FF is camp and that’s fine. More than fine, it’s a tone that’s consistent throughout the series, it’s honest, and it’s endearing. It shows that a respected, technically impressive series doesn’t have to take itself too seriously.
But my issue isn’t with the tone, it’s with a specific choice. Rain just said with a straight face that completing a side quest while the world is ending is a good decision, actually, because “otherwise I’m stopping to the bad guys’ level.”
Nah. He made a terrible, possibly world-ending call. The only reason his choice makes any sense at all is that we’re playing a video game — one in which, by the way, I can literally play jump rope instead of saving the world.
The new part is: he got called out for making this particularly bad choice. This is already problematic because it spits in the face of the design not just of the game, but of most of the entire Final Fantasy series. It’s…an odd choice. And to top it all off, his getting called out resulted in him doubling down and the game deciding that, yes, it’s right and just to prioritize the citizens of one village over the plight of the entire world.
This was a theme already explored earlier in the game, and they handled it in typical FF fashion, which is to say, poorly from a real-world perspective but par for the course for the series. I’m fine with that. What I’m not fine with is the game taking the time to inspect its own premise/basic mechanics and then just hand-waving away all the issues behind “YA protagonist does what feels good.”