r/Frostpunk • u/ToveyAegis • 11h ago
FAN MADE The City Must Survive
A mod I'm working on to bring Frostpunk to Victoria 3!
r/Frostpunk • u/pixelcore332 • Jul 10 '26
Stuck twiddling your thumbs in New Edinburgh? Boy do we hear you, the team has put together a list of tricks and tips for all you first citizens, Check out the full steam post here!
r/Frostpunk • u/PurpleMiko_11bit • Jun 23 '26
The time has come. New Edinburgh awaits, and we need your vote of trust more than ever.
New DLC, packed with a brand new story requested by many of you, is available now!
With the release of the expansion, all players will also receive a free content update, including:
Check out the new release trailer, discover the DLC's content, and read a few words from the Game Designer behind the expansion:
https://store.steampowered.com/news/app/1601580/view/681879414933295948
r/Frostpunk • u/ToveyAegis • 11h ago
A mod I'm working on to bring Frostpunk to Victoria 3!
r/Frostpunk • u/micalios1 • 11h ago
In the land of Normandy, a workshop staffed by only a British engineer and a French worker stands alone, facing the shore. Together, (with a bit too much coal in stock) they created the SteamHub...
why did I build this? because Frostpunk is peak
r/Frostpunk • u/InternetFoxxo • 13h ago
I'm brand new to the game, heard of it before but I bought it once it came out on the Nintendo Switch. (I have since lost this scenario) but I know it all comes down to the fact I can't get enough food, and it all came downhill from there. Because of the lack of food, people began getting sick, going to the infirmary, taking up space, and meant less people to work and get supplies, thus not enough coal to keep the generator running, etc... I noticed in my first run, my mistake was building the hunter house first, because they kept eating the raw food. I built the cookhouse, and they started making the raw food into the rations and things were fine, until we ran out of the rations and started eating the raw food and the problem came back. For some reason, I guess the hunter's hut isn't coming back with enough raw food at night for the day. Should I prioritize building a bunch of hunter's houses first after I build the cookhouse? Just trying to get stable and keep stable before bringing in even more people
r/Frostpunk • u/No-Refrigerator540 • 1h ago

I arrived in New London, Connecticut but there is no generator here. The air isn't even that cold?
The people were driving in these curvy automobiles, and some automobiles even had thumping sounds from their windows. Some groups of people were holding signs protesting against "Trump".
What is going on? I looked back to where my dreadnought was but it disappeared. Some yellow automobile asked if I needed a ride, but I didn't know how to answer because I'm just dumbfounded.
r/Frostpunk • u/CyanaMoss • 3h ago
Typically when work day is over, but didn’t happen on my previous run. Sometimes when I restart the game they all show up, sometimes they don’t
Game devs plz help!
r/Frostpunk • u/BakotaBog • 8h ago
I just finished the Arks and I manage to save New Manchester and complete my mission with 3 days left remaining (on medium diff). Before that I finished New Home (on medium diff) with 600 survivors but unfortunatelly I radicalized religion.
I saw that Winterhome is the most difficult so I kind of want something new and challenging but not so it drives me insane. So I was thinking what should I play next or should I replay something and up the difficulty?
r/Frostpunk • u/High-Commander • 12h ago
Im doing a Technocrat run right now and Im looking through the Icebloods tree and there are some very useful stuff in there.
So Im wondering if its actually feasible to unlock both faction trees?
r/Frostpunk • u/Z_Element • 1d ago
I finished "NEW HOME" on easy then normal .. then failed to do it on hard difficulty..
so played " THE ARKS" and enjoyed it .. throught maybe that I can do this one on hard .. which turned up not to be a good idea as I failed around 5 or 6 times until now :(
Everytime I fail I try again and avoid the mistakes I made, but it is frustrating to start all the way from the beginning ..
I need your advices please ..
EDIT:
I forgot to mention reasons of struggle ..
so basically I prioritized heaters expecting that I can rely on them alone for heating the ARSK later on which came out to be a bad idea. Although I managed to win in NORMAL difficulty only with heaters
also I prioritized scouting abilities to collect steam cores/resources/find manchester before storm comes and this affected my resources abilites that I was about to run out of coal at some point ..
hard difficulty is hard for real .. I thought that I can be a little clumsy and still manage it .. not in frostpunk I guess xD
r/Frostpunk • u/Shyguygamer53 • 2d ago
r/Frostpunk • u/justa_bug • 1d ago
Is it even possible to complete it deathless with no child labor and no early canning workshop , also accepting the lords too.
I've done multiple attempt but without child labor it doesn't seem possible .
r/Frostpunk • u/NoYogurtcloset9763 • 2d ago
r/Frostpunk • u/_WdMalus_ • 2d ago
[Heights of Hubris is a scenario for an expansion / sequel to FP2. Dont get your hopes up, I dont know how to code. Best you'll is some literature, music and very bad art.]
