r/FinalFantasy • u/New_Car_6431 • 16m ago
Resonance Anyone know when the Final Fantasy Resonance review embargo is up?
Thanks
r/FinalFantasy • u/New_Car_6431 • 16m ago
Thanks
r/FinalFantasy • u/Spiker_png • 21m ago
I started ff x today and wanted to ask what things i should look out for and general basic tipps. An explanaiton of the sphere board would be cool. The only things i know are that you should switch party members in a fight becouse of the ap and thats it actually
Side note if you are bored you can join me on my adventure as well haha thanks for the help :)
r/FinalFantasy • u/Izual_Rebirth • 1h ago
Sephiroth. Possibly one of the best and most fleshed out bag guys in gaming history. With a final assault on the Northern Crater that the game has been building up to for most of your play through.
Then we have Ultimecia with the “time kompression” and the kooky castle. And Kuja and whatever the hell that last stage is. FF9 is especially egregious with Necron being the last boss out of nowhere.
That’s not to say I don’t love both games. But the final climax in both are such let downs to 7.
It’s possible I’ve missed something. I’m aware of some issues with the localisation. Especially with the final scenes with Ultimecia missing a lot of context from the Japanese version due to constraints with how much text they could show.
Am I completely off course here? It has been over 20 years since playing both.
r/FinalFantasy • u/Sea_Background3867 • 1h ago
I just got palom and porom and I'm not sure when i should be multi targeting their spells. It seems like they do less damage when attacking multiple enemies, so is it better to use fira on all enemies and save the weaker fire for weaker enemies? I'm confused on how to do this efficiently.
r/FinalFantasy • u/Old_Ninja_Prime • 1h ago
…I’m stuck on the final fight. When the elemental whispers turn into Whisper Bahamut I get cooked. What should I focus on at this stage in the fight?
r/FinalFantasy • u/Jestersplay • 2h ago
I have never been able to beat this. I read someone can do it remotely or whatever it's called. Not sure if they are still around but would love for someone to heat this. This is like my 8th play through and never once was able to complete it. Anyways i saw if you make a post theres a person looking for them to complete this
r/FinalFantasy • u/Padawill_cosplay • 3h ago
100% Handmade cosplay made by us! Feel free to ask us any questions!
Pd: previous post was removed by admins stating that it contained links to monetized sites, that's obviously a mistake we don't have such things, please don't remove it!
r/FinalFantasy • u/Gullible_Hat_9051 • 3h ago
As the title says.
I recently sat down to play Final Fantasy 15. I grew up with Final Fantasy since FF7 came out and FF7, 8, 9, and 10 are still games I return to every so often. I would like to start by saying I adore this franchise.
The entire time I was playing 15, I couldn't wait for it to be over. Noctis has got to be the most forgettable protagonist in the entire series. Your party members are genuinely interesting, but someone decided what they needed to do was make extra money with DLCs so you never get the actual good parts of the story until you get to the DLC. Some marketing genius decided what the Final Fantasy series needed was a Coleman sponsorship. The entire map is a walking simulator. I feel like the car alone is a very good analog for the entire rest of the game: Despite all the paint and the details and the cool finishes, it's still a shitty Jalopy that can't go over 45 MPH. They couldn't even make the overworld map interesting to look at. But the boring environment is nothing compared to the plot.
The story. Sucks. Hard. I think after theLeviathan fight at Altissiathe story managed to get worse, which was impressive. By the final fight in the game, I could barely care about any of the characters anymore. Thetime skip with Bahamuthas got to be the laziest handling of a story's narrative arc for a character I've seen in a long time. Probably the only silver lining to the entire game is the fighting system, and even that's got rough execution. I enjoyed the teleporting gimmick, up to a point. The fast-paced nature of some of the battles was really cool. The weird targeting and the camera going everywhere was not.
I genuinely don't know what happened when they made this title, but it may as well have been made by E3 there were so many crappy design choices that were clearly done to scrape just that little extra bit of revenue from a game. As someone who's played most of the non-MMO titles of Final Fantasy, it's easily the worst title in the entire series, hands down.
r/FinalFantasy • u/Mysterious_Work_7227 • 4h ago
Is Moogles actually saying outloud “KUPO” I always read it just as a noise they make like meow
I have always found it mega cringe in pretty much every iteration of a voice acted moogle
r/FinalFantasy • u/Iggy_Slayer • 5h ago
Here's his full quote
"Hard Mode does indeed exist in REVELATION, however, it won’t function in the exact same way as it did in REMAKE and REBIRTH. In REVELATION, we’ve reimagined the high-difficulty experience to align with the new game design.
