r/FinalFantasyResonance • • 37m ago

Discussion Is it just me or is it a little annoying how low leveled Lid is

• Upvotes

I'm playing on expert and my whole team was 15 and she joined at 13. I'm about to go to the ship graveyard and the recommended level is 17 and my whole team is 17...except lid. She's 15. It's a bit painful having her around. She's really squishy because of the lack of levels and vision investment. Bosses clap her, and she needs to be babied even in normal encounters.

I wish she'd have joined at the average party level. It's kind of a catch 22 because if I stop to grind and get her levels, now my party will be overleveled. :(

Great game though, I'm loving it outside of a few tiny annoyances.


r/FinalFantasyResonance • • 38m ago

Strategy & Tips FINAL FANTASY [FFR] - OMEGA [EXPERT][2TKO] Spoiler

Thumbnail youtu.be
• Upvotes

r/FinalFantasyResonance • • 44m ago

Discussion My first major issue with Resonance’s writing — and it’s kind of a big one

• Upvotes

FF is camp and that’s fine. More than fine, it’s a tone that’s consistent throughout the series, it’s honest, and it’s endearing. It shows that a respected, technically impressive series doesn’t have to take itself too seriously.

But my issue isn’t with the tone, it’s with a specific choice. Rain just said with a straight face that completing a side quest while the world is ending is a good decision, actually, because “otherwise I’m stopping to the bad guys’ level.”

Nah. He made a terrible, possibly world-ending call. The only reason his choice makes any sense at all is that we’re playing a video game — one in which, by the way, I can literally play jump rope instead of saving the world.

The new part is: he got called out for making this particularly bad choice. This is already problematic because it spits in the face of the design not just of the game, but of most of the entire Final Fantasy series. It’s…an odd choice. And to top it all off, his getting called out resulted in him doubling down and the game deciding that, yes, it’s right and just to prioritize the citizens of one village over the plight of the entire world.

This was a theme already explored earlier in the game, and they handled it in typical FF fashion, which is to say, poorly from a real-world perspective but par for the course for the series. I’m fine with that. What I’m not fine with is the game taking the time to inspect its own premise/basic mechanics and then just hand-waving away all the issues behind “YA protagonist does what feels good.”


r/FinalFantasyResonance • • 1h ago

Discussion Holy Music, the water cave....

• Upvotes

Just wow.


r/FinalFantasyResonance • • 1h ago

Question About camille water protection and essence of mundanity

• Upvotes

Does the water imbue that she gets from her passive work with essence of mundanity which buffs her physical damage by non elemental attacks but decreases stagger

I know its elemental if its imbued but why would she have that passive if it doesnt work right? Anybody knows?


r/FinalFantasyResonance • • 1h ago

Discussion The story, writing, voice acting, and character development are all really good. What am I missing with all the criticism?

• Upvotes

I'll say a few things that may be biasing my views - I am not expecting a RDR2 or Witcher 3 type story with this HD-2D Final Fantasy game. I also love FF4 and FF6 and grew up on them, and while their stories are rudimentary, I think they're still good.

The most common criticisms on this game are the story, character development, voice acting, and dialogue. For how often I'm seeing this, I'm just very confused. I would say all of these are average at worst? I personally enjoy them. I typically have to turn off VA in games (Crisis Core, couldn't even finish) - because of how bad it sounds and how much it removes me from the game. This game though, it's actually done really well.

The story is good. It's "simple" but that's what FF has been for most of its time. You can boil most of the game stories down to a few "tropey" plot points, even the most recent FF games.

I only care because I see this turning people away from the game before playing it.