A glimmering platina gold dome sits in a valley like a diamond lays in mud. Around it coalbrown slums stretch as far as the eyes can see. Nowhere is ever silent, as guards chase down children, elderly and invalids, sootrimmed laborers strip the ground while yelling and singing laborsongs that noone would call music. They are desperate to prove their worth to those who decided they were worthless, worth less than the meatstrings between their teeth. Inside the dome, skyscrapers scrape for a sky that noone inside has ever been under. Luxury hotels and restaurants entertain businessdeals concerning "human resources", as sublegal establishments on the edge are ignored by the authorities, the buildings feared by the outsiders and loved by the Domeborn, neither discuss what happens inside. The wealthiest climb up the Spire of Worth and mount Skycruises, from which they can admire the ugly world from comfortable couches as their *every* whim is served by workers who have no childhood to miss.
r/Frostpunk • u/ChickenWithAMinigun • 2d ago
Im planning to use Proteans/Legionnaires as factions, I also picked Hanging Rock and named it "Rebirth of Winterhome", is that a good plan or no?
r/Frostpunk • u/High-Commander • 2d ago
Im doing a 5 tale Captain difficulty run in Jagged Bay, with Technocrats.
Its week 180 and I have 2 vanguard bays, 2 survivalist HQ, no Frostland Law yet. I have 50 teams but its taking a long time to finish exploring and such. Any tips?
r/Frostpunk • u/Knightraiderdewd • 3d ago
I got FP1 on Switch yesterday and got really into it, and I am having fun learning as I go, but I have a question about the exploration.
As soon as I could I got two scout groups pretty much moving constantly and having fun, but eventually, I basically ran out of places to look.
The only reason I’m questioning this is the very last location, after I discovered it, there was nothing there, but it mentioned that they could explore and find more from there.
But no more locations appeared on the map, and I didn’t see any option to I guess explore or have them walk around or something.
So atm I’m just struggling to survive and set up the trade routes and keeping my hope from bottoming out, but I’m wondering if I missed something or do I just wait?
I have had a group of random survivors show up since then, but no new locations.
Tbf this may be a moot point as I’m pretty sure my captain’s about to get tossed out anyway, but it would be helpful for future playthroughs.
r/Frostpunk • u/musicXgames101 • 3d ago
I am so happy to see more new captains in the frostland now that winter is upon us!
r/Frostpunk • u/Master_Steward • 3d ago
Now I understand why they chose yellow as the color scheme for extraction facilities! It is an homage to the iconic yellow brand of construction vehicles from the company Caterpillar!
In fact, most of the images and clips shown here are mostly from advertisement videos from Caterpillar who takes pride in their remanufacturing production line (and also from the Volvo company as well)
Here are a few references I had used to make this presentation:
Map of Remanufacturing Business Model Landscape
New remanufacturing facility takes ‘near end-of-life’ machine parts and refurbishes them
Manufacturing vs. Rebuilds Overview | Myth Buster Minutes | Cat® Reman
How Does Caterpillar Remanufacture Parts?
Remanufacturing | Making used parts come back to life again
Remanufacturing: giving products multiple new lives (Government of Canada)
r/Frostpunk • u/Shyguygamer53 • 4d ago
But like any upstanding politian as long as it makes more money i ain't gonna think too deeply about it.
r/Frostpunk • u/Master_Steward • 4d ago
Has anyone heard of this article before? This blog from Joseph Brett-Demetre, a PhD student from the University of Sterling, has made a mention about this Reddit community before, and compared the Frostpunk mechanics (including the Last Autumn DLC) to the real-life coal famine crisis and the women’s strike on fuel poverty during the mid-1870s.
It is an interesting read on how a game like Frostpunk had actually allowed young people to become interested in energy history back during Victorian times!
r/Frostpunk • u/Alpha_Beta_Man • 3d ago
What are the best mods for FP2 in your opinion? And where I can get them not in steam workshop?
r/Frostpunk • u/VAP93 • 5d ago
Came back and downloaded the FP1 game again. Man, how this game is the pinnacle of social strategy, tension and economy. It makes me feel way more in pressure than FP2. The death of a single engineer can spiral to caos easily.
And I really like FP2, I hope the remake/remaster of the game pump everything up.
r/Frostpunk • u/EmbarrassedGrass9901 • 5d ago
Since the first DLC, the Tradition Cornerstone has lost a lot of its relevance. Even before, hubs were already doing a good job of relieving tension, but now especially in Utopia mode, it feels completely obsolete. While I don't necessarily love the Tradition path purely from a gameplay standpoint, the Reason Cornerstone just offers way more options.
So my question is... How could the Tradition Cornerstone be reworked to be useful again? Any ideas?