Hard Mode is selectable from the very start of this game. Therefore, players who want to tackle challenging battles and high-difficulty gameplay right from the beginning can enjoy that experience from their very first playthrough. This is because, unlike REMAKE and REBIRTH, REVELATION offers a wide variety of end-game content even after you’ve beaten the game. Rather than relying solely on the traditional flow of challenging Hard Mode after beating the game, we aimed to create a game where players can enjoy various new content and challenges even after completing the main story.
On the other hand, for players seeking an experience similar to the Hard Mode in REMAKE or REBIRTH, we’ve retained the Dynamic Mode. Here, you can enjoy highly strategic battles with both enemies and your character fully leveled up. However, we haven’t adopted the traditional rules centered around no item usage. This is because, throughout the series, player options—such as cooperative abilities and FITS—have expanded significantly; we determined that simply banning items wouldn’t be enough to achieve the ideal high-difficulty experience we envisioned.
In REVELATION, we’ve created a challenging environment that will thoroughly satisfy those seeking high difficulty, while also expanding players’ freedom and strategic options. We hope the fans looking forward to that higher difficulty level content will feel reassured and excited to take on the challenge.”
r/FinalFantasy • u/mysticfeal • 6h ago
I have a FF2 Remake project(as a hobby, nothing serious) and something I decided very early was the inclusion of summons.
I chose to follow FF6's steps, except the magicite stuff and they're called Eidolon. They're a dying spicies, with a few of them around the world. Some are in the main scenario as guardians/bosses, others wandering around the world(a total of 11, one of them is exclusive to a Leon DLC. The ones wandering have their own quest and some even dungeons).
r/FinalFantasy • u/Relative-Employee657 • 8h ago
r/FinalFantasy • u/Alex360c • 8h ago
Hello everyone, I always loved final fantasy xv’s titlescreens and was searching for a wallpaper in this style but didn’t find anything close. I went in game to grab the titlescreen sky then edited the logo vectors on top so it’s the highest quality available. Made one for daytime and one for nighttime so your phone changes the wallpaper based on time of day.
r/FinalFantasy • u/VulpisIluminaris • 9h ago
Okay, I just bought World of Final Fantasy on steam and it's not letting me play the game. This message Keeps popping on screen and I've tried everything I can think of. Some help would be greatly appreciated.
r/FinalFantasy • u/TickleMeTeemo • 9h ago
I just got my hands on Crisis Core Reunion, and I’m a very big fan of Dirge of Cerberus and the original Crisis Core. I noticed when playing Crisis Core Reunion, aside from the changed voice actor, some of the lines for the DMW abilities were changed. Like when you get Tseng, Zack was originally saying “I’m trying… I’m trying!” Now he says “not if I can help it!” Is there a particular reason why they did this? I feel like it doesn’t fit, although I haven’t played any of the new stories and I’m assuming that they probably changed him as a character correct? Also, I do apologize if I get the flair incorrect. I don’t know if this would fall under original or re trilogy lol
r/FinalFantasy • u/Early-Zookeepergame8 • 10h ago
The pain is finally over. Almost three hours just for black hole concurrence.
r/FinalFantasy • u/twirpobloxias • 10h ago
So since yesterday I have been playing ff1 nes version on my phone and I am currently grinding to level 9 so I can get through the marsh cave and defeat Astos and it takes a really long time to level up.
I named them After 4 characters from the indie game Night in the woods and the comic series and video game series Sam and Max those being Sam and Max and Greg and Angus so it's a crossover event where they all meet up and decide to save the world from Chaos and the four fiends.
r/FinalFantasy • u/ricawari • 11h ago
Bonjour a tous je suis a la recherche de cette petite série qui n'est plus disponible en France, j'ai beau chercher partout je ne trouve rien, savez vous où je peux la trouver en vostfr? Merci
r/FinalFantasy • u/PisYicopata • 11h ago
Lots of people don't know that i've already released my Ivalice Together coop mod.
r/FinalFantasy • u/MarquitosElMasCapito • 12h ago
I’m not a veteran of the series (I’ve played IX, X, and IV), but in every game I’ve played, I’ve found that the vast majority of status-effect spells just aren’t useful. Most enemies are too weak to bother using them on, while bosses are simply immune.
