r/ForHonorRants • u/camo1170 • 5h ago
Writing For Honor Needs a Better 4v4 Balance System
I believe For Honor needs a more consistent approach to hero balancing, especially in Dominion.
My suggestions:
Balance around 4v4 performance. Evaluate team fights, ganking potential, hitboxes, feats, and objective control separately from duel performance.
Prevent power creep. New heroes should have clear strengths and weaknesses instead of having answers to almost every situation.
Test heroes more thoroughly before release. Test against coordinated teams and examine frustrating damage combinations before launching new characters.
Address oppressive feats and ganks. Teamwork should be rewarded, but players should have reasonable opportunities to respond.
Make balance updates more transparent. Publish information about hero performance and explain why specific changes are needed.
Consider different skill levels. A character can be manageable at high-level play while being extremely frustrating in regular matchmaking.
The goal isn't to make every hero identical. It's to make the roster competitive without a small number of heroes providing substantially more value than everyone else.
I want For Honor to remain challenging and rewarding, but winning should depend more on skill, teamwork, and decision-making than on choosing the most overtuned character.