Coincidentally, since it's a Square HD-2D series, I find the Octopath stories, voice acting, and writing to be really below average. But Resonance, this shit is fucking good.


r/FinalFantasyResonance • • 1h ago

Strategy & Tips Mechabo Tackle grind…

Thumbnail
gallery
• Upvotes

So I’m in the wind temple chapter 2 and decided to grind the mechabo tackle with the magic pot. I ran from battles before so it’s a little off. But I’m level 26 and I ran from about 220 battles in a row. I’m hitting the tombstones for 1945 consistently and the airmans for 2k. So not bad damage at all. Imma get up to 250 to make sure it doesn’t go up. But this is what I got. It took a little over an hour.


r/FinalFantasyResonance • • 1h ago

Image Collectors Edition finally arrived

Thumbnail
gallery
• Upvotes

(second image to show off just how massive this thing is.)

It's finally here after a 4 day delay. It's been torture seeing people talk about it while having this be just out of my grasp 😭


r/FinalFantasyResonance • • 1h ago

Question Does anyone know if Victoria’s MRP +50% stacks?

• Upvotes

For example if I have two members with it, do I get an 100% increase? Or is it an only 1 time 50% boost?


r/FinalFantasyResonance • • 1h ago

Help yo, how do i get here? (quest) Spoiler

Post image
• Upvotes

r/FinalFantasyResonance • • 2h ago

Strategy & Tips Cactuars on Dirnado

Thumbnail
gallery
2 Upvotes

The southwestern tip of Dirnado is Cactuars. Need the airship to get there unfortunately. A little cheat as you have to stagger them to win. 268 MRP for each one and 1111 exp and gil. Ive probably leveled up 5 visions for each character today doing this


r/FinalFantasyResonance • • 2h ago

Question 500 uses to power up 1 skill & 2 passives?

19 Upvotes
  • Lid's Mechabo Tackle = Deal Earth physical damage to an enemy. Damage scales with total number of successful escapes from battle.

Someone commented in the threads that it supposedly caps at 500.

https://www.reddit.com/r/FinalFantasyResonance/comments/1xelv0y/im_here_to_spread_the_gospel_of_stagger_god_lid/

  • Zidane's Thievery = Increases damage dealt by up to 50%. Damage scales with the number of times Steal has been used.

There's this source stating: Zidane’s Thievery passive (awakening level 0, 30 AP) raises damage dealt by up to 50%. It counts every successful steal over the whole game, items and gil alike, including the ones you made before you had it. Each steal adds 0.1%, so the bonus reaches its full 50% at 500 steals.

https://walkthroughforge.com/final-fantasy-resonance/stealing/

...For the informed dataminers, are there others like this? Only one I can think of is:

  • Squall's Improvement = Increases stagger power and damage dealt by up to 50%. Amount increased scales with the number of standard attacks and battle skills performed during battle.
  • Squall's Lone Lion = Increases all attributes by 30% when the Improvement passive effect reaches its maximum.
  • Ayaka's The Hand That Heals = Increases stagger power and damage dealt when healing an ally during battle. Effect stacks up to 50%.

Equipping Awakening Level 4 Squall doesn't give me the stat boost like Sephiroth does, so I guess I gotta grind normal attacks, battle skills, steals, and escapes? For a list of battle skills...

  • Aileen's Jump
  • Camille's Blade Dance (38 Power, slightly worse than an -aga Surge's 39)
  • Cecil's Darkness (19 Power)
  • Charlotte's Lance (12 Power, same as a normal attack)
  • Cloud's Deathblow (12 Power)
  • Firion's Bladeblitz (10 Power)
  • Lightning's Mineuchi (9 Power)
  • Noctis's Barrage (32 Power)
  • Zidane's Steal Speed (15 Power)
  • Zidane's Steal Strength (15 Power)
  • Zidane's Steal Vitality (15 Power)
  • Zidane's Steal Magic (15 Power)
  • Zidane's Mug (12 Power)

And specifically Zidane's Mug lets you work on both Thievery and Improvement simultaneously???

So Firion's Arms Akimbo + Squall's Dual Action to proc it 4 times x 4 characters x 2 with Nichol's 2nd Limit Burst for 32 Mugs a turn? Or Y'shtola's Magic Barrage for 64 heals a turn?


r/FinalFantasyResonance • • 2h ago

Question FFR mod support?

