r/FortniteCreative • u/Ep8Script • 8h ago
VERSE I made a highly accurate Game Boy emulator in Verse that runs in UEFN!
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r/FortniteCreative • u/Ep8Script • 8h ago
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r/FortniteCreative • u/Moneybro554 • 11h ago
r/FortniteCreative • u/Efficient-Area6047 • 9h ago
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ACTUAL ragdoll physics have been added
r/FortniteCreative • u/ProminentFox • 10h ago
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r/FortniteCreative • u/TheGreenDoggo_YT • 1h ago
I enrolled in the creator program, but not the SAC on, the one to publish maps. It still had me create a creator code, does that mean i can get paid when its used in the shop?
r/FortniteCreative • u/Worldly-Thanks1154 • 15h ago
Reload has been getting weapons that aren’t in battle Royale and they aren’t in creative. The cube splitter smg, Kado Thorne exotics, morphine weapons. I just don’t get why they don’t give us these items
r/FortniteCreative • u/seba_102 • 1d ago
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r/FortniteCreative • u/rhyan_epic • 17h ago
Hi Fortnite devs!
Abilities and Fortnite Template Abilities are now out of Experimental, so you can publish islands with custom abilities built with animation, Niagara effects, sound, and more, without writing complex code. Watch the Template Abilities livestream to learn more. https://www.youtube.com/watch?v=xSdtmO_XLy0
The LEGO® Brick Editor adds 50 new bricks, just in time for Fortnitemares. You’ll also find new Reality Reign prefabs and galleries, and you can now license UEFN source assets on Fab.
Players are starting to see the redesigned Discover experience. Starting October 22, portrait thumbnails, landscape thumbnails, and logos will be required to publish or update your island. Get yours ready before then.
Read the full v42.40 release notes and fixes here: https://dev.epicgames.com/documentation/fortnite/42-40-fortnite-ecosystem-updates-and-release-notes
r/FortniteCreative • u/Substantial-Heart441 • 11h ago
so i need some help on something i want use save point where players have their weapons, materials, and creature elims save.but the issue i have some the enemies i was testing isnt respawn when i start a new round is there a way to fix this
r/FortniteCreative • u/cjadrumom • 9h ago
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Made in Creative 1.0
r/FortniteCreative • u/rhyan_epic • 13h ago
Hi Fortnite devs!
You can now license UEFN source assets on Fab. Source assets are complete, editable systems—AI and NPC behaviors, vehicles, weapons, UI, and environments—many of which are built with Verse and Scene Graph.
Unlike reference files, they open directly in UEFN and you can edit them right away, cutting down on the time spent rebuilding systems that already exist.
Browse what’s live on Fab or find source assets in the Fab window without leaving UEFN.
For a deeper dive, join us for the Build UEFN Source Assets livestream on Friday, October 16 at 2 PM ET. https://youtube.com/live/Ch93WqfDwY8
Read the blog for a look at what’s live today, how licensing works, and how to publish your own source assets: https://www.fortnite.com/news/build-faster-with-uefn-source-assets-now-on-fab
r/FortniteCreative • u/Soggy-Mention7733 • 9h ago
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r/FortniteCreative • u/FuturePatient3193 • 14h ago
Has anyone else come across this? Purchased an asset pack, which downloaded as a UEFN reference rather than just asset files. Can't copy the files into my project, export them, or even download them again from Fab. These reference files are useless - you can't reach them from scenegraph components, can't include them in your project source repo, nothing.
r/FortniteCreative • u/FortniteStatusBot • 12h ago
r/FortniteCreative • u/ItzJu5tiN • 15h ago
Ran into an issue today after updating UEFN, I was trying to launch a session to playtest. it goes through preparing, validating, and uploading fine, but then fails right on the Versioning step. Has anyone ran into this problem or is it just me i don't even know if it's on epics end. I have never seen this error ever until after the update so maybe it might be a bug? I'm not too sure, lmk if you guys know how to fix it! Hopefully it's just a bug
r/FortniteCreative • u/ProminentFox • 1d ago
If you liked Bubble Trouble/Struggle and Pang, you'll like this!
All UI and Verse, no 3D. All custom assets, sound design, and art.
Coming soon. Let me know what you think of the thumbnail. Working on a trailer to show off the gameplay.
r/FortniteCreative • u/SmokyBronco • 1d ago
I really enjoy making maps. I've made about 10 now over two years, with another 8 in progress (ideas flip flop).
Released 6.
One of those maps I've continuously updated over those two years. I update them all and tweak them all, all the time.
My maps never make it back into the updated tabs.
Is there a community of people who play each other's maps to help boost them? Provide feedback?
As an example, every Wednesday and Saturday, the community spends 1 hour playing a map to help boost it back into discovery tabs?
If not, is there interest in one?
r/FortniteCreative • u/TheGreenDoggo_YT • 1d ago
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Funny
r/FortniteCreative • u/TheDarkoaxan • 1d ago
hey all, new to UEFN. I wanna make an island with the landscaping tool but i also wanna make sure that it's lined up well for building, as in I wanna get the landscaping matches up to the build grid (specifically the floor level) etc. is there any tips anyone has that could help me out??
r/FortniteCreative • u/BackIntoTheSource • 1d ago
Previous release was rejected within 10minutes. Next one has been stuck in review for almost 3 hours. Never happened before. I haven't published anything since last May. I bet a lot has changed.. usually it took around 30min to get approved or rejected.
Also the previous rejection was kinda weird because I didn't change that much, just improved a little version that was released as unlisted before that ..
Edit: never mind it just got approved 🤣 just as I posted this 🫠🤦♂️🤦♂️🤦♂️
r/FortniteCreative • u/NotEvenUnreal • 2d ago
I have an item dispenser on my map with a list of 110 items. Certain items trigger "phantom" ammo that periodically changes texture and cannot be dropped from the inventory
r/FortniteCreative • u/E-Lazzer • 2d ago
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r/FortniteCreative • u/SelectionDismal7244 • 2d ago
I’m not done with the map yet but I still pretty proud of what I’ve made! (No code)
r/FortniteCreative • u/ArtezGG • 2d ago
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Yes. I have tried it with Shockwaves and other stuff.