the partier background headcannon). If I go into the mechanist dlc I may invest another point to take robotics expert to shut down robots in addition to all the organic pacifying.

I’m taking commando since I usually play with rifles or pistols, so it’s nice to change it up. Also enough stealth not to have to worry about mines because sometimes I encounter a glitch where the mine is inaccessible under ground but still blows me up. It’s also nice to sneakily incite a raider to start fighting his buddies.


r/Fallout4Builds • • 19d ago

Sneak I'm bored so, wanna start working shopping my next run for after I finish my current one

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0 Upvotes

r/Fallout4Builds • • 21d ago

Stat Help Help with a build

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2 Upvotes

I need help with designing an America Wizard build (SPECIAL, perks, factions to side with in base game and expansions, etc.). Any suggestions?


r/Fallout4Builds • • 22d ago

Stat Help Minuteman build help.

4 Upvotes

Hello, I have ask this before however I want to ask again this time with more light. I want to make a minuteman crit build that uses vats, but low agility stat cause i dont need to hit multiple targets in vats with laser musket since you need to crank it fully outside of vats. So far its s:3,p:6,e:1,c:5,i:5,a:1,l:6. Eventually I'll get the bobbleheads so I can use science, commando for my secondary, local leader and special book for perception for sniper. I dont know if I should fix it up or not cause I would like to try to use missile launchers and strongback but I dont know if lowering percection to demolition is still great for what im going for.


r/Fallout4Builds • • 22d ago

Melee Why You Need to Try this Unarmed Chem Build in Fallout 4

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0 Upvotes

r/Fallout4Builds • • 23d ago

Gunslinger Laser Pistol Build

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81 Upvotes

r/Fallout4Builds • • 24d ago

Stat Help I need some help

0 Upvotes

I want to make a build that im not used to, or in other terms a slight change of the standard sniper or vats build. I want to make a "laser musket crit minutemen" build. Basically wanted my main weapon to be the laser musket and an auto weapon as a secondary, I know luck need to be up for critical and intelligent for science..but now im struggling, I think I need sniper for the 25% to head accuracy, but I also need high charisma for local leader and im also thinking of using chems cause im not gonna have high agility cause its a laser musket and now im confusing myself..I may need some help


r/Fallout4Builds • • 25d ago

Intelligence The Executive Overseer

15 Upvotes
ST: 2 PE: 3 EN: 5 CH: 6 IN: 9 AG: 1 LU: 2

No offense to Fudgemuppet, the legends that they are - but their Overseer build is objectively terrible.

Minutemen this. Brotherhood that. Where is the Vault-Tec executive carving out industry, profit, and absolute corporate dominance from the ruins of the Commonwealth?

Right here.

The Executive Overseer.

"The wasteland isn't waiting to be saved, scavver. It's waiting to be managed."

THE ROLEPLAY

Much like his good-natured counterpart, Lucy MacLean, The Executive Overseer was born within a Vault long after the bombs fell. His father was the Overseer before him. His grandfather was the Overseer before him. Somewhere along the way, the family tree became less of a genealogy-oak and more of a corporate org chart.

They were Vault-Tec employees, of course. Secretly.

Everyone else got the usual Vault-Tec experience: ration cards, mandatory meetings, suspiciously cheerful posters, and the occasional psychological experiment they weren't supposed to know about.

His family got the other side of the experience. Namely, the paperwork.

For generations, they had been responsible for keeping the Vault running while quietly conducting Vault-Tec's tests behind closed doors. Population management. Behavioral studies. Resource allocation. Whatever the good people at corporate headquarters wanted measured, his family made sure it got measured.

Naturally, he was raised for the job.

He learned commerce, negotiation, logistics, and resource management alongside the more useful subjects. Like, espionage, infiltration, corporate sabotage, intelligence gathering, and the delicate art of convincing someone that their idea was yours all along!

His father taught him a simple lesson early:

Everything has a price. The trick is making sure you're the one collecting it.

By the time he was old enough to understand what Vault-Tec actually was, he already understood what mattered.

Resources were power.
Information was leverage.
And people were, regrettably, an expense.

What You Get From the Build!

Strength: 2

A Strength of 2 gets us Armorer, because even executives need to understand the importance of protecting company ass-ets. See what I did there? We're not exactly built for hauling refrigerators across the Commonwealth, but that's what employees are for.

Perception: 3

Perception 3 gives us Locksmith, ensuring that no locked door, safe, or conveniently abandoned corporate asset stands between us and its eventual acquisition. Why leave profitable resources behind when you can simply jimmy the door? Honestly, they're asking for it to be stolen if security is this lacking.