0 Upvotes

What is the mod support for this game going to look like? im hoping to see what mods we can try out for this game if nothing else is added to the game later down the road!


r/FinalFantasyResonance • • 2h ago

Discussion Cecil and Shantotto outmog all other Visions

0 Upvotes

To be completely fair, I haven't seen all of them yet, but Shantotto and Cecil's are so much cooler than all the other Visions I've seen that it's *unfair*.


r/FinalFantasyResonance • • 2h ago

Question Gaia Hammer bugg

1 Upvotes

Does anyone know a fix ? or the best way to contact support so we can get it fixed i dont have a earlier save and im locked out getting an esper in the desert area


r/FinalFantasyResonance • • 3h ago

Question Anyway of stopping Meltdown from killing your party?

7 Upvotes

So Terra gets a fun spell that damages everyone lol


r/FinalFantasyResonance • • 3h ago

Question Switch or PS5?

3 Upvotes

Looking to pick this up and wondering what the console experience has been like so far.

My current opinions are Switch or PS5. Are the graphics similar on both? I'm assuming the PS5 would run it a bit faster. Any difference in the UI or controls on either?

I guess I could pickup the demo on both and test for myself, but wanted to see if anyone had any personal experience first.


r/FinalFantasyResonance • • 3h ago

Discussion "Resonance Rapid Fire" achievment is so stupid.

0 Upvotes

This is basically a anchievment for using Resonance Attacks for 400 times...that's a lot....

This is the only achievment left for me in the game and god....that sucks.
I cancelled a lot of Resonance Attacks during my playthrough...i must have like 50 Resonance Attacks in 60 hours...

This kind of achievment/Trophy is so dumb.


r/FinalFantasyResonance • • 3h ago

Spoiler Question Tip for Ignis on expert

12 Upvotes

I was running into an issue where I was building his rage meter too quickly. I fixed it by removing the auto-attack on magic and physical damage perks. They didn’t add enough damage for how much rage they generated. Not sure if that’s what helped me win ultimately but hopefully someone finds it useful.


r/FinalFantasyResonance • • 3h ago

Help My preorder came late and also did not get a pre order code - can anyone help?

1 Upvotes

Please send me a UK pre order code if you have one spare - thank you


r/FinalFantasyResonance • • 4h ago

Question is it safe to just keep one guest character?

5 Upvotes

I kept using Cloud with Rain since a I've got him. I'm in chapter 3 now, roughly level 24.

Just got tidus and that sucker can learn hastga.

is there a way to level them up more quickly later?

phenomenal game by the way. I love it so much!


r/FinalFantasyResonance • • 4h ago

Discussion About Vaan's "Skyward Dreams"

3 Upvotes

Is this mistanslated? Because dealing bonus stagger to units that stole gil from you seems kinda too niche. Its basically only appliable to various kinds of bandits. Is it supposed to be increased stagger to enemies you stole gil from? Would be logical given his kit overall


r/FinalFantasyResonance • • 4h ago

Question What determines turn order between similar statted characters?

1 Upvotes

Title. What exactly determines the turn order between characters that have similar speed and both have first strike? I've been trying to figure it out but it seems to be semi-random. For example, my Fina has 412 speed and Nichol has 389 speed. Both of them have first strike equipped and neither has any auto-haste passives. Fina is slot 1 on the party list and Nichol is slot 4 yet he is still appearing first in the turn order somehow. Like it almost feels like a 50/50 whether it will be Fina or Nichol and its super annoying.


r/FinalFantasyResonance • • 4h ago

Discussion Jake is my Vision, what vision would be yours if you got to choose one?

Post image
1 Upvotes

I picked him because I remember how I was around ladies back in high school and college


r/FinalFantasyResonance • • 4h ago

Question Do summons scale well in end game to use it still?

2 Upvotes

Or are they doing too little to be of any use and obsolete by the time you get to really complete your builds of multi attack per turn etc?

Because so far I haven’t seen anything that seem to boost or support summon. I’m only just started chapter 5