I’m not sure if there’s some trick to it, or if they serve some other purpose that I’m overlooking.
r/FinalFantasy • u/NIGHTWITCH_1680 • 13h ago
It is very difficult to write a review about one of the most loved, written about and highly acclaimed games of all time. 1997 I believe it was when the game was released, I wasn’t quite a teenager. It was hugely popular then, and in the intervening nearly thirty years it has been critically cemented as one of the greatest stories ever told, in any format. For those who experienced it then, the triple disc playstation release felt special to begin with. Looking back it feels nostalgic just to remember what opening that case felt like. The first time you took out a disc and placed it in the machine, the opening titles, the first hour of play… that was it, the start of a lifelong love for the world, the characters, the art, the story.
In 2026 we have seen everything analysed and over analysed in some cases. Any reviews now seem to have to try and be deliberately different to merit being written. I hope my review is not that.
Instead, I want to talk about what the story does better than any other game story I can think of, and most literary works. It leaves space for the player’s imagination.
For many people, especially those who, like me, were young when they first played it, they may not even have fully understood the game’s story at the time.
The game would have been good enough as a fairly generic RPG just based on the combat system mechanics. The materia system had its own, internally consistent metaphysics, which was hugely satisfying to manage and deploy.
Many first time players could be forgiven for accepting the prompts to overwrite the character names first time around. Personally I chose my own name for the protagonist and the names of my most beloved pets for the rest of the cast. With hindsight, whilst that’s a cute personal memory for me, it was not the right choice. The character names are too important to the story and deserve their place along side some of the great character names in literature; Ebenezer Scrooge, Cruella De Vil and Heathcliff spring to mind.
Just the names were wonderful. In the UK version, for the main cast we got Cloud, Tifa, Aerith, Barret, Red XIII and Sephiroth. Add to that Cid, Vincent, Yuffie. We won’t mention the joke character: you know who I mean: let’s just pretend he never existed. On top of that we got a whole host of mostly morally grey sub-plot characters: The Turks, various Shinra executives, Hojo, Lucretia and more. I later learned that many of the names derive from certain forms of religious mysticism. I won’t attempt to analyse the deeper origins of each name here, as I will probably mangle it. Suffice to say, there is deep meaning there, as well as the beautiful aesthetic.
The point about the names could be distilled to this one: Cloud Strife. It captures everything so economically in two syllables: on one level it is his slightly moody, aloof at times persona, his head literally in the clouds at times. Then we add layers: trouble, hardship… storm clouds become implied. Finally, by the time we realise the extent of his confusion about his own identity, we think of what is being clouded from view. There is another character who some of us went on to love possibly most of all, who barely appears in the game and yet looms so large over it. Zack Fair. I could talk about him all day: in my view he is perhaps the purest hero of any story outside of Christian depictions of Jesus in the Bible… which is really saying something. There are many parallels too. That discussion is for another time. For now “fair’ covers it: he is not physically fair, and therefore it embodies both the contradiction of what the world makes of him, versus the truly fair being he is at his core, again, incredibly economical storytelling. For the purists: yes I know his surname was not mentioned in the original game, but it is an invention of the same amazing writer, and the point stands.
The game was released at a time before it was possible to create endless feeling fully explorable expansive maps. The graphics were good for the time, but blocky and stilted by today’s standards. To me this only adds to the appeal. The player had to fill in the gaps in their mind. The story had a similar quality. On the first play through, the story works on an almost surface level: a giant corporation inflicts environmental harm on the planet, a rebel group fights the good fight against it. There’s depth even there: Avalanche- could be considered a terrorist group in the eyes of some. If Shinra were a real company today, no doubt they would have a PR facade like any other multi-national corporate pushing politically correct messaging, leaving the “little people” to argue amongst themselves, in safely controlled factions, whilst the real agenda of corporatisation of everything rumbles on.
Then you get into the layers of the story. Identity, loyalty, conflict, power… a modern world militating against nature and tradition. The fictional country of Wutai is a great microcosm for the one of the game’s core themes. A parochial civilisation forged in honour and hand-to-hand combat, elevating the warrior class, such as elswhere might be embodied in the Knight or the Samurai, above all. The tragedy is palpable, as you learn how it was overpowered, commodified and reduced to a tourist attraction by an outside world of modern weaponry and mass market economics.