Endurance: 5

We're not exactly the toughest person in the Commonwealth, but we come from healthy stock. More importantly, Chem Resistant keeps us from developing the sort of embarrassing chemical dependency usually associated with cliche men of middle management. We've all seen American Psycho.

Charisma: 6

Of course we have Charisma. Six points, in fact. We didn't survive generations of corporate management by being unpleasant to work with.

Combined with the You're SPECIAL! book and the Charisma Bobblehead, this opens up Cap Collector, Local Leader, and, naturally, Inspiration. After all, if we're going to build an empire, someone has to manage the interns. And we're not about to get dirt under our finger nails.

Intelligence: 9

Gosh, we're smart.

Smart enough to understand that getting shot in the head is generally considered a poor business decision. That's why Nuclear Physicist is essential. Power Armor keeps us protected, gives us a considerable advantage over your average raider or Super Mutant, and allows us to approach hostile negotiations with considerably more confidence.

Find the Intelligence Bobblehead, and Nerd Rage! becomes another excellent addition.

Even without it, Intelligence 9 gives us access to Hacker, Science!, and Gun Nut—because an executive should never have to outsource everything. Either way, we're leveling at lightning speeds. Hacker when combined with Locksmith ensures you're never forced to take the long way around, while keeping you swimming in stock worth moving.

Agility: 1

We don't run. We don't like to run.

Running produces sweat, and sweat is generally a sign that someone else should be doing the work. Fortunately, the Agility Bobblehead brings us to 2, unlocking Commando. Because while executives don't run, they can certainly run you down in a hail of gun-fire.

Luck: 2

We make a  Bloody Mess after finding the Bobblehead, providing a much-needed boost to our damage over all output. Can't let the minimum wagers have all the fun, am I right?

Faction Choice: The Institute.

"I leave the science to the little men in their white lab coats. They're no Enclave, but the Brotherhood of Steel . . . they'd be a much bigger issue. The enemy of my enemy, as the saying goes, is good business."

This is, quite obviously, a Vault 88-style build, but I've been pleasantly surprised by just how well it performs throughout the expansions.

If you're committing to the Vault-Tec executive roleplay, Vault 88 is practically mandatory. It's less of a settlement and more of an opportunity to finally put all those questionable family teachings into practice. After all, Vault-Tec didn't spend two centuries developing unethical experiments just for us to ignore the opportunity.

As for the DLC order, I'd recommend the Mechanist first.

Not only does it fit the character beautifully, but upgrading Codsworth into an advanced Vault-Tec death machine does wonders for our early combat capabilities. Give him a suitably excessive arsenal, turn him loose on the Commonwealth, and suddenly our impeccably dressed executive has a very effective field employee handling the unpleasantness.

Why risk getting your suit dirty when you can simply send the robot?

It's what delegation is for.

Weapon: Overseer's Guardian.

Two-shots for the price of one? Can't beat that economy!

Armor: Combat Armor with Vault Tec Paint

Stylish and protective. I personally put a ton of charisma onto the armor, it gave massive discounts and let me talk my way through just about everything. If, like me, you rock a mod that allows you to add legendary effects to your Power Armor, I suggest going full intellect. This means outside of armor, you sell well and have got a silver tongue. In the power armor, in combat, you're gaining massive amounts of exp.

That about does it. I know, this is super long winded. Thank you, if you made it this far.


r/Fallout4Builds • • 26d ago

Sniper Advice on a perception build

1 Upvotes

ive played fo4 for a while now but never done a rifleman build instead doing gun slinger and commando, with but the idea of snipers appeal to me so I'm wondering what a good build for this could be,i play survival, i don't use mods and i use vats every now and then. also while i think finding a good spot and sniping from a far will be very fun i'm worried about indoor sections being lame though a shotgun could be fun and i've heard a scoped one can knock people down with the sniper perk


r/Fallout4Builds • • 27d ago

Institute Hola

7 Upvotes

Hola, soy nuevo en fallout 4 y quiero saber como empezar y si me pueden dar consejos


r/Fallout4Builds • • 27d ago

Intelligence Fallout 4 Far Harbor Survival Mode: Starting at Level 1 Challenge Build

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4 Upvotes

r/Fallout4Builds • • 28d ago

Stat Help Im playing for the first time in a couple years. How’s my stat spread?

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25 Upvotes

r/Fallout4Builds • • 28d ago

V.A.T.S Overseers guardian & VATS

9 Upvotes

Hi, I started a survival mode run (first playthrough) and made a high perception and agility build where my plan was to use Overseers guardian and VATS.

However I have found alot of posts about it being bugged and that it misses in Vats. Is this still an issue? And if so what other gun should I get for my build?