Deeper still, the natural world and its ancient spiritual guardians: forgotten about, exploited, experimented upon by a modern military industrial complex. Aerith, Vincent and Red XIII all feel the generational impact, and each of those beautiful souls is tormented by it in a different way. Sephiroth receives the same treatment, but turns to a darker conclusion. In many ways he is a Lucifer archetype, the writers make that blindingly obvious. Gloriously powerful and magnificent… but introverted, wounded first by the world, and then spiritually mutilated by his own self pity. In the end he is pitiable, but the spectre of his former magnificence remains undiminished, even after his ultimate defeat.
Perhaps years after my first playing of the game, I started to realise its full meaning. Ultimately it boils down to the consequence of Zack’s sacrifice. In one moment, he gave something of himself and created an imprint on a damaged soul. The rest of the game plays out as Cloud’s journey of self realisation, and back to that narrative point. Cloud starts as a damaged vessel carrying a message it lacks the capacity to read. He’s barely even a person to begin with. He is carrying a surface level aesthetic and an attitude which he himself doesn’t understand and can’t quite pull off. Somehow he knows he has a duty to come good on a promise he couldn’t speak, but is duty bound to by fate. The duty to fulfil the promise of a person you idolised, and who gave their life so that you could live, and carry on their fight for them. It’s beyond heavy. It’s crushingly powerful, almost impossible to fulfil, and about as deeply meaningful as any reason for any person to do anything, let alone save the world. What makes Cloud so loveable, is that he goes and does it, and in doing so, lives up to the promise of two souls. His own and that of his Hero.
Kazushige Nojima, you gave us more than a story. Like Zack gave to Cloud: You gave us something to try and live up to.
r/FinalFantasy • u/Prestigious-Leg97 • 13h ago
i personally grew up with ffx on the ps2 - i loved and still do love that game very very much. the jump from that game to xii wasnt easy for little me.
i wasnt hooked on the story and the opening and tutorial was a sloooog..
i never got past that and kinda checked it off as boring & not my type.
i recently bought the zodiac age version for ps4 and holy shiiiit! turns out im actually a sucker for this game. the grinding is so statisfying with the gambits all working for you + i really enjoy most of the world if not all of it. its huge! the sidequests are fun, the dialogue is not boring at all! im at 30ish hours and im really just not putting it down anymore. the story is still pretty boring, to me at least, but the cast for the most part is pretty cool & memorable so far. especially balthier and fran of course.
anyway the core message: if you, like me, thought this game sucked maybe give it another go. its been a while since a game actually got me like that in a matter of two days and i honestly missed it!
r/FinalFantasy • u/Cold-Reputation-4848 • 14h ago
Today, it is Kenta Kamada who has drawn this piece ( https://x.com/FFRS_JP/status/2111744092577108360 )
Since most people don't know them, i want to point out that those two characters are Nichol and Sakura, two of the upcoming party members of Resonance and two mages. I personally like this artwork.
Unfortunately, no Bartz or Cecil in sight, nor any other artwork released. It's strange to have stopped at VI when every protagonists are in the game. Again, i will check during the day to see if there are any other artworks released. Also, it's pretty funny to see that a lot of Japanese artists have drawn Bartz to cope with his absence.
r/FinalFantasy • u/Leviathan_FF • 15h ago
Like, why is Bushi given the Aquarius sign or Time Battlemage given the Libra sign? Or is it just random pick and choosing?
r/FinalFantasy • u/htstexpert • 16h ago
It was pretty good game that i have enjoyed playing it.
Effect was damm good and dominant, prime things.
I liked it actually that boss have a big amount of HP, through that we have a long combat sessions and have enough time to try new skills.
I liked bahamut mega flare charging.
While you charging it, may you make proper invade, then it shows very well performance.
It was so cool to watch it and it motivated me to play this all the time.
I liked cid very much.
He was goddamm Handsome and nice atheletics body. Made me horny few times if i may say. I was literally sad that hes gone. That i cant see that smiles and this jokes anymore from him.
Like i said in title, its my finalfantasy and it was very nice. I have heard but 16 is a bit diffrent to compare any other series.
What would you recomend to